From Taipei Game Show 2015: Learn how to monetize your app with native advertising. If you have any questions please contact Stephen Chung via email sc@applift.com
This document provides an overview of monetization options for apps on different platforms. It discusses using in-app advertising, free trials, and in-app purchases. In-app purchases are highlighted as the most successful monetization strategy, allowing developers to offer additional features, levels, or remove ads through purchases. The document also promotes using mobile billing and credit cards to increase payments. Developers are encouraged to use promotion campaigns to market their apps through merchandising, marketing, or advertising on the DVLUP platform. Completing challenges can earn developers points to spend on promotions or rewards like devices.
In game advertising experiment for Mobile VR using the VadR platform. Includes conclusions on possible best practices for future implementation and potential earnings using this method.
This document discusses ad monetization strategies for mobile and web games. It summarizes that ad monetization has evolved through the adoption of IAB standards, influx of brand spending, and maturation of ad technologies and services. The document promotes hyprMX as a solution to help games profit from brand dollars through their platform that connects games to Fortune 500 brand video ads while respecting the player experience. It also notes that hyprMX can help games monetize more of their users and see more even payouts across platforms.
Mobile game developers previously relied heavily on mobile operators for distribution, but operators only supported major studios and their subsidiaries. The introduction of app stores by Apple and Android opened up distribution to all developers by controlling accessibility, visibility, payment options, and certain app permissions. However, app markets have become more complex with operators, software vendors, and phone manufacturers launching their own stores, and third party app stores also emerging. Expanding into different distribution channels involves additional costs, requirements, and complexities for developers. The document discusses strategies for independent developers to build brands, utilize multiple distribution channels, and form partnerships to help address these challenges.
Leading the 2nd screen revolution - nex tv bogota conferenceFr辿d辿ric Arquier
油
Visiware has 18 years of experience developing interactive TV services and employs over 85 experts. They have created enriched second screen experiences that run alongside TV programming to over 1,400 shows across 25 networks in 20 countries. Their platform can inform viewers with real-time statistics and exclusive content, allow them to play games to test their knowledge and make predictions, share opinions via integrated social networks, and synchronize the second screen app to events happening on the live TV program. Visiware also has the most advanced technology for synchronized advertising, inserting rich media ads into the second screen experience during TV ad breaks. This opens up new monetization opportunities for broadcasters and operators to generate revenue from both TV ads and engaged viewers on companion devices.
Real-Time Fraud Prevention: Why a Clean, High-Quality Mobile AdTech Ecosyste...AppLift
油
Here is the presentation that AppLift held a Work Lab together with Smaato on mobile fraud detection and preventions at dmexco 2015.
During this presentation, Tim Koschella, AppLift CEO and Ragnar Kruse, Smaato CEO, went through the most common types of mobile fraud and then explore ways to fight them, both on the advertiser and publisher sides.
How to Drive a 360 Degree App Marketing Strategy Through First-Party DataAppLift
油
As users interact with their apps, publishers are presented with an opportunity to gather precious behavioral data that can help them better understand their users, better communicate with them, and carry out more effective marketing and advertising efforts. Unfortunately, too often they ignore, or fail to properly capitalize on this opportunity.
In this presentation, you'll learn
- Best practices in user segmentation and first-party user data analysis
- How to leverage the data for better in-app engagement strategies
- How to utilize the data for more effective advertising campaigns
Designing the UA Process - ROI-positive Use AcquisitionAppLift
油
The document discusses the three waves of paid user acquisition for mobile games:
1) Buying a top chart position with flat fees and incentivized ads (2011)
2) Buying high user volumes on a cost-per-install basis with many SDKs and incentivized ads (2012)
3) Buying ROI-positive traffic on an effective cost-per-install with non-intrusive ads, where the cost is less than the lifetime value (2013-present)
This document provides insights on generating ROI-positive traffic for free-to-play mobile games. It discusses best practices for user acquisition, including setting up proper tracking, optimizing app store presence, and buying traffic strategically. Key recommendations include understanding user lifecycles, identifying the best traffic sources for your target users, optimizing campaigns based on eCPI versus CLV, and integrating tracking SDKs ahead of launch.
Applift Apps World 2015: Chris Godderidge: Mobile advertising & the multi scr...AppLift
油
Assessing the reach, exposure and engagement to multi-screen consumers
Making advertising an engaging experience by targeting the right audience with the right message on the right device
The Fundamental Concepts of Mobile ProgrammaticAppLift
油
All recent studies confirm the trend: programmatic media buying, in mobile in particular, is booming. Thats very well, but what is programmatic and how does it exactly work?
In this presentation you'll learn how to make the best of mobile programmatic buying as we:
- Explain the basic concepts at play in programmatic
- Go over the history of programmatic
- Demystify the complex programmatic landscape
- Unveil the vast array of targeting options available
- Understand how to leverage all types of data for optimized performance
Leveraging Customer Lifetime Value for user acquisition campaignsAppLift
油
Learn how to:
- track
- compute
- and leverage
Customer Lifetime Value for the user acquisition campaigns of your mobile games.
Featuring industry experts Eric Seufert from Wooga, James Peng from Storm8 and Simon Kendall from adjust by adeven. Get the right users!
Learn about the main trends for the mobile games market in 2014!
Join our panel of experts:
- Peter Warman, CEO, Newzoo
- Jan Miczaika, COO, Wooga
- Tiuri van Agten, Data Analyst, Distimo
We will explore the trends for 2014 in 4 parts:
- General market trends
- Platform trends
- Regional trends
- General outlook: opportunities and challenges
PG Connects 2015: How to Leverage TV to Build a Brand and Deliver ROI on Ad S...AppLift
油
TV advertising is an effective way to build a brand and increase ROI on ad spend for mobile games. TV reaches a wide audience, including mainstream smartphone users. When combined with mobile user acquisition that is precisely timed to airings, TV can maximize exposure to the game and boost conversion rates. A successful TV campaign requires planning, measuring, and optimizing across the entire marketing funnel to fully realize quality downloads and ROI over time. AppLift supports mobile game marketers with TV partnerships and capabilities to integrate TV and mobile campaigns.
Did you know that 47% of travelers start a trip on mobile? Together with Priori Data, we took at look at the current state of the travel industry on mobile to release relevant stats on the vertical: average cost of acquisition, number of travel apps on the app stores, as well as top 5 publishers by country and platform.
How to Re-Engage Your Mobile Users Before and After the Holiday SeasonAppLift
油
This document summarizes a webinar about re-engaging mobile app users before and after the holiday season. The webinar featured speakers from Pinterest, Branch, and AppLift discussing strategies for user re-engagement through push notifications, email, and mobile app retargeting. Specific techniques discussed included deep linking users from various marketing channels into apps, using product feed integration with retargeting ads, and designing dynamic and personalized ads targeted to user data and behaviors. The overall message was that retaining and reactivating existing users is important for ongoing app success and driving actions like conversions.
Advertising - Presentation by Kaya Taner, Co-Founder & CEO of AppLift at the NOAH 2014 Conference in London, Old Billingsgate on the 14th of November 2014.
InMobi Webinar - The 7 Sins of Mobile Ad MonetizationInMobi
油
The 7 Sins of Mobile Ad Monetization
You have monetized your app but are you doing it right? Is there a potential to tweak your monetization strategy a little bit for greater returns? In this webinar we discuss the seven deadly sins of mobile ad monetization aka things you absolutely shouldnt be doing while monetizing your apps. These are the fundamental errors made while monetizing that you can absolutely avoid.
This document summarizes a mobile game engagement and rewards platform called giip. It aims to help mobile game developers engage players in new ways through innovative online experiences paired with real rewards for virtual achievements. The platform connects game players, publishers, and consumer brands to generate revenue through mobile advertising and provision fees from affiliated deals. It believes this model can address industry challenges around user engagement, monetization, and player retention in mobile gaming.
STARTUPS
Startups are our passion. We are your design and development partner, and your accelerator. Our teams in New York, Chicago, and London will work with you to build beautiful, incredible products quickly and cost-efficiently. We got into this business because we love startups. We won't put our name on just anything, though - we only work on ideas we believe in.
This document discusses opportunities for monetizing mobile applications and games with video advertising. It notes that social gaming is growing rapidly, with many engaged users spending significant time playing games on Facebook and in standalone apps. The document outlines strategies for implementing pre-roll, incentivized, and mid-roll video ads in mobile games in order to generate revenue without requiring payments from users. It argues that as mobile gaming and app usage increases, the market for in-app video advertising will become very large, especially for reaching female audiences.
Avocarrot was selected for an immersion program after being crowned as the next big thing, as it provides a native advertising platform that allows indie mobile app developers to easily integrate non-intrusive ads and monetize their apps without coding skills while improving user experience over traditional mobile ads. The startup has experienced strong growth in monthly ad requests and aims to become the leading monetization technology for indie developers by processing over $100 million in ad impressions in 5 years.
Advertising is one of the two most popular monetization methods in mobile apps and games. Yet the field is filled with confusing terms, metrics and acronyms. This talk gives a brief introduction to the industry aimed at independent app/game developers and publishers.
This document discusses the challenges and opportunities facing a mobile and online game publisher. It outlines the company's transition from an online casual gaming company to a leading cross-platform publisher with over 120 million monthly active users across mobile and web. The document then examines challenges such as competing on crowded app store marketplaces, high player acquisition costs, and transitioning games from Flash to HTML5. It provides solutions such as focusing on proven game genres, optimizing app store marketing, and developing for multiple platforms.
Insights on Buying ROI-Positive Traffic for Free-to-Play Mobile Games -- Konstantin Dieterle, Head of Game Publisher Accounts at AppLift (The Winter Nights: Mobile Games Conference 2014 http://www.wnconf.com/)
Designing the UA Process - ROI-positive Use AcquisitionAppLift
油
The document discusses the three waves of paid user acquisition for mobile games:
1) Buying a top chart position with flat fees and incentivized ads (2011)
2) Buying high user volumes on a cost-per-install basis with many SDKs and incentivized ads (2012)
3) Buying ROI-positive traffic on an effective cost-per-install with non-intrusive ads, where the cost is less than the lifetime value (2013-present)
This document provides insights on generating ROI-positive traffic for free-to-play mobile games. It discusses best practices for user acquisition, including setting up proper tracking, optimizing app store presence, and buying traffic strategically. Key recommendations include understanding user lifecycles, identifying the best traffic sources for your target users, optimizing campaigns based on eCPI versus CLV, and integrating tracking SDKs ahead of launch.
Applift Apps World 2015: Chris Godderidge: Mobile advertising & the multi scr...AppLift
油
Assessing the reach, exposure and engagement to multi-screen consumers
Making advertising an engaging experience by targeting the right audience with the right message on the right device
The Fundamental Concepts of Mobile ProgrammaticAppLift
油
All recent studies confirm the trend: programmatic media buying, in mobile in particular, is booming. Thats very well, but what is programmatic and how does it exactly work?
In this presentation you'll learn how to make the best of mobile programmatic buying as we:
- Explain the basic concepts at play in programmatic
- Go over the history of programmatic
- Demystify the complex programmatic landscape
- Unveil the vast array of targeting options available
- Understand how to leverage all types of data for optimized performance
Leveraging Customer Lifetime Value for user acquisition campaignsAppLift
油
Learn how to:
- track
- compute
- and leverage
Customer Lifetime Value for the user acquisition campaigns of your mobile games.
Featuring industry experts Eric Seufert from Wooga, James Peng from Storm8 and Simon Kendall from adjust by adeven. Get the right users!
Learn about the main trends for the mobile games market in 2014!
Join our panel of experts:
- Peter Warman, CEO, Newzoo
- Jan Miczaika, COO, Wooga
- Tiuri van Agten, Data Analyst, Distimo
We will explore the trends for 2014 in 4 parts:
- General market trends
- Platform trends
- Regional trends
- General outlook: opportunities and challenges
PG Connects 2015: How to Leverage TV to Build a Brand and Deliver ROI on Ad S...AppLift
油
TV advertising is an effective way to build a brand and increase ROI on ad spend for mobile games. TV reaches a wide audience, including mainstream smartphone users. When combined with mobile user acquisition that is precisely timed to airings, TV can maximize exposure to the game and boost conversion rates. A successful TV campaign requires planning, measuring, and optimizing across the entire marketing funnel to fully realize quality downloads and ROI over time. AppLift supports mobile game marketers with TV partnerships and capabilities to integrate TV and mobile campaigns.
Did you know that 47% of travelers start a trip on mobile? Together with Priori Data, we took at look at the current state of the travel industry on mobile to release relevant stats on the vertical: average cost of acquisition, number of travel apps on the app stores, as well as top 5 publishers by country and platform.
How to Re-Engage Your Mobile Users Before and After the Holiday SeasonAppLift
油
This document summarizes a webinar about re-engaging mobile app users before and after the holiday season. The webinar featured speakers from Pinterest, Branch, and AppLift discussing strategies for user re-engagement through push notifications, email, and mobile app retargeting. Specific techniques discussed included deep linking users from various marketing channels into apps, using product feed integration with retargeting ads, and designing dynamic and personalized ads targeted to user data and behaviors. The overall message was that retaining and reactivating existing users is important for ongoing app success and driving actions like conversions.
Advertising - Presentation by Kaya Taner, Co-Founder & CEO of AppLift at the NOAH 2014 Conference in London, Old Billingsgate on the 14th of November 2014.
InMobi Webinar - The 7 Sins of Mobile Ad MonetizationInMobi
油
The 7 Sins of Mobile Ad Monetization
You have monetized your app but are you doing it right? Is there a potential to tweak your monetization strategy a little bit for greater returns? In this webinar we discuss the seven deadly sins of mobile ad monetization aka things you absolutely shouldnt be doing while monetizing your apps. These are the fundamental errors made while monetizing that you can absolutely avoid.
This document summarizes a mobile game engagement and rewards platform called giip. It aims to help mobile game developers engage players in new ways through innovative online experiences paired with real rewards for virtual achievements. The platform connects game players, publishers, and consumer brands to generate revenue through mobile advertising and provision fees from affiliated deals. It believes this model can address industry challenges around user engagement, monetization, and player retention in mobile gaming.
STARTUPS
Startups are our passion. We are your design and development partner, and your accelerator. Our teams in New York, Chicago, and London will work with you to build beautiful, incredible products quickly and cost-efficiently. We got into this business because we love startups. We won't put our name on just anything, though - we only work on ideas we believe in.
This document discusses opportunities for monetizing mobile applications and games with video advertising. It notes that social gaming is growing rapidly, with many engaged users spending significant time playing games on Facebook and in standalone apps. The document outlines strategies for implementing pre-roll, incentivized, and mid-roll video ads in mobile games in order to generate revenue without requiring payments from users. It argues that as mobile gaming and app usage increases, the market for in-app video advertising will become very large, especially for reaching female audiences.
Avocarrot was selected for an immersion program after being crowned as the next big thing, as it provides a native advertising platform that allows indie mobile app developers to easily integrate non-intrusive ads and monetize their apps without coding skills while improving user experience over traditional mobile ads. The startup has experienced strong growth in monthly ad requests and aims to become the leading monetization technology for indie developers by processing over $100 million in ad impressions in 5 years.
Advertising is one of the two most popular monetization methods in mobile apps and games. Yet the field is filled with confusing terms, metrics and acronyms. This talk gives a brief introduction to the industry aimed at independent app/game developers and publishers.
This document discusses the challenges and opportunities facing a mobile and online game publisher. It outlines the company's transition from an online casual gaming company to a leading cross-platform publisher with over 120 million monthly active users across mobile and web. The document then examines challenges such as competing on crowded app store marketplaces, high player acquisition costs, and transitioning games from Flash to HTML5. It provides solutions such as focusing on proven game genres, optimizing app store marketing, and developing for multiple platforms.
Insights on Buying ROI-Positive Traffic for Free-to-Play Mobile Games -- Konstantin Dieterle, Head of Game Publisher Accounts at AppLift (The Winter Nights: Mobile Games Conference 2014 http://www.wnconf.com/)
ROI positive User Acquisition for mobile gamesHanno Fichtner
油
This presentation outlines how mobile app/game developers can acquire new users on a profitable level.
First it gives an outline of how user acquisition has changed over the past two years.
Then it shows the process of buying traffic in a ROI positive way.
Lastly it summarizes the launch timeline to prepare for a successful app release.
MoodMe - Silicon Valley China mobile & internet conference 18may2013MoodMe
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MoodMe is an emotional engagement platform founded in 2011 that uses automatic facial recognition to create "Living Portraits" that display users' emotions. It aims to raise 1 million Euros to build out its platform and APIs for developers and launch in the sports and advertising markets. The company has 2 international patents and offices in Silicon Valley, Luxembourg, and Rome. It forecasts sales of over 36 million Euros by 2016 and growing its customer base to over 10,000. MoodMe pitches itself as creating a "WOW effect" through innovative technology to ubiquitously enable emotional engagement across social networks, games, smartphones and more.
Career on Mobile Application DevelopmentDremy Riyad
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This document provides information about various mobile application platforms including Android, iOS, Windows Phone, Firefox OS, and Tizen. It discusses the companies that developed each platform, the programming languages used, example release dates and versions. The document also discusses reasons for developing mobile apps such as revenue opportunities from paid apps, in-app purchases, and mobile advertising. It notes that the easiest platforms to develop for depend on factors like intended users and app complexity. Tools for mobile development like PhoneGap are also mentioned.
3 Useful Case Studies from Hyper-Casual Games and Ad-Funded Apps | Yaniv NizanJessica Tams
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This document provides 3 case studies from a company called SOOMLA that measures ad lifetime value (LTV).
The first case study shows how SOOMLA identified "ad whale lookalikes" for two games, which increased installs by 15,908 and revenue by $26,998 with a 69.5% ROI.
The second case study optimized price floors for bids in an app, which led to a 3.5x increase in eCPM from one ad network and a 30% total revenue increase.
The third case study used SOOMLA's tools to identify advertisers that caused high churn rates, allowing one game developer to optimize revenue by blacklisting certain advertisers
Distribute Your Android App or Game In China | AppInChinaTodd Kuhns
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A brief overview of the Android market in China compared to the world, and how AppInChina's services can help you launch, distribute, promote, market, monetize, and localize your app or game for success in the Mainland China market.
This document analyzes data from over 120 million mobile users and 25,000 apps to evaluate mobile advertising formats and networks. It finds that rewarded videos generated the highest eCPMs, particularly from AdColony, Vungle, and Chartboost. Interstitials also increased and remained reliable, with top networks being OpenX, MoPub, and Amazon Ads. Video ads grew strongly, led by MoPub, Applovin, and Vungle. The document provides recommendations for implementing different ad formats effectively based on the analysis.
TargetSummit Moscow Late 2016 | My.com, Manuel PrueterTargetSummit
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This document discusses effective marketing strategies for mobile games. It begins by outlining traditional approaches like PR, Facebook ads, app store features, and in-app ads, but notes these approaches are expensive or fraudulent. It then discusses current approaches like working with YouTubers, review manipulation, and content marketing, but these also have downsides. The document advocates optimizing the game, understanding the target audience, rewarding communities, and being authentic in communications. It argues for putting players first and cutting out middlemen to build a following organically.
Screenpush is a digital marketing agency that helps brands tell their story to customers through content marketing. They work with clients to craft, produce, and distribute branded content across various digital channels and technologies. Screenpush can help brands engage audiences and deliver tangible ROI through services like branding, creative design, app development, video production, paid media, e-commerce, SEO/SEM, and social marketing.
Everyone knows how to code, now try to sell it. - Olga Steidl, SPB Software -...tcs digital world
油
The document discusses challenges and opportunities for mobile app developers. It recommends that developers 1) build branded apps to establish their brand, 2) focus on user engagement and storytelling to increase discoverability, and 3) explore monetization options like freemium models with in-app purchases or selling technology to other companies. Developing customized, branded apps with embedded advertising will be important next year.
3. AppLift.com 3
A team of business and technology experts
A team of 100+ mobile marketing
experts
Headquartered in Berlin with offices in
San Francisco and Seoul
Employees from 20+ countries, speaking
25+ languages
Backed by Prime Ventures and HitFox
Group with 20m USD investment
4. AppLift.com 4
Monetizing your app with native advertising
1
2
3
4
5
Theres only so many ways to monetize game/non-game app
Dont fool yourselvesanalytics is key!
Native is hot right now but
Heres how it can be done
No SDK
5. AppLift.com 5
1. Theres only so many ways you can
monetize games
In-App Purchases
Monetizing through virtual goods is hard, only
1.5% of players monetize (Swrve)
Rewarded video/actions
Becoming very tricky with Apples latest
crackdowns
Advertising
App Install Ads
Branding
Campaigns
1
2
3
6. AppLift.com 6
2. Dont be fooled: analytics is key
Advertising
Revenue
23%
IAP Revenue from
Free Apps 55%
Paid Revenue 4%
IAP Revenue from
Paid Apps 18%
App Store
Revenue 77%
Mobile revenue breakdown
Source: Flurry, Distimo
IAP still gets the bigger part of the pie in terms of revenue, but
7. AppLift.com 7
2. Dont be fooled: analytics is key
reality hits: most of your users wont monetize through IAP
Paying Users
Non-paying Users
1.5%
Source: Swrve
IAP monetization is hard
On average, 98.5% of users do not
monetize through IAP at all.
Free-to-play mechanics are hard to
master and are extremely data-
driven.
Advertising helps you monetize the
rest of your user base.
You need a Player Relationship
Management tool to know which
users to show ads to, and when.
PRMs can help you with
non-monetizing users.
8. AppLift.com 8
3. Native is hot but
native advertising is nowadays mostly used to
describe specific and existing ad formats!
(mainly, in-feed or in-stream ads)
9. AppLift.com 9
3. Native is hot but
These Facebook style ad formats are served through templates
which very seldom fit the user experience of mobile games.
?
10. AppLift.com 10
3. Native is hot but
Native advertising is not just a different type of ad format, it is a
framework.
Native advertising is a framework:
For instance, in-feed ads are per se an ad format. Whether they
are native or not depends on the context of their integration
within the app.
Conversely, a banner can be native if it has the right integration
(stay tuned)
In-stream ads are seldom a good fit for games. (unless they have a fee
For mobile games specifically, native advertising means adapting
and customizing the ad unit to the user experience and user
interface of each specific game, so as to make it unique and
seamless for the user.
17. AppLift.com 17
4. How it can be done (Results)
CTR CR eCPM
Canada 3.56 % 6.16 % $ 4.65
France 5.66 % 3.06 % $ 4.88
Germany
4.32 % 4.96 % $ 3.73
Russia 11.27 % 2.06 % $ 2.81
UK 4.49 % 10.21 % $ 8.12
US 3.67 % 8.47 % $ 5.60
R.O.W
average
4.56 % 5.49 % $ 1.77
CTR CR eCPM
Banner 0.23 % 0.17 % $0.13
Interstitial 1.20 % 2.34 % $ 0.90
Offer Wall 1.32 % 1.98 % $ 0.88
Video 2.42 % 3.79 % $ 2.98
Other Rich
media
2.13 % 3.14 % $ 2.25
Overall native
performance
for the main countries
Average performance
for traditional formats
V
S
18. AppLift.com 18
5. No SDK
Native advertising does not require the integration of a third-party
SDK
as a matter of fact, it goes against it!
Most native solutions usually offer a limited
amount of templates (e.g. interstitials or in-
stream ads to integrate within your app)
through an SDK.
Even though templates can be customized to
the apps look and feel, they remain fixed
templates.
Because each game is different, the only way to
offer truly native ad formats is to create them
yourself!
#20: Integrate via server side or client side API no SDK required
Endless format possibilities and truly native ads with 21 building blocks including:
Image sizes
Custom Creative
Editorial Text
No longer limiting publishers to standard ad units
Ad Serving optimized and targeted by your data
Gender, age, location, etc.