本スライドは、生化学若い研究者の会主催、日本生化学会後援「第57回生命科学夏の学校」のポスターセッションにて発表した内容を、文字に起こしてスライドにまとめたものです。そのため、文字数が多くなっています。見づらい場合は拡大してご覧ください。
本スライドの内容は、演者がデンマークのコペンハーゲンにあるNational Research Center for the Working EnvironmentやUniversity of Copenhagen, Roskilde Universityで体験したことや現地の人たちに伺った話をまとめたものです。必ずしも、すべての研究機関や大学に当てはまるわけではないことを、心に留めてご覧になっていただけると幸いです。
This document discusses the career of a software developer from 2017 to present. It details their work developing enrichment analysis for non-model organisms, meta-analysis of RNA-Seq, sensor analysis for R users, and single-cell RNA-Seq data analysis which are currently in progress. It also provides information on their background in Python, R, and Julia programming languages.
1) The document describes the author's 7 years of experience working in the information systems group at a large Japanese resort company.
2) It details her career progression from staff at one of their hotels to joining the information systems team with no technical knowledge.
3) The author discusses her work helping to develop and manage over 2,800 applications in kintone to improve operations and customer experience across the company's many properties.
Games have been a core driving force for the revolution of AI which, in turn, has reframed our culture, and reshaped our society at large. While games have been assisting AI since its birth, it is only very recently that we experience a strong inverse relationship: AI nowadays designs exciting games for us to play and experience, and for AI to advance further. While games are arguably one of the last frontiers for AI, AI is also the next great leap forward for games. The talk will take us through a number of AI and Games projects currently running at the Institute of Digital Games, University of Malta, and modl.ai.
1) The document describes the author's 7 years of experience working in the information systems group at a large Japanese resort company.
2) It details her career progression from staff at one of their hotels to joining the information systems team with no technical knowledge.
3) The author discusses her work helping to develop and manage over 2,800 applications in kintone to improve operations and customer experience across the company's many properties.
Games have been a core driving force for the revolution of AI which, in turn, has reframed our culture, and reshaped our society at large. While games have been assisting AI since its birth, it is only very recently that we experience a strong inverse relationship: AI nowadays designs exciting games for us to play and experience, and for AI to advance further. While games are arguably one of the last frontiers for AI, AI is also the next great leap forward for games. The talk will take us through a number of AI and Games projects currently running at the Institute of Digital Games, University of Malta, and modl.ai.
2015年3月7日に宮城大学で開催された、日本デジタルゲーム学会2014年度年次大会での発表スライドです。本発表は、日本の同人?インディーゲーム制作者の生計維持の条件を分析しています。制作者一覧などのスライドは、アップロード時に除きました。
This is my presentation slides at DiGRA JAPAN 2014, held in Miyagi University on March 7 in 2015. It analyzes the conditions of livelihood of the Doujin and Indie Game Developers in Japan.
19. 参考文献:Lucy Suchman
[Web]
MIT Technology Review – Field Work in the Tribal Office
https://www.technologyreview.com/s/400180/field-work-in-the-tribal-office/
The Zero/One - 研究者の楽園「パロアルト研究所」の誕生
https://the01.jp/p0001394/
[論文?書籍]
Adelson, B. (2003) Bringing considerations of situated action to bear on the paradigm
of cognitive modeling: the 2002 Benjamin Franklin Medal in computer and
cognitive science presented to Lucy Suchman. Journal of Franklin Institute, 340:
283-292
https://doi.org/10.1016/S0016-0032(03)00046-2
Suchman, L. (2013) Consuming Anthropology. A. Barry & G. Borrn (Eds.),
Interdisciplinary: Reconfigurations of the Social and Natural Sciences, (pp. 141–
160). Routledge.
https://www.lancaster.ac.uk/fass/doc_library/sociology/Suchman_consuming_anthroploogy.pdf
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20. 参考文献:Lucy Suchman
Wasson, C. (2000) Ethnography in the Field of Design. Human Organization, 59(4):
377-388
https://doi.org/10.17730/humo.59.4.h13326628n127516
[画像]
プロフィール写真:Andrew Clement [CC BY-SA 3.0
(https://creativecommons.org/licenses/by-sa/3.0)], via Wikimedia Commons
ヴィデオ:https://www.youtube.com/watch?v=DUwXN01ARYg
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21. 参考文献:danah boyd
[Web]
dana boyd | apohenia - am I an academic?
http://www.zephoria.org/thoughts/archives/2009/08/25/am_i_an_academi.html
Microsoft Research Blog - boyd: Taking the Pulse of Social Networks
https://www.microsoft.com/en-us/research/blog/boyd-taking-pulse-social-networks/
[論文?書籍]
Anthony, D., Campos-Castillo, C., and Horne, C. (2017) Toward a Sociology of
Privacy. Annual Review of Sociology, 43: 249-269
https://doi.org/10.1146/annurev-soc-060116-053643
上阪徹 (2018)『マイクロソフト 再始動する最強企業』ダイヤモンド社
https://www.diamond.co.jp/book/9784478102824.html
[画像]
プロフィール写真:commissioned by boyd [CC BY-SA 4.0
(https://creativecommons.org/licenses/by-sa/4.0)], via Wikimedia Commons
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22. 参考文献:danah boyd
Baym:Mdk572 [CC BY-SA 3.0 (https://creativecommons.org/licenses/by-sa/3.0)
or GFDL (http://www.gnu.org/copyleft/fdl.html)], from Wikimedia Commons
Gillespie:https://communication.cals.cornell.edu/people/tarleton-gillespie/
Gray:https://www.microsoft.com/en-us/research/people/mlg/
Stone:Joi [GFDL (http://www.gnu.org/copyleft/fdl.html) or CC BY 3.0
(https://creativecommons.org/licenses/by/3.0)], from Wikimedia Commons
Chayes:VPRO [CC BY-SA 4.0 (https://creativecommons.org/licenses/by-sa/4.0)],
via Wikimedia Commons
SXSW:https://www.sxswedu.com/wp-content/uploads/2018/03/danah-boyd-
sxsw-edu-keynote.jpg
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