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GDCV1845/GDSS1845  Videogames and arts
Class 06
Game and narrative
Class 06
Schedule
Narrative and storytelling
Narrative in traditional media
Interactive storytelling
Game
Aristotle
Poetics
Narrative
Narrative
Story
Text/discourse
Narration
Story
Text
Narration
Time
Time and narrative
Story time
Narrative time
Real time
Order, duration, frequency
Example
Elements
Narrative elements
Events
Plot
Causality
Development
Narrative development
Exposition/establishment
Complication
Climax
Conflict
Resolution
Narrative time
Premise
Exposition of a story
Time
Place
Characters
Relationships
Prevailing status quo
Premise
Problem
The event that upsets the status quo and
creates the conflict.
Interest
Interesting point
Suspense
Surprise
Reason
Willing suspension of disbelief
Samuel Taylor Coleridge
Cliff hanger
Roles
Roles in narrative
Author
Narrator
Character
Reader
Players in game
Player/character types
Competitor
Explorer
Collector
Achiever
Joker
Artist
Director
Storyteller
Performer
Craftsman
Roles
Character
Protagonist
Antagonist
Character
Agency
The practical function of a character to serve
as a representation of the player in the game.
Character
Empathy
The potential for players to develop an
emotional attachment to the characters, to
identify with their goals, and the game
objectives.
Avatar
Free will
Modern literature
Rayuela (Hopscotch)
1963 Julio Cort叩zar
Hopscotch
Non-linear reading
Hypertext fiction
Hopscotch
Hopscotch
Andy Warhol  Chelsea Girls, 1966
Rad炭z inera  Kinoautomat, 1967
Rad炭z inera  Kinoautomat, 1967
Im your man  Bob Bejan, 1992
Im your man  Bob Bejan, 1992
Sonata  Grahame Weibren, 1993
The Bid  The Party, 1996
The Bid  The Party, 1996
Mike Figgis  Time Code, 2000
Game vs. film
Cause and Effect  Chris Hales
Uncompressed, substanz.com, 2000
Uncompressed - Substanz, 2000
The Tulse Luper Suitcase  Peter Greenaway, 2003
The Tulse Luper Suitcase  Peter Greenaway, 2003
Soft Cinema  Lev Manovich, 2003
Soft Cinema  Lev Manovich, 2003
Stitch Encounter  Disney

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Class 06 - Game and narrative