Boardwargameschool v3mauro fainaIl documento analizza il boardwargame, definito come una combinazione di gioco, storia e scienza, in grado di simulare battaglie storiche. Si discute la storia di questo tipo di gioco, i componenti essenziali come le pedine e le regole, nonché esempi specifici di battaglie famose tra cui quella di Waterloo e Gaugamela. Vengono inoltre spiegate le meccaniche di gioco del sistema 'Commands and Colors', evidenziando la sequenza delle azioni e i diversi tipi di unità coinvolti.
Adowa 1896mauro fainaIl gioco da tavolo 'Adowa 1896' simula la storica battaglia tra l'Italia e l'Etiopia, evidenziando la prima significativa sconfitta europea in Africa. Include una mappa dettagliata, pedine ben progettate e tabelle utili per il gioco, rendendolo coinvolgente ma anche complesso, con meccaniche di attivazione e combattimento che incoraggiano tattiche variabili. Nonostante alcune lacune nelle spiegazioni delle regole e nella grafica, il gioco è consigliato per il suo valore storico e la dinamicità delle sue meccaniche.
City Reverberations of Public Places and Urban SpacesChristopher James ZimmermanThe document analyzes pedestrian circulation on a university campus, highlighting significant foot traffic areas and the impact of new developments on campus dynamics. It underscores the importance of informal learning spaces and the need for improved outdoor activity utilization, while examining how digital tools and social media can enhance urban space measurements. Key findings indicate that student mobility and social behaviors can drive the sustainability of transportation and campus engagement.
SMSociety16_paper_209-FINAL VERSIONChristopher James ZimmermanThis document summarizes a study that analyzed location and social media data from attendees at the 2015 Roskilde Music Festival in Denmark. The study collected GPS location data from over 39,000 festival attendees who opted-in to sharing their location via a festival mobile app. It also collected over 20,000 geo-tagged social media posts from Instagram and over 35,000 geo-tagged tweets. The study analyzed how attendees moved around the festival grounds and compared this physical movement data to the places they discussed and shared photos of on social media. It found that these two data sources revealed how attendees appropriated the festival spaces and experiences through both physical presence and online sharing with their social networks.
Boardwargameschool v2mauro fainaThe document provides an overview of Commands and Colors Napoleonics, a board wargame that simulates Napoleonic battles like Waterloo. It discusses the game components, including the map, unit pieces, and rules. The rules cover movement, ranged and melee combat, morale, retreats, and more. The goal is to capture victory banners by eliminating enemy units and leaders. Examples of gameplay mechanics are described, such as forming infantry squares to defend against cavalry charges. The document concludes by discussing how the same system can be used for ancient battles with Commands and Colors Ancients.
#Loveisinmyblood cjz twitter reportChristopher James ZimmermanThe passage discusses the importance of summarization for processing large amounts of text data. It notes that automatic summarization systems aim to condense long documents into shorter summaries while maintaining the most important concepts and entities. The challenges of building such systems include identifying the most salient pieces of information, understanding natural language at a deeper level, and generating coherent summaries.
T17 pitch of the urbics backchannel 3Christopher James ZimmermanThis document discusses using mobile sensor and social media data to measure livability across urban spaces. It proposes combining "hard" data like mobility patterns with "soft" data from sources like social networks, photos, and noise levels. This "Social-Local-Mobile" approach allows analyzing livability at a fine-grained, real-time level while harnessing crowdsourced information. The goal is to inform more data-driven urban decision making and create applications that provide personalized livability feedback to residents.
Boardwargameschoolmauro fainaIl documento esplora il concetto di boardwargame, un gioco da tavolo che combina storia, strategia e interattività. Viene analizzata la sua storia, l'origine in Cina con Sun Tzu e l'evoluzione negli Stati Uniti, dove è particolarmente popolare. Inoltre, descrive i componenti del gioco, come mappe e pedine, e presenta simulazioni di battaglie storiche famose come Waterloo e Gaugamela.
T17 urbics backchannel part iiChristopher James ZimmermanThis document discusses using social media data to measure livability across city spaces. It explores how metrics like followers, tweets, hashtags and photos from platforms like Twitter, Instagram and Foursquare can provide insights into how people use and experience urban areas. It also examines tools for analyzing social media data and some of their features and limitations. Understanding these "soft metrics" from a local perspective can provide nuanced insights into urban planning.
SEO Social - FIMP 2011ClickDirectoEl documento proporciona dos enlaces cortos a recursos sobre segmentos avanzados y análisis en tiempo real.
Panzer (gmt) mauro fainaIl documento descrive la simulazione tattica 'Panzer' di James Day, incentrata sul combattimento tra mezzi corazzati nella Seconda Guerra Mondiale, con regole che includono anche artiglieria e aviazione nelle varianti avanzate. La mappa e le schede veicolo sono fornite per facilitare il gameplay, mentre le regole, sebbene lunghe, sono presentate in modo chiaro, permettendo di apprendere il sistema rapidamente. La sequenza di gioco è divisa in sei fasi, dalla fase di avvistamento al movimento, e include dettagli specifici sulle modalità di combattimento e movimento delle unità.
Internet Marketing - Instructions ExcerciseChristopher James ZimmermanThe document provides instructions for an exercise analyzing Danish banks and telecommunication companies on Twitter using the Topsy analytics tool. Students are asked to analyze trends over time for each brand and combined, identify areas of increased tweets, potential marketing topics, influential Twitter accounts, highest performing content, geographic differences in mentions, relative reach and exposure of brands, and periods of positive and negative sentiment reactions.
We were Brothers (wbs)mauro fainaWe Were Brothers è un gioco tattico che combina elementi di wargame 2D e 3D ambientato in Italia, con un manuale riccamente illustrato e diverse opzioni di gioco. Le componenti includono mappe rigide, carte soldato, dadi e regole per il movimento e il combattimento, ma presentano qualche mancanza di chiarezza nella spiegazione delle meccaniche. Nonostante alcune criticità, il gioco offre grande potenzialità e possibilità di personalizzazione per gli appassionati.
#Love isinmyblood twitter reportChristopher James ZimmermanThe document summarizes the results of a Twitter analysis conducted for the #loveisinmyblood campaign run by the Elton John AIDS Foundation. Key findings include:
- The campaign was successful in raising awareness about HIV/AIDS on social media platforms like Twitter and Facebook. The hashtag and foundation's Twitter handle saw significant growth.
- Countries with the highest Twitter usage and celebrity presence, as well as regions with high HIV prevalence, were identified as priority areas for the campaign.
- Hashtag volume increased rapidly from just a few tweets per hour to over 1 tweet per minute. It trended in major cities around the world.
- The foundation gained thousands of new Twitter followers, exceeding growth predictions. Sent
Online Firestorms and the Case of Copenhagen Zoo's Marius the Giraffe - Compu...Christopher James ZimmermanThis document presents a case study on the social media discourse surrounding the euthanization of a giraffe named Marius at the Copenhagen Zoo. It analyzes datasets from Twitter and Facebook to examine differences between the Danish and international conversations. Key findings include that the international discussion was larger in volume and more negative in sentiment, while the Danish conversation was more neutral and occurred more on Facebook than Twitter. Differences in word frequencies between the Danish and English texts provide clues about advocacy hashtags, descriptions of what occurred, and factors that increased virality of the story internationally.
Boardwargameschool v4.6mauro fainaIl documento esplora il concetto di board wargame, definendolo come un modo interattivo e competitivo per apprendere storia, geografia e inglese, risalendo alle sue origini nel 3000 a.C. con il generale cinese Sun Tzu. Viene evidenziato il potenziale educativo di questi giochi, sottolineando come possano sviluppare capacità di leadership e capacità analitiche che non sono frequentemente utilizzate nei videogiochi. Infine, si discute delle pratiche ostacoli e dello stigma associato all'uso dei wargames nella formazione e nell'educazione.
Learning History by Playing - Highway to the Reichmauro fainaThe document provides an overview of the board wargame Highway to the Reich, which simulates Operation Market Garden. It describes the game's phases and key mechanics, such as airborne drops, movement, firing, supply, and close combat. Examples are given of gameplay mechanics like direct and indirect firing. The goal is to help players understand and start playing scenarios that recreate battles from the operation.
Ksiazka kucharska - projekt kulinarnyKrzysztof PstrągowskiKsiążka kucharska - zebrane przepisy dzieci uczestniczących w projekcie "Kulinaria" Społecznego Gimnazjum Startowa.
Projekt przygotowała pani Karolina Malinowska
80 pomysłów na Boże NarodzenieSmaker.plCo ugotować na święta? Mamy aż 80 pomysłów na bożonarodzeniowe potrawy.
Smaker.pl to serwis miłośników jedzenia. Znajdziesz w nim blisko 20 tysięcy
przepisów użytkowników oraz kulinarne tematy specjalne pełne ciekawostek, ciekawe
konkursy z atrakcyjnymi nagrodami i forum, gdzie porozmawiasz o gotowaniu i nie tylko.
Ponadto na czacie spotkasz się ze znanymi kucharzami.
T17 pitch of the urbics backchannel 3Christopher James ZimmermanThis document discusses using mobile sensor and social media data to measure livability across urban spaces. It proposes combining "hard" data like mobility patterns with "soft" data from sources like social networks, photos, and noise levels. This "Social-Local-Mobile" approach allows analyzing livability at a fine-grained, real-time level while harnessing crowdsourced information. The goal is to inform more data-driven urban decision making and create applications that provide personalized livability feedback to residents.
Boardwargameschoolmauro fainaIl documento esplora il concetto di boardwargame, un gioco da tavolo che combina storia, strategia e interattività. Viene analizzata la sua storia, l'origine in Cina con Sun Tzu e l'evoluzione negli Stati Uniti, dove è particolarmente popolare. Inoltre, descrive i componenti del gioco, come mappe e pedine, e presenta simulazioni di battaglie storiche famose come Waterloo e Gaugamela.
T17 urbics backchannel part iiChristopher James ZimmermanThis document discusses using social media data to measure livability across city spaces. It explores how metrics like followers, tweets, hashtags and photos from platforms like Twitter, Instagram and Foursquare can provide insights into how people use and experience urban areas. It also examines tools for analyzing social media data and some of their features and limitations. Understanding these "soft metrics" from a local perspective can provide nuanced insights into urban planning.
SEO Social - FIMP 2011ClickDirectoEl documento proporciona dos enlaces cortos a recursos sobre segmentos avanzados y análisis en tiempo real.
Panzer (gmt) mauro fainaIl documento descrive la simulazione tattica 'Panzer' di James Day, incentrata sul combattimento tra mezzi corazzati nella Seconda Guerra Mondiale, con regole che includono anche artiglieria e aviazione nelle varianti avanzate. La mappa e le schede veicolo sono fornite per facilitare il gameplay, mentre le regole, sebbene lunghe, sono presentate in modo chiaro, permettendo di apprendere il sistema rapidamente. La sequenza di gioco è divisa in sei fasi, dalla fase di avvistamento al movimento, e include dettagli specifici sulle modalità di combattimento e movimento delle unità.
Internet Marketing - Instructions ExcerciseChristopher James ZimmermanThe document provides instructions for an exercise analyzing Danish banks and telecommunication companies on Twitter using the Topsy analytics tool. Students are asked to analyze trends over time for each brand and combined, identify areas of increased tweets, potential marketing topics, influential Twitter accounts, highest performing content, geographic differences in mentions, relative reach and exposure of brands, and periods of positive and negative sentiment reactions.
We were Brothers (wbs)mauro fainaWe Were Brothers è un gioco tattico che combina elementi di wargame 2D e 3D ambientato in Italia, con un manuale riccamente illustrato e diverse opzioni di gioco. Le componenti includono mappe rigide, carte soldato, dadi e regole per il movimento e il combattimento, ma presentano qualche mancanza di chiarezza nella spiegazione delle meccaniche. Nonostante alcune criticità, il gioco offre grande potenzialità e possibilità di personalizzazione per gli appassionati.
#Love isinmyblood twitter reportChristopher James ZimmermanThe document summarizes the results of a Twitter analysis conducted for the #loveisinmyblood campaign run by the Elton John AIDS Foundation. Key findings include:
- The campaign was successful in raising awareness about HIV/AIDS on social media platforms like Twitter and Facebook. The hashtag and foundation's Twitter handle saw significant growth.
- Countries with the highest Twitter usage and celebrity presence, as well as regions with high HIV prevalence, were identified as priority areas for the campaign.
- Hashtag volume increased rapidly from just a few tweets per hour to over 1 tweet per minute. It trended in major cities around the world.
- The foundation gained thousands of new Twitter followers, exceeding growth predictions. Sent
Online Firestorms and the Case of Copenhagen Zoo's Marius the Giraffe - Compu...Christopher James ZimmermanThis document presents a case study on the social media discourse surrounding the euthanization of a giraffe named Marius at the Copenhagen Zoo. It analyzes datasets from Twitter and Facebook to examine differences between the Danish and international conversations. Key findings include that the international discussion was larger in volume and more negative in sentiment, while the Danish conversation was more neutral and occurred more on Facebook than Twitter. Differences in word frequencies between the Danish and English texts provide clues about advocacy hashtags, descriptions of what occurred, and factors that increased virality of the story internationally.
Boardwargameschool v4.6mauro fainaIl documento esplora il concetto di board wargame, definendolo come un modo interattivo e competitivo per apprendere storia, geografia e inglese, risalendo alle sue origini nel 3000 a.C. con il generale cinese Sun Tzu. Viene evidenziato il potenziale educativo di questi giochi, sottolineando come possano sviluppare capacità di leadership e capacità analitiche che non sono frequentemente utilizzate nei videogiochi. Infine, si discute delle pratiche ostacoli e dello stigma associato all'uso dei wargames nella formazione e nell'educazione.
Learning History by Playing - Highway to the Reichmauro fainaThe document provides an overview of the board wargame Highway to the Reich, which simulates Operation Market Garden. It describes the game's phases and key mechanics, such as airborne drops, movement, firing, supply, and close combat. Examples are given of gameplay mechanics like direct and indirect firing. The goal is to help players understand and start playing scenarios that recreate battles from the operation.
Ksiazka kucharska - projekt kulinarnyKrzysztof PstrągowskiKsiążka kucharska - zebrane przepisy dzieci uczestniczących w projekcie "Kulinaria" Społecznego Gimnazjum Startowa.
Projekt przygotowała pani Karolina Malinowska
80 pomysłów na Boże NarodzenieSmaker.plCo ugotować na święta? Mamy aż 80 pomysłów na bożonarodzeniowe potrawy.
Smaker.pl to serwis miłośników jedzenia. Znajdziesz w nim blisko 20 tysięcy
przepisów użytkowników oraz kulinarne tematy specjalne pełne ciekawostek, ciekawe
konkursy z atrakcyjnymi nagrodami i forum, gdzie porozmawiasz o gotowaniu i nie tylko.
Ponadto na czacie spotkasz się ze znanymi kucharzami.
Jedz zdrowo. Zamień gotowanie na parowanieDexpol. Hurtownia wielobranżowaChcesz jeść lepiej? Dowiedz się wszytskiego o zdrowym gotowaniu na parze. Sprawdź dlaczego jest zdrowe, jak długo gotować warzywa, mięso i owoce morza oraz od czego zacząć.
15 pomysłów na WielkanocSmaker.plW ebooku znajdziecie ciekawe przepisy zarówno na tradycyjne wielkanocne potrawy, jak i na oryginalne dania. Całość podzieliliśmy na przepisy jajeczne, żurki i barszcze, słodkości oraz pomysły na chrzan.
18. Etap 3
1. Umyć mięso w zimnej wodzie
Jak przyrządzić rosół?
19. Etap 3
Mięso
Włożyć mięso do garnka
Zalać zimną wodą
Jak przyrządzić rosół?
Lekko posolić
Zagotować
Po zagotowaniu się wody
(ok. 30 min. ) zebrać szum,
tłuszcz, różne kłaczki
pływające po wierzchu
20. Etap 3
Przygotować warzywa:
◦ Umyć warzywa
◦ Obrać marchew i pokroić w kawałki
Jak przyrządzić rosół?
◦ Obrać pietruszkę i pokroić w kawałki
◦ Obrać cebulę z zewnętrznych brudnych
części, pokroić w ćwiartki i przypiec na patelni
◦ Ząbek czosnku obrać i pokroić
◦ Odciąć ¼ selera
◦ Posiekać natkę pietruszki
21. Etap 3
Warzywa
Po zebraniu szumu wrzucić
warzywa go garnka (bez natki
Jak przyrządzić rosół?
pietruszki)
Dodać listki laurowe, pieprz,
ziele angielskie
Zagotować i zmniejszyć ogień
Dzół powinien spokojnie
bulgotać bez przykrycia przez
ok. 2-3 godziny, aż mięso
będzie miękkie
22. Etap 3
Ugotować makaron
Pod koniec gotowania rosołu doprawić solą
Jak przyrządzić rosół?
Po ugotowaniu zdjąć z ognia
23. Etap 3
Jak przyrządzić rosół?
Dodać warzywa
Zebrać i przyprawy –
szum z gotować 2-3
Pokroić wody w godz.
warzywa garnku
Zalać mięso
zimną wodą
i zagotować
Umyć
mięso i Krótka historia
warzywa
gotowania rosołu
26. Etap 4
◦ Przecedzić wywar do
dobrze nagrzanej wazy
◦ Można przełożyć
kawałki marchewki
Jak podać do stołu?
◦ Do głębokich talerzy
nałożyć makaron
◦ Posypać posiekaną
natką pietruszki
◦ Zalać makaron
wywarem
27. Etap 4
Savoire vivre – podstawowe zasady:
Wszystkich gości witamy jednakowo serdecznie -
należy z uśmiechem wskazać mu miejsce, które ma
zająć.
Jak podać do stołu?
Gospodarz domu nie powinien zajmować miejsca,
dopóki wszyscy goście nie usiądą.
Gdy podajemy konkretną godzinę rozpoczęcia
przyjęcia należy zaczekać pół godziny na wszystkich
gości – po upływie tego czasu można zasiąść do stołu.
Jeżeli nóź i widelec leżą na talerzu skrzyżowane lub
stykają się końcami tworząc odwrócona literę V,
znaczy to, że nasz gość jeszcze będzie jadł. Gdy
sztućce leżą równolegle – możemy sprzątnąć
nakrycie.