Students will create a Second Life account to experience a virtual classroom setting and make purchases with their class and teacher using the program. They must complete this project using a pre-installed version of Second Life on classroom computers over 2-3 days. Students are required to take screenshots of their virtual job, a sales transaction, and their avatar as part of the 100% accuracy project.
1 of 1
Download to read offline
More Related Content
Lesson 5
1. Lesson 5: The Virtual World
Lesson 5: For my final assignment, A.) Students
will create Second Life account and experience a
classroom setting and paying for things virtually
with their class and myself via the program. B.)
This will be completed via the Second Life
Program pre-installed onto a class set of
computers. C.) Students must take screenshots of
their job, a sales transaction, and their avatar. D.)
This project will take 2-3 days to complete and
should be completed with 100% accuracy.