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401 Avatars Which LIS Graduate Students Accept Coursework in 3D Immersive Spaces? Jeremy Kemp, Ed.D. (Approved) SJSU School of Library and Information Science
Jeremy Kemp - Who am I?  Full-time lecturer at SJSU SLIS Started teaching online in 1999 Second Life wiki for educators: http://www.simteach.com sloodle.org mashup (SL <-> Moodle, Angel LMS) 401 Avatars - Jeremy Kemp, SJSU
Maturing Virtual Worlds Trend The 2D World Wide Web --> a 3D spaces world Educators, librarians & art community are excited New types of training tools Document and Application sharing coming Forterra Olive Open Croquet Sun Wonderland 401 Avatars - Jeremy Kemp, SJSU
What is Second Life? Second Life is a 3-D virtual world  entirely built and owned by its residents. Opened to the public in 2003 Grown explosively More than 10 Million  residents from  around the globe. Its future is far from certain 401 Avatars - Jeremy Kemp, SJSU
Maturing Virtual Worlds Trend The 2D World Wide Web --> a 3D spaces world Educators, librarians & art community are excited New types of training tools Document and Application sharing coming Forterra Olive Open Croquet Cobalt Sun Wonderland Open 401 Avatars - Jeremy Kemp, SJSU
Gartner Research in 2007: market pressures will lead to smaller number of open-sourced environments free transfer of assets and avatars  single, universal client. 401 Avatars - Jeremy Kemp, SJSU
We know that students love it and hate it. 401 Avatars - Jeremy Kemp, SJSU
Starting in Spring, 2007 401 Avatars - Jeremy Kemp, SJSU
Second Life Student Controversy As a student with a disability goofy cartoon world shoving this technology fine if you have a lot of free time like Charlton Heston in Omega Man lobotomy 401 Avatars - Jeremy Kemp, SJSU
botched lobotomy revolutionary breakthrough a time-sucking black hole disruptive innovation 401 Avatars - Jeremy Kemp, SJSU
Can we predict who will love it? 401 Avatars - Jeremy Kemp, SJSU
Student Ages and Gender 401 Avatars - Jeremy Kemp, SJSU Female Male
Do you have problems with vision? 0 = No Problem 5 = Extreme Problems 401 Avatars - Jeremy Kemp, SJSU
Interest in areas of the Profession 401 Avatars - Jeremy Kemp, SJSU
&quot;Have you frequently played this type of video game? 401 Avatars - Jeremy Kemp, SJSU
Correlations to age Younger students more likely to play: Adventure  (Legend of Zelda, Tomb Raider)  Racing  (NASCAR, Mario Kart, Burnout)  Rhythm  (Dance Dance Revolution, Guitar Hero, Rock Band)  Role-Play  (Blue Dragon, Final Fantasy, Knights of the Old Republic) Cronbachs Alpha: .592 401 Avatars - Jeremy Kemp, SJSU
Gender preferences Males are more likely to play: Fighting  (Mortal Kombat, Super Smash Bros) Shooters  (America's Army, Counter-Strike, Half-Life...) Simulation  (Falcon, Microsoft Flight Simulator, Lock On)   Sports   (Madden, FIFA, Tony Hawk)   Strategy   (Civilization, Command and Conquer, StarCraft)  Survival/Horror  (Resident Evil, Silent Hill)  Cronbachs  Alpha: .672 401 Avatars - Jeremy Kemp, SJSU
Gender preferences Women more likely to play Puzzle games 401 Avatars - Jeremy Kemp, SJSU
How often do you use the Internet to communicate with someone real-time using AIM, Skype, etc.?  add content to websites such as Flickr, Wikipedia, Facebook, Del.icio.us, Blogger, etc.? socialize with peers at SLIS using social networking websites such as Facebook, MySpace, Linked-In, Twitter, etc.?***  Everyday or almost everyday  A few times a week  A few times a month  Less often  401 Avatars - Jeremy Kemp, SJSU
Web usage by activity 401 Avatars - Jeremy Kemp, SJSU
LIBR 203: Online Social Networking Launched Fall, 08 1 Credit course in the first 4 weeks 16 sections of about 30 students each Latest cohort finished Spring with 98% pass rate 401 Avatars - Jeremy Kemp, SJSU
LIBR 203 - Activities and Deliverables Blackboard word doc Social Networking blog, RSS Elluminate  attend session Second Life avatar or quiz Email LISTSERV  subject line  MySJSU  (Peoplesoft cms) quiz Library tutorial  screen shot Restricted Materials  blog Tech Tools / teamwork skills  quiz, blog 401 Avatars - Jeremy Kemp, SJSU
Lib 203 Syllabus (Immersive Environments) Students will demonstrate competence by: Completing a multiple-choice quiz of 30 questions with a score of 70% or better OR 2) Creating Avatar, finding an Information Kiosk 401 Avatars - Jeremy Kemp, SJSU
The Metaphorical Choice 401 Avatars - Jeremy Kemp, SJSU
Safe  Blue Pill  (quiz) Concept Resources Video:  Second Life Overview  (8 minutes) http://tinyurl.com/slissl Bell, 2008 -  Universal Library   Searcher Eisenberg, 2008 -  Parallel information -  Library J. Reeves, 2008 -  Virtual worlds, real leaders -  IBM 401 Avatars - Jeremy Kemp, SJSU
Adventurous  Red Pill  (avatar portrait) Technical Resources Video:  Entering SL in 4 Easy Steps  (7 minutes)  http://tinyurl.com/slissl2 (White, 2007).  Second life: A guide to your virtual world. Que. Video:  Looking around with camera controls Video:  Sending a postcard 401 Avatars - Jeremy Kemp, SJSU
 Meet my Avatar 401 Avatars - Jeremy Kemp, SJSU
Predictions? 401 Avatars - Jeremy Kemp, SJSU
Libr 203 Immersive Environments Module 10 modules cover social networking & study tools Quiz (Blue Pill) 42% Hands-on (Red Pill) 63% Try & Retreat 20% Kiosk 16% Bot 14% Couch 23% 401 Avatars - Jeremy Kemp, SJSU
Modules most useful in your studies: 401 Avatars - Jeremy Kemp, SJSU
Second Life activities Students Plan to Use 401 Avatars - Jeremy Kemp, SJSU
What activities do you plan to use SL for in the future? 401 Avatars - Jeremy Kemp, SJSU
What activities do you plan to use SL for in the future? Intention to Use 401 Avatars - Jeremy Kemp, SJSU
401 Avatars - Jeremy Kemp, SJSU
School librarianship 401 Avatars - Jeremy Kemp, SJSU
401 Avatars - Jeremy Kemp, SJSU
Correlations Performance Expectancy Effort Expectancy Attitude Social Influence Facilitating Conditions Self Efficacy 401 Avatars - Jeremy Kemp, SJSU
Facilitating Conditions have low impact I had the resources necessary I had the knowledge necessary Second Life  was not compatible with other applications I use A specific person (or group) was available for assistance with difficulties I experience Correlation: .198** (.006) Cronbachs Alpha for the set: .585 401 Avatars - Jeremy Kemp, SJSU
Attitude correlates strongly to intent Using Second Life was a good idea.  .478 ** Using Second Life was a bad idea.    -.503 ** Second Life made classes more interesting.  .486 ** Working with Second Life was fun.  .538 ** I liked working with Second Life.  .529 ** Sig = .000 Cronbachs Alpha for the set: .954 401 Avatars - Jeremy Kemp, SJSU
And the #1 thing they do say?  Working with Second Life was fun. 401 Avatars - Jeremy Kemp, SJSU
401 Avatars Will LIS Graduate Students Accept Coursework in 3D Immersive Spaces? Jeremy Kemp, M.S.J., M.Ed., Ed.D. (Approved) School of Library and Information Science 401 Avatars - Jeremy Kemp, SJSU
7 to 700 - Jeremy Kemp, SJSU

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Virtual Worlds and Libraries Keynote

  • 1. 401 Avatars Which LIS Graduate Students Accept Coursework in 3D Immersive Spaces? Jeremy Kemp, Ed.D. (Approved) SJSU School of Library and Information Science
  • 2. Jeremy Kemp - Who am I? Full-time lecturer at SJSU SLIS Started teaching online in 1999 Second Life wiki for educators: http://www.simteach.com sloodle.org mashup (SL <-> Moodle, Angel LMS) 401 Avatars - Jeremy Kemp, SJSU
  • 3. Maturing Virtual Worlds Trend The 2D World Wide Web --> a 3D spaces world Educators, librarians & art community are excited New types of training tools Document and Application sharing coming Forterra Olive Open Croquet Sun Wonderland 401 Avatars - Jeremy Kemp, SJSU
  • 4. What is Second Life? Second Life is a 3-D virtual world entirely built and owned by its residents. Opened to the public in 2003 Grown explosively More than 10 Million residents from around the globe. Its future is far from certain 401 Avatars - Jeremy Kemp, SJSU
  • 5. Maturing Virtual Worlds Trend The 2D World Wide Web --> a 3D spaces world Educators, librarians & art community are excited New types of training tools Document and Application sharing coming Forterra Olive Open Croquet Cobalt Sun Wonderland Open 401 Avatars - Jeremy Kemp, SJSU
  • 6. Gartner Research in 2007: market pressures will lead to smaller number of open-sourced environments free transfer of assets and avatars single, universal client. 401 Avatars - Jeremy Kemp, SJSU
  • 7. We know that students love it and hate it. 401 Avatars - Jeremy Kemp, SJSU
  • 8. Starting in Spring, 2007 401 Avatars - Jeremy Kemp, SJSU
  • 9. Second Life Student Controversy As a student with a disability goofy cartoon world shoving this technology fine if you have a lot of free time like Charlton Heston in Omega Man lobotomy 401 Avatars - Jeremy Kemp, SJSU
  • 10. botched lobotomy revolutionary breakthrough a time-sucking black hole disruptive innovation 401 Avatars - Jeremy Kemp, SJSU
  • 11. Can we predict who will love it? 401 Avatars - Jeremy Kemp, SJSU
  • 12. Student Ages and Gender 401 Avatars - Jeremy Kemp, SJSU Female Male
  • 13. Do you have problems with vision? 0 = No Problem 5 = Extreme Problems 401 Avatars - Jeremy Kemp, SJSU
  • 14. Interest in areas of the Profession 401 Avatars - Jeremy Kemp, SJSU
  • 15. &quot;Have you frequently played this type of video game? 401 Avatars - Jeremy Kemp, SJSU
  • 16. Correlations to age Younger students more likely to play: Adventure (Legend of Zelda, Tomb Raider) Racing (NASCAR, Mario Kart, Burnout) Rhythm (Dance Dance Revolution, Guitar Hero, Rock Band) Role-Play (Blue Dragon, Final Fantasy, Knights of the Old Republic) Cronbachs Alpha: .592 401 Avatars - Jeremy Kemp, SJSU
  • 17. Gender preferences Males are more likely to play: Fighting (Mortal Kombat, Super Smash Bros) Shooters (America's Army, Counter-Strike, Half-Life...) Simulation (Falcon, Microsoft Flight Simulator, Lock On) Sports (Madden, FIFA, Tony Hawk) Strategy (Civilization, Command and Conquer, StarCraft) Survival/Horror (Resident Evil, Silent Hill) Cronbachs Alpha: .672 401 Avatars - Jeremy Kemp, SJSU
  • 18. Gender preferences Women more likely to play Puzzle games 401 Avatars - Jeremy Kemp, SJSU
  • 19. How often do you use the Internet to communicate with someone real-time using AIM, Skype, etc.? add content to websites such as Flickr, Wikipedia, Facebook, Del.icio.us, Blogger, etc.? socialize with peers at SLIS using social networking websites such as Facebook, MySpace, Linked-In, Twitter, etc.?*** Everyday or almost everyday A few times a week A few times a month Less often 401 Avatars - Jeremy Kemp, SJSU
  • 20. Web usage by activity 401 Avatars - Jeremy Kemp, SJSU
  • 21. LIBR 203: Online Social Networking Launched Fall, 08 1 Credit course in the first 4 weeks 16 sections of about 30 students each Latest cohort finished Spring with 98% pass rate 401 Avatars - Jeremy Kemp, SJSU
  • 22. LIBR 203 - Activities and Deliverables Blackboard word doc Social Networking blog, RSS Elluminate attend session Second Life avatar or quiz Email LISTSERV subject line MySJSU (Peoplesoft cms) quiz Library tutorial screen shot Restricted Materials blog Tech Tools / teamwork skills quiz, blog 401 Avatars - Jeremy Kemp, SJSU
  • 23. Lib 203 Syllabus (Immersive Environments) Students will demonstrate competence by: Completing a multiple-choice quiz of 30 questions with a score of 70% or better OR 2) Creating Avatar, finding an Information Kiosk 401 Avatars - Jeremy Kemp, SJSU
  • 24. The Metaphorical Choice 401 Avatars - Jeremy Kemp, SJSU
  • 25. Safe Blue Pill (quiz) Concept Resources Video: Second Life Overview (8 minutes) http://tinyurl.com/slissl Bell, 2008 - Universal Library Searcher Eisenberg, 2008 - Parallel information - Library J. Reeves, 2008 - Virtual worlds, real leaders - IBM 401 Avatars - Jeremy Kemp, SJSU
  • 26. Adventurous Red Pill (avatar portrait) Technical Resources Video: Entering SL in 4 Easy Steps (7 minutes) http://tinyurl.com/slissl2 (White, 2007). Second life: A guide to your virtual world. Que. Video: Looking around with camera controls Video: Sending a postcard 401 Avatars - Jeremy Kemp, SJSU
  • 27. Meet my Avatar 401 Avatars - Jeremy Kemp, SJSU
  • 28. Predictions? 401 Avatars - Jeremy Kemp, SJSU
  • 29. Libr 203 Immersive Environments Module 10 modules cover social networking & study tools Quiz (Blue Pill) 42% Hands-on (Red Pill) 63% Try & Retreat 20% Kiosk 16% Bot 14% Couch 23% 401 Avatars - Jeremy Kemp, SJSU
  • 30. Modules most useful in your studies: 401 Avatars - Jeremy Kemp, SJSU
  • 31. Second Life activities Students Plan to Use 401 Avatars - Jeremy Kemp, SJSU
  • 32. What activities do you plan to use SL for in the future? 401 Avatars - Jeremy Kemp, SJSU
  • 33. What activities do you plan to use SL for in the future? Intention to Use 401 Avatars - Jeremy Kemp, SJSU
  • 34. 401 Avatars - Jeremy Kemp, SJSU
  • 35. School librarianship 401 Avatars - Jeremy Kemp, SJSU
  • 36. 401 Avatars - Jeremy Kemp, SJSU
  • 37. Correlations Performance Expectancy Effort Expectancy Attitude Social Influence Facilitating Conditions Self Efficacy 401 Avatars - Jeremy Kemp, SJSU
  • 38. Facilitating Conditions have low impact I had the resources necessary I had the knowledge necessary Second Life was not compatible with other applications I use A specific person (or group) was available for assistance with difficulties I experience Correlation: .198** (.006) Cronbachs Alpha for the set: .585 401 Avatars - Jeremy Kemp, SJSU
  • 39. Attitude correlates strongly to intent Using Second Life was a good idea. .478 ** Using Second Life was a bad idea. -.503 ** Second Life made classes more interesting. .486 ** Working with Second Life was fun. .538 ** I liked working with Second Life. .529 ** Sig = .000 Cronbachs Alpha for the set: .954 401 Avatars - Jeremy Kemp, SJSU
  • 40. And the #1 thing they do say? Working with Second Life was fun. 401 Avatars - Jeremy Kemp, SJSU
  • 41. 401 Avatars Will LIS Graduate Students Accept Coursework in 3D Immersive Spaces? Jeremy Kemp, M.S.J., M.Ed., Ed.D. (Approved) School of Library and Information Science 401 Avatars - Jeremy Kemp, SJSU
  • 42. 7 to 700 - Jeremy Kemp, SJSU