The document discusses inverse operations of addition and subtraction. It provides examples of how addition and subtraction undo each other, such as 3 + 9 - 9 = 3 and 10 - 2 + 2 = 10. It explains this concept also applies to algebra, for example n - 7 + 7 = n. The document then discusses using inverse operations to isolate a variable, working through examples like x - 20 + 20 to get x and n + 47 - 47 to get n. It introduces a concept of a "math machine" table where numbers can be input with a rule (like add 5) to transform the number and output a different number.
5-11 Relating Multiplication and DivisionRudy Alfonso
油
To find n, I would use the inverse operation of the rule.
Since the rule is to multiply by 6, I would divide 156 by 6 to isolate n.
Doing so gives n = 26.
The document provides differing viewpoints on the events of the Boston Massacre from multiple eyewitnesses, including colonists, British soldiers, and those who were neutral. It includes testimony from Captain Preston, who commanded the British soldiers, as well as accounts from colonists about what precipitated the shooting and their interactions with the soldiers. The eyewitness testimonies present differing perspectives on crucial details like whether the soldiers were given an order to fire, whether they were being threatened by the colonists, and the chaotic atmosphere of the event.
This document contains lessons about place value and patterns from a Go Math textbook. It includes vocabulary terms like factor, multiply, product, estimate, place value, quotient, and inverse operation. It presents word problems asking students to recognize multiples of 10 and 100. Students are asked to investigate how many small cubes are needed to make longer cubes. The document emphasizes relationships between numbers that are 10 times greater and 10 times less than other numbers.
This document outlines a 12-week curriculum plan that includes lessons on grammar, literature responses, and history. Each week focuses on a different grammar concept and includes assignments for each of the 5 school days. Literature responses and history lessons are also incorporated into the weekly plans.
This document outlines a school curriculum plan spanning multiple months. It includes reading assignments, units in math and writing, grammar topics, spelling lists, history lessons, and science units. For example, in August the reading assignment is The Lion, the Witch and the Wardrobe, while math focuses on unit 1 and includes operations with fractions. It also lists chapters in history, science areas covered, and physical education.
The document discusses finding patterns in tables of values to write equations. It shows a table where the y-values are found by adding 5 to the x-values. By rewriting the table vertically and using number lines, it is evident that the relationship is y = x + 5, as the y-values are always 5 greater than the corresponding x-values. The document demonstrates finding the rule by recognizing that each value moves left by 3 when switching between the x and y columns.
The document shows the step-by-step process of graphing two equations: y=x+4 and y=x-2. Points are plotted on the xy-plane for each equation and connected to show the linear graphs. The final graph shows the two lines y=x+4 and y=x-2 plotted on the same xy-coordinate plane.
9-7 Graphing Points in Coordinate PlaneRudy Alfonso
油
The document explains how to graph points on a coordinate grid using ordered pairs. It defines the x-axis as the horizontal axis and y-axis as the vertical axis. The first number in an ordered pair represents the distance from the origin on the x-axis, while the second number represents the distance from the origin on the y-axis. Several examples are given of locating points from their ordered pair coordinates.
John Smith helped the Jamestown colony survive by instituting a rule that colonists had to work or they would not eat. This motivated the colonists to plant gardens, build shelters, and construct defenses. Smith also established peaceful trade with the local Powhatan Indians, providing food for the colony during its early struggles. However, conflicts continued between the colonists and Powhatans due to theft of crops by the colonists.
The article describes 11-year-old fashion designer Celicia Cassini. She began designing clothes at age 6 after receiving a sewing machine as a birthday gift. Since then, her passion has blossomed into a career where she designs and sells clothes online and in two California stores. Her goal is to expand manufacturing and distribution of her designs worldwide.
The document provides guidance on writing a multi-paragraph essay using an accordion structure. It advises writers to include a topic sentence, reasons with details or facts using transitions, explanations or examples, and a concluding sentence that reminds readers of the topic. This structure is demonstrated through an example paragraph about favorite foods.
The document discusses cause and effect relationships and signal words that indicate them. It explains that understanding cause and effect helps comprehend selections better and that identifying signal words helps write better summaries. It then provides examples of common cause words like "for", "because", and "due to" and effect words like "therefore", "consequently", and "resulted in". Finally, it includes examples of identifying causes and effects and matching them with signal words.
The document defines equivalent fractions as fractions that name the same amount. It then provides examples of equivalent fractions by showing how different fractions can represent the same portion of a whole through operations like multiplying or dividing the numerator and denominator by the same number. The key rule discussed is that to make fractions equivalent, the same operation must be performed on both the numerator and denominator.
The document contains a T-chart with categories like "Like" and "Hate", "Fun" and "Have To", as well as strategies for generating ideas and providing details to support ideas. There are also examples of using "Tell" versus "Show" to convey information and visualizing concepts by listing associated details. The document provides tools and examples for idea generation, organization, and effective communication.
11-2 Customary Units of Capacity and WeightRudy Alfonso
油
The document provides information about converting between customary units of measurement for capacity and weight. It defines the relationships between various units of capacity, including that 8 fluid ounces equals 1 cup, 2 cups equals 1 pint, 2 pints equals 1 quart, and 4 quarts equals 1 gallon. It also defines the relationships for units of weight, including that 16 ounces equals 1 pound and 2000 pounds equals 1 ton. It then provides examples of converting between gallons and quarts, and between pounds and tons.
The document discusses converting between customary units of length, including inches, feet, and yards. It provides examples of converting specific lengths such as 18 inches to feet and inches or 48 inches to yards and feet. It also reviews the relationships between customary units, such as there being 12 inches in 1 foot, 36 inches in 1 yard, and 3 feet in 1 yard. The document then provides practice problems and step-by-step workings for converting between units and adding lengths expressed in feet and inches.
Summary Writing (created by Rudy Alfonso)Rudy Alfonso
油
The document discusses two kinds of writing: expository and narrative. It notes that each has three parts: an introduction, body, and conclusion. Expository writing gives information and facts, while narrative writing tells a story.
The document defines fractions and their relationship to decimals. It explains that a fraction such as 3/10 represents the division problem 3 歎 10. Through examples of fractions like 3/10, 6/8, and 9/12, it shows how to calculate the decimal equivalent by dividing the numerator by the denominator. This provides the essential information that fractions represent parts of a whole and can be expressed as decimals through division.
The document provides instructions for dividing decimals by decimals using long division. It explains the steps as: divide, multiply, subtract, bring down. It also shows how to turn decimals into whole numbers by multiplying them by powers of 10 (e.g. 0.78 x 100 = 78). Examples are provided of dividing decimals using the long division steps.
The document provides step-by-step instructions for multiplying decimals. It shows the multiplication of 2.3 x 1.5 worked out over multiple steps: 1) multiply the ones, 2) add a placeholder zero, 3) multiply the tens, 4) add the products, and 5) determine the number of decimal places in the answer based on the number in the factors. The final answer is 3.45.
6-2 Multiplying Decimals by Whole NumbersRudy Alfonso
油
The document describes the step-by-step process for multiplying decimals by whole numbers. It shows examples of 0.12 x 5 and 9.74 x 8. The steps include: using guidelines to keep work neat, multiplying the ones and regrouping if necessary, counting the number of decimal places in the factors, and including the proper number of decimal places in the final answer.
6-3 Estimating the Product of a Whole Number and a DecimalRudy Alfonso
油
The document describes how to estimate the product of a whole number and a decimal by rounding each number to the greatest place value with a non-zero digit. It provides two examples, showing how to round 52 to 50 when multiplying by 8.9, and how to round 825 to 800 when multiplying by 0.46. The rounded numbers are then multiplied to estimate the products as 450 for 52 x 8.9 and 4000 for 825 x 0.46.
6-11 Evaluating Expressions with DecimalsRudy Alfonso
油
The document provides steps for evaluating expressions with variables. It works through examples of evaluating 6x, 6x3, 5n-3 for different values of n, 3.6/y + 2.8 for different values of y. For each example it shows substituting the value for the variable, then performing the calculations by following the order of operations. The key steps are to substitute values for variables, then simplify by performing multiplication/division from left to right before addition/subtraction.
The document discusses finding patterns in tables of values to write equations. It shows a table where the y-values are found by adding 5 to the x-values. By rewriting the table vertically and using number lines, it is evident that the relationship is y = x + 5, as the y-values are always 5 greater than the corresponding x-values. The document demonstrates finding the rule by recognizing that each value moves left by 3 when switching between the x and y columns.
The document shows the step-by-step process of graphing two equations: y=x+4 and y=x-2. Points are plotted on the xy-plane for each equation and connected to show the linear graphs. The final graph shows the two lines y=x+4 and y=x-2 plotted on the same xy-coordinate plane.
9-7 Graphing Points in Coordinate PlaneRudy Alfonso
油
The document explains how to graph points on a coordinate grid using ordered pairs. It defines the x-axis as the horizontal axis and y-axis as the vertical axis. The first number in an ordered pair represents the distance from the origin on the x-axis, while the second number represents the distance from the origin on the y-axis. Several examples are given of locating points from their ordered pair coordinates.
John Smith helped the Jamestown colony survive by instituting a rule that colonists had to work or they would not eat. This motivated the colonists to plant gardens, build shelters, and construct defenses. Smith also established peaceful trade with the local Powhatan Indians, providing food for the colony during its early struggles. However, conflicts continued between the colonists and Powhatans due to theft of crops by the colonists.
The article describes 11-year-old fashion designer Celicia Cassini. She began designing clothes at age 6 after receiving a sewing machine as a birthday gift. Since then, her passion has blossomed into a career where she designs and sells clothes online and in two California stores. Her goal is to expand manufacturing and distribution of her designs worldwide.
The document provides guidance on writing a multi-paragraph essay using an accordion structure. It advises writers to include a topic sentence, reasons with details or facts using transitions, explanations or examples, and a concluding sentence that reminds readers of the topic. This structure is demonstrated through an example paragraph about favorite foods.
The document discusses cause and effect relationships and signal words that indicate them. It explains that understanding cause and effect helps comprehend selections better and that identifying signal words helps write better summaries. It then provides examples of common cause words like "for", "because", and "due to" and effect words like "therefore", "consequently", and "resulted in". Finally, it includes examples of identifying causes and effects and matching them with signal words.
The document defines equivalent fractions as fractions that name the same amount. It then provides examples of equivalent fractions by showing how different fractions can represent the same portion of a whole through operations like multiplying or dividing the numerator and denominator by the same number. The key rule discussed is that to make fractions equivalent, the same operation must be performed on both the numerator and denominator.
The document contains a T-chart with categories like "Like" and "Hate", "Fun" and "Have To", as well as strategies for generating ideas and providing details to support ideas. There are also examples of using "Tell" versus "Show" to convey information and visualizing concepts by listing associated details. The document provides tools and examples for idea generation, organization, and effective communication.
11-2 Customary Units of Capacity and WeightRudy Alfonso
油
The document provides information about converting between customary units of measurement for capacity and weight. It defines the relationships between various units of capacity, including that 8 fluid ounces equals 1 cup, 2 cups equals 1 pint, 2 pints equals 1 quart, and 4 quarts equals 1 gallon. It also defines the relationships for units of weight, including that 16 ounces equals 1 pound and 2000 pounds equals 1 ton. It then provides examples of converting between gallons and quarts, and between pounds and tons.
The document discusses converting between customary units of length, including inches, feet, and yards. It provides examples of converting specific lengths such as 18 inches to feet and inches or 48 inches to yards and feet. It also reviews the relationships between customary units, such as there being 12 inches in 1 foot, 36 inches in 1 yard, and 3 feet in 1 yard. The document then provides practice problems and step-by-step workings for converting between units and adding lengths expressed in feet and inches.
Summary Writing (created by Rudy Alfonso)Rudy Alfonso
油
The document discusses two kinds of writing: expository and narrative. It notes that each has three parts: an introduction, body, and conclusion. Expository writing gives information and facts, while narrative writing tells a story.
The document defines fractions and their relationship to decimals. It explains that a fraction such as 3/10 represents the division problem 3 歎 10. Through examples of fractions like 3/10, 6/8, and 9/12, it shows how to calculate the decimal equivalent by dividing the numerator by the denominator. This provides the essential information that fractions represent parts of a whole and can be expressed as decimals through division.
The document provides instructions for dividing decimals by decimals using long division. It explains the steps as: divide, multiply, subtract, bring down. It also shows how to turn decimals into whole numbers by multiplying them by powers of 10 (e.g. 0.78 x 100 = 78). Examples are provided of dividing decimals using the long division steps.
The document provides step-by-step instructions for multiplying decimals. It shows the multiplication of 2.3 x 1.5 worked out over multiple steps: 1) multiply the ones, 2) add a placeholder zero, 3) multiply the tens, 4) add the products, and 5) determine the number of decimal places in the answer based on the number in the factors. The final answer is 3.45.
6-2 Multiplying Decimals by Whole NumbersRudy Alfonso
油
The document describes the step-by-step process for multiplying decimals by whole numbers. It shows examples of 0.12 x 5 and 9.74 x 8. The steps include: using guidelines to keep work neat, multiplying the ones and regrouping if necessary, counting the number of decimal places in the factors, and including the proper number of decimal places in the final answer.
6-3 Estimating the Product of a Whole Number and a DecimalRudy Alfonso
油
The document describes how to estimate the product of a whole number and a decimal by rounding each number to the greatest place value with a non-zero digit. It provides two examples, showing how to round 52 to 50 when multiplying by 8.9, and how to round 825 to 800 when multiplying by 0.46. The rounded numbers are then multiplied to estimate the products as 450 for 52 x 8.9 and 4000 for 825 x 0.46.
6-11 Evaluating Expressions with DecimalsRudy Alfonso
油
The document provides steps for evaluating expressions with variables. It works through examples of evaluating 6x, 6x3, 5n-3 for different values of n, 3.6/y + 2.8 for different values of y. For each example it shows substituting the value for the variable, then performing the calculations by following the order of operations. The key steps are to substitute values for variables, then simplify by performing multiplication/division from left to right before addition/subtraction.
17. Inverse Operations
This can also be applied to ALGEBRA
n - 7 means 7 is subtracted from n
Addition can UNDO subtraction.
18. Inverse Operations
This can also be applied to ALGEBRA
n - 7 means 7 is subtracted from n
Addition can UNDO subtraction.
n
19. Inverse Operations
This can also be applied to ALGEBRA
n - 7 means 7 is subtracted from n
Addition can UNDO subtraction.
n-7
20. Inverse Operations
This can also be applied to ALGEBRA
n - 7 means 7 is subtracted from n
Addition can UNDO subtraction.
n - 7 +7
21. Inverse Operations
This can also be applied to ALGEBRA
n - 7 means 7 is subtracted from n
Addition can UNDO subtraction.
n - 7 +7 = n
22. Tell what you would do
to get the variable alone?
x - 20
23. Tell what you would do
to get the variable alone?
Use the
inverse
x - 20
operation
of subtraction.
24. Tell what you would do
to get the variable alone?
Use the
x - 20
inverse
operation +
of subtraction.
25. Tell what you would do
to get the variable alone?
Use the
x - 20 If youre
inverse
operation + subtracting 20,
adding 20 will
of subtraction. undo -
26. Tell what you would do
to get the variable alone?
Use the
x - 20 If youre
inverse
operation + 20 subtracting 20,
adding 20 will
of subtraction. undo -
27. Tell what you would do
to get the variable alone?
Use the
x - 20 If youre
inverse
operation + 20 subtracting 20,
adding 20 will
of subtraction. undo -
Minus 20 and adding 20
cancels each other out.
28. Tell what you would do
to get the variable alone?
Use the
x - 20 If youre
inverse
operation + 20 subtracting 20,
adding 20 will
of subtraction. undo -
Minus 20 and adding 20
cancels each other out.
29. Tell what you would do
to get the variable alone?
Use the
inverse
x If youre
subtracting 20,
operation adding 20 will
of subtraction. undo -
Minus 20 and adding 20
cancels each other out.
30. Tell what you would do
to get the variable alone?
z + 100
31. Tell what you would do
to get the variable alone?
Use the
inverse
z + 100
operation
of addition.
32. Tell what you would do
to get the variable alone?
Use the
z + 100
inverse
operation -
of addition.
33. Tell what you would do
to get the variable alone?
Use the
z + 100 If youre
inverse
operation - adding 100,
subtracting 100
of addition. will undo +
34. Tell what you would do
to get the variable alone?
Use the
z + 100 If youre
inverse
operation - 100 adding 100,
subtracting 100
of addition. will undo +
35. Tell what you would do
to get the variable alone?
Use the
z + 100 If youre
inverse
operation - 100 adding 100,
subtracting 100
of addition. will undo +
Adding 100 and subtracting 100
cancels each other out.
36. Tell what you would do
to get the variable alone?
Use the
z + 100 If youre
inverse
operation - 100 adding 100,
subtracting 100
of addition. will undo +
Adding 100 and subtracting 100
cancels each other out.
37. Tell what you would do
to get the variable alone?
Use the
inverse
z If youre
adding 100,
operation subtracting 100
of addition. will undo +
Adding 100 and subtracting 100
cancels each other out.
38. Tell what you would do
to get the variable alone?
47 + n
39. Tell what you would do
to get the variable alone?
WATCH OUT!
Before using the
47 + n
inverse operation,
switch the order
of the addends.
(COMMUTATIVE
PROPERTY)
40. Tell what you would do
to get the variable alone?
WATCH OUT!
Before using the
inverse operation,
switch the order
of the addends.
n + 47
(COMMUTATIVE
PROPERTY)
41. Tell what you would do
to get the variable alone?
WATCH OUT! Use the
Before using the inverse operation
n + 47
inverse operation, of addition.
switch the order
of the addends.
(COMMUTATIVE
PROPERTY)
42. Tell what you would do
to get the variable alone?
WATCH OUT! Use the
Before using the inverse operation
n + 47
inverse operation, of addition.
switch the order
of the addends.
(COMMUTATIVE
PROPERTY)
-
43. Tell what you would do
to get the variable alone?
WATCH OUT! Use the
Before using the inverse operation
n + 47
inverse operation, of addition.
switch the order
of the addends.
(COMMUTATIVE
PROPERTY)
- If youre adding 47,
subtracting 47 will
undo +
44. Tell what you would do
to get the variable alone?
WATCH OUT! Use the
Before using the inverse operation
n + 47
inverse operation, of addition.
switch the order
of the addends.
(COMMUTATIVE
PROPERTY)
- 47 If youre adding 47,
subtracting 47 will
undo +
45. Tell what you would do
to get the variable alone?
WATCH OUT! Use the
Before using the inverse operation
n + 47
inverse operation, of addition.
switch the order
of the addends.
(COMMUTATIVE
PROPERTY)
- 47 If youre adding 47,
subtracting 47 will
undo +
Adding 47 and subtracting 47
cancels each other out.
46. Tell what you would do
to get the variable alone?
WATCH OUT! Use the
Before using the inverse operation
n + 47
inverse operation, of addition.
switch the order
of the addends.
(COMMUTATIVE
PROPERTY)
- 47 If youre adding 47,
subtracting 47 will
undo +
Adding 47 and subtracting 47
cancels each other out.
47. Tell what you would do
to get the variable alone?
WATCH OUT! Use the
Before using the inverse operation
n
inverse operation, of addition.
switch the order
of the addends.
(COMMUTATIVE If youre adding 47,
PROPERTY) subtracting 47 will
undo +
Adding 47 and subtracting 47
cancels each other out.
49. Table = Math Machine
Think of this
table as
a machine.
Rule:
50. Table = Math Machine
Think of this Something goes in,
table as something different
a machine. comes out.
Rule:
51. Table = Math Machine
Think of this Something goes in, You can program
table as something different each machine to do
a machine. comes out. whatever you want.
Rule:
52. Table = Math Machine
Think of this Something goes in, You can program
table as something different each machine to do
a machine. comes out. whatever you want.
Rule: Add 5
53. Table = Math Machine
Think of this Something goes in, You can program
table as something different each machine to do
a machine. comes out. whatever you want.
Let place the
number 8
into the machine. Rule: Add 5
8
54. Table = Math Machine
Think of this Something goes in, You can program
table as something different each machine to do
a machine. comes out. whatever you want.
Let place the
number 8
into the machine. Rule: Add 5
8
55. Table = Math Machine
Think of this Something goes in, You can program
table as something different each machine to do
a machine. comes out. whatever you want.
Let place the
number 8
into the machine. Rule: Add 5
8 13
56. Table = Math Machine
Think of this Something goes in, You can program
table as something different each machine to do
a machine. comes out. whatever you want.
Rule: Add 5
8 13
57. Table = Math Machine
Think of this Something goes in, You can program
table as something different each machine to do
a machine. comes out. whatever you want.
Rule: Add 5
8 13
10
58. Table = Math Machine
Think of this Something goes in, You can program
table as something different each machine to do
a machine. comes out. whatever you want.
Rule: Add 5
8 13
10
59. Table = Math Machine
Think of this Something goes in, You can program
table as something different each machine to do
a machine. comes out. whatever you want.
Rule: Add 5
8 13
10 15
60. Table = Math Machine
Think of this Something goes in, You can program
table as something different each machine to do
a machine. comes out. whatever you want.
Rule: Add 5
8 13
10 15
17
61. Table = Math Machine
Think of this Something goes in, You can program
table as something different each machine to do
a machine. comes out. whatever you want.
Rule: Add 5
8 13
10 15
17
62. Table = Math Machine
Think of this Something goes in, You can program
table as something different each machine to do
a machine. comes out. whatever you want.
Rule: Add 5
8 13
10 15
17 22
63. Table = Math Machine
Think of this Something goes in, You can program
table as something different each machine to do
a machine. comes out. whatever you want.
Rule: Subtract 8
64. Table = Math Machine
Think of this Something goes in, You can program
table as something different each machine to do
a machine. comes out. whatever you want.
Rule: Subtract 8
8
65. Table = Math Machine
Think of this Something goes in, You can program
table as something different each machine to do
a machine. comes out. whatever you want.
Rule: Subtract 8
8
66. Table = Math Machine
Think of this Something goes in, You can program
table as something different each machine to do
a machine. comes out. whatever you want.
Rule: Subtract 8
8 0
67. Table = Math Machine
Think of this Something goes in, You can program
table as something different each machine to do
a machine. comes out. whatever you want.
Rule: Subtract 8
8 0
10
68. Table = Math Machine
Think of this Something goes in, You can program
table as something different each machine to do
a machine. comes out. whatever you want.
Rule: Subtract 8
8 0
10
69. Table = Math Machine
Think of this Something goes in, You can program
table as something different each machine to do
a machine. comes out. whatever you want.
Rule: Subtract 8
8 0
10 2
70. Table = Math Machine
Think of this Something goes in, You can program
table as something different each machine to do
a machine. comes out. whatever you want.
Rule: Subtract 8
8 0
10 2
17
71. Table = Math Machine
Think of this Something goes in, You can program
table as something different each machine to do
a machine. comes out. whatever you want.
Rule: Subtract 8
8 0
10 2
17
72. Table = Math Machine
Think of this Something goes in, You can program
table as something different each machine to do
a machine. comes out. whatever you want.
Rule: Subtract 8
8 0
10 2
17 9
73. For each table, tell what you would
do to 鍖nd n. Then 鍖nd n.
Rule: Subtract 16
74. For each table, tell what you would
do to 鍖nd n. Then 鍖nd n.
Rule: Subtract 16
48
75. For each table, tell what you would
do to 鍖nd n. Then 鍖nd n.
Rule: Subtract 16
48
76. For each table, tell what you would
do to 鍖nd n. Then 鍖nd n.
Rule: Subtract 16
48 32
77. For each table, tell what you would
do to 鍖nd n. Then 鍖nd n.
Rule: Subtract 16
48 32
103
78. For each table, tell what you would
do to 鍖nd n. Then 鍖nd n.
Rule: Subtract 16
48 32
103
79. For each table, tell what you would
do to 鍖nd n. Then 鍖nd n.
Rule: Subtract 16
48 32
103 87
80. For each table, tell what you would
do to 鍖nd n. Then 鍖nd n.
Rule: Subtract 16
48 32
103 87
n
81. For each table, tell what you would
do to 鍖nd n. Then 鍖nd n.
Rule: Subtract 16
48 32
103 87
n
82. For each table, tell what you would
do to 鍖nd n. Then 鍖nd n.
Rule: Subtract 16
48 32
103 87
n 150
83. For each table, tell what you would
do to 鍖nd n. Then 鍖nd n.
Rule: Subtract 16
48 32
103 87
n 150
We know a number was entered.
84. For each table, tell what you would
do to 鍖nd n. Then 鍖nd n.
We know that
AFTER 16 was Rule: Subtract 16
subtracted, the
answer was 150.
48 32
103 87
n 150
We know a number was entered.
85. For each table, tell what you would
do to 鍖nd n. Then 鍖nd n.
We know that What can we do
AFTER 16 was with 150 and
Rule: Subtract 16
subtracted, the inverse operations
answer was 150. to 鍖nd n?
48 32
103 87
n 150
We know a number was entered.
86. For each table, tell what you would
do to 鍖nd n. Then 鍖nd n.
We know that What can we do
AFTER 16 was with 150 and
Rule: Subtract 16
subtracted, the inverse operations
answer was 150. to 鍖nd n?
48 32
Apply the inverse
103 87 operation of the
rule to 150.
n 150
We know a number was entered.
87. For each table, tell what you would
do to 鍖nd n. Then 鍖nd n.
We know that What can we do
AFTER 16 was with 150 and
Rule: Subtract 16
subtracted, the inverse operations
answer was 150. to 鍖nd n?
48 32
Apply the inverse
103 87 operation of the
rule to 150.
n 150 150
+16
We know a number was entered. n = 166
88. For each table, tell what you would
do to 鍖nd n. Then 鍖nd n.
Rule: Add 25
89. For each table, tell what you would
do to 鍖nd n. Then 鍖nd n.
Rule: Add 25
20
90. For each table, tell what you would
do to 鍖nd n. Then 鍖nd n.
Rule: Add 25
20
91. For each table, tell what you would
do to 鍖nd n. Then 鍖nd n.
Rule: Add 25
20 45
92. For each table, tell what you would
do to 鍖nd n. Then 鍖nd n.
Rule: Add 25
20 45
n
93. For each table, tell what you would
do to 鍖nd n. Then 鍖nd n.
Rule: Add 25
20 45
n
94. For each table, tell what you would
do to 鍖nd n. Then 鍖nd n.
Rule: Add 25
20 45
n 80
95. For each table, tell what you would
do to 鍖nd n. Then 鍖nd n.
Rule: Add 25
20 45
n 80
75
96. For each table, tell what you would
do to 鍖nd n. Then 鍖nd n.
Rule: Add 25
20 45
n 80
75
97. For each table, tell what you would
do to 鍖nd n. Then 鍖nd n.
Rule: Add 25
20 45
n 80
75 100
98. For each table, tell what you would
do to 鍖nd n. Then 鍖nd n.
Rule: Add 25
20 45
n 80
75 100
We know a number was entered.
99. For each table, tell what you would
do to 鍖nd n. Then 鍖nd n.
We know that
AFTER 25 was Rule: Add 25
added, the
answer was 80.
20 45
n 80
75 100
We know a number was entered.
100. For each table, tell what you would
do to 鍖nd n. Then 鍖nd n.
We know that What can we do
AFTER 25 was with 80 and
Rule: Add 25
added, the inverse operations
answer was 80. to 鍖nd n?
20 45
n 80
75 100
We know a number was entered.
101. For each table, tell what you would
do to 鍖nd n. Then 鍖nd n.
We know that What can we do
AFTER 25 was with 80 and
Rule: Add 25
added, the inverse operations
answer was 80. to 鍖nd n?
20 45
Apply the inverse
n 80 operation of the
rule to 80.
75 100
We know a number was entered.
102. For each table, tell what you would
do to 鍖nd n. Then 鍖nd n.
We know that What can we do
AFTER 25 was with 80 and
Rule: Add 25
added, the inverse operations
answer was 80. to 鍖nd n?
20 45
Apply the inverse
n 80 operation of the
rule to 80.
75 100 80
-25
We know a number was entered. n = 55
103. For each table, tell what you would
do to 鍖nd n. Then 鍖nd n.
Rule: Subtract 50
104. For each table, tell what you would
do to 鍖nd n. Then 鍖nd n.
Rule: Subtract 50
n
105. For each table, tell what you would
do to 鍖nd n. Then 鍖nd n.
Rule: Subtract 50
n
106. For each table, tell what you would
do to 鍖nd n. Then 鍖nd n.
Rule: Subtract 50
n 100
107. For each table, tell what you would
do to 鍖nd n. Then 鍖nd n.
Rule: Subtract 50
n 100
200
108. For each table, tell what you would
do to 鍖nd n. Then 鍖nd n.
Rule: Subtract 50
n 100
200
109. For each table, tell what you would
do to 鍖nd n. Then 鍖nd n.
Rule: Subtract 50
n 100
200 150
110. For each table, tell what you would
do to 鍖nd n. Then 鍖nd n.
Rule: Subtract 50
n 100
200 150
500
111. For each table, tell what you would
do to 鍖nd n. Then 鍖nd n.
Rule: Subtract 50
n 100
200 150
500
112. For each table, tell what you would
do to 鍖nd n. Then 鍖nd n.
Rule: Subtract 50
n 100
200 150
500 250
113. For each table, tell what you would
do to 鍖nd n. Then 鍖nd n.
Rule: Subtract 50
n 100
200 150
500 250
We know a number was entered.
114. For each table, tell what you would
do to 鍖nd n. Then 鍖nd n.
We know that
AFTER 50 was Rule: Subtract 50
subtracted, the
answer was 100.
n 100
200 150
500 250
We know a number was entered.
115. For each table, tell what you would
do to 鍖nd n. Then 鍖nd n.
We know that What can we do
AFTER 50 was with 100 and
Rule: Subtract 50
subtracted, the inverse operations
answer was 100. to 鍖nd n?
n 100
200 150
500 250
We know a number was entered.
116. For each table, tell what you would
do to 鍖nd n. Then 鍖nd n.
We know that What can we do
AFTER 50 was with 100 and
Rule: Subtract 50
subtracted, the inverse operations
answer was 100. to 鍖nd n?
n 100
Apply the inverse
200 150 operation of the
rule to 100.
500 250
We know a number was entered.
117. For each table, tell what you would
do to 鍖nd n. Then 鍖nd n.
We know that What can we do
AFTER 50 was with 100 and
Rule: Subtract 50
subtracted, the inverse operations
answer was 100. to 鍖nd n?
n 100
Apply the inverse
200 150 operation of the
rule to 100.
500 250 100
+50
We know a number was entered. n = 150