The student received feedback on their music products from peers:
- Peers liked the retro fonts, clashing colors, and mountain/lightning details. However, they felt adding band members or more colors could improve the works.
- Another peer enjoyed the space background and tag/logo authenticity on the t-shirt. But suggested including additional colors.
- A third peer complimented the font style and colored lightning, but felt more lightning could enhance the power of the band.
- The student agreed the fonts captured the retro theme well and peers' suggestions, like adding band members or more colors/lightning, could further strengthen the works.
The document provides details about the process of creating various promotional materials for a retro 1980s-themed band called Blue Thunder. It describes designing an album cover featuring a grid, space background, mountain, and lightning effects. It also outlines designing a band t-shirt with the same space background and lightning bolts, as well as a poster advertising the band's tour from London to NYC featuring grids, text, and duplicated fonts for continuity across projects. The goal was to create cohesive designs capturing the retro 80s theme and attracting audiences.
The document discusses plans and considerations for a pre-production style sheet project with a retro 80s theme. It includes details on font style, color schemes, layout ideas inspired by images found on Pinterest, and potential issues and solutions related to the production process, hardware/software, and health and safety concerns. Potential issues addressed include data loss, WiFi outage, computer malfunctions, dissatisfaction with final products, inability to find desired images, risks of electric shock and eye/back strain from prolonged screen time and poor posture.
This proposal outlines a music-based project to promote a fictional band called Blue Lava. The proposal discusses creating album artwork, posters, and t-shirts to visually promote the band. It describes the band's backstory and genre as retro music. The target audience is identified as people aged 16-29 who enjoy retro-inspired modern music. Elements of research such as audience surveys and movies/games will influence the designs, focusing on neon and blue colors. Pricing for CDs, digital downloads, vinyl, and merchandise is outlined. Legal and ethical considerations are also addressed to avoid offensive, inappropriate, or copyrighted content.
The document describes two experiments conducted by the author in Photoshop. In the first experiment, the author created an album cover design using a textured background image and cutout of a mannequin. Various blending modes and filters were applied. For the second experiment, the author designed a t-shirt with a volcano motif to practice masking tools in Photoshop. Reflection on the experiments notes that blending, masking and blending modes will be useful for future work, while themes may change to focus on retro 1980s style. Lessons on using multiple layers and silhouettes are also discussed.
The document provides details about several existing album cover designs that could provide inspiration for a new music-related product. Key aspects mentioned include retro/futuristic neon color schemes, simple yet creative designs, and themes that relate to the genre of music. Audience research through surveys found that most people responded positively to the proposed band name and were willing to pay £50-£70 to see a live show. Respondents also identified as relaxed/chilled out, suggesting the music would appeal to those seeking a balanced listening experience.
The document describes Christopher Law's initial plans for a product design project, including three potential ideas: 1) A fictional pop/rock band called "Blue Lava" with merchandise like a CD cover and poster, 2) A podcast similar to "The Ricky Gervais Show", and 3) A poster for a fictional horror movie. Christopher Law chooses to move forward with the "Blue Lava" band idea, as he enjoys creating CD covers and posters, and believes the skills learned in prior course units will help him create great products. The products will feature a retro 80s theme with neon colors and depict the band's name formed from blue lava.
This document summarizes Chris Law's FMP evaluation project. It covers the planning, research, time management, technical qualities, aural qualities, audience appeal, and peer feedback aspects of the project. For research, Chris found similar audio books on SoundCloud to help structure their own. Planning helped keep the project on track. Time management allowed work to be done at home and college. Peer feedback suggested including more stories and longer length, while disagreeing that transitions needed improving. Overall the evaluation finds the project successful but could be extended in length and content.
Chris created an audio book project by combining various audio files from different sources. He began by adding background music from YouTube to accompany his vocal tracks. He then edited in sound effects like screams he obtained from online videos. Chris adjusted the volume of each audio component to ensure the different elements were clear. He later included a voice recording with a friend to add a section about a demon luring teens. Chris recorded his commentary in separate sections to make edits easier. He applied various effects to individual audio clips to make the finished product cohesive and believable.
The document outlines Chris Law's pre-production plan for creating an audio project containing sound effects, music, and narration. It details the specific sound effects and sources, a YouTube music track, locations and props needed to record sounds, contingency plans for potential issues, health and safety considerations, and a 7-day schedule to complete the project. Nearly all sounds and the narration will be recorded by Chris using everyday items in their home.
This proposal is for an audio book series called "The Spirit Voices" that aims to entertain and educate listeners about the spiritual realm through unexplained audio anomalies. It will include short stories to provide context for mysterious audio clips that cannot be explained, like voices heard in empty houses. The target audience is people aged 20-50 who are curious and open-minded about ghosts and the afterlife. Considerations will be made to avoid offensive language or material that disrespects religions. Original audio will be created to make the project unique while learning from similar existing audio books.
1. The document describes a script for a morning routine involving 5 steps: waking up, showering and brushing teeth, eating breakfast, getting dressed, and leaving for the day.
2. It then explains the process used to record an audio version of the script, which involved recording each step separately and editing them together. Background music and effects were added to make the recording more entertaining.
3. The reflection discusses which elements of the experiment will be useful for a main project, such as editing the voice for clarity and distinctiveness, recording parts separately, and using different voice effects for various characters or roles.
The document discusses existing products related to ghost stories and paranormal audio recordings. It describes a few YouTube documentaries and podcasts that feature unexplained EVP recordings and ghost encounters. It notes that these types of productions appeal to those seeking a thrill or mystery. The document also analyzes the common features of these media, such as using sound effects to enhance audio quality. It states that the author aims to create original sounds for their own work on this topic and appeal to an open-minded audience over age 20 with interest in the creepy or disturbing.
This document reflects on the process of creating a magazine cover for a Game of Thrones magazine. It describes how the creator took photos of castles for the background image and wishes they had removed some text. It also discusses the choices made for headings, fonts, and graphic elements like house banners and colors to attract audiences and convey information about the magazine's contents. Specific rhetorical questions and teasers about plot points are mentioned as attention-grabbing techniques. Finally, it predicts the ending of the Game of Thrones TV series.
The document outlines Chris Law's pre-production plans for creating a magazine cover featuring Richmond Castle in England. It includes layouts for the cover, a list of needed props and locations, contingency plans for potential issues like bad weather, and a schedule. Chris will take photos of Richmond Castle with their dad's camera to use for the cover, and will edit the photos on their computer. They provide backup plans for issues that could arise and safety precautions for working on the computer.
The document describes Chris Law's process for creating a replica magazine cover experiment. Some key steps included:
- Using a wide range of blues to create the background scene, eventually settling on darker colors towards the bottom
- Finding and duplicating an image of a silver fish to place in the background
- Learning to use the text spacing tool to adjust space between words and sentences
- Finding the same font used in the original magazine
- Realizing the ability to add boxes around text for headings
The reflection discusses including many of the methods learned, such as text tools, but avoiding too many image boxes. Original landscape photos will be taken instead of using internet images.
Here are a few key points about your target audience based on the profile you provided:
- Your primary target audience is males ages 17-30 who have watched and enjoyed Game of Thrones. This aligns with demographic data showing the majority of viewers are male.
- However, your content may also appeal to a wider audience who are fans of the complex world, characters, and storytelling in Game of Thrones. This includes both male and female fans ages 17 and up who have access to watch the show.
- Readers should have at least a basic education since understanding some references may require knowledge of language, history, and themes in both the show and books.
- While the content may interest fans worldwide,
This document summarizes Chris Law's FMP evaluation. It discusses his process of researching pixel games for inspiration, planning his project through bullet points, and managing his time by working 2 hours per day. Feedback noted the animation could be longer and more detailed. Chris agreed improvements were needed and updated the project with more detail and audio.
The artist began working on the background for their main image by adding clouds and choosing bright blue for the sky to depict the aftermath of an asteroid. They created dinosaurs and unique fish for a pond to make the prehistoric setting feel real. The artist modified duplicate backgrounds with different shades and added bones and ashes to the last one to show the disaster and hint that the surviving animals would evolve into humans.
The document outlines a pre-production plan for a retro arcade-style dinosaur game. It discusses taking inspiration from natural environments like jungles and deserts. Fonts and graphics will have a pixelated, retro style "from the perspective of an arcade machine." A schedule is proposed to search for images, create graphics in Photoshop, take reference photos, animate in Photoshop and Premiere over 8 days. Potential issues around extinct animals, weather, photo editing tools are considered along with avoiding animal harm and equipment damage.
The document describes an experiment creating a pixel art scene with a ghost and kid holding a lamp. It discusses the simple steps taken to create the layered scene in pixel art. While not the creator's best work, it was practice for the main project of a "Ghost Game" and helped experiment with using different colors for lighting effects and adding creepy details to the ghost. The reflection notes that color aspects will be important to include in the final product to provide detail through varied colors rather than just using the same color everywhere.
This document profiles the intended audience for a Jurassic Park-themed game project. The target demographic is 14-30 year olds of any gender or social status who have an interest in dinosaurs from the movies or similar genres. Features from existing Jurassic Park games and movies will be incorporated to appeal to fans of the franchise, while also making the game terrifying through its atmosphere and gameplay elements like finding a way off a dangerous island.
The document provides an evaluation of Chris Law's work on an FMP project poster. It summarizes the research, planning, time management, technical qualities, aesthetic qualities, audience appeal, and peer feedback aspects of creating the poster. Key weaknesses mentioned include not properly saving work, rushed timelines, and room for improvement on the city buildings visuals. Peer feedback suggested making the title more centered or brighter, and using a more modern font. Overall the poster concept and main character image were well received, but some aspects could be enhanced.
The document describes the process of creating a movie poster. The creator first chose a dark but vivid background color. Next, they added a futuristic soldier character in the center to make the poster look modern. They also included an urban city landscape in the background to seem futuristic. Smoke effects were added by placing a smoke image layer at the top to represent buildings being destroyed. Finally, they chose a strong font and used the title "THE EMPIRE" in a traditional imperial red color.
This document outlines the pre-production process for creating a poster about a stealthy, battle-hardened character. Research includes gathering similar images for inspiration and studying tutorials. The poster aims to depict the character lurking in shadows with intent to kill enemies. Additional research explores futuristic urban settings and props/costumes. Contingency plans address potential issues like lost data or new design ideas. Health and safety precautions prevent injuries. A one-week schedule details daily tasks from initial sketches to finishing touches in Photoshop.
The document proposes a game project called GBE that explores an alternate history where the British Empire remains united in the 21st century and goes to war with the Americans over trade sanctions. The game would be a first-person shooter and role-playing game set during this conflict that allows players to make decisions that impact the outcome of the war. The target audience is teens through people in their late 30s, and the game would include graphic violence and gore to realistically portray the effects of war while avoiding offending social groups through its content.
Here are the key points I would highlight in evaluating your research:
- Strengths of product research: Provided context and examples to compare your idea to. Helped identify gaps in the market.
- Weakness: Products were not directly comparable since your idea is novel.
- Strengths of questionnaires: Generated quantitative data on audience demographics, preferences. Large sample size.
- Weakness: Responses may not be fully thoughtful. Can't probe for details.
- Strengths of interviews: Allowed for open-ended discussion. Provided rich qualitative insights and new ideas.
- Weakness: Smaller sample size than surveys. Findings not generalizable.
-
Chris created an audio book project by combining various audio files from different sources. He began by adding background music from YouTube to accompany his vocal tracks. He then edited in sound effects like screams he obtained from online videos. Chris adjusted the volume of each audio component to ensure the different elements were clear. He later included a voice recording with a friend to add a section about a demon luring teens. Chris recorded his commentary in separate sections to make edits easier. He applied various effects to individual audio clips to make the finished product cohesive and believable.
The document outlines Chris Law's pre-production plan for creating an audio project containing sound effects, music, and narration. It details the specific sound effects and sources, a YouTube music track, locations and props needed to record sounds, contingency plans for potential issues, health and safety considerations, and a 7-day schedule to complete the project. Nearly all sounds and the narration will be recorded by Chris using everyday items in their home.
This proposal is for an audio book series called "The Spirit Voices" that aims to entertain and educate listeners about the spiritual realm through unexplained audio anomalies. It will include short stories to provide context for mysterious audio clips that cannot be explained, like voices heard in empty houses. The target audience is people aged 20-50 who are curious and open-minded about ghosts and the afterlife. Considerations will be made to avoid offensive language or material that disrespects religions. Original audio will be created to make the project unique while learning from similar existing audio books.
1. The document describes a script for a morning routine involving 5 steps: waking up, showering and brushing teeth, eating breakfast, getting dressed, and leaving for the day.
2. It then explains the process used to record an audio version of the script, which involved recording each step separately and editing them together. Background music and effects were added to make the recording more entertaining.
3. The reflection discusses which elements of the experiment will be useful for a main project, such as editing the voice for clarity and distinctiveness, recording parts separately, and using different voice effects for various characters or roles.
The document discusses existing products related to ghost stories and paranormal audio recordings. It describes a few YouTube documentaries and podcasts that feature unexplained EVP recordings and ghost encounters. It notes that these types of productions appeal to those seeking a thrill or mystery. The document also analyzes the common features of these media, such as using sound effects to enhance audio quality. It states that the author aims to create original sounds for their own work on this topic and appeal to an open-minded audience over age 20 with interest in the creepy or disturbing.
This document reflects on the process of creating a magazine cover for a Game of Thrones magazine. It describes how the creator took photos of castles for the background image and wishes they had removed some text. It also discusses the choices made for headings, fonts, and graphic elements like house banners and colors to attract audiences and convey information about the magazine's contents. Specific rhetorical questions and teasers about plot points are mentioned as attention-grabbing techniques. Finally, it predicts the ending of the Game of Thrones TV series.
The document outlines Chris Law's pre-production plans for creating a magazine cover featuring Richmond Castle in England. It includes layouts for the cover, a list of needed props and locations, contingency plans for potential issues like bad weather, and a schedule. Chris will take photos of Richmond Castle with their dad's camera to use for the cover, and will edit the photos on their computer. They provide backup plans for issues that could arise and safety precautions for working on the computer.
The document describes Chris Law's process for creating a replica magazine cover experiment. Some key steps included:
- Using a wide range of blues to create the background scene, eventually settling on darker colors towards the bottom
- Finding and duplicating an image of a silver fish to place in the background
- Learning to use the text spacing tool to adjust space between words and sentences
- Finding the same font used in the original magazine
- Realizing the ability to add boxes around text for headings
The reflection discusses including many of the methods learned, such as text tools, but avoiding too many image boxes. Original landscape photos will be taken instead of using internet images.
Here are a few key points about your target audience based on the profile you provided:
- Your primary target audience is males ages 17-30 who have watched and enjoyed Game of Thrones. This aligns with demographic data showing the majority of viewers are male.
- However, your content may also appeal to a wider audience who are fans of the complex world, characters, and storytelling in Game of Thrones. This includes both male and female fans ages 17 and up who have access to watch the show.
- Readers should have at least a basic education since understanding some references may require knowledge of language, history, and themes in both the show and books.
- While the content may interest fans worldwide,
This document summarizes Chris Law's FMP evaluation. It discusses his process of researching pixel games for inspiration, planning his project through bullet points, and managing his time by working 2 hours per day. Feedback noted the animation could be longer and more detailed. Chris agreed improvements were needed and updated the project with more detail and audio.
The artist began working on the background for their main image by adding clouds and choosing bright blue for the sky to depict the aftermath of an asteroid. They created dinosaurs and unique fish for a pond to make the prehistoric setting feel real. The artist modified duplicate backgrounds with different shades and added bones and ashes to the last one to show the disaster and hint that the surviving animals would evolve into humans.
The document outlines a pre-production plan for a retro arcade-style dinosaur game. It discusses taking inspiration from natural environments like jungles and deserts. Fonts and graphics will have a pixelated, retro style "from the perspective of an arcade machine." A schedule is proposed to search for images, create graphics in Photoshop, take reference photos, animate in Photoshop and Premiere over 8 days. Potential issues around extinct animals, weather, photo editing tools are considered along with avoiding animal harm and equipment damage.
The document describes an experiment creating a pixel art scene with a ghost and kid holding a lamp. It discusses the simple steps taken to create the layered scene in pixel art. While not the creator's best work, it was practice for the main project of a "Ghost Game" and helped experiment with using different colors for lighting effects and adding creepy details to the ghost. The reflection notes that color aspects will be important to include in the final product to provide detail through varied colors rather than just using the same color everywhere.
This document profiles the intended audience for a Jurassic Park-themed game project. The target demographic is 14-30 year olds of any gender or social status who have an interest in dinosaurs from the movies or similar genres. Features from existing Jurassic Park games and movies will be incorporated to appeal to fans of the franchise, while also making the game terrifying through its atmosphere and gameplay elements like finding a way off a dangerous island.
The document provides an evaluation of Chris Law's work on an FMP project poster. It summarizes the research, planning, time management, technical qualities, aesthetic qualities, audience appeal, and peer feedback aspects of creating the poster. Key weaknesses mentioned include not properly saving work, rushed timelines, and room for improvement on the city buildings visuals. Peer feedback suggested making the title more centered or brighter, and using a more modern font. Overall the poster concept and main character image were well received, but some aspects could be enhanced.
The document describes the process of creating a movie poster. The creator first chose a dark but vivid background color. Next, they added a futuristic soldier character in the center to make the poster look modern. They also included an urban city landscape in the background to seem futuristic. Smoke effects were added by placing a smoke image layer at the top to represent buildings being destroyed. Finally, they chose a strong font and used the title "THE EMPIRE" in a traditional imperial red color.
This document outlines the pre-production process for creating a poster about a stealthy, battle-hardened character. Research includes gathering similar images for inspiration and studying tutorials. The poster aims to depict the character lurking in shadows with intent to kill enemies. Additional research explores futuristic urban settings and props/costumes. Contingency plans address potential issues like lost data or new design ideas. Health and safety precautions prevent injuries. A one-week schedule details daily tasks from initial sketches to finishing touches in Photoshop.
The document proposes a game project called GBE that explores an alternate history where the British Empire remains united in the 21st century and goes to war with the Americans over trade sanctions. The game would be a first-person shooter and role-playing game set during this conflict that allows players to make decisions that impact the outcome of the war. The target audience is teens through people in their late 30s, and the game would include graphic violence and gore to realistically portray the effects of war while avoiding offending social groups through its content.
Here are the key points I would highlight in evaluating your research:
- Strengths of product research: Provided context and examples to compare your idea to. Helped identify gaps in the market.
- Weakness: Products were not directly comparable since your idea is novel.
- Strengths of questionnaires: Generated quantitative data on audience demographics, preferences. Large sample size.
- Weakness: Responses may not be fully thoughtful. Can't probe for details.
- Strengths of interviews: Allowed for open-ended discussion. Provided rich qualitative insights and new ideas.
- Weakness: Smaller sample size than surveys. Findings not generalizable.
-
Yoga philosophy emphasizes self-awareness, self-regulation, motivation and empathy, which are key components of emotional intelligence. Yoga practices like chitta-prasadana, kriyayoga and astangayoga help you develop these skills.
1. Working Title: Christmas cola radio jingle
Target Platform: On radio stations across the world to get people into the spirit of Christmas and
get them to remember their favourite beverage during Christmas time.
What media platform/platforms would you release the product on?
Genre:
It’s a radio advert and a MP3 file so it’s just for audio and listening.
What sort of a media product is it?
Language / Territories
Primarily, just the U.K but potentially the rest of Europe and America. Main language would be
English. And yes it could be worldwide but I’d need to translate the speech into the countries
languages, it would mainly be western societies with cola as a common drink.
What countries would you release it in? Would it be suitable worldwide or is it targeted at a specific
population? Is it unsuitable for any cultures or beliefs?
Synopsis / Treatment / Story / How the game plays:
My product is for the radio and will be heard by hundreds of thousands it’s one of the fastest and
easiest ways to send the message around and make sure people hear it. This will be easy to be
heard by from the main audience. As the advert will be distinctive with its unique and Christmas feel
to it and the iconic jingle at the end of all coke-a-cola ads.
What is your product about? Discuss how it works to communicate a message to the audience?
What is the main message?
One Line SalesPitch:
This will be a classic Christmas advert for the holidays.
Sum up your product in one sentence
Style (similar products and graphical style):
There isn’t really any product similar to mine but mostly the other Christmas jingles made by other
advertisement companies. Because Christmas time makes people buy a lot of stuff and keeps
people occupied by showing people things that they could have and should get for Christmas. I
tried my best, as my abilities allowed but I think I need to practice a lot more to make any future
projects perfect.
What product is yours similar to? Why have you used it for inspiration?
Discuss this in relation to conventions and art style
Audience:
My target audience is family members and old fans and loyal users of cola and that enjoy and
celebrate Christmas. This will be both genders and people at the age of 10-60 so there’s plenty of
people who are targeted. Social status doesn’t really matter, and people who are caring and loves
life.
Who is your audience? Be very detailed; age, gender, social status, psychographic etc
Why would your product appeal to this person?
2. Legal & Ethical Considerations:
Think aboutany offensive material you will include? There’s literallyno offensive language as itis a family
friendly advertisement,itdoesn’tinclude and rude slurs or any profanity of that nature.
Will you restrict younger audiences engaging with it? Nope everyone is included so young people as well as
old people.
Will it offend any social groups/religions/ethnicities? None thatI’m aware of but it mightbe considered
offensive by others who like Pepsi and other products as cokes competitors.
How will you ensure you do not offend anyone? I won’t, by not including anyrude or spiteful slogans against
any coke competitors this ensure the companies professionalism.
Is your product using characters/names/logos ofexisting ones? No apartfor the jingle there is no slogan or
names,butthe cheery tune and Christmas feeling makes itmemorable and
Will your product be sufficiently different from existing ones to not get sued for copyright infringementand how
have you achieved this?