Breadth First Search (BFS) is a graph traversal algorithm that explores all vertices in a graph level-by-level starting from a specified starting vertex. It uses a queue data structure to keep track of vertices to be explored. The time complexity of BFS is O(V+E) where V is the number of vertices and E is the number of edges, as it visits all vertices and edges in the worst case. The space complexity is O(V) as all vertices may need to be stored in the queue.
The document describes heuristic search algorithms including best first search, branch and bound search. Best first search maintains a priority queue of nodes and expands the node with the lowest cost function first. Branch and bound finds the optimal solution by keeping track of the best solution found so far and abandoning partial solutions that cannot improve on the best. It uses pruning to reduce the number of explored nodes. Both algorithms use concepts like traversing the root node and its neighbors in ascending order of distance from the root until reaching the goal node.
PPT ON INTRODUCTION TO AI- UNIT-1-PART-2.pptxRaviKiranVarma4
油
The document discusses different types of agents and problem solving by searching. It describes four types of agent programs: simple reflex agents, model-based reflex agents, goal-based agents, and utility-based agents. It also covers formulating problems, searching strategies, problem solving by searching, measuring performance of searches, types of search strategies including uninformed and informed searches, and specific search algorithms like breadth-first search, uniform cost search, depth-first search, and depth-limited search.
The document discusses Breadth First Search (BFS) and Depth First Search (DFS) graph traversal algorithms. BFS uses a queue data structure and explores neighbor nodes level-wise, starting from a source node. Its time and space complexity is O(V+E) and O(V) respectively. DFS uses a stack and explores nodes by going deeper first until reaching a dead end, then backtracks. Its complexity is O(V+E) for adjacency lists and O(V^2) for adjacency matrices. Both algorithms are used for path finding, cycle detection and other graph applications.
The document describes various search algorithms used to solve pathfinding problems represented as graphs. It discusses uninformed searches like breadth-first search (BFS) and depth-first search (DFS) as well as methods for evaluating search performance in terms of completeness, time complexity, space complexity, and optimality. BFS uses a queue to expand shallow nodes first, guaranteeing an optimal solution but with exponential time and space costs. DFS uses a stack to expand deep nodes first, providing better space efficiency but not guaranteeing an optimal solution.
Iterative deepening search is an uninformed search strategy that combines the benefits of depth-first and breadth-first search. It gradually increases the depth limit in iterations, starting from 0, until a goal is found. This occurs when the depth limit reaches the depth of the shallowest goal node. Iterative deepening search is optimal, complete, and has reasonable time and space complexities. It is suitable for problems with large search spaces where the solution depth is unknown.
For the family tree data structure, I would recommend using a graph represented by an adjacency list. This allows easy traversal of the connections between ancestors and descendants.
For the algorithm, I would recommend Dijkstra's algorithm. Dijkstra's finds the shortest path from a starting node to all other nodes in a weighted graph. We can assign each generation a "weight" of 1, so it finds the closest living descendant. It's efficient, running in O(VlogV+E) time which should be fast enough for a family tree. Using Dijkstra's takes advantage of the graph representation and efficiently solves the problem of finding the closest living relative.
Graph traversal techniques are used to search vertices in a graph and determine the order to visit vertices. There are two main techniques: breadth-first search (BFS) and depth-first search (DFS). BFS uses a queue and visits the nearest vertices first, producing a spanning tree. DFS uses a stack and visits vertices by going as deep as possible first, also producing a spanning tree. Both techniques involve marking visited vertices to avoid loops.
This document discusses graph traversal techniques for searching graphs. It describes two common techniques: breadth-first search (BFS) and depth-first search (DFS). BFS uses a queue data structure to visit all adjacent vertices of the starting vertex before moving to the next level, producing a spanning tree. DFS uses a stack, visiting all vertices reachable from the starting point before backtracking, also producing a spanning tree. The document outlines the step-by-step process for implementing BFS and DFS on a graph.
Uninformed search algorithms traverse a search space without any additional information about the state or structure. The document describes several uninformed search algorithms:
- Breadth-first search expands all nodes at the current search level before moving to the next level. It is complete but uses more memory.
- Depth-first search prioritizes exploring paths fully before backtracking. It uses less memory than breadth-first search but may get stuck in infinite loops.
- Depth-limited search limits the depth of depth-first search to avoid infinite paths, making it incomplete but avoiding excessive memory usage.
The document discusses depth first search (DFS), an algorithm for traversing or searching trees or graphs. It begins with an introduction to DFS, explaining that it explores edges out of the most recently discovered vertex as deep as possible before backtracking. It then provides pseudocode for the DFS algorithm and explains that it has a time complexity of O(V+E), where V is the number of vertices and E is the number of edges. Finally, it lists some applications of DFS such as cycle detection, solving mazes, and analyzing networks.
uniformed (also called blind search algo)ssuser2a76b5
油
The document discusses various uninformed (blind) search strategies: breadth-first search, uniform-cost search, depth-first search, and iterative deepening search. It provides information on the properties of each strategy, including completeness, time complexity, space complexity, and optimality. Iterative deepening search is generally preferred for uninformed searches as it has linear space complexity like depth-first search but is complete unlike depth-first search. Bidirectional search is preferred when applicable as it can reduce the search space in half.
The document discusses various uninformed (blind) search strategies: breadth-first search, uniform-cost search, depth-first search, and iterative deepening search. It provides information on the properties of each strategy, including completeness, time and space complexity, and optimality. Iterative deepening search is generally preferred for uninformed searches as it has linear space complexity like depth-first search but is complete unlike depth-first search. Bidirectional search is preferred when applicable as it can reduce the search space in half.
An overview of the most simple algorithms used in data structures for path finding. Dijkstra, Breadth First Search, Depth First Search, Best First Search and A-star
Naturally feel free to copy for assignments and all
The document provides information on graph traversals including depth-first search (DFS) and breadth-first search (BFS). It explains that DFS uses a stack and visits nodes in a recursive, preorder manner. BFS uses a queue and visits nodes level-by-level starting from the root. Examples of DFS and BFS on sample graphs are given to illustrate the traversal order.
Branch and bound is a method for systematically searching a solution space that uses bounding functions to avoid generating subtrees that do not contain an answer node. It has a branching function that determines the order of exploring nodes and a bounding function that prunes the search tree efficiently. Branch and bound refers to methods where all children of the current node are generated before exploring other nodes. It generalizes breadth-first and depth-first search strategies. The method uses estimates of node costs and upper bounds to prune portions of the search space that cannot contain optimal solutions.
The document discusses various algorithms for uninformed search. It covers breadth-first search, depth-first search, iterative deepening search, bidirectional search, and uniform cost search. Breadth-first search explores the shallowest nodes first and has optimal path length but exponential space complexity. Depth-first search uses less space but may reexplore nodes and not find optimal solutions. Iterative deepening search combines benefits of breadth-first and depth-first search. Bidirectional search simultaneously explores from start and goal nodes to meet in the middle. Uniform cost search prioritizes expanding lowest-cost nodes.
Breadth First Search (BFS) is an algorithm for traversing or searching tree and graph data structures by exploring neighboring nodes first before moving to the next level neighbors. It works by assigning levels to nodes starting from the root node as level 0 and then exploring each level in order, marking visited nodes and placing unvisited children in the queue to be explored next.
The document describes various search algorithms used to solve pathfinding problems represented as graphs. It discusses uninformed searches like breadth-first search (BFS) and depth-first search (DFS) as well as methods for evaluating search performance in terms of completeness, time complexity, space complexity, and optimality. BFS uses a queue to expand shallow nodes first, guaranteeing an optimal solution but with exponential time and space costs. DFS uses a stack to expand deep nodes first, providing better space efficiency but not guaranteeing an optimal solution.
Iterative deepening search is an uninformed search strategy that combines the benefits of depth-first and breadth-first search. It gradually increases the depth limit in iterations, starting from 0, until a goal is found. This occurs when the depth limit reaches the depth of the shallowest goal node. Iterative deepening search is optimal, complete, and has reasonable time and space complexities. It is suitable for problems with large search spaces where the solution depth is unknown.
For the family tree data structure, I would recommend using a graph represented by an adjacency list. This allows easy traversal of the connections between ancestors and descendants.
For the algorithm, I would recommend Dijkstra's algorithm. Dijkstra's finds the shortest path from a starting node to all other nodes in a weighted graph. We can assign each generation a "weight" of 1, so it finds the closest living descendant. It's efficient, running in O(VlogV+E) time which should be fast enough for a family tree. Using Dijkstra's takes advantage of the graph representation and efficiently solves the problem of finding the closest living relative.
Graph traversal techniques are used to search vertices in a graph and determine the order to visit vertices. There are two main techniques: breadth-first search (BFS) and depth-first search (DFS). BFS uses a queue and visits the nearest vertices first, producing a spanning tree. DFS uses a stack and visits vertices by going as deep as possible first, also producing a spanning tree. Both techniques involve marking visited vertices to avoid loops.
This document discusses graph traversal techniques for searching graphs. It describes two common techniques: breadth-first search (BFS) and depth-first search (DFS). BFS uses a queue data structure to visit all adjacent vertices of the starting vertex before moving to the next level, producing a spanning tree. DFS uses a stack, visiting all vertices reachable from the starting point before backtracking, also producing a spanning tree. The document outlines the step-by-step process for implementing BFS and DFS on a graph.
Uninformed search algorithms traverse a search space without any additional information about the state or structure. The document describes several uninformed search algorithms:
- Breadth-first search expands all nodes at the current search level before moving to the next level. It is complete but uses more memory.
- Depth-first search prioritizes exploring paths fully before backtracking. It uses less memory than breadth-first search but may get stuck in infinite loops.
- Depth-limited search limits the depth of depth-first search to avoid infinite paths, making it incomplete but avoiding excessive memory usage.
The document discusses depth first search (DFS), an algorithm for traversing or searching trees or graphs. It begins with an introduction to DFS, explaining that it explores edges out of the most recently discovered vertex as deep as possible before backtracking. It then provides pseudocode for the DFS algorithm and explains that it has a time complexity of O(V+E), where V is the number of vertices and E is the number of edges. Finally, it lists some applications of DFS such as cycle detection, solving mazes, and analyzing networks.
uniformed (also called blind search algo)ssuser2a76b5
油
The document discusses various uninformed (blind) search strategies: breadth-first search, uniform-cost search, depth-first search, and iterative deepening search. It provides information on the properties of each strategy, including completeness, time complexity, space complexity, and optimality. Iterative deepening search is generally preferred for uninformed searches as it has linear space complexity like depth-first search but is complete unlike depth-first search. Bidirectional search is preferred when applicable as it can reduce the search space in half.
The document discusses various uninformed (blind) search strategies: breadth-first search, uniform-cost search, depth-first search, and iterative deepening search. It provides information on the properties of each strategy, including completeness, time and space complexity, and optimality. Iterative deepening search is generally preferred for uninformed searches as it has linear space complexity like depth-first search but is complete unlike depth-first search. Bidirectional search is preferred when applicable as it can reduce the search space in half.
An overview of the most simple algorithms used in data structures for path finding. Dijkstra, Breadth First Search, Depth First Search, Best First Search and A-star
Naturally feel free to copy for assignments and all
The document provides information on graph traversals including depth-first search (DFS) and breadth-first search (BFS). It explains that DFS uses a stack and visits nodes in a recursive, preorder manner. BFS uses a queue and visits nodes level-by-level starting from the root. Examples of DFS and BFS on sample graphs are given to illustrate the traversal order.
Branch and bound is a method for systematically searching a solution space that uses bounding functions to avoid generating subtrees that do not contain an answer node. It has a branching function that determines the order of exploring nodes and a bounding function that prunes the search tree efficiently. Branch and bound refers to methods where all children of the current node are generated before exploring other nodes. It generalizes breadth-first and depth-first search strategies. The method uses estimates of node costs and upper bounds to prune portions of the search space that cannot contain optimal solutions.
The document discusses various algorithms for uninformed search. It covers breadth-first search, depth-first search, iterative deepening search, bidirectional search, and uniform cost search. Breadth-first search explores the shallowest nodes first and has optimal path length but exponential space complexity. Depth-first search uses less space but may reexplore nodes and not find optimal solutions. Iterative deepening search combines benefits of breadth-first and depth-first search. Bidirectional search simultaneously explores from start and goal nodes to meet in the middle. Uniform cost search prioritizes expanding lowest-cost nodes.
Breadth First Search (BFS) is an algorithm for traversing or searching tree and graph data structures by exploring neighboring nodes first before moving to the next level neighbors. It works by assigning levels to nodes starting from the root node as level 0 and then exploring each level in order, marking visited nodes and placing unvisited children in the queue to be explored next.
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2. Breadth-first search
Breadth-first search (BFS) is an algorithm for traversing
or searching tree or graph data structures.
It starts at the tree root (or some arbitrary node of a
graph, sometimes referred to as a search key), and
explores all of the neighbor nodes at the present depth
prior to moving on to the nodes at the next depth level.
It is implemented using a queue(FIFO).
BFS traverses the tree shallowest node first, it would
always pick the shallower branch until it reaches the
solution (or it runs out of nodes, and goes to the next
branch).
3. Algorithm
3
Declare a queue and insert the starting vertex.
Initialize a visited array and mark the starting vertex as
visited.
Follow the below process till the queue becomes empty:
Remove the first vertex of the queue.
Mark that vertex as visited.
Insert all the unvisited neighbors of the vertex into the
queue.
5. Breadth First Search- STEP1
Choose the Starting Vertex as A
VISIT A
Insert A into the Queue
A
QUEUE:
6. Breadth First Search- STEP2
Visit all adjacent vertices of A which
are not visited(Here: D,E,B)
Insert newly visited vertices into the queue
and delete A from the Queue
D E B
QUEUE:
RESULT: A
7. Breadth First Search- STEP3
Visit all adjacent vertices of D which
are not visited (No Vertex)
Delete D from the Queue
E B
QUEUE:
RESULT: A D
8. Breadth First Search- STEP4
Visit all adjacent vertices of E which are not visited(Here
C, F)
Insert newly visited vertices into the queue and delete E
from the Queue
B C F
QUEUE:
RESULT: A D E
9. Breadth First Search- STEP5
Visit all adjacent vertices of B which
are not visited(No Vertex)
Delete B from the Queue
C F
QUEUE:
RESULT: A D E B
10. Breadth First Search- STEP6
Visit all adjacent vertices of C which are
not visited(Here G)
Insert newly visited vertices into the queue and delete
C from the Queue
F G
QUEUE:
RESULT: A D E B C
11. Breadth First Search- STEP7
Visit all adjacent vertices of F which are not
visited(Here No Vertex)
Delete F from the Queue
G
QUEUE:
RESULT: A D E B C F
12. Breadth First Search- STEP8
Visit all adjacent vertices of G which are
not visited(Here No Vertex)
Delete G from the Queue
QUEUE:
Queue Empty, End the
Process
RESULT: A D E B C F G
14. 14
Advantages
BFS will provide a solution if any solution exists.
If there are more than one solution for a given problem, then BFS
will provide minimum solution which requires the least number of
steps.
Disadvantage
It requires lot of memory since each level of the tree must be saved
into memory to expand the next level.
BFS needs lot of time if the solution is far a way from the root.
19. 19
Time complexity: Equivalent to the number of nodes
traversed in BFS until the shallowest solution.
T(n) = 1 + n^2 + n^3 + ... + n^s = O(n^s)
s = the depth of the shallowest solution.
n^i = number of nodes in level i.
Space complexity: Equivalent to how large can the fringe
get.
S(n) = O(n^s)
20. 20
Completeness: BFS is complete, meaning for a given search
tree, BFS will come up with a solution if it exists.
Optimality: BFS is optimal as long as the costs of all edges
are equal.