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Preserving
the Craft
of Thinking
Jodi Leo & Erica Heinz
IxDA Summit 2018
Introduction
In our practices and in our five-plus years teaching at Parsons, SVA, and RISD,
weve witnessed first-hand the demand placed on teachers and students to
generate portfolio pieces.
While we understand that portfolios are the calling card to employment, we
worry that lack of time to explore, digest, incubate, and think is detrimental to
future and current designers.
Were here to share some of our exploration around a portfolio-obsessed culture
and are very interested in talking with you about yours.
Goals of todays discussion
We want to spend the bulk of our time today hearing from this amazing confluence
of smart people.
 10 minutes: introduce yourself and share what you hope to learn today
 20 minutes: share our research and hypotheses
 60 minutes: 15 minutes on each of four questions.
Discussion attendees and affiliations
 Marti, Carnegie Mellon HCI Institute, Director of the Learning Media Design Center and Assistant
Dean, Integrative Design, Arts, & Technology
 Dianna, Syracuse University, Assistant Professor at the Industrial & Interaction Design program
 Harry, Amsterdam University of Applied Sciences, Director of the Communication & Multimedia
Design program
 Marie, Universit辿 Nice Sophia Antipolis, Educator
 Nina, University College of Southeast Norway, Lecturer
 Andrew, Goucher College, Academic Director of the MFA in Digital Arts
 Jinjae, Hyper Island Stockholm, Student
 Michael, Kennesaw State University, Associate Professor and Academic Coordinator at the
Department of Technical Communication & Interactive Design
 Erika, cole normale sup辿rieure de Lyon, Student
 Marie, cole normale sup辿rieure de Lyon, Student
Attendee interests
 Marti, What is reflective practice, what is critical thinking when it comes to design?
 Dianna, How do we help students communicate thinking effectively in portfolios?
 Harry, How can the university and business worlds work well together?
 Marie, Job descriptions are focused on graphical competency and dont put users at the core.
 Nina, How do we present and show the practice of thinking?
 Andrew, Teaching both sets of students  those interested in ideas, those interested in skills.
 Jinjae, I got a job without making a portfolio and want to share what Ive learned.
 Michael, Not sure, just curious.
 Erika, I want to learn more about the craft of thinking and how to keep it balanced in my courses.
 Marie, Im curious.
Our
Research
Methods
Between December 2017 and February 2018, we surveyed and interviewed 40 creative
hiring managers, educators, and students of interaction design from SVA IxD, RISD Graphic
and Industrial Design, Parsons Communications Design and Design & Technology, Apple,
Facebook, Nike, Etsy, Isobar, IBM, Rokkan, and more.
Our surveys and interviews asked participants to define and share points of view about:
 Foundational skills
 In-demand skills
 Conceptual thinking skills
 Their experiences with portfolios and the hiring process
A summary of what we learned follows.
Summary
Foundational skills: those which every IxD should learn in year one
 Hiring managers want students to stay up on adjacent fields but pick something
they love and ace it.
 Students cant possibly master the litany of the foundational skills they list
 Educators reported a tactical list of foundational skills, like iterative design
Overall skills: the coalescing of IxD skills with other design capabilities
 Students reported the need to be prepared for conceptual challenges in the
workplace. Educators feel they are covering that topic sufficiently. However,
 Hiring managers want more deep thinking and real-world execution
Summary continued
In-demand skills: what do the job descriptions tell us?
 Hiring managers want new designers to generate a variety of ideas and they expect
recent graduates to have command of some technical skills and unteachable skills.
 Educators wrap IxD job descriptions into the term tech skills
 Students have a laundry list and less idea how to focus
Conceptual skills: ideas and moving ideas forward
 HMs value curiosity and awareness of non-design goals plus how to measure them
 HMs want new designers to be self-aware about conditions they need to perform well
 Students and educators called out holistic thinking as a core IxD skill because it makes
for well-considered and optimal design
Discussion:
Honing in on the conceptual skills of interaction designers
Some of the skills interaction designers bring to the table:
 Representing frameworks
 How to take eclectic knowledge youve gained and translate it into products,
services, experiences
 The ability to see the big picture and the system and represent that in a way so
a group can collaborate and think together then communicate
 Thinking ethically about the solutions theyre designing for
You have to have this rich, deep ability to go out into the world and understand it in a
nuanced way and that may not be coming solely through our design education.
Marti Louw
A range for discussion
For the sake of this discussion, were putting conceptual and portfolio priorities
at two ends of a spectrum.
When we say conceptual...
Were talking about abstract or non-visual creative activities such as exploration,
ripping the brief, redefining, breaking information down, synthesizing, immersing,
interpreting, integrating.
These skills are harder to demonstrate, but our research emphasized how essential
they are in the long term.
Do you agree?
If there's no stable idea to move a project forward, it doesn't move forward. It all starts
with conceptual skills In order to get promoted, a young designer has to prove that
they have moved from aesthetics to be able to fulfill more conceptual requirements.
K.D., hiring manager
at MICA and
educator at RISD
Discussion:
Conceptual thinking should be refined, not introduced in design school
Interaction design is often thought about as a discipline without any criticality. What
does this conceptual thing mean? Youre talking about the skills of a Liberal Arts
education A rich, deep ability to go out into the world and understand it in a nuanced
way may not be coming through our design education.
Marti Louw
Increasingly, critical thinking is not even a factor in higher education. Theres not a lot
we can do at 20 if a student has not been developing critical thinking throughout
secondary education. Also, there are different sort of native thinking styles and many
students who come to a design program are sensate  very focused on the object, the
sensorial and may not be conceptually oriented.
Dianna Miller
When we say portfolio
Were talking about the pressure to make marketable visual artifacts clearly
demonstrative of common IxD job requirements or replicable processes.
These practical or tactical skills often get students their first opportunities, but can eat up
the time for deeper thinking and the development of a strong individual voice.
Do you agree?
It's expensive to go here and its sold on the promise that you come out of here and
you have a job. You get a job by having a portfolio and if you dont have a portfolio,
you dont get a job.
M., MFA at RISD
Discussion:
Much time is spent on portfolios because theyre overwhelming. Break it down!
There are many, many layers to getting a job and its not just dependent upon the
portfolio. In some ways, portfolios are just a simple sorting and sifting tool to see why
employers should pay attention to you. Initially its about just trying to get an employer
interested to get in there and have a conversation with you.
Its also about crafting the right message and the right medium for the right use.
The portfolio  instead of being a big spread with all of your work in it  its your
laptop and you click around and show your work and talk about it.
What Im really interested in is your organizational skills, how you tell the story of the
work thats in there. It goes back to your process and being able, in conversation, to
bring up something you did in your work.
Deeper again than the portfolio and telling the story of yourself, you're not just doing it
through a website, youre doing it through a narrative reveal of your work.
Marti Louw
Discussion:
Speaking of breaking it down, here is a useful primer on how to create a portfolio
At my university, weve spent time understanding, what is the role of the portfolio,
what can it be used for? We landed on the words professional identity. What is
your identity as a professional, your identity as a designer?
Start with describing your identity: who are you. Then, why are you an interaction
designer? What do you want to accomplish? Who do you want to reach with your
identity, your skills?
And then process  how you practice: how can you give that form? How do you
identify in your work where this happens? What questions did you ask? What
questions were important for you to answer, what decisions did you make, and why
did you make those decisions?
Harry Zengerink
Hiring managers differ on essentials
90% of educators
interviewed said that
conceptual thinking
was a key overall skill
Most reported
executional chops
and some amount of
professional polish
 of students reported
holistic thinking
as essential
 reported single
capabilities 油such as
user research and
sketching  as essential
Hiring managers Educators Students
When hiring managers say chops
New designers must know these, or need to be rescued in the heat of a deadline.
If they know the programs but can't create communicative designs, that's no good. S.S., Design
Director at Nike

 UX: how to design for a goal, and how to measure success on that goal
 Sketch, Photoshop, Illustrator
 Computer science / ability prototype ideas
 Design, typography, color theory
Preparing students for professional work
Conceptual skills presented well
Prototype in code and more experience with REAL user research
Digital products exist in ecosystem, digital is more complex than print
Educators said:Hiring Managers said: Students said:
Professional best practices and interpersonal skills within teams
What experience is missing?
J.C., Educator,
Chair at Parsons
Students are incredibly job-focused without knowing what jobs are.
Preparing portfolios
Teachers consciously make a point to give students portfolio pieces and it often feels
like a compromise. They say, Were going to do 2 projects this semester:
this is your portfolio project but first we're going to do this one, which is the work I
believe we should focus on. The portfolio project sometimes feels well considered,
but most of the times it feels like the teacher is throwing a bone to the students who
are asking for it.
M., MFA student at
RISD
Hiring managers see gaps in portfolios
 They want to see deep thinking
 a problem thought through from top to bottom, even if the answer is wrong. I'd
rather see the thinking than just a shiny, disconnected final answer.
 more critical thinking  how they approached the challenge, how they found
solutions, how that was communicated, how they collaborated with the full team
 a diverse portfolio that delves deeply into the process and tells a compelling story
of how they arrived at their designs
 They want to see real-world execution
 believable examples of products that have been user tested
 mobile app flows and beautiful app screens
 ability to present a brand language through simple and sophisticated UI.
In the end, who do they take a risk on?
Most hiring managers had not hired a strong thinker with
very rudimentary technical skills
Half of hiring managers had hired a candidate who had a
beautiful portfolio but could not deliver on the conceptual
challenges on the job.
On the spectrum from strong thinkers to strong makers
All designers, writers, producers must have deep technical expertise. F.M., Design Manager
at Facebook

Yes. I think they worked on a team and took credit for more work than they
actually did. Quickly became toxic.
C.V., Creative Director
at Isobar
Whos trying to help students succeed?
Students are trying to make a successful connection with the right hiring manager
and all parties want them to get there.
Educators are the most visible and accessible bridge, but our research revealed
many other actors in the system and many other ways the game could be arranged.
Motivation and return-on-investment bubbled up in our research with students. It
led us to look at the cast of characters who driving actions, reactions and
connections to set the scene for a more fruitful set of interactions.
Cast of
characters
Students
Hiring
Managers
Parents
Educators
Career
Services
School
Marketing
Alumni
Department
Chairs
Motivations
As the student tries to make the connection with hiring managers, they must
navigate a complicated social space of conflicting motivations
 Parents are often helicopters, wanting ROI in some form
 School marketing promises this ROI, but has little contact with faculty
 Department chairs have their own biases, and dealings with academic politics
 Alumni are often the best connection to jobs, but have less motivation
 Career services want to satisfy employers, but dont always know how to
communicate with students and faculty
Are there any other actors?
Discussion:
ROI oversimplifies. Parents care deeply and some have networking potential
Developmentally we want students to separate from parents at this milestone. Do
parents stand in the outside perimeter of community? There's a lot of knowledge and
networking potential that parents can get engaged in and they care deeply about it
their kids and the community at large.
Marti Louw
My parents offer to introduce me to people in their LinkedIn network because Im
paralyzed about randomly emailing companies. Im thinking about taking them up on it
but they dont know people in my areas of interest. Theyre doing it out of panic and
thats embarrassing.
A., MFA at SVA
Career path
Onward and upward
Were trying to help students across this jungle, and get them safely in the door at
their first job, but we also want them to succeed down the road. Tactical skills might
get them the position as a production designer, but conceptual skills are required
to move upward into strategic ranks.
That first step is the focus for today 油we know students need to build a portfolio
of core foundational skills, but can we also make time for the conceptual thinking
skills that build a career?
New Designer
Interaction Designer
Practical/Tactical Skills
Conceptual Skills
Senior Interaction Designer
Associate Director
Director
Group Director
Executive Director
A typical agency career path.
Discussion
How do you allocate
time for technical vs
conceptual skills?
Students are most proud of projects with:
 Satisfied users (direct feedback through user testing or metrics)
 Personal voice (demonstration and control of a self-driven process)
 Unique ideas (strategic or artistic innovation)
 Replicable methods (valuable investigations and practices)
 Satisfying polish (professional, tangible, or finished feelings)
 Effective collaboration (positive and/or cross-disciplinary teams)
Our research showed that
Discussion:
Some educators are sneaking in conceptual units to ensure balance
I decided to make some of the more deliverables-heavy classes electives rather than
requirements to force students to take some of the more conceptually-based classes.
Michael Lahey
Every class is on the spectrum of technical and conceptual  I advocate for a mix in
every class.
Andrew Bernstein
To help people on-ramp onto the class, we created micros and minis. Theyre 1-credit
or 6-unit weekend courses, and that way we can get them developing or machining.
If were trying to get to the conceptual stuff and the higher-level thinking, we dont
want to take class time doing that stuff. We don't want to take everyone through a
rudimentary unit.
Marti Louw
Discussion:
Interdisciplinary students want to integrate technology holistically into their fields
Students from departments like drama and computer science come to our department
and want to be what we call full-stack prototypers.
They want to go from problem-finding to richly exploring a space, understanding an
interesting problem to work on, all the way through to realizing interesting ways to
conceptualize the probes and prototypes and to be able to build those things in a
realizable way. Enough to put them out into the world and get interesting feedback
to move a concept along.
Theyre all trying to get these  Id say  prototyping skills because theyre thinking in
multimedia, multimodal ways.
That way if you go into any of these industries you could be using technology and
be creative about integrating technology into that place.
Marti Louw
What skills for IxD
cant be learned
on the job?
On-the-ground versus unteachable skills
New designers learn these in context: Unteachable skills designers must bring:
Comparing what hiring managers teach on-the-job versus the unteachable
Design is part of an interdisciplinary effort.
Know what your collaborators need
They need to be asked hard questions about their work. It has less to do with pure
composition, more about its efficacy.
P.M., Design
Manager at Apple

Product approach: sprint planning
Presentation skills to a business audience with
different goals and capabilities
Careful documentation and keeping track of what
youve done and need to do next
Maker attitude
Natural eye, developed design taste
Curiosity, humility and a spark
Pays attention to detail, responds well to critique
Students need more info to feel confident
What Im interested in is where do the professional skills come in? Where do you
learn to prep a file for print at the printing press, mark something up for an engineer to
prototype? When is it too early and when is it too late? Maybe it's something that has
to happen in the summer. It's a 2 year program, but maybe it's something you learn
in between.
M., MFA student at
RISD

I have no idea how to do this interview and Ive been to the career center 5 times.
Maybe its just me. I have learned here that I have to go in over-prepared to big
critiques. I cant believe how underprepared I feel. The internship job description
barely mentions skills and Id like to be able to speak very clearly to the skills I have
and even dont have. I cant think of what questions to ask the interviewer and I think
thats because I dont feel confident. Its Apple!
X., junior at RISD
Foundational skills
 Hiring managers believe foundations develop upcoming design professionals into
T-shaped generalist with one skill theyre amazing at such as visual design,
interaction design, even computer science. The message is stay up on adjacent fields
but pick something
 User experience design is foundational according to hiring managers. That includes
understanding users, user flows, design and hierarchy, solves problems by making
stimuli and talking to real people about them, writing, storyboarding/diagramming.
 Students are overwhelmed: When polled, students shared laundry lists of disparate
skills that hint at the fact that theyre bloody overwhelmed.
 Educators shared a tactical set of IxD foundational skills, and added professional
skills, plus attention to excellence with a higher level of craft/polish/taste
Essential building blocks for a career in this field
Discussion:
Industry will fail at teaching ethics. Design education should develop this reasoning
How are we teaching people how to think about designing with big data or machine
learning? Not just thinking about getting a tool out to market or usability, but the larger
set of implications of what happens when you commodify choice or reputation.
What is the student driving towards?
How are we preparing our students to think deeply about the implications of the
social and social technology theyre creating and the ramifications and the
second-order impacts?
A design education  thats not conceptual skills, it's a broader set of things we're
needing our students to come together and reason with each other. That to me is
what university education is trying to put out.
Its very dangerous to continue educating people in a very
1-year-program-to-go-out-and-make-wicked-tools.
Marti Louw
How can we protect
and propagate
conceptual methods?
Top conceptual skills across categories
Understanding that design is
a thought process not a thing
you do... You don't design at a
problem, you use design skills
and processes to uncover,
explore, and iterate on a
problem
Resilience, comfort with new
situations
Understanding humans
Rigor  obsessively moving
forward with a curious mind to
make things happen
Understand how to design for
a goal, and how to measure
success on that goal
Self-awareness  have a
point of view on the
conditions they need to
perform their best
Holistic and systems thinking
so interaction models are well
considered; understanding
your design fits in an ecosystem
The ability to turn user
observations into insights
and better design
Highly creative problem solving
Relentless curiosity
Hiring managers Educators Students
Valuable conceptual exercises
 Inspiration: Showing the work of Sol Lewitt AB
 Framework: Using the UK Design Councils Double Diamond diagram/process
as a timeline to encourage patience through the more abstract parts of the
process EH
 Aesthetic preferences:
What else?
For a class focused on form, students collect 200+ pieces of visual inspiration. When
they come to class, they are asked to divide those images into form and material and
they can duplicate images in both areas. Then they categorize those 200 thumbnails
into different buckets and name them. The aim is to understand their own artistic
preferences with form and materials, and then they make work based on those
aesthetic and material divisions.
K.D., hiring manager
at MICA and
educator at RISD
How can schools
help students
master changing
portfolio skills?
In-demand / listed on job descriptions
Wireframing, rapid prototyping
using Adobe XD or InVision
Digital is not print (many more
states and conditions to a
screen than a poster)
Tech skills we teach in
electives (E.g. UX, light coding)
Sketches a variety of interface
ideas and flows across devices
Employs generative thinking
in which many approaches
are imagined
Knowledge of information
architecture, systems thinking,
and content strategy.
Buzzwords: UX/UI, VR, AR
A sample litany: I need to
know Adobe Creative Suite,
literacy in common languages
like HTML5, CSS, JS,
prototyping and iterating
designs and sketches (e.g.
with Sketch and InVision),
understanding user behavior
through researching and
interviewing. Also empathy.
Hiring managers Educators Students
Discussion:
Without documentation, there is nothing to draw upon to make sense of your work
Documentation as a repeated learning practice should be baked into the curriculum or
course experience so when it comes time to make portfolios, students have a rich
stock of materials available to them.
If theyve been practicing talking about their work based on archived selections, talking
about their process and projects isnt a stretch because they've been practicing it
throughout. Were looking at learning practices that include stopping and looking,
noticing, reflecting, articulating your ideas and what youre doing, then critiquing
In architecture design studios its kind of in the water so you dont have to force people
to do it as much  they know there's a payoff to it. There, students do it through
assignments, moments built into the space of the classroom.
We are already building these moments into our interaction design classrooms, but
when it comes to documentation, we should try being specific about it, building value
and practice around it.
Marti Louw
Discussion:
Trends may change  our human experiences should be part of the portfolio
Part of what we can teach is confidence to expose your deep thinking. Your
perspective reveals itself in the design and is not to be hidden away from the client
or hiring managers. You should show the story of you as a confident move. After all,
were using our experiences all the time in this field.
Nina Lysbakken
FIN. Merci!
Erica & Jodi,
Lyon, France

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Preserving the Craft of Thinking

  • 1. Preserving the Craft of Thinking Jodi Leo & Erica Heinz IxDA Summit 2018
  • 2. Introduction In our practices and in our five-plus years teaching at Parsons, SVA, and RISD, weve witnessed first-hand the demand placed on teachers and students to generate portfolio pieces. While we understand that portfolios are the calling card to employment, we worry that lack of time to explore, digest, incubate, and think is detrimental to future and current designers. Were here to share some of our exploration around a portfolio-obsessed culture and are very interested in talking with you about yours.
  • 3. Goals of todays discussion We want to spend the bulk of our time today hearing from this amazing confluence of smart people. 10 minutes: introduce yourself and share what you hope to learn today 20 minutes: share our research and hypotheses 60 minutes: 15 minutes on each of four questions.
  • 4. Discussion attendees and affiliations Marti, Carnegie Mellon HCI Institute, Director of the Learning Media Design Center and Assistant Dean, Integrative Design, Arts, & Technology Dianna, Syracuse University, Assistant Professor at the Industrial & Interaction Design program Harry, Amsterdam University of Applied Sciences, Director of the Communication & Multimedia Design program Marie, Universit辿 Nice Sophia Antipolis, Educator Nina, University College of Southeast Norway, Lecturer Andrew, Goucher College, Academic Director of the MFA in Digital Arts Jinjae, Hyper Island Stockholm, Student Michael, Kennesaw State University, Associate Professor and Academic Coordinator at the Department of Technical Communication & Interactive Design Erika, cole normale sup辿rieure de Lyon, Student Marie, cole normale sup辿rieure de Lyon, Student
  • 5. Attendee interests Marti, What is reflective practice, what is critical thinking when it comes to design? Dianna, How do we help students communicate thinking effectively in portfolios? Harry, How can the university and business worlds work well together? Marie, Job descriptions are focused on graphical competency and dont put users at the core. Nina, How do we present and show the practice of thinking? Andrew, Teaching both sets of students those interested in ideas, those interested in skills. Jinjae, I got a job without making a portfolio and want to share what Ive learned. Michael, Not sure, just curious. Erika, I want to learn more about the craft of thinking and how to keep it balanced in my courses. Marie, Im curious.
  • 7. Methods Between December 2017 and February 2018, we surveyed and interviewed 40 creative hiring managers, educators, and students of interaction design from SVA IxD, RISD Graphic and Industrial Design, Parsons Communications Design and Design & Technology, Apple, Facebook, Nike, Etsy, Isobar, IBM, Rokkan, and more. Our surveys and interviews asked participants to define and share points of view about: Foundational skills In-demand skills Conceptual thinking skills Their experiences with portfolios and the hiring process A summary of what we learned follows.
  • 8. Summary Foundational skills: those which every IxD should learn in year one Hiring managers want students to stay up on adjacent fields but pick something they love and ace it. Students cant possibly master the litany of the foundational skills they list Educators reported a tactical list of foundational skills, like iterative design Overall skills: the coalescing of IxD skills with other design capabilities Students reported the need to be prepared for conceptual challenges in the workplace. Educators feel they are covering that topic sufficiently. However, Hiring managers want more deep thinking and real-world execution
  • 9. Summary continued In-demand skills: what do the job descriptions tell us? Hiring managers want new designers to generate a variety of ideas and they expect recent graduates to have command of some technical skills and unteachable skills. Educators wrap IxD job descriptions into the term tech skills Students have a laundry list and less idea how to focus Conceptual skills: ideas and moving ideas forward HMs value curiosity and awareness of non-design goals plus how to measure them HMs want new designers to be self-aware about conditions they need to perform well Students and educators called out holistic thinking as a core IxD skill because it makes for well-considered and optimal design
  • 10. Discussion: Honing in on the conceptual skills of interaction designers Some of the skills interaction designers bring to the table: Representing frameworks How to take eclectic knowledge youve gained and translate it into products, services, experiences The ability to see the big picture and the system and represent that in a way so a group can collaborate and think together then communicate Thinking ethically about the solutions theyre designing for You have to have this rich, deep ability to go out into the world and understand it in a nuanced way and that may not be coming solely through our design education. Marti Louw
  • 11. A range for discussion For the sake of this discussion, were putting conceptual and portfolio priorities at two ends of a spectrum.
  • 12. When we say conceptual... Were talking about abstract or non-visual creative activities such as exploration, ripping the brief, redefining, breaking information down, synthesizing, immersing, interpreting, integrating. These skills are harder to demonstrate, but our research emphasized how essential they are in the long term. Do you agree? If there's no stable idea to move a project forward, it doesn't move forward. It all starts with conceptual skills In order to get promoted, a young designer has to prove that they have moved from aesthetics to be able to fulfill more conceptual requirements. K.D., hiring manager at MICA and educator at RISD
  • 13. Discussion: Conceptual thinking should be refined, not introduced in design school Interaction design is often thought about as a discipline without any criticality. What does this conceptual thing mean? Youre talking about the skills of a Liberal Arts education A rich, deep ability to go out into the world and understand it in a nuanced way may not be coming through our design education. Marti Louw Increasingly, critical thinking is not even a factor in higher education. Theres not a lot we can do at 20 if a student has not been developing critical thinking throughout secondary education. Also, there are different sort of native thinking styles and many students who come to a design program are sensate very focused on the object, the sensorial and may not be conceptually oriented. Dianna Miller
  • 14. When we say portfolio Were talking about the pressure to make marketable visual artifacts clearly demonstrative of common IxD job requirements or replicable processes. These practical or tactical skills often get students their first opportunities, but can eat up the time for deeper thinking and the development of a strong individual voice. Do you agree? It's expensive to go here and its sold on the promise that you come out of here and you have a job. You get a job by having a portfolio and if you dont have a portfolio, you dont get a job. M., MFA at RISD
  • 15. Discussion: Much time is spent on portfolios because theyre overwhelming. Break it down! There are many, many layers to getting a job and its not just dependent upon the portfolio. In some ways, portfolios are just a simple sorting and sifting tool to see why employers should pay attention to you. Initially its about just trying to get an employer interested to get in there and have a conversation with you. Its also about crafting the right message and the right medium for the right use. The portfolio instead of being a big spread with all of your work in it its your laptop and you click around and show your work and talk about it. What Im really interested in is your organizational skills, how you tell the story of the work thats in there. It goes back to your process and being able, in conversation, to bring up something you did in your work. Deeper again than the portfolio and telling the story of yourself, you're not just doing it through a website, youre doing it through a narrative reveal of your work. Marti Louw
  • 16. Discussion: Speaking of breaking it down, here is a useful primer on how to create a portfolio At my university, weve spent time understanding, what is the role of the portfolio, what can it be used for? We landed on the words professional identity. What is your identity as a professional, your identity as a designer? Start with describing your identity: who are you. Then, why are you an interaction designer? What do you want to accomplish? Who do you want to reach with your identity, your skills? And then process how you practice: how can you give that form? How do you identify in your work where this happens? What questions did you ask? What questions were important for you to answer, what decisions did you make, and why did you make those decisions? Harry Zengerink
  • 17. Hiring managers differ on essentials 90% of educators interviewed said that conceptual thinking was a key overall skill Most reported executional chops and some amount of professional polish of students reported holistic thinking as essential reported single capabilities 油such as user research and sketching as essential Hiring managers Educators Students
  • 18. When hiring managers say chops New designers must know these, or need to be rescued in the heat of a deadline. If they know the programs but can't create communicative designs, that's no good. S.S., Design Director at Nike UX: how to design for a goal, and how to measure success on that goal Sketch, Photoshop, Illustrator Computer science / ability prototype ideas Design, typography, color theory
  • 19. Preparing students for professional work Conceptual skills presented well Prototype in code and more experience with REAL user research Digital products exist in ecosystem, digital is more complex than print Educators said:Hiring Managers said: Students said: Professional best practices and interpersonal skills within teams What experience is missing? J.C., Educator, Chair at Parsons Students are incredibly job-focused without knowing what jobs are.
  • 20. Preparing portfolios Teachers consciously make a point to give students portfolio pieces and it often feels like a compromise. They say, Were going to do 2 projects this semester: this is your portfolio project but first we're going to do this one, which is the work I believe we should focus on. The portfolio project sometimes feels well considered, but most of the times it feels like the teacher is throwing a bone to the students who are asking for it. M., MFA student at RISD
  • 21. Hiring managers see gaps in portfolios They want to see deep thinking a problem thought through from top to bottom, even if the answer is wrong. I'd rather see the thinking than just a shiny, disconnected final answer. more critical thinking how they approached the challenge, how they found solutions, how that was communicated, how they collaborated with the full team a diverse portfolio that delves deeply into the process and tells a compelling story of how they arrived at their designs They want to see real-world execution believable examples of products that have been user tested mobile app flows and beautiful app screens ability to present a brand language through simple and sophisticated UI.
  • 22. In the end, who do they take a risk on? Most hiring managers had not hired a strong thinker with very rudimentary technical skills Half of hiring managers had hired a candidate who had a beautiful portfolio but could not deliver on the conceptual challenges on the job. On the spectrum from strong thinkers to strong makers All designers, writers, producers must have deep technical expertise. F.M., Design Manager at Facebook Yes. I think they worked on a team and took credit for more work than they actually did. Quickly became toxic. C.V., Creative Director at Isobar
  • 23. Whos trying to help students succeed? Students are trying to make a successful connection with the right hiring manager and all parties want them to get there. Educators are the most visible and accessible bridge, but our research revealed many other actors in the system and many other ways the game could be arranged. Motivation and return-on-investment bubbled up in our research with students. It led us to look at the cast of characters who driving actions, reactions and connections to set the scene for a more fruitful set of interactions.
  • 26. Motivations As the student tries to make the connection with hiring managers, they must navigate a complicated social space of conflicting motivations Parents are often helicopters, wanting ROI in some form School marketing promises this ROI, but has little contact with faculty Department chairs have their own biases, and dealings with academic politics Alumni are often the best connection to jobs, but have less motivation Career services want to satisfy employers, but dont always know how to communicate with students and faculty Are there any other actors?
  • 27. Discussion: ROI oversimplifies. Parents care deeply and some have networking potential Developmentally we want students to separate from parents at this milestone. Do parents stand in the outside perimeter of community? There's a lot of knowledge and networking potential that parents can get engaged in and they care deeply about it their kids and the community at large. Marti Louw My parents offer to introduce me to people in their LinkedIn network because Im paralyzed about randomly emailing companies. Im thinking about taking them up on it but they dont know people in my areas of interest. Theyre doing it out of panic and thats embarrassing. A., MFA at SVA
  • 29. Onward and upward Were trying to help students across this jungle, and get them safely in the door at their first job, but we also want them to succeed down the road. Tactical skills might get them the position as a production designer, but conceptual skills are required to move upward into strategic ranks. That first step is the focus for today 油we know students need to build a portfolio of core foundational skills, but can we also make time for the conceptual thinking skills that build a career?
  • 30. New Designer Interaction Designer Practical/Tactical Skills Conceptual Skills Senior Interaction Designer Associate Director Director Group Director Executive Director A typical agency career path.
  • 32. How do you allocate time for technical vs conceptual skills?
  • 33. Students are most proud of projects with: Satisfied users (direct feedback through user testing or metrics) Personal voice (demonstration and control of a self-driven process) Unique ideas (strategic or artistic innovation) Replicable methods (valuable investigations and practices) Satisfying polish (professional, tangible, or finished feelings) Effective collaboration (positive and/or cross-disciplinary teams) Our research showed that
  • 34. Discussion: Some educators are sneaking in conceptual units to ensure balance I decided to make some of the more deliverables-heavy classes electives rather than requirements to force students to take some of the more conceptually-based classes. Michael Lahey Every class is on the spectrum of technical and conceptual I advocate for a mix in every class. Andrew Bernstein To help people on-ramp onto the class, we created micros and minis. Theyre 1-credit or 6-unit weekend courses, and that way we can get them developing or machining. If were trying to get to the conceptual stuff and the higher-level thinking, we dont want to take class time doing that stuff. We don't want to take everyone through a rudimentary unit. Marti Louw
  • 35. Discussion: Interdisciplinary students want to integrate technology holistically into their fields Students from departments like drama and computer science come to our department and want to be what we call full-stack prototypers. They want to go from problem-finding to richly exploring a space, understanding an interesting problem to work on, all the way through to realizing interesting ways to conceptualize the probes and prototypes and to be able to build those things in a realizable way. Enough to put them out into the world and get interesting feedback to move a concept along. Theyre all trying to get these Id say prototyping skills because theyre thinking in multimedia, multimodal ways. That way if you go into any of these industries you could be using technology and be creative about integrating technology into that place. Marti Louw
  • 36. What skills for IxD cant be learned on the job?
  • 37. On-the-ground versus unteachable skills New designers learn these in context: Unteachable skills designers must bring: Comparing what hiring managers teach on-the-job versus the unteachable Design is part of an interdisciplinary effort. Know what your collaborators need They need to be asked hard questions about their work. It has less to do with pure composition, more about its efficacy. P.M., Design Manager at Apple Product approach: sprint planning Presentation skills to a business audience with different goals and capabilities Careful documentation and keeping track of what youve done and need to do next Maker attitude Natural eye, developed design taste Curiosity, humility and a spark Pays attention to detail, responds well to critique
  • 38. Students need more info to feel confident What Im interested in is where do the professional skills come in? Where do you learn to prep a file for print at the printing press, mark something up for an engineer to prototype? When is it too early and when is it too late? Maybe it's something that has to happen in the summer. It's a 2 year program, but maybe it's something you learn in between. M., MFA student at RISD I have no idea how to do this interview and Ive been to the career center 5 times. Maybe its just me. I have learned here that I have to go in over-prepared to big critiques. I cant believe how underprepared I feel. The internship job description barely mentions skills and Id like to be able to speak very clearly to the skills I have and even dont have. I cant think of what questions to ask the interviewer and I think thats because I dont feel confident. Its Apple! X., junior at RISD
  • 39. Foundational skills Hiring managers believe foundations develop upcoming design professionals into T-shaped generalist with one skill theyre amazing at such as visual design, interaction design, even computer science. The message is stay up on adjacent fields but pick something User experience design is foundational according to hiring managers. That includes understanding users, user flows, design and hierarchy, solves problems by making stimuli and talking to real people about them, writing, storyboarding/diagramming. Students are overwhelmed: When polled, students shared laundry lists of disparate skills that hint at the fact that theyre bloody overwhelmed. Educators shared a tactical set of IxD foundational skills, and added professional skills, plus attention to excellence with a higher level of craft/polish/taste Essential building blocks for a career in this field
  • 40. Discussion: Industry will fail at teaching ethics. Design education should develop this reasoning How are we teaching people how to think about designing with big data or machine learning? Not just thinking about getting a tool out to market or usability, but the larger set of implications of what happens when you commodify choice or reputation. What is the student driving towards? How are we preparing our students to think deeply about the implications of the social and social technology theyre creating and the ramifications and the second-order impacts? A design education thats not conceptual skills, it's a broader set of things we're needing our students to come together and reason with each other. That to me is what university education is trying to put out. Its very dangerous to continue educating people in a very 1-year-program-to-go-out-and-make-wicked-tools. Marti Louw
  • 41. How can we protect and propagate conceptual methods?
  • 42. Top conceptual skills across categories Understanding that design is a thought process not a thing you do... You don't design at a problem, you use design skills and processes to uncover, explore, and iterate on a problem Resilience, comfort with new situations Understanding humans Rigor obsessively moving forward with a curious mind to make things happen Understand how to design for a goal, and how to measure success on that goal Self-awareness have a point of view on the conditions they need to perform their best Holistic and systems thinking so interaction models are well considered; understanding your design fits in an ecosystem The ability to turn user observations into insights and better design Highly creative problem solving Relentless curiosity Hiring managers Educators Students
  • 43. Valuable conceptual exercises Inspiration: Showing the work of Sol Lewitt AB Framework: Using the UK Design Councils Double Diamond diagram/process as a timeline to encourage patience through the more abstract parts of the process EH Aesthetic preferences: What else? For a class focused on form, students collect 200+ pieces of visual inspiration. When they come to class, they are asked to divide those images into form and material and they can duplicate images in both areas. Then they categorize those 200 thumbnails into different buckets and name them. The aim is to understand their own artistic preferences with form and materials, and then they make work based on those aesthetic and material divisions. K.D., hiring manager at MICA and educator at RISD
  • 44. How can schools help students master changing portfolio skills?
  • 45. In-demand / listed on job descriptions Wireframing, rapid prototyping using Adobe XD or InVision Digital is not print (many more states and conditions to a screen than a poster) Tech skills we teach in electives (E.g. UX, light coding) Sketches a variety of interface ideas and flows across devices Employs generative thinking in which many approaches are imagined Knowledge of information architecture, systems thinking, and content strategy. Buzzwords: UX/UI, VR, AR A sample litany: I need to know Adobe Creative Suite, literacy in common languages like HTML5, CSS, JS, prototyping and iterating designs and sketches (e.g. with Sketch and InVision), understanding user behavior through researching and interviewing. Also empathy. Hiring managers Educators Students
  • 46. Discussion: Without documentation, there is nothing to draw upon to make sense of your work Documentation as a repeated learning practice should be baked into the curriculum or course experience so when it comes time to make portfolios, students have a rich stock of materials available to them. If theyve been practicing talking about their work based on archived selections, talking about their process and projects isnt a stretch because they've been practicing it throughout. Were looking at learning practices that include stopping and looking, noticing, reflecting, articulating your ideas and what youre doing, then critiquing In architecture design studios its kind of in the water so you dont have to force people to do it as much they know there's a payoff to it. There, students do it through assignments, moments built into the space of the classroom. We are already building these moments into our interaction design classrooms, but when it comes to documentation, we should try being specific about it, building value and practice around it. Marti Louw
  • 47. Discussion: Trends may change our human experiences should be part of the portfolio Part of what we can teach is confidence to expose your deep thinking. Your perspective reveals itself in the design and is not to be hidden away from the client or hiring managers. You should show the story of you as a confident move. After all, were using our experiences all the time in this field. Nina Lysbakken
  • 48. FIN. Merci! Erica & Jodi, Lyon, France