The document discusses a study on whether graduate students in Library and Information Science will accept coursework completed in 3D immersive virtual spaces like Second Life. It describes a 1-credit online course on social networking taught by Jeremy Kemp that offered students the choice between a multiple choice quiz or creating an avatar and completing tasks in Second Life. Most students (60%) chose to create an avatar and complete assignments in Second Life. The study found that students who frequently played video games were more likely to intend to use Second Life for activities in the future.