인á„ᅥ랙0912 1515501 김연준Yunjoon Kim
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This document discusses a koreigner and their interactions with an idea. The koreigner engages with the idea multiple times, with the idea being presented each time.
인á„ᅥ랙0912 1515501 김연준Yunjoon Kim
Ìý
This document discusses a koreigner and their interactions with an idea. The koreigner engages with the idea multiple times, with the idea being presented each time.
The document discusses the process of developing a new product or service. It mentions steps like coming up with an idea, researching technologies and target users, creating personas, storyboards, wireframes, prototypes, and usability testing. The overall process involves planning and designing the product or service concept, creating early versions, testing them with users, and iterating based on user feedback.
The document discusses the development process of an app called MUSINK. It includes sections discussing the idea, target users, research, user personas, storyboards, wireframes, and prototypes. The wireframes show screens for login, gallery, feed, collaboration, and music/drawing features. The prototypes build on the wireframes to demonstrate early versions of the app interface.
The document discusses the development of a music collaboration app called MusInk. It includes sections that outline the idea, target users, research on personas and needs, storyboards, wireframes, and interface designs. The overall goal is to create an app where users can create and share music and drawings to find other artists to collaborate with.
This document discusses the development of a music education app called Mozarm. It covers research on user personas and needs like the barriers of time/cost for traditional lessons and difficulty reading sheet music. It also includes storyboards, wireframes, and mockups of the app's interface with features for the main feed, gallery, collaboration, and drawing tools for music. The goal is to create an easy to use app for learning music fundamentals through a digital interface.
This document discusses the development of a music education app called Mozarm. It covers research on user personas and needs like the barriers of time/cost for traditional lessons and difficulty reading sheet music. It also includes storyboards, wireframes, and mockups of the app's interface with features for the main feed, gallery, collaboration, and drawing tools for music. The goal is to create an easy to use app for learning music fundamentals through a digital interface.