日本デジタルゲーム学会2016年度年次大会で発表した「情報社会とデジタルゲーム――フィンランド?タンペレ大学における『位置情報ゲーム』研究の取り組み」のスライドです。
Location-based games which use information technologies such as mobile device, GPS and AR attract a lot of attention in the world in 2016. In Finland, the researches about games which people play by moving in the physical world have been conducted. This presentation reports the projects of Tampere University Game Research Lab about these games based on interview and book research.
日本デジタルゲーム学会2016年度年次大会で発表した「国際学術出版のプロセス――CFPから出版まで」のスライドです。
The purpose of this presentation is to provide the information about how to submit paper to call for book chapters and publish it. I introduce the actual case to stimulate the offering of Japanese game researches to the world.
日本デジタルゲーム学会2016年度年次大会で発表した「情報社会とデジタルゲーム――フィンランド?タンペレ大学における『位置情報ゲーム』研究の取り組み」のスライドです。
Location-based games which use information technologies such as mobile device, GPS and AR attract a lot of attention in the world in 2016. In Finland, the researches about games which people play by moving in the physical world have been conducted. This presentation reports the projects of Tampere University Game Research Lab about these games based on interview and book research.
日本デジタルゲーム学会2016年度年次大会で発表した「国際学術出版のプロセス――CFPから出版まで」のスライドです。
The purpose of this presentation is to provide the information about how to submit paper to call for book chapters and publish it. I introduce the actual case to stimulate the offering of Japanese game researches to the world.