Designing for User Experience (UX) with Atlassian ToolsAtlassian
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The document discusses integrating design and development. It outlines 5 steps to solve challenges: 1) braindump to brief, 2) brief to wireframes, 3) wireframes to design, 4) design to implementation, and 5) implementation to validation. Key points include using tools like JIRA and Confluence for collaboration, bringing designs to life with prototypes, and validating designs through internal and external testing.
Progressive Lightmapper: An Introduction to Lightmapping in UnityUnity Technologies
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The document serves as an introduction to the Progressive Lightmapper in Unity, detailing optimization techniques for faster light mapping and the overall mechanics involved in the baking process. It includes practical tips for managing texel counts, understanding light modes, and utilizing GPU capabilities for improved performance. Future developments mentioned include support for multiple GPUs and enhanced probe handling.
The document presents the Lucas-Kanade tracking algorithm, an established method for optical flow used in various applications like automotive systems and human-device interaction. It describes the algorithm's functioning, advantages, and limitations, alongside a practical implementation using Texas Instruments' vision library. Additionally, it highlights ongoing developments in computer vision while cautioning about the quality of open-source libraries related to the algorithm.
The document discusses metrics-driven design and highlights several key points:
1) It describes how Google tested 41 shades of blue to determine the optimal color and how testing small variations can have large impacts.
2) It contrasts intuition-driven and data-driven design, noting that while data-driven design removes subjectivity, it can also prevent daring decisions.
3) It emphasizes that metrics should measure the effectiveness of a business by tracking things like acquisition, conversion, engagement, and satisfaction over time.
Three key points about structure from motion:
1. Given multiple images of 3D points, structure from motion aims to estimate the 3D structure and camera motion from 2D point correspondences across images.
2. For affine cameras, factorization methods can be used to decompose the measurement matrix and obtain the motion and structure matrices up to an affine ambiguity.
3. For projective cameras, an iterative procedure alternates between factorization to estimate motion/structure and re-solving for depths to handle the projective ambiguity. At least 7 point correspondences are needed for a two-camera case.
This document provides an overview of physics engine usage for game physics programming. It introduces key concepts in physics such as kinematics, calculus, and numeric solutions. It also summarizes the Box2D and PhysX physics engines, including collision detection methods, constraints, joints and example code reviews. The goal is to provide background information for implementing physics in games without focusing on specific implementation details.
This presentation by Hwanhee Kim from Nexon explores the use of variational autoencoders (VAE) in generating game content through deep learning techniques. It discusses the fundamentals of autoencoders, the advantages of variational approaches, and showcases examples such as dungeon shapes and character portraits. The work aims to enhance content creation efficiency in game development while addressing the challenges of data usage and model optimization.
El documento presenta una introducci┏n a MVU (Model-View-Update) y su aplicaci┏n en el desarrollo de aplicaciones utilizando .NET MAUI y Comet. Se discuten los conceptos fundamentales del patr┏n MVU, sus ventajas y c┏mo Comet funciona como un nuevo toolkit para crear interfaces de usuario en C#. Adem│s, se proporciona informaci┏n sobre herramientas, demos y recursos adicionales para profundizar en el tema.
Intelligent Image Enhancement and Restoration - From Prior Driven Model to Ad...Wanjin Yu
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The document presents an overview of a tutorial focused on intelligent image and video editing, specifically addressing rain removal from images. It discusses various techniques for image degradation modeling, prior embedding for deep rain removal, and advancements in rain streak detection and removal using deep learning methods. Additionally, it highlights related workshops, challenges, and the performance of different methods evaluated for enhancing image quality in adverse weather conditions.
The Jobs-To-Be-Done theory states that companies should focus on the "jobs" or tasks customers want done, rather than the products themselves. Understanding the customer's job enables better innovation to meet unmet needs. Companies can also define their markets and products around the jobs they help complete. Focusing on getting the customer's job done better positions a company for long-term success.
Computer Vision: Shape from Specularities and MotionDamian T. Gordon
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The document discusses using specularities and motion to extract surface shape from images. Specifically, it discusses using:
1) Structured highlights from a spherical array of light sources to determine surface orientation of specular surfaces from the detected highlights.
2) Photometric stereo with multiple light source positions to determine surface orientation of both diffuse and specular surfaces.
3) Stereo techniques using highlights detected from multiple camera views to reconstruct the 3D shape of specular surfaces.
Xamarin is an open-source app platform from Microsoft that allows developers to create performant applications for iOS, Android, macOS, watchOS, and tvOS using .NET and C#. It includes tools like Xamarin.Forms for building cross-platform user interfaces and Xamarin.Essentials for accessing native device features. The platform supports a shared C# business logic codebase with full access to native APIs for high performance.
The document outlines advancements in physically-based volumetric rendering techniques implemented in the Frostbite engine, presented by Sebastien Hillaire at SIGGRAPH 2015. It discusses the integration of scattering, lighting, and shadowing interactions to enhance visual quality in real-time rendering, along with the use of 'froxel' technology and voxelizations for efficient data handling. The work demonstrates a comprehensive approach to volumetric rendering, targeting improved realism in games powered by the Frostbite engine.
The document presents the Lucas-Kanade tracking algorithm, an established method for optical flow used in various applications like automotive systems and human-device interaction. It describes the algorithm's functioning, advantages, and limitations, alongside a practical implementation using Texas Instruments' vision library. Additionally, it highlights ongoing developments in computer vision while cautioning about the quality of open-source libraries related to the algorithm.
The document discusses metrics-driven design and highlights several key points:
1) It describes how Google tested 41 shades of blue to determine the optimal color and how testing small variations can have large impacts.
2) It contrasts intuition-driven and data-driven design, noting that while data-driven design removes subjectivity, it can also prevent daring decisions.
3) It emphasizes that metrics should measure the effectiveness of a business by tracking things like acquisition, conversion, engagement, and satisfaction over time.
Three key points about structure from motion:
1. Given multiple images of 3D points, structure from motion aims to estimate the 3D structure and camera motion from 2D point correspondences across images.
2. For affine cameras, factorization methods can be used to decompose the measurement matrix and obtain the motion and structure matrices up to an affine ambiguity.
3. For projective cameras, an iterative procedure alternates between factorization to estimate motion/structure and re-solving for depths to handle the projective ambiguity. At least 7 point correspondences are needed for a two-camera case.
This document provides an overview of physics engine usage for game physics programming. It introduces key concepts in physics such as kinematics, calculus, and numeric solutions. It also summarizes the Box2D and PhysX physics engines, including collision detection methods, constraints, joints and example code reviews. The goal is to provide background information for implementing physics in games without focusing on specific implementation details.
This presentation by Hwanhee Kim from Nexon explores the use of variational autoencoders (VAE) in generating game content through deep learning techniques. It discusses the fundamentals of autoencoders, the advantages of variational approaches, and showcases examples such as dungeon shapes and character portraits. The work aims to enhance content creation efficiency in game development while addressing the challenges of data usage and model optimization.
El documento presenta una introducci┏n a MVU (Model-View-Update) y su aplicaci┏n en el desarrollo de aplicaciones utilizando .NET MAUI y Comet. Se discuten los conceptos fundamentales del patr┏n MVU, sus ventajas y c┏mo Comet funciona como un nuevo toolkit para crear interfaces de usuario en C#. Adem│s, se proporciona informaci┏n sobre herramientas, demos y recursos adicionales para profundizar en el tema.
Intelligent Image Enhancement and Restoration - From Prior Driven Model to Ad...Wanjin Yu
?
The document presents an overview of a tutorial focused on intelligent image and video editing, specifically addressing rain removal from images. It discusses various techniques for image degradation modeling, prior embedding for deep rain removal, and advancements in rain streak detection and removal using deep learning methods. Additionally, it highlights related workshops, challenges, and the performance of different methods evaluated for enhancing image quality in adverse weather conditions.
The Jobs-To-Be-Done theory states that companies should focus on the "jobs" or tasks customers want done, rather than the products themselves. Understanding the customer's job enables better innovation to meet unmet needs. Companies can also define their markets and products around the jobs they help complete. Focusing on getting the customer's job done better positions a company for long-term success.
Computer Vision: Shape from Specularities and MotionDamian T. Gordon
?
The document discusses using specularities and motion to extract surface shape from images. Specifically, it discusses using:
1) Structured highlights from a spherical array of light sources to determine surface orientation of specular surfaces from the detected highlights.
2) Photometric stereo with multiple light source positions to determine surface orientation of both diffuse and specular surfaces.
3) Stereo techniques using highlights detected from multiple camera views to reconstruct the 3D shape of specular surfaces.
Xamarin is an open-source app platform from Microsoft that allows developers to create performant applications for iOS, Android, macOS, watchOS, and tvOS using .NET and C#. It includes tools like Xamarin.Forms for building cross-platform user interfaces and Xamarin.Essentials for accessing native device features. The platform supports a shared C# business logic codebase with full access to native APIs for high performance.
The document outlines advancements in physically-based volumetric rendering techniques implemented in the Frostbite engine, presented by Sebastien Hillaire at SIGGRAPH 2015. It discusses the integration of scattering, lighting, and shadowing interactions to enhance visual quality in real-time rendering, along with the use of 'froxel' technology and voxelizations for efficient data handling. The work demonstrates a comprehensive approach to volumetric rendering, targeting improved realism in games powered by the Frostbite engine.
2017/1/15(晩)に兆硬塁で_岸した OthloEvent #9 [僥伏浙Xamarinハンズオン] OthloTech x Microsoft Student Partners x JXUG僥伏屶何
https://othlotech.connpass.com/event/45888/
でk燕したY創です。
1. The document discusses methods for creating voice-enabled clients using Alexa, Lex, and Polly services on iPhone.
2. It begins with introductions and an agenda, then covers the basics of each service including architectures, endpoints, interfaces, registration, and authorization processes.
3. The document also provides examples of implementing voice clients using the AWS mobile SDK for iOS for Lex, and discusses using session attributes with Lex.