10+ Deploys Per Day: Dev and Ops Cooperation at FlickrJohn Allspaw
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Communications and cooperation between development and operations isn't optional, it's mandatory. Flickr takes the idea of "release early, release often" to an extreme - on a normal day there are 10 full deployments of the site to our servers. This session discusses why this rate of change works so well, and the culture and technology needed to make it possible.
Talk by Yuriy O’Donnell at GDC 2017.
This talk describes how Frostbite handles rendering architecture challenges that come with having to support a wide variety of games on a single engine. Yuriy describes their new rendering abstraction design, which is based on a graph of all render passes and resources. This approach allows implementation of rendering features in a decoupled and modular way, while still maintaining efficiency.
A graph of all rendering operations for the entire frame is a useful abstraction. The industry can move away from “immediate mode” DX11 style APIs to a higher level system that allows simpler code and efficient GPU utilization. Attendees will learn how it worked out for Frostbite.