Portfolios are the calling card to employment, we worry that lack of time to explore, digest, incubate, and think is detrimental to future and current designers.
Presented at (Interaction Design Association) IxDA18 Summit, Lyon, France (February, 2018).
This document summarizes a presentation on envisioning global career opportunities for professionals. It discusses understanding opportunities worldwide through networking and databases. Academic career paths and skills are reviewed. Funding sources and internships for gaining skills are presented. Cultural dimensions and tools for preparing to work globally are also provided. The importance of cultural awareness when pursuing international opportunities is emphasized.
Independent Design Engineering Project I (ADV9381): Final PresentationTogo Kida
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Independent Design Engineering Project II (ADV9382): Final PresentationTogo Kida
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This document proposes a new ideation process using an AI-powered text editor called Phantom. It outlines preliminary research on creative teams' workflows and pain points. The solution design describes Phantom, which suggests additional text to inspire new ideas. An experiment is proposed to test Phantom's effectiveness by having creative professionals use it to generate poems and measuring outcomes.
This document discusses the identification and recognition of desired competences in digital open badge-driven learning. It presents a project called WORKPEDA that aims to develop work-integrated pedagogy in higher education by bringing the working life perspective more strongly into education. The project seeks to identify what competences students and working life expect from education to help develop curriculum. Digital open badges can help visualize the gap between existing and desired competences and guide learners' development. The document discusses using a badge-constellation to describe different professions, competencies, and learning paths. It provides examples of how badges include identifiers, assessments of competencies, and evidence to describe skills in a trustworthy, updatable way.
Design thinking for ed wbk-1c - for screenccvidadmin
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This document provides an overview of Design Thinking and how it can be applied to education. It discusses how Design Thinking and Problem Based Learning are well-aligned approaches that are both student-centered. Design Thinking involves understanding problems by looking at how curriculum, student needs, and physical space intersect. The document then outlines several exercises that are part of the Design Thinking process, including finding common themes among issues and using the "5 Whys/Whats" technique to uncover the root causes of problems.
JADE Romania is seeking to recruit a team to assist the Executive Board for the upcoming year. They are looking for members of Junior Enterprises who are willing to take on new challenges and help develop the network. The positions include Project Managers for Business Cocktails in Bucharest and Cluj, a Project Manager for Communication, a Sales Junior, a Project Manager for IT, and a Creative Agent. These roles would provide opportunities to gain experience working directly with the Executive Board and interacting with the international JADE network. Applications are due by September 15th and should include a motivation letter, CV, and portfolio for the Creative Agent role.
Exploring Careers Outside Academia. October 2012Tracy Bussoli
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The document provides information about careers outside of academia for PhDs. It discusses identifying skills that transfer from a PhD, different types of jobs and sectors that employ PhDs, and strategies for researching and applying for alternative career options outside of academia. The document provides examples of PhD career profiles, discusses employers' perceptions of PhD skills and how to overcome negative perceptions, and provides resources and websites to support career exploration and planning for careers outside of academia.
Ten Actions to Make Learning Measurement a RealityJSBLearning
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It could be said that many in L&D consider it just too difficult to evaluate learning beyond the reaction level. We want to help you measure the learning that you are investing in.
How do those in L&D have meaningful conversations with the business regarding the impact of any learning interventions? How do they get the business interested in order to jointly define measures that are meaningful to the organisation?
We believe the crux lies in knowing how to talk about the value which learning and measurement can deliver.
Take a look at our 10-point guide to making learning measurement a reality.
息 JSB Group Limited 2013
How might we enhance learning experiences in b-schools?Amy Chong
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The document summarizes interviews with business students on their educational experiences and career goals. Key findings include:
1) Students found project-based work to be the most impactful learning activity but it is underutilized. Lectures focus too much on memorizing facts rather than practical application.
2) Experiential learning through client projects, simulations, and competitions are ideal for applying knowledge.
3) Students see design and design thinking as applicable to all business problems and a way to discover innovative solutions. However, they need more opportunities to translate ideas into tangible solutions.
4) Students' career goals focus more on creating meaningful impact and change rather than job titles. However, many currently lack confidence in their
This document discusses the differences between digital humanities and multimodal scholarship. It notes that digital humanities involves using digital tools to produce scholarship, while multimodal scholarship uses tools to display and disseminate traditional scholarship. It advises that how a project is presented could impact funding opportunities, and that one should consider audience perspectives on definitions. It also provides tips for managing a digital humanities project as a graduate student.
The document discusses the four C's of 21st century skills - critical thinking, creativity, collaboration, and communication. It provides details on each skill: critical thinking involves verifying information and separating facts from opinions; creativity means thinking outside the box and embracing different perspectives; collaboration is working with others to achieve common goals; and communication is conveying ideas clearly. It explains that these skills are essential for students to succeed and are most impactful for careers. When combined, the four C's allow students to efficiently think of unique ideas and convey them to groups to achieve great things.
The document discusses critical thinking, 21st century learning skills, and how they relate to teaching and learning. It provides:
1) Learning intentions and success criteria for developing an understanding of critical thinking, linking it to 21st century skills and using technology resources.
2) Quotes about 21st century learning skills like problem solving, collaboration, and developing flexible thinkers; and how critical thinking benefits students and is important for employers.
3) A definition of critical thinking as recognizing and developing arguments using evidence to draw reasoned conclusions and solve problems.
This document provides an overview of design thinking and related concepts. It discusses the meaning, definition, origins, features, principles, stages, theories, practices, and tools of design thinking. The key points are:
1) Design thinking is a strategic process used to solve problems creatively by considering the perspectives of customers and employees. It involves empathy, defining problems, ideating solutions, prototyping, and testing.
2) Theories discussed include modes of thinking, problem solving, creative blocks and process, and how education impacts creative thinking.
3) Practices focus on considering customers and organizational culture from the perspectives of designers and consultants.
4) Tools include visualization, journey mapping, value chain
Requirements Engineering for the HumanitiesShawn Day
油
This workshop explores how requirements engineering can be employed by digital and non-digital humanities scholars (and others) to conceptualise and communicate a research project.
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Taking the next step: Building Organisational Co-design CapabilityPenny Hagen
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A presentation on building organisational co-design capability, shared as part of Master Class for Design 4 Social Innovation Conference in Sydney, 2014. http://design4socialinnovation.com.au/
For a little more context on the slides and the handout used as the basis for discussion in the MasterClass see: http://www.smallfire.co.nz/2014/10/22/building-organisational-co-design-capability/
This document provides guidance on identifying and communicating skills and expertise. It discusses the concepts of competence, expertise, and skills needed in various careers. It encourages self-reflection to identify formal, non-formal and informal learning that has contributed to one's skills. Examples of skills needed in future careers include social intelligence, computational thinking, and virtual collaboration. Employers value competence, fit within a work community, and potential. The document provides tips for identifying an individual's strengths, describing skills with examples, using the right terminology, creating competence-based CVs and elevator pitches, and understanding that skills develop over time through experiences.
This document provides guidance on identifying and communicating skills and expertise. It discusses the concepts of competence, expertise, and skills needed in various careers. It encourages self-reflection to identify formal, non-formal and informal learning that has contributed to one's skills. Examples of skills needed in future careers include social intelligence, computational thinking, and virtual collaboration. Employers value competence, fit within a work community, and potential. The document provides tips for identifying an individual's strengths, describing skills with examples, using the right terminology, creating competence-based CVs and elevator pitches, and understanding that skills develop over time through experiences.
The document provides guidance on identifying skills and expertise. It discusses that competence comes from formal education, work experience, hobbies and informal learning. Employers value competence, fit within a work community and potential. Key skills needed include problem solving, communication, and learning ability. Self-reflection exercises can help identify strengths across experiences. These skills should be expressed concisely in interviews, resumes and online profiles by providing examples and industry-specific terminology. Networking and maintaining openness to new opportunities are also emphasized.
This document outlines Chung-Ching Huang's teaching philosophy and experience. Some key points:
- Huang draws from 8 years of professional design experience to inform teaching methods that expose students to real-world problems and processes. Courses emphasize design thinking and use of methods like interviews and prototyping.
- Her research focuses on visualizing user experiences over time to qualitatively capture past experiences. This work builds bridges between research and practice.
- As an instructor, she creates assignments that simulate professional design consultancy work, with constraints and clients mirroring real projects. Students provide positive feedback on learning applicable job skills.
The document summarizes research on employer perceptions of information literacy skills in recent business school graduates. Interviews were conducted with four large employers who hire business graduates. Employers discussed the importance of human sources of information and intercultural competencies. They also emphasized the importance of data privacy skills. Employers provided mixed feedback on digital badges, feeling demonstrated skills were more important. The study provides insights for improving information literacy education.
DMDH 2014: Workshop 5: Project Ideation and DevelopmentPaige Morgan
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This document provides guidance on developing digital humanities and multimodal scholarship projects. It discusses the differences between digital humanities and multimodal scholarship, important factors to consider in project ideation such as skills required, collaboration needs, and audience. The document offers questions to help flesh out project ideas and ensure feasibility, and emphasizes defining the scope of work, investigating resources, and mindful project management. While projects provide benefits, integrating digital humanities into the classroom is also encouraged.
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Shruti's talk highlights the emerging demands of the industry from a UX Research role, elucidates why a change in perspective of mentorship & learning is required to meet these demands & how one could benefit from this perspective shift to grow into an experienced researcher: amplifying the impact of UX research and leveraging research soft-skills of collaboration, communication, connection, and influence to empower product teams & stakeholders.
Presented by Erica Hayes, Ariadne Rehbein, and Siobhain Rivera (Master of Library Science Candidates at Indiana University) at the College English Association 2015 in Indianapolis, IN on March 28, 2015.
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This document summarizes an informational interview conducted with Dilpreet Singh, a Site Reliability Engineer at Proofpoint Inc. in Ontario, Canada. The purpose of the interview was to learn about Singh's career field, day-to-day responsibilities, important skills for success, and personal experiences. Singh described technical skills like knowledge of security and load-balancing systems as well as soft skills like communication, documentation, problem solving, and attention to detail as being important for the role. He shared a challenging situation of recovering 400GB of data from a server crash. Overall, the interview provided insights into the realities of working as a site reliability engineer.
Transdisciplinary design sensibilities, skills, dispositions: What might these look like? How might these be developed? And what benefit might they bring to designers and non designers?
The document discusses the future of connected eLearning and portfolio-based learning design. It describes how next generation learning designers will need skills like understanding virtual connection and collaboration, being creative, and having experience with connected learning from a student perspective. The remainder of the document focuses on Northeastern University's Masters in Education program in eLearning Design, highlighting how it develops these skills through an intentional, reflective, cohesive, and authentic curriculum centered around ePortfolios. Students build foundation knowledge and connecting theory to practice while developing a professional learning plan and portfolio, culminating in an experiential learning project.
際際滷s used by Vincenzo Di Maria, Commonground, during the module "Design Thinking and Design driven approaches for Manufacture 4.0 and Social Innovation" of the course "Design Driven Strategies for manufacture 4.0 and social innovation". The course is promote by the University of Florence DIDA, LAMA Development and Cooperation Agency and CSM Centro Sperimentale del Mobile.
10 Critical Skills Kids Need in the AI EraRachelDines1
油
What skills do the next generation need to thrive in the age of AI? Exploring the benefits of AI and the potential risks when it comes to the next generation.
How might we enhance learning experiences in b-schools?Amy Chong
油
The document summarizes interviews with business students on their educational experiences and career goals. Key findings include:
1) Students found project-based work to be the most impactful learning activity but it is underutilized. Lectures focus too much on memorizing facts rather than practical application.
2) Experiential learning through client projects, simulations, and competitions are ideal for applying knowledge.
3) Students see design and design thinking as applicable to all business problems and a way to discover innovative solutions. However, they need more opportunities to translate ideas into tangible solutions.
4) Students' career goals focus more on creating meaningful impact and change rather than job titles. However, many currently lack confidence in their
This document discusses the differences between digital humanities and multimodal scholarship. It notes that digital humanities involves using digital tools to produce scholarship, while multimodal scholarship uses tools to display and disseminate traditional scholarship. It advises that how a project is presented could impact funding opportunities, and that one should consider audience perspectives on definitions. It also provides tips for managing a digital humanities project as a graduate student.
The document discusses the four C's of 21st century skills - critical thinking, creativity, collaboration, and communication. It provides details on each skill: critical thinking involves verifying information and separating facts from opinions; creativity means thinking outside the box and embracing different perspectives; collaboration is working with others to achieve common goals; and communication is conveying ideas clearly. It explains that these skills are essential for students to succeed and are most impactful for careers. When combined, the four C's allow students to efficiently think of unique ideas and convey them to groups to achieve great things.
The document discusses critical thinking, 21st century learning skills, and how they relate to teaching and learning. It provides:
1) Learning intentions and success criteria for developing an understanding of critical thinking, linking it to 21st century skills and using technology resources.
2) Quotes about 21st century learning skills like problem solving, collaboration, and developing flexible thinkers; and how critical thinking benefits students and is important for employers.
3) A definition of critical thinking as recognizing and developing arguments using evidence to draw reasoned conclusions and solve problems.
This document provides an overview of design thinking and related concepts. It discusses the meaning, definition, origins, features, principles, stages, theories, practices, and tools of design thinking. The key points are:
1) Design thinking is a strategic process used to solve problems creatively by considering the perspectives of customers and employees. It involves empathy, defining problems, ideating solutions, prototyping, and testing.
2) Theories discussed include modes of thinking, problem solving, creative blocks and process, and how education impacts creative thinking.
3) Practices focus on considering customers and organizational culture from the perspectives of designers and consultants.
4) Tools include visualization, journey mapping, value chain
Requirements Engineering for the HumanitiesShawn Day
油
This workshop explores how requirements engineering can be employed by digital and non-digital humanities scholars (and others) to conceptualise and communicate a research project.
requirementsEngineeringAs the field of digital humanities has evolved, one of the biggest challenges has been getting the marrying technical expertise with humanities scholarly practice to successfully deliver sustainable and sound digital projects. At its core this is a communications exercise. However, to communicate effectively demands an ability to effectively translate, define and find clarity in your own mind.
Taking the next step: Building Organisational Co-design CapabilityPenny Hagen
油
A presentation on building organisational co-design capability, shared as part of Master Class for Design 4 Social Innovation Conference in Sydney, 2014. http://design4socialinnovation.com.au/
For a little more context on the slides and the handout used as the basis for discussion in the MasterClass see: http://www.smallfire.co.nz/2014/10/22/building-organisational-co-design-capability/
This document provides guidance on identifying and communicating skills and expertise. It discusses the concepts of competence, expertise, and skills needed in various careers. It encourages self-reflection to identify formal, non-formal and informal learning that has contributed to one's skills. Examples of skills needed in future careers include social intelligence, computational thinking, and virtual collaboration. Employers value competence, fit within a work community, and potential. The document provides tips for identifying an individual's strengths, describing skills with examples, using the right terminology, creating competence-based CVs and elevator pitches, and understanding that skills develop over time through experiences.
This document provides guidance on identifying and communicating skills and expertise. It discusses the concepts of competence, expertise, and skills needed in various careers. It encourages self-reflection to identify formal, non-formal and informal learning that has contributed to one's skills. Examples of skills needed in future careers include social intelligence, computational thinking, and virtual collaboration. Employers value competence, fit within a work community, and potential. The document provides tips for identifying an individual's strengths, describing skills with examples, using the right terminology, creating competence-based CVs and elevator pitches, and understanding that skills develop over time through experiences.
The document provides guidance on identifying skills and expertise. It discusses that competence comes from formal education, work experience, hobbies and informal learning. Employers value competence, fit within a work community and potential. Key skills needed include problem solving, communication, and learning ability. Self-reflection exercises can help identify strengths across experiences. These skills should be expressed concisely in interviews, resumes and online profiles by providing examples and industry-specific terminology. Networking and maintaining openness to new opportunities are also emphasized.
This document outlines Chung-Ching Huang's teaching philosophy and experience. Some key points:
- Huang draws from 8 years of professional design experience to inform teaching methods that expose students to real-world problems and processes. Courses emphasize design thinking and use of methods like interviews and prototyping.
- Her research focuses on visualizing user experiences over time to qualitatively capture past experiences. This work builds bridges between research and practice.
- As an instructor, she creates assignments that simulate professional design consultancy work, with constraints and clients mirroring real projects. Students provide positive feedback on learning applicable job skills.
The document summarizes research on employer perceptions of information literacy skills in recent business school graduates. Interviews were conducted with four large employers who hire business graduates. Employers discussed the importance of human sources of information and intercultural competencies. They also emphasized the importance of data privacy skills. Employers provided mixed feedback on digital badges, feeling demonstrated skills were more important. The study provides insights for improving information literacy education.
DMDH 2014: Workshop 5: Project Ideation and DevelopmentPaige Morgan
油
This document provides guidance on developing digital humanities and multimodal scholarship projects. It discusses the differences between digital humanities and multimodal scholarship, important factors to consider in project ideation such as skills required, collaboration needs, and audience. The document offers questions to help flesh out project ideas and ensure feasibility, and emphasizes defining the scope of work, investigating resources, and mindful project management. While projects provide benefits, integrating digital humanities into the classroom is also encouraged.
Holy ShIft! Learnings from changes in UX Research role over the yearsSHRUT KIRTI SAKSENA
油
In a recent survey looking at 100 Experience Researcher job postings in the US in 2021, it was found that collaboration (84%) and business acumen(scoping, translating business requirements, & influencing product strategy) were the most sought-after requirements, other than the expected requirements of designing and conducting research studies (84%) for a UX Researcher. Also, it is no secret that there is now more demand for user insights than there are UX researchers in the industry.
Shruti's talk highlights the emerging demands of the industry from a UX Research role, elucidates why a change in perspective of mentorship & learning is required to meet these demands & how one could benefit from this perspective shift to grow into an experienced researcher: amplifying the impact of UX research and leveraging research soft-skills of collaboration, communication, connection, and influence to empower product teams & stakeholders.
Presented by Erica Hayes, Ariadne Rehbein, and Siobhain Rivera (Master of Library Science Candidates at Indiana University) at the College English Association 2015 in Indianapolis, IN on March 28, 2015.
Informational Interview Research PaperAngela Weber
油
This document summarizes an informational interview conducted with Dilpreet Singh, a Site Reliability Engineer at Proofpoint Inc. in Ontario, Canada. The purpose of the interview was to learn about Singh's career field, day-to-day responsibilities, important skills for success, and personal experiences. Singh described technical skills like knowledge of security and load-balancing systems as well as soft skills like communication, documentation, problem solving, and attention to detail as being important for the role. He shared a challenging situation of recovering 400GB of data from a server crash. Overall, the interview provided insights into the realities of working as a site reliability engineer.
Transdisciplinary design sensibilities, skills, dispositions: What might these look like? How might these be developed? And what benefit might they bring to designers and non designers?
The document discusses the future of connected eLearning and portfolio-based learning design. It describes how next generation learning designers will need skills like understanding virtual connection and collaboration, being creative, and having experience with connected learning from a student perspective. The remainder of the document focuses on Northeastern University's Masters in Education program in eLearning Design, highlighting how it develops these skills through an intentional, reflective, cohesive, and authentic curriculum centered around ePortfolios. Students build foundation knowledge and connecting theory to practice while developing a professional learning plan and portfolio, culminating in an experiential learning project.
際際滷s used by Vincenzo Di Maria, Commonground, during the module "Design Thinking and Design driven approaches for Manufacture 4.0 and Social Innovation" of the course "Design Driven Strategies for manufacture 4.0 and social innovation". The course is promote by the University of Florence DIDA, LAMA Development and Cooperation Agency and CSM Centro Sperimentale del Mobile.
10 Critical Skills Kids Need in the AI EraRachelDines1
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Learn the key differences between the Internet and WAN. Understand how high Internet plans and private networks can serve different purposes for businesses.
RIRs and the Next Chapter of Internet Growth - from IPv4 to IPv6APNIC
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Subha Shamarukh, Internet Resource Analyst at APNIC, presented on 'RIRs and the Next Chapter of Internet Growth - from IPv4 to IPv6' at the Bangladesh Internet Governance Forum held in Dhaka on 29 January 2025.
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cyber hacking and cyber fraud by internet online moneyVEENAKSHI PATHAK
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Cyber fraud is a blanket term to describe crimes committed by cyberattacks via the internet. These crimes are committed with the intent to illegally acquire and leverage an individual's or businesss sensitive information for monetary gain
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Shopify API Integration for Custom Analytics_ Advanced Metrics & Reporting Gu...CartCoders
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CartCoders offers specialized Shopify integration services to enhance your eCommerce store's functionality and user experience. Connect your Shopify store seamlessly with essential software and applications. Perfect for businesses aiming to streamline operations and boost efficiency.
2. Introduction
In our practices and in our five-plus years teaching at Parsons, SVA, and RISD,
weve witnessed first-hand the demand placed on teachers and students to
generate portfolio pieces.
While we understand that portfolios are the calling card to employment, we
worry that lack of time to explore, digest, incubate, and think is detrimental to
future and current designers.
Were here to share some of our exploration around a portfolio-obsessed culture
and are very interested in talking with you about yours.
3. Goals of todays discussion
We want to spend the bulk of our time today hearing from this amazing confluence
of smart people.
10 minutes: introduce yourself and share what you hope to learn today
20 minutes: share our research and hypotheses
60 minutes: 15 minutes on each of four questions.
4. Discussion attendees and affiliations
Marti, Carnegie Mellon HCI Institute, Director of the Learning Media Design Center and Assistant
Dean, Integrative Design, Arts, & Technology
Dianna, Syracuse University, Assistant Professor at the Industrial & Interaction Design program
Harry, Amsterdam University of Applied Sciences, Director of the Communication & Multimedia
Design program
Marie, Universit辿 Nice Sophia Antipolis, Educator
Nina, University College of Southeast Norway, Lecturer
Andrew, Goucher College, Academic Director of the MFA in Digital Arts
Jinjae, Hyper Island Stockholm, Student
Michael, Kennesaw State University, Associate Professor and Academic Coordinator at the
Department of Technical Communication & Interactive Design
Erika, cole normale sup辿rieure de Lyon, Student
Marie, cole normale sup辿rieure de Lyon, Student
5. Attendee interests
Marti, What is reflective practice, what is critical thinking when it comes to design?
Dianna, How do we help students communicate thinking effectively in portfolios?
Harry, How can the university and business worlds work well together?
Marie, Job descriptions are focused on graphical competency and dont put users at the core.
Nina, How do we present and show the practice of thinking?
Andrew, Teaching both sets of students those interested in ideas, those interested in skills.
Jinjae, I got a job without making a portfolio and want to share what Ive learned.
Michael, Not sure, just curious.
Erika, I want to learn more about the craft of thinking and how to keep it balanced in my courses.
Marie, Im curious.
7. Methods
Between December 2017 and February 2018, we surveyed and interviewed 40 creative
hiring managers, educators, and students of interaction design from SVA IxD, RISD Graphic
and Industrial Design, Parsons Communications Design and Design & Technology, Apple,
Facebook, Nike, Etsy, Isobar, IBM, Rokkan, and more.
Our surveys and interviews asked participants to define and share points of view about:
Foundational skills
In-demand skills
Conceptual thinking skills
Their experiences with portfolios and the hiring process
A summary of what we learned follows.
8. Summary
Foundational skills: those which every IxD should learn in year one
Hiring managers want students to stay up on adjacent fields but pick something
they love and ace it.
Students cant possibly master the litany of the foundational skills they list
Educators reported a tactical list of foundational skills, like iterative design
Overall skills: the coalescing of IxD skills with other design capabilities
Students reported the need to be prepared for conceptual challenges in the
workplace. Educators feel they are covering that topic sufficiently. However,
Hiring managers want more deep thinking and real-world execution
9. Summary continued
In-demand skills: what do the job descriptions tell us?
Hiring managers want new designers to generate a variety of ideas and they expect
recent graduates to have command of some technical skills and unteachable skills.
Educators wrap IxD job descriptions into the term tech skills
Students have a laundry list and less idea how to focus
Conceptual skills: ideas and moving ideas forward
HMs value curiosity and awareness of non-design goals plus how to measure them
HMs want new designers to be self-aware about conditions they need to perform well
Students and educators called out holistic thinking as a core IxD skill because it makes
for well-considered and optimal design
10. Discussion:
Honing in on the conceptual skills of interaction designers
Some of the skills interaction designers bring to the table:
Representing frameworks
How to take eclectic knowledge youve gained and translate it into products,
services, experiences
The ability to see the big picture and the system and represent that in a way so
a group can collaborate and think together then communicate
Thinking ethically about the solutions theyre designing for
You have to have this rich, deep ability to go out into the world and understand it in a
nuanced way and that may not be coming solely through our design education.
Marti Louw
11. A range for discussion
For the sake of this discussion, were putting conceptual and portfolio priorities
at two ends of a spectrum.
12. When we say conceptual...
Were talking about abstract or non-visual creative activities such as exploration,
ripping the brief, redefining, breaking information down, synthesizing, immersing,
interpreting, integrating.
These skills are harder to demonstrate, but our research emphasized how essential
they are in the long term.
Do you agree?
If there's no stable idea to move a project forward, it doesn't move forward. It all starts
with conceptual skills In order to get promoted, a young designer has to prove that
they have moved from aesthetics to be able to fulfill more conceptual requirements.
K.D., hiring manager
at MICA and
educator at RISD
13. Discussion:
Conceptual thinking should be refined, not introduced in design school
Interaction design is often thought about as a discipline without any criticality. What
does this conceptual thing mean? Youre talking about the skills of a Liberal Arts
education A rich, deep ability to go out into the world and understand it in a nuanced
way may not be coming through our design education.
Marti Louw
Increasingly, critical thinking is not even a factor in higher education. Theres not a lot
we can do at 20 if a student has not been developing critical thinking throughout
secondary education. Also, there are different sort of native thinking styles and many
students who come to a design program are sensate very focused on the object, the
sensorial and may not be conceptually oriented.
Dianna Miller
14. When we say portfolio
Were talking about the pressure to make marketable visual artifacts clearly
demonstrative of common IxD job requirements or replicable processes.
These practical or tactical skills often get students their first opportunities, but can eat up
the time for deeper thinking and the development of a strong individual voice.
Do you agree?
It's expensive to go here and its sold on the promise that you come out of here and
you have a job. You get a job by having a portfolio and if you dont have a portfolio,
you dont get a job.
M., MFA at RISD
15. Discussion:
Much time is spent on portfolios because theyre overwhelming. Break it down!
There are many, many layers to getting a job and its not just dependent upon the
portfolio. In some ways, portfolios are just a simple sorting and sifting tool to see why
employers should pay attention to you. Initially its about just trying to get an employer
interested to get in there and have a conversation with you.
Its also about crafting the right message and the right medium for the right use.
The portfolio instead of being a big spread with all of your work in it its your
laptop and you click around and show your work and talk about it.
What Im really interested in is your organizational skills, how you tell the story of the
work thats in there. It goes back to your process and being able, in conversation, to
bring up something you did in your work.
Deeper again than the portfolio and telling the story of yourself, you're not just doing it
through a website, youre doing it through a narrative reveal of your work.
Marti Louw
16. Discussion:
Speaking of breaking it down, here is a useful primer on how to create a portfolio
At my university, weve spent time understanding, what is the role of the portfolio,
what can it be used for? We landed on the words professional identity. What is
your identity as a professional, your identity as a designer?
Start with describing your identity: who are you. Then, why are you an interaction
designer? What do you want to accomplish? Who do you want to reach with your
identity, your skills?
And then process how you practice: how can you give that form? How do you
identify in your work where this happens? What questions did you ask? What
questions were important for you to answer, what decisions did you make, and why
did you make those decisions?
Harry Zengerink
17. Hiring managers differ on essentials
90% of educators
interviewed said that
conceptual thinking
was a key overall skill
Most reported
executional chops
and some amount of
professional polish
of students reported
holistic thinking
as essential
reported single
capabilities 油such as
user research and
sketching as essential
Hiring managers Educators Students
18. When hiring managers say chops
New designers must know these, or need to be rescued in the heat of a deadline.
If they know the programs but can't create communicative designs, that's no good. S.S., Design
Director at Nike
UX: how to design for a goal, and how to measure success on that goal
Sketch, Photoshop, Illustrator
Computer science / ability prototype ideas
Design, typography, color theory
19. Preparing students for professional work
Conceptual skills presented well
Prototype in code and more experience with REAL user research
Digital products exist in ecosystem, digital is more complex than print
Educators said:Hiring Managers said: Students said:
Professional best practices and interpersonal skills within teams
What experience is missing?
J.C., Educator,
Chair at Parsons
Students are incredibly job-focused without knowing what jobs are.
20. Preparing portfolios
Teachers consciously make a point to give students portfolio pieces and it often feels
like a compromise. They say, Were going to do 2 projects this semester:
this is your portfolio project but first we're going to do this one, which is the work I
believe we should focus on. The portfolio project sometimes feels well considered,
but most of the times it feels like the teacher is throwing a bone to the students who
are asking for it.
M., MFA student at
RISD
21. Hiring managers see gaps in portfolios
They want to see deep thinking
a problem thought through from top to bottom, even if the answer is wrong. I'd
rather see the thinking than just a shiny, disconnected final answer.
more critical thinking how they approached the challenge, how they found
solutions, how that was communicated, how they collaborated with the full team
a diverse portfolio that delves deeply into the process and tells a compelling story
of how they arrived at their designs
They want to see real-world execution
believable examples of products that have been user tested
mobile app flows and beautiful app screens
ability to present a brand language through simple and sophisticated UI.
22. In the end, who do they take a risk on?
Most hiring managers had not hired a strong thinker with
very rudimentary technical skills
Half of hiring managers had hired a candidate who had a
beautiful portfolio but could not deliver on the conceptual
challenges on the job.
On the spectrum from strong thinkers to strong makers
All designers, writers, producers must have deep technical expertise. F.M., Design Manager
at Facebook
Yes. I think they worked on a team and took credit for more work than they
actually did. Quickly became toxic.
C.V., Creative Director
at Isobar
23. Whos trying to help students succeed?
Students are trying to make a successful connection with the right hiring manager
and all parties want them to get there.
Educators are the most visible and accessible bridge, but our research revealed
many other actors in the system and many other ways the game could be arranged.
Motivation and return-on-investment bubbled up in our research with students. It
led us to look at the cast of characters who driving actions, reactions and
connections to set the scene for a more fruitful set of interactions.
26. Motivations
As the student tries to make the connection with hiring managers, they must
navigate a complicated social space of conflicting motivations
Parents are often helicopters, wanting ROI in some form
School marketing promises this ROI, but has little contact with faculty
Department chairs have their own biases, and dealings with academic politics
Alumni are often the best connection to jobs, but have less motivation
Career services want to satisfy employers, but dont always know how to
communicate with students and faculty
Are there any other actors?
27. Discussion:
ROI oversimplifies. Parents care deeply and some have networking potential
Developmentally we want students to separate from parents at this milestone. Do
parents stand in the outside perimeter of community? There's a lot of knowledge and
networking potential that parents can get engaged in and they care deeply about it
their kids and the community at large.
Marti Louw
My parents offer to introduce me to people in their LinkedIn network because Im
paralyzed about randomly emailing companies. Im thinking about taking them up on it
but they dont know people in my areas of interest. Theyre doing it out of panic and
thats embarrassing.
A., MFA at SVA
29. Onward and upward
Were trying to help students across this jungle, and get them safely in the door at
their first job, but we also want them to succeed down the road. Tactical skills might
get them the position as a production designer, but conceptual skills are required
to move upward into strategic ranks.
That first step is the focus for today 油we know students need to build a portfolio
of core foundational skills, but can we also make time for the conceptual thinking
skills that build a career?
32. How do you allocate
time for technical vs
conceptual skills?
33. Students are most proud of projects with:
Satisfied users (direct feedback through user testing or metrics)
Personal voice (demonstration and control of a self-driven process)
Unique ideas (strategic or artistic innovation)
Replicable methods (valuable investigations and practices)
Satisfying polish (professional, tangible, or finished feelings)
Effective collaboration (positive and/or cross-disciplinary teams)
Our research showed that
34. Discussion:
Some educators are sneaking in conceptual units to ensure balance
I decided to make some of the more deliverables-heavy classes electives rather than
requirements to force students to take some of the more conceptually-based classes.
Michael Lahey
Every class is on the spectrum of technical and conceptual I advocate for a mix in
every class.
Andrew Bernstein
To help people on-ramp onto the class, we created micros and minis. Theyre 1-credit
or 6-unit weekend courses, and that way we can get them developing or machining.
If were trying to get to the conceptual stuff and the higher-level thinking, we dont
want to take class time doing that stuff. We don't want to take everyone through a
rudimentary unit.
Marti Louw
35. Discussion:
Interdisciplinary students want to integrate technology holistically into their fields
Students from departments like drama and computer science come to our department
and want to be what we call full-stack prototypers.
They want to go from problem-finding to richly exploring a space, understanding an
interesting problem to work on, all the way through to realizing interesting ways to
conceptualize the probes and prototypes and to be able to build those things in a
realizable way. Enough to put them out into the world and get interesting feedback
to move a concept along.
Theyre all trying to get these Id say prototyping skills because theyre thinking in
multimedia, multimodal ways.
That way if you go into any of these industries you could be using technology and
be creative about integrating technology into that place.
Marti Louw
37. On-the-ground versus unteachable skills
New designers learn these in context: Unteachable skills designers must bring:
Comparing what hiring managers teach on-the-job versus the unteachable
Design is part of an interdisciplinary effort.
Know what your collaborators need
They need to be asked hard questions about their work. It has less to do with pure
composition, more about its efficacy.
P.M., Design
Manager at Apple
Product approach: sprint planning
Presentation skills to a business audience with
different goals and capabilities
Careful documentation and keeping track of what
youve done and need to do next
Maker attitude
Natural eye, developed design taste
Curiosity, humility and a spark
Pays attention to detail, responds well to critique
38. Students need more info to feel confident
What Im interested in is where do the professional skills come in? Where do you
learn to prep a file for print at the printing press, mark something up for an engineer to
prototype? When is it too early and when is it too late? Maybe it's something that has
to happen in the summer. It's a 2 year program, but maybe it's something you learn
in between.
M., MFA student at
RISD
I have no idea how to do this interview and Ive been to the career center 5 times.
Maybe its just me. I have learned here that I have to go in over-prepared to big
critiques. I cant believe how underprepared I feel. The internship job description
barely mentions skills and Id like to be able to speak very clearly to the skills I have
and even dont have. I cant think of what questions to ask the interviewer and I think
thats because I dont feel confident. Its Apple!
X., junior at RISD
39. Foundational skills
Hiring managers believe foundations develop upcoming design professionals into
T-shaped generalist with one skill theyre amazing at such as visual design,
interaction design, even computer science. The message is stay up on adjacent fields
but pick something
User experience design is foundational according to hiring managers. That includes
understanding users, user flows, design and hierarchy, solves problems by making
stimuli and talking to real people about them, writing, storyboarding/diagramming.
Students are overwhelmed: When polled, students shared laundry lists of disparate
skills that hint at the fact that theyre bloody overwhelmed.
Educators shared a tactical set of IxD foundational skills, and added professional
skills, plus attention to excellence with a higher level of craft/polish/taste
Essential building blocks for a career in this field
40. Discussion:
Industry will fail at teaching ethics. Design education should develop this reasoning
How are we teaching people how to think about designing with big data or machine
learning? Not just thinking about getting a tool out to market or usability, but the larger
set of implications of what happens when you commodify choice or reputation.
What is the student driving towards?
How are we preparing our students to think deeply about the implications of the
social and social technology theyre creating and the ramifications and the
second-order impacts?
A design education thats not conceptual skills, it's a broader set of things we're
needing our students to come together and reason with each other. That to me is
what university education is trying to put out.
Its very dangerous to continue educating people in a very
1-year-program-to-go-out-and-make-wicked-tools.
Marti Louw
41. How can we protect
and propagate
conceptual methods?
42. Top conceptual skills across categories
Understanding that design is
a thought process not a thing
you do... You don't design at a
problem, you use design skills
and processes to uncover,
explore, and iterate on a
problem
Resilience, comfort with new
situations
Understanding humans
Rigor obsessively moving
forward with a curious mind to
make things happen
Understand how to design for
a goal, and how to measure
success on that goal
Self-awareness have a
point of view on the
conditions they need to
perform their best
Holistic and systems thinking
so interaction models are well
considered; understanding
your design fits in an ecosystem
The ability to turn user
observations into insights
and better design
Highly creative problem solving
Relentless curiosity
Hiring managers Educators Students
43. Valuable conceptual exercises
Inspiration: Showing the work of Sol Lewitt AB
Framework: Using the UK Design Councils Double Diamond diagram/process
as a timeline to encourage patience through the more abstract parts of the
process EH
Aesthetic preferences:
What else?
For a class focused on form, students collect 200+ pieces of visual inspiration. When
they come to class, they are asked to divide those images into form and material and
they can duplicate images in both areas. Then they categorize those 200 thumbnails
into different buckets and name them. The aim is to understand their own artistic
preferences with form and materials, and then they make work based on those
aesthetic and material divisions.
K.D., hiring manager
at MICA and
educator at RISD
45. In-demand / listed on job descriptions
Wireframing, rapid prototyping
using Adobe XD or InVision
Digital is not print (many more
states and conditions to a
screen than a poster)
Tech skills we teach in
electives (E.g. UX, light coding)
Sketches a variety of interface
ideas and flows across devices
Employs generative thinking
in which many approaches
are imagined
Knowledge of information
architecture, systems thinking,
and content strategy.
Buzzwords: UX/UI, VR, AR
A sample litany: I need to
know Adobe Creative Suite,
literacy in common languages
like HTML5, CSS, JS,
prototyping and iterating
designs and sketches (e.g.
with Sketch and InVision),
understanding user behavior
through researching and
interviewing. Also empathy.
Hiring managers Educators Students
46. Discussion:
Without documentation, there is nothing to draw upon to make sense of your work
Documentation as a repeated learning practice should be baked into the curriculum or
course experience so when it comes time to make portfolios, students have a rich
stock of materials available to them.
If theyve been practicing talking about their work based on archived selections, talking
about their process and projects isnt a stretch because they've been practicing it
throughout. Were looking at learning practices that include stopping and looking,
noticing, reflecting, articulating your ideas and what youre doing, then critiquing
In architecture design studios its kind of in the water so you dont have to force people
to do it as much they know there's a payoff to it. There, students do it through
assignments, moments built into the space of the classroom.
We are already building these moments into our interaction design classrooms, but
when it comes to documentation, we should try being specific about it, building value
and practice around it.
Marti Louw
47. Discussion:
Trends may change our human experiences should be part of the portfolio
Part of what we can teach is confidence to expose your deep thinking. Your
perspective reveals itself in the design and is not to be hidden away from the client
or hiring managers. You should show the story of you as a confident move. After all,
were using our experiences all the time in this field.
Nina Lysbakken