V奪r presentation fr奪n informat旦rsn辰tverkets seminarie om sociala medier den 16 april.
I bilderna har jag lagt in en ruta d辰r det beskrivs lite mer vad f旦rl辰saren pratade om.
Ingosu offers innovation consulting services to help companies develop new products, services, and processes. Their expertise lies in using human-centered design thinking approaches like understanding user needs, rapid prototyping and testing of ideas, and establishing innovation cultures within organizations. Ingosu's team has experience across many industries and academic backgrounds in design thinking.
v2 prototype for the design thinking game cards. game mechanisms kind of work, but it is still very rough on the edges. everyone is welcome to co-develop
The document discusses lessons learned from cavemen and how they created and developed ideas. It mentions failures but an eventual achievement after thinking with hands and getting immediate feedback. It contrasts modern creation with how cavemen created in the past within their cavern environment before the party ended.
The document describes a card game designed to teach design thinking concepts and processes in a fun way. The game involves teams drawing cards that guide them through the typical design thinking stages of discover, define, ideate, prototype, and evolve. At each stage, the cards provide different methods, tools, or instructions to help the team progress to creating solutions. The goal is for teams to accumulate 1000 points by filling in blank cards with their results to win the game.
International Journal of Engineering Research and Development (IJERD)IJERD Editor
油
journal publishing, how to publish research paper, Call For research paper, international journal, publishing a paper, IJERD, journal of science and technology, how to get a research paper published, publishing a paper, publishing of journal, publishing of research paper, reserach and review articles, IJERD Journal, How to publish your research paper, publish research paper, open access engineering journal, Engineering journal, Mathemetics journal, Physics journal, Chemistry journal, Computer Engineering, Computer Science journal, how to submit your paper, peer reviw journal, indexed journal, reserach and review articles, engineering journal, www.ijerd.com, research journals,
yahoo journals, bing journals, International Journal of Engineering Research and Development, google journals, hard copy of journal
The document summarizes how the author's magazine was inspired by Q magazine in its layout, color scheme, and engaging images. The author replicated aspects of Q magazine like using a clean layout with images on the right and text on the left, and three primary colors of red, white, and blue. However, the author also made some changes like using effects on images and adding more model information with text. The contents page and double-page spread also followed Q magazine conventions but with some modern twists like multiple images and a QR code.
Sociala Medier i Statens Tj辰nst Informationsf旦reningen 20100121Jacob Lapidus
油
F旦rel辰sning av Jacob Lapidus, Gullers Grupp, f旦r Informationsf旦reningens Stockholmskrets 2010-01-21 p奪 temat "Sociala medier i Statens tj辰nst". Fokus l奪g p奪 att kopplat ihop kommunikation och konversation i sociala medier med ef旦rvaltning och de utmaningar som uppst奪r f旦r den offentliga sektorns organisationer.
Del 4 Policy, informations旦versv辰mning & s辰kerhet.
Studiecirkel i Sociala medier f旦r HSO G旦teborg i samarbete med Folkuniversitetet G旦teborg. H旦sten 2014
The document discusses lessons learned from cavemen and how they created and developed ideas. It mentions failures but an eventual achievement after thinking with hands and getting immediate feedback. It contrasts modern creation with how cavemen created in the past within their cavern environment before the party ended.
The document describes a card game designed to teach design thinking concepts and processes in a fun way. The game involves teams drawing cards that guide them through the typical design thinking stages of discover, define, ideate, prototype, and evolve. At each stage, the cards provide different methods, tools, or instructions to help the team progress to creating solutions. The goal is for teams to accumulate 1000 points by filling in blank cards with their results to win the game.
International Journal of Engineering Research and Development (IJERD)IJERD Editor
油
journal publishing, how to publish research paper, Call For research paper, international journal, publishing a paper, IJERD, journal of science and technology, how to get a research paper published, publishing a paper, publishing of journal, publishing of research paper, reserach and review articles, IJERD Journal, How to publish your research paper, publish research paper, open access engineering journal, Engineering journal, Mathemetics journal, Physics journal, Chemistry journal, Computer Engineering, Computer Science journal, how to submit your paper, peer reviw journal, indexed journal, reserach and review articles, engineering journal, www.ijerd.com, research journals,
yahoo journals, bing journals, International Journal of Engineering Research and Development, google journals, hard copy of journal
The document summarizes how the author's magazine was inspired by Q magazine in its layout, color scheme, and engaging images. The author replicated aspects of Q magazine like using a clean layout with images on the right and text on the left, and three primary colors of red, white, and blue. However, the author also made some changes like using effects on images and adding more model information with text. The contents page and double-page spread also followed Q magazine conventions but with some modern twists like multiple images and a QR code.
Sociala Medier i Statens Tj辰nst Informationsf旦reningen 20100121Jacob Lapidus
油
F旦rel辰sning av Jacob Lapidus, Gullers Grupp, f旦r Informationsf旦reningens Stockholmskrets 2010-01-21 p奪 temat "Sociala medier i Statens tj辰nst". Fokus l奪g p奪 att kopplat ihop kommunikation och konversation i sociala medier med ef旦rvaltning och de utmaningar som uppst奪r f旦r den offentliga sektorns organisationer.
Del 4 Policy, informations旦versv辰mning & s辰kerhet.
Studiecirkel i Sociala medier f旦r HSO G旦teborg i samarbete med Folkuniversitetet G旦teborg. H旦sten 2014
Masteruppsats som beskriver och analyserar anv辰ndningen av sociala medier. Fokus p奪 hur PR-f旦retag kan och b旦r anv辰nda sociala medier i sin verksamhet.
Alpha competence, social media som marknadsf旦ringTobias Strandh
油
Detta 辰r en sammanfattning kring bakgrunden och utvecklingen f旦r sociala media i Sverige och f旦rklaringar kring de mest frekventa tillbeh旦ren f旦r den svenska marknaden
5. P奪 tv奪 m奪nader laddas det upp mer videomaterial till 辰n vad tre TV-kanaler hade kunnat s辰nda sedan TV slog igenom 1948 . Om de s辰nt varje dag . Dygnet runt .
6. Antal 奪r att n奪 50 miljoner anv辰ndare Radio 38 奪r TV 13 奪r Internet 4 奪r Ipod 3 奪r
37. Sociala medier st辰ller nya krav p奪 b奪de chefer och medarbetare Skaffa kunskap Diskutera v辰rderingar Definiera arbetsuppgifter
38. Ledarskap Leda och f旦rdela Skapa visioner och m奪l Riktlinjer och policy Definiera syfte och m奪lgrupp Besluta om val av kanaler G旦ra prioriteringar
39. Medarbetarskap F旦retr辰der tv奪 varum辰rken: arbetsgivarens sitt eget Ta reda p奪 sitt uppdrag/uppgift Jobb eller fritid? P奪verkar arbete och fritid varandra?
40. Informat旦ren kommunikat旦ren Skaffa och f旦rmedla kunskap Ta initiativ till diskussioner Hj辰lpa till med riktlinjer Se till att Till辰mpa den grafiska profilen och kommunikationsplattformen F旦lja informationsplanen Skapa tydlighet om vem/vilka, var och varf旦r
41. Chef medarbetare arbetslag Diskutera riktlinjer om man inte har i uppdrag om man har i uppdrag vilka policy och riktlinjer har vi redan vad beh旦ver vi komplettera med
42. Chef medarbetare - arbetslag Diskutera ocks奪 jobb eller fritid f旦retr辰dare eller privatperson vad f奪r man g旦ra p奪 jobbet vad b旦r man t辰nka p奪 privat Det handlar om sunt f旦rnuft och gott omd旦me
43. WWJD What would Jesus do? WWMS What would mom say? (Det du inte v奪gar s辰ga framf旦r mamma b旦r du inte skriva)
44. Risker Chefer/ledare som inte skaffar sig grundkunskap om sociala medier Chefer/ledare som inte ger ledning n辰r det g辰ller sociala medier Medarbetare som testar utan ledningens uppdrag och utan h辰nsyn till vem man jobbar f旦r Disharmoni mellan det privata och det yrkesm辰ssiga Brister i hanteringen av s奪dant som ska diarief旦ras (registreras och arkiveras) Vi h辰nger inte med i utvecklingen Vi 辰r oprofessionella
45. M旦jligheter kad kommunikation, 旦kad dialog Nya kanaler kan n奪 nya grupper Nya kanaler kan f旦rst辰rka relationen till de grupper vi har Tydliga uppdrag och nya kanaler kan hj辰lpa oss att fokusera Vi 辰r duktiga p奪 m旦ten och relationer
46. PAIu:s tre dimensioner f旦r arbetet med sociala medier Syfte: F奪 fler till verksamheten Driva verksamhet p奪 n辰tet Kommunikationens djup: Information Kommunikation Relation Bas f旦r kontakten/m旦tet RL dvs real life Internet Fr奪n projektet Kyrkans n辰rvaro p奪 andra webbplatser med inriktning p奪 ungdomar Numera Pastoralt arbete p奪 Internet PAIu
47. Tips om riktlinjer m.m. Sveriges kommuner och landsting http://skl.se/web/Fritt_fram_for_social_medier.aspx Katrineholms kommun http://kommunchef.nu/post/538185811/riktlinjer-for-sociala-medier-i-en-offentlig G旦teborgs stad; Myndigheten i sociala medier r奪d f旦r medarbetare i G旦teborgs stad Dagens samh辰lle http://www.dagenssamhalle.se Kreafonbloggen http://www.kreafonbloggen.se/ Karl Skarman http://karlskarman.se/social-media-guidelines-policy Svenska kyrkan i G旦teborg i sociala medier www.svenskakyrkan.se/goteborg/natverk