論文紹介"DynamicFusion: Reconstruction and Tracking of Non-?‐rigid Scenes in Real...Ken Sakurada
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CVPR2015(Best Paper Award)の論文紹介
"DynamicFusion: Reconstruction and Tracking of Non-?‐rigid Scenes in Real-?‐Time"
Richard A. Newcombe, Dieter Fox, Steven M. Seitz
内容に関して何かお気づきになりましたら,スライドに記載されているメールアドレスにご連絡頂けると幸いです
DynamicFusion is a method for reconstructing and tracking non-rigid scenes in real-time by extending KinectFusion. It uses a volumetric truncated signed distance function (TSDF) to integrate depth maps from multiple viewpoints into a global reconstruction. Live depth frames are aligned to a dense surface prediction generated by raycasting the TSDF. This closes the loop between mapping and localization for tracking dynamic, non-rigid scenes.
論文紹介"DynamicFusion: Reconstruction and Tracking of Non-?‐rigid Scenes in Real...Ken Sakurada
?
CVPR2015(Best Paper Award)の論文紹介
"DynamicFusion: Reconstruction and Tracking of Non-?‐rigid Scenes in Real-?‐Time"
Richard A. Newcombe, Dieter Fox, Steven M. Seitz
内容に関して何かお気づきになりましたら,スライドに記載されているメールアドレスにご連絡頂けると幸いです
DynamicFusion is a method for reconstructing and tracking non-rigid scenes in real-time by extending KinectFusion. It uses a volumetric truncated signed distance function (TSDF) to integrate depth maps from multiple viewpoints into a global reconstruction. Live depth frames are aligned to a dense surface prediction generated by raycasting the TSDF. This closes the loop between mapping and localization for tracking dynamic, non-rigid scenes.