Este documento presenta un ¨ªndice de los an¨¢lisis de componentes de una empresa, incluyendo una breve introducci¨®n, sus actividades comerciales, informaci¨®n contable, pol¨ªticas y procedimientos, y pol¨ªticas sobre reglamentos y leyes aplicables. Finalmente, detalla la informaci¨®n contable financiera de la empresa con estados financieros, hojas de trabajo y ajustes, y puntos de control interno.
Este documento presenta una introducci¨®n a la auditor¨ªa administrativa y describe c¨®mo el diagrama de Gantt puede usarse como una herramienta de planificaci¨®n y control en la auditor¨ªa. Explica las ventajas del diagrama de Gantt, como visualizar el cronograma de actividades de un proyecto y asignar recursos. Tambi¨¦n reconoce algunas limitaciones, como la dificultad de representar planes complejos.
Moving from downloads to uploads: Toward an understanding of the curricular i...Darren Milligan
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Full paper available: http://mw2016.museumsandtheweb.com/paper/moving-from-downloads-to-uploads-understanding-curricular-implications-of-access-to-large-scale-digitized-museum-collections-on-the-professional-practice-of-k-12-classroom-educators/
The need for museum strategy to be audience driven is now directed and enabled (in an accelerated way) by digital technologies. This allows, or requires, museums to understand the intersection between the needs of those it hopes to serve and the capacity of its own organization to meet them: to provide customized experiences and opportunities to unique audience groups. Educators are one of museums' historically most-valued audiences. Opportunities to have greater impact with teachers, their students, and the learning experiences they create, are great¡ªgreater than in the past, when museums focused on adult programming, school visitation, and exhibition-centered lesson plans. These new opportunities lie primarily in the utilization of museum collections and resources within the classroom, where the teacher can make use of them in ways that fit naturally into the learning process they have already developed for their students. To enable this, as we should, museums need to understand this group and how they use digital assets to design and deliver learning experiences. This study looks towards the development of a reusable framework for addressing this need through an understanding of the evolving role of the museum in the education space, the process and knowledge bases required for teachers to be designers of learning resources, and finally the ways that technology itself (in this case, primarily the Web) changes the nature of teaching and learning. The framework proposed is used to develop a survey instrument that is then tested through a case study of an emergent digital platform for teachers, the Smithsonian Learning Lab.
Este documento presenta un ¨ªndice de los an¨¢lisis de componentes de una empresa, incluyendo una breve introducci¨®n, sus actividades comerciales, informaci¨®n contable, pol¨ªticas y procedimientos, y pol¨ªticas sobre reglamentos y leyes aplicables. Finalmente, detalla la informaci¨®n contable financiera de la empresa con estados financieros, hojas de trabajo y ajustes, y puntos de control interno.
Este documento presenta una introducci¨®n a la auditor¨ªa administrativa y describe c¨®mo el diagrama de Gantt puede usarse como una herramienta de planificaci¨®n y control en la auditor¨ªa. Explica las ventajas del diagrama de Gantt, como visualizar el cronograma de actividades de un proyecto y asignar recursos. Tambi¨¦n reconoce algunas limitaciones, como la dificultad de representar planes complejos.
Moving from downloads to uploads: Toward an understanding of the curricular i...Darren Milligan
?
Full paper available: http://mw2016.museumsandtheweb.com/paper/moving-from-downloads-to-uploads-understanding-curricular-implications-of-access-to-large-scale-digitized-museum-collections-on-the-professional-practice-of-k-12-classroom-educators/
The need for museum strategy to be audience driven is now directed and enabled (in an accelerated way) by digital technologies. This allows, or requires, museums to understand the intersection between the needs of those it hopes to serve and the capacity of its own organization to meet them: to provide customized experiences and opportunities to unique audience groups. Educators are one of museums' historically most-valued audiences. Opportunities to have greater impact with teachers, their students, and the learning experiences they create, are great¡ªgreater than in the past, when museums focused on adult programming, school visitation, and exhibition-centered lesson plans. These new opportunities lie primarily in the utilization of museum collections and resources within the classroom, where the teacher can make use of them in ways that fit naturally into the learning process they have already developed for their students. To enable this, as we should, museums need to understand this group and how they use digital assets to design and deliver learning experiences. This study looks towards the development of a reusable framework for addressing this need through an understanding of the evolving role of the museum in the education space, the process and knowledge bases required for teachers to be designers of learning resources, and finally the ways that technology itself (in this case, primarily the Web) changes the nature of teaching and learning. The framework proposed is used to develop a survey instrument that is then tested through a case study of an emergent digital platform for teachers, the Smithsonian Learning Lab.
Product Brochure: Central Asia & Caucasus B2C E-Commerce 2015 yStats.com
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This document is a market report on B2C e-commerce in Central Asia and the Caucasus region published in November 2015. It provides an overview of key findings on the state of online retail across countries in the region. The report contains 79 charts analyzing topics like internet penetration, popular online shopping websites, sales figures, and payment methods for countries including Kazakhstan, Uzbekistan, Azerbaijan, Georgia and Armenia. It uses only secondary market research from published sources.
How to clean your fridge thoroughly - Manuallydiaholden
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1. The document provides tips for thoroughly cleaning your fridge. It recommends assembling cleaning supplies like gloves, detergent, sponges, and rags before unplugging the fridge.
2. The cleaning process starts at the top - throw out old food, wash storage containers, remove shelves and sanitize them and the inside of the fridge with a mild detergent.
3. The final step is cleaning the fridge door, removing all old sauces and leftovers. Homemade cleaners using vinegar or lemon juice can also be used. It concludes by offering a tip to store fruits and veggies prominently and milk on shelves rather than the door.
Abdul Nisar is seeking a challenging career to enhance his experience in gaming. He has over 1 year of experience in the gaming industry developing Android games. He has skills in 3D modeling, texturing, environment creation, and character design. He received a "B" from AIGA in gaming and animation and has worked as a game designer at Go-Live Gaming Solutions developing the Android action game LALKAMAL & NILKAMAL.
La persona tuvo una experiencia satisfactoria con Office 365 ya que le facilit¨® sus actividades acad¨¦micas y sociales al poder realizarlas de manera m¨¢s organizada y desde cualquier lugar. Office 365 le permiti¨® crear y compartir documentos, hojas de c¨¢lculo y presentaciones con sus compa?eros para trabajar de manera colaborativa en sus tareas. Office 365 ser¨¢ ¨²til para su carrera al poder compartir archivos y recursos con otros de manera segura a trav¨¦s de OneDrive.
CRISPR-Cas9 Review: A potential tool for genome editingDavient Bala
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The document discusses CRISPR-Cas9 as a potential tool for genome editing. It describes how CRISPR was originally discovered in bacteria and archaea as a mechanism for adaptive immunity against viruses. The CRISPR-Cas9 system uses guide RNA to direct an endonuclease called Cas9 to introduce targeted double-strand breaks in DNA, which can then be repaired through non-homologous end joining or homology directed repair for genome editing. Applications discussed include using CRISPR-Cas9 for disease modeling in animals and cell lines more efficiently compared to previous methods, as well as for drug development by generating gene knockouts and mutations for target validation.