To view the video (Mandarin) please visit: https://www.youtube.com/watch?v=ndN0Keu2iAU Bryan Xu, COO, Talkingdata Presented at GMGC2015 Beijing, Talkingdata
嬉习喜戏:?通过游戏改善世界(How Games can Change the World)Felania Liu
?
a TEDxRUC talk delivered last year, Nov.30th in Beijing. It's an introductory level talk to those who want to know more about Gamification, or how to use games--with an emphasis on the fun--to make the player/users more engaging to activities that may not be attractive otherwise. An example of utilizing Legends of Heros in the teaching of overseas Chinese was illustrated in the end. The slides are in Chinese, but the photos are somewhat self-explanatory.
1. LOGO
Market Insights
& ARM Model
2013 June 1st@TGADC, Taipei
Edward Hwang
http://edwardgame.blogspot.tw/
fatality1117@gmail.com
ARM
2. Today’s Topics
?Market Insights
? Gaming
? Mobile & Apps
? Taiwanese Market
?ARM Model
? ARM 概要與核心精神
? ARM 指導原則與應用範例
? ARM 階段性任務
? ARM 生活篇
?Who Am I?
4. Global Market Overview
0
20
40
60
80
100
2011 2012(e) 2013(f) 2014(f) 2015(f)
10.5 12.3 13.3 14.1 15.2
18.6 20.1 21.7 23.4 25.5
34.1
36.7 38.2 39.8 41.4
Mobile Game Pc Game Console Game
($B USD)
pwc MIC
2012
遊戲整體市場成長穩定,年成長6.6%
出貨量 – Mobile 65% V.S. Wintel 35%
APP市場與行動Ad成長劇烈,129%年成長
Online+Mobile 超越 Console+PC by 2012
Ref: pwc
2012
Ref: KPCB
DEC. 2012
63.2
69.1
73.2 77.3
82.1
5. ?Mobile Traffic, User Base, Shipments, Installed Base
?Mobile Traffic takes 15% of Internet Traffic,
?Smartphone Users to Grow 3x- 4x potentially
?Mobile Device Shipments Exceed PCs by 4Q10, Total Mobile Installed Base est. to exceed PCs By 2Q13
Global Market Overview
Ref: KPCB DEC.
2012, May,2013
6. ?2012 Mobile Market Places Growth over 100%, App Store: Google play= 73%:27%
?Average Value per Download: $0.12 to $0.175 USD
?Average Revenue per App: $3,750 to $9,032 USD
Global Market Overview
50% from
2012
775K
Apps
40 Billion
Downloads
25 Billion
Downloads
60% from
2012$7 Billion USD
Rev. Share to Dev
800K
Apps
$3B USD(e)
Rev. Share to Dev
REF: 2013 Jan. Sociable, Venture Beat
2013 May, Distimo
8. Top 20 Mobile Markets
2012台灣 排名
人口 51
人口成長率 170
生育率 215
土地面積 139
GDP 20
GDP成長率 149
每人平均GDP 30
Source: CIA, The World Factbook
Source: May 2012, AppAnnie
Source: May 2013, NewZoo
Source: CIA, The World Factbook
15. Global:
?Users Spending ? of time playing
Casual, Social, Mobile Games.
?Monetization 28%->49%
Ref: Newzoo Feb
2012
US EU Emerging Asia
Casual
Time 23% 15% 17% 18%
Money 13% 10% 11% 11%
Social
Time 16% 16% 18% 16%
Money 8% 6% 10% 10%
Mobile
Time 12% 12% 13% 17%
Money 10% 8% 8% 10%
MMO
Time 12% 11% 19% 15%
Money 12% 9% 15% 32%
Feb, 2012 Gaming Market
37. “I‘ve never met a genius. A genius to me is someone who does well at
something he hates. Anybody can do well at something he loves - it’s just a
question of finding the subject.”
--Clint Eastwood
「我認為,能把討厭的事情做得好,這才叫天才。」
美國奧斯卡得獎導演、演員 克林伊斯威特
找出成功之道:ARM是每個人的工作,不管你是PM、ART、IT、
Coder、Marketer。學習他做事的風格、但別學他當個牛仔。
60. ?LUKE: Oh, no. We'll never get it out now.
?YODA: So certain are you. Always with you it cannot be done. Hear you nothing that I say?
?LUKE: Master, moving stones around is one thing. This is totally different.
?YODA: No! No different! Only different in your mind. You must unlearn what you have learned.
?LUKE: All right, I'll give it a try.
?YODA: No! Try not. Do. Or do not. There is no try.
61. Who Am I?
?Edward, 小愛
? Born 1982
? First PC: IBM 8086
? 遊戲年齡近25年
? 第一款線上遊戲:MUD 聖龍傳說
? 曾經幻想當Pro Gamer…
?遊戲產業資歷:4年
? 紅心辣椒 國際事業部 市場分析專員
? 紅心辣椒 國際事業部 國際業務專員
? 京群超媒體 總經理室 產品行銷主任
? 戲谷 執行長室 策略發展專案經理
?愛德話遊戲, 遊戲產業部落客 Since Oct. 2009
? http://edwardgame.blogspot.tw/