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+
    Computer
    Games In
       the
    Classroom

                 Enhancing Learning,
                Motivating Students and
                 Encouraging Active
                        Learning
+   Importance

    Purpose   of Study
    Literature  Review
     Key themes
     Implications
     Gaps
     Importance and
      Justification
+

       Students who fail have little                  2011 U.S. Graduation Rates vs.
        opportunity.                                   College Ready ( as measured by ACT
                                                       scores)
        43% of people with lowest                     90.0%
        literacy skills live below official
                                                       80.0%
        poverty line.
                                                       70.0%

       44 million cant read a newspaper              60.0%

        or fill out job application.                   50.0%

                                                       40.0%

       50 million cant read or                       30.0%
        comprehend above 8th grade                     20.0%
        level.                                         10.0%

                                                       0.0%
       Number is growing.                                     All Students American Indian sian
                                                                      African American    A         Hispanic   White


    Larry Roberts, Illiteracy on the Rise in America                                Graduated
    http://www.wsws.org
                                                                                    College Ready
+

    1900s             2012
                         High school
      <20% of jobs
                       dropouts earn 
      required high
                         $12,000 per
     school diploma.
                            year.

     In 1870, 50% of
                        Less than 1%
      US population
                         employed in
       employed in
                         agriculture.
        agriculture

                          1/10 US
     1/3 US workers
                          workers
       employed in
                        employed in
        factories.
                         factories.
+
    the difference between
    success and failure in school
    is, quite literally, life and death
    for our students.               Mattos
+


    Will interactive computer games help
    students who struggle in math?
       Immediate explanatory feedback
       Reduces need to unlearn and re-learn
       Slower learners need extra time practicing
       Mastery over time
       Builds fluency: accuracy + speed
       Fluency allows cognitive focus on new concepts
+
            Theme 1: Number Sense and the Social Divide

       Number sense is the single largest predictor of mathematics
        success in young children.

       Calculation is linked to the language in which it is learned
        which puts some EL students at a disadvantage.

       At-risk students are at a far greater risk educationally.
           Minority status
           Low family income
           Poorly educated parents
           Emotional or physical difficulties
+
                 Literature Review
    Theme 2: Brain Based Instructional Strategies            for
                       Learning
       Learning causes growth in brain cells.

       Learning happens when connections are made between new
        information and previous knowledge.

       Multi-modal processing = stronger connections

       Mayers cognitive theory of multi-media learning
           Dual channel learning
           Verbal or written words
           Non-verbal or pictorial
+
                   Literature Review
    Theme 3: Technology, Video Games and Innovative
                       Teaching
       Why wouldnt technology be included in school?

       Technology can provide media-rich learning environments.

       Authentic practice builds transfer skills.

       Benefits of video games:
           Purposeful
           Goal-oriented
           Rule-based
           Fun!
+
             Implications for the Study



                                         Produce
                             Provide     Active
                             Authentic   Learners
                  Connect
                  Previous   Practice
    Build
    Skills        Learning
+


    Concerns   Needs
+

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Chapter2 ppt

  • 1. + Computer Games In the Classroom Enhancing Learning, Motivating Students and Encouraging Active Learning
  • 2. + Importance Purpose of Study Literature Review Key themes Implications Gaps Importance and Justification
  • 3. + Students who fail have little 2011 U.S. Graduation Rates vs. opportunity. College Ready ( as measured by ACT scores) 43% of people with lowest 90.0% literacy skills live below official 80.0% poverty line. 70.0% 44 million cant read a newspaper 60.0% or fill out job application. 50.0% 40.0% 50 million cant read or 30.0% comprehend above 8th grade 20.0% level. 10.0% 0.0% Number is growing. All Students American Indian sian African American A Hispanic White Larry Roberts, Illiteracy on the Rise in America Graduated http://www.wsws.org College Ready
  • 4. + 1900s 2012 High school <20% of jobs dropouts earn required high $12,000 per school diploma. year. In 1870, 50% of Less than 1% US population employed in employed in agriculture. agriculture 1/10 US 1/3 US workers workers employed in employed in factories. factories.
  • 5. + the difference between success and failure in school is, quite literally, life and death for our students. Mattos
  • 6. + Will interactive computer games help students who struggle in math? Immediate explanatory feedback Reduces need to unlearn and re-learn Slower learners need extra time practicing Mastery over time Builds fluency: accuracy + speed Fluency allows cognitive focus on new concepts
  • 7. + Theme 1: Number Sense and the Social Divide Number sense is the single largest predictor of mathematics success in young children. Calculation is linked to the language in which it is learned which puts some EL students at a disadvantage. At-risk students are at a far greater risk educationally. Minority status Low family income Poorly educated parents Emotional or physical difficulties
  • 8. + Literature Review Theme 2: Brain Based Instructional Strategies for Learning Learning causes growth in brain cells. Learning happens when connections are made between new information and previous knowledge. Multi-modal processing = stronger connections Mayers cognitive theory of multi-media learning Dual channel learning Verbal or written words Non-verbal or pictorial
  • 9. + Literature Review Theme 3: Technology, Video Games and Innovative Teaching Why wouldnt technology be included in school? Technology can provide media-rich learning environments. Authentic practice builds transfer skills. Benefits of video games: Purposeful Goal-oriented Rule-based Fun!
  • 10. + Implications for the Study Produce Provide Active Authentic Learners Connect Previous Practice Build Skills Learning
  • 11. + Concerns Needs
  • 12. +