This document analyzes the technical features and pedagogical uses of images. It discusses how images can be real photographs or digitally created, and how they can be used to represent concepts, emotions, and experiences to support learning. The document provides examples of how different subjects and year levels can incorporate images, including using an illustration app to respond to literature, researching historical photographs of a local area, and creating a digital dictionary with images for language learning. It emphasizes that images must be used ethically and stresses the importance of teaching students about audience and cyber safety.
Enhancing Learning with Technology in Higher Educationjjulius
油
Originally developed in this form for Dr. Jana Pershing's SDSU class on Teaching Sociology, March 2008, though elements of the presentation were previously shared in other contexts.
The document discusses how the context of learning has changed from being campus-centered to student-centered due to advances in technology and mobility. It notes that learning is no longer confined to physical environments and can occur anywhere through embedded and distributed technologies. A new model is needed that recognizes students' goals, social environments, and access to information instead of relying on traditional campus-based pedagogy. This updated model will provide a more relevant, convenient, flexible, socially connected, and reflective learning experience for students.
Mathematics Rigor and Relevance with Web 2.0Cindy Wright
油
The document discusses using Web 2.0 technologies to enrich mathematics learning experiences for students. It encourages project-based instruction and developing skills like critical thinking. Specific Web 2.0 tools are presented that could motivate students and support higher-order thinking skills, including blogs, wikis, videos and voice threads. The document argues technology complements good teaching by extending lessons beyond the classroom.
Using Media & Technology in Higher EducationAlaa Sadik
油
This document discusses the use of media and technology in higher education. It covers types of instructional media including text, images, audio, and their combinations. It also discusses temporal and static types of instructional images. The document then discusses instructional design principles like the ASSURE model and criteria for selecting media and technologies for instruction. Finally, it provides examples of different analog and digital media technologies that can be used like overhead and slide projectors, TVs, videos, the internet, authoring tools, and learning management systems.
Technology and multimedia applications are becoming increasingly integrated into the academic and personal lives of students. This document discusses how technology is now part of daily life both in and out of school. The technological revolution will significantly impact how students learn, with curriculum emphasizing higher-order thinking skills, authentic tasks, and collaborative work rather than isolated skill-building. Multimedia activities can provide learning opportunities for students to develop real-world technology skills while expressing their knowledge.
Some reflecctions tecaher and-teaching. (1) (1) (1)Sanjeev Deshmukh
油
The document discusses the changing landscape of higher education and the role of teachers. It notes that quality in education is increasingly important globally. Teachers now face challenges like students with short attention spans who are used to technology. The curriculum also needs to better align with industry needs. Teachers must adapt to these changes by using new technologies, varying teaching methods, and focusing on interactive learning. They should act as facilitators and help students construct knowledge through collaboration. The key is for teachers to continuously learn and adapt their skills and teaching styles to remain relevant in the current environment.
This document discusses e-learning tools and their benefits. It defines e-learning as learning facilitated through information and communication technologies. Key benefits identified include connectivity, flexibility, interactivity, collaboration, and extended learning opportunities. Specific e-learning tools are also outlined, such as online discussion boards, wikis, blogs and virtual lectures. The document notes that e-learning can personalize learning and extend classroom activities through opportunities for peer-to-peer learning and automation. However, it also acknowledges that implementing e-learning may require more time from instructors and a re-evaluation of teaching practices.
This document summarizes emerging trends in educational technology. It discusses frameworks for 21st century learning skills like collaboration, critical thinking, and communication. Emerging technologies discussed include learning analytics, adaptive learning, location-based services, makerspaces, wearable devices, and the internet of things. The document cautions that technology alone does not guarantee improved learning outcomes and that teachers must craft challenging tasks to transform learning with technology.
The document provides a review of the top 10 educational apps for use in K-12 classrooms. It summarizes the features and uses of apps such as Kahoot, Google Classroom, YouTube, Quizlet, Khan Academy, ABCYa, BrainPOP Jr., and Epic Books. For each app, the summary addresses how it connects to curriculum standards, provides feedback, encourages higher-order thinking skills, is intuitive for students to use, and offers privacy protections. Most of the reviewed apps were found to directly align with curriculum, immediately score student work, and be easy for students to independently navigate.
The document discusses Korea's digital textbook project which aims to improve access to education and learning quality through technology. It defines a digital textbook, outlines the project's pilot implementation and challenges. The project will develop 25 digital textbook titles by 2011 and equip 100 schools for testing. Key challenges include reducing infrastructure costs, proving academic benefits, ensuring quality assurance, and developing effective instructional models and content for the new platform.
There are 5 main benefits of multimedia learning according to the document: 1) It leads to deeper understanding by taking advantage of connections between verbal and visual representations, 2) It improves problem solving by stimulating both visual and textual brain processing, 3) It increases positive emotions which enhances learning, 4) It provides access to a vast variety of online information resources, and 5) It allows students to explore places and subjects they otherwise would not be able to through interactive multimedia.
This document discusses different tools for delivering educational content effectively and efficiently, including face-to-face learning, asynchronous learning, and synchronous learning. It provides screenshots of example learning management systems like Moodle, Blackboard, and CourseSites. Other eLearning tools shown include Adobe Connect, Edmodo, and WebEx. The document concludes by asking which tool would work best for the reader's needs and providing references for further information.
Implications of web based project learningwhitneywa12
油
Web-based project learning is a student-driven, teacher-facilitated approach to learning where students develop inquiry based on their interests and conduct research under teacher supervision. It develops real-world skills, incorporates higher levels of thinking, and increases intrinsic motivation. Valuable skills gained include technological skills, teamwork, and independence. While scaffolding is needed for success and it requires significant teacher time initially, web-based project learning engages students and better prepares them for the future.
Digital storytelling uses interactive digital media to convey information to students in an engaging way. It allows teachers to develop creative stories using tools like PowerPoint, iMovie, and digital cameras while incorporating visual and audio elements. Studies show students retain more information, up to 50%, when they are able to both see and hear lesson materials. Digital storytelling benefits both students by providing an interactive learning experience and teachers by offering an efficient way to engage students using modern technology.
The document discusses how technology is changing classroom learning experiences. iPads and other mobile devices allow students to access homework, lessons, and communicate with others anywhere. Teachers and students may one day communicate remotely through electronic media like email and video conferencing instead of traditional in-person classes. This could provide new opportunities for flexible learning.
- An e-portfolio is a personal digital collection of information that describes a person's learning, experiences, achievements, and allows them to reflect on their learning over time.
- E-portfolios can be used for learning, assessment, experience, and personal development planning. They allow users to collect artifacts, receive feedback, and showcase their work to potential employers.
- Blackboard e-portfolios provide a simple interface for users to create, edit, share, and collaborate on portfolio entries containing text, media, and links between artifacts.
The document discusses the potential of mobile learning to transform education. It explores how mobile technologies can help address issues like the digital divide, and enable learning that is personalized, contextual, collaborative and lifelong. Examples are provided of several projects that used mobile phones and location-aware apps to support situated, authentic and socially-connected learning in both formal and informal settings. The document encourages reflection on how mobile approaches could be adopted in other contexts.
The document discusses eLearning in higher education and training. It provides examples of different forms of eLearning like learning management systems, Moodle, browser-based training, Open University, and distance learning. It also discusses the positives of eLearning in increasing access and student engagement, and the challenges of eLearning like student and instructor skills, technical issues, and managing student motivation in distance learning.
Multimedia is an important innovation in educational technology that can improve teaching and learning. It involves using various media like text, pictures, sound, animation and video together in a program. Multimedia approaches can be classified in different ways, such as by instructional methods, auto-instructional techniques, mass communication tools, audiovisual materials, experiential learning, and teaching resources. Implementing multimedia approaches requires changes to organizational structures, infrastructure, teacher training, and attitudes. It provides benefits like making learning more engaging, individualized, and memorable for students.
New microsoft office power point presentationNausheen Anwar
油
This document discusses the use of information and communication technology (ICT) in teaching and learning. It outlines several benefits of using online collaboration, including engaging students in discussions, collaborative projects, and understanding other cultures. Some limitations are discussed, such as bandwidth issues slowing down multimedia. The document also provides examples of how ICT can engage students and develop their creativity, as well as challenges integrating regional languages. It then discusses how to design purposeful learning activities using ICT and gives examples of projects incorporating reflection and critical thinking. Overall, the document advocates for the safe, responsible, and effective use of ICT in education.
This document summarizes an online seminar on e-learning given by Dr. Virginie Aimard of the United Nations University. The seminar covered definitions of e-learning, trends in e-learning such as the shift from computer-based to web-based learning, dimensions of e-learning including pedagogical modalities and competency profiles, and questions to consider when developing an e-learning approach. Examples of open educational resources and blended learning structures were also provided.
The document discusses distance learning and e-learning. It provides an overview of key concepts, including definitions of distance learning, a brief history, learning models, and the roles of teachers and students. It outlines benefits such as flexibility and convenience, as well as challenges like technical difficulties and costs. Examples are given of how e-learning could be implemented at Kampala University, including online lectures, email, chat rooms, and video.
Implementing videos in online educational settingsM. Laeeq Khan
油
This document discusses the implementation of videos in online educational settings. It notes that education has undergone a paradigm shift with greater use of internet resources for learning. Online learning has seen rapid growth in enrollments. Videos can benefit online learning by providing visual cues, easing complexity, and motivating students. They allow instructors to better convey complex concepts. Successful video implementation requires appropriate technology, instructor guidance, and understanding student characteristics and needs. Videos have been effectively used in various educational contexts, such as teacher training and language learning. Overall, videos can enhance communication and motivation if used strategically.
This document discusses the potential of Web 2.0 technologies to support social inclusion in education. It outlines the changing landscape of technologies, learners, and pedagogies. While Web 2.0 offers opportunities like user-generated content and social networking, barriers include digital divides, cultural differences, and challenges adopting new practices. The document recommends strategies at teacher, institutional and national levels to help realize Web 2.0's potential for social inclusion in education.
ICT literacy basically involves using digital technology, communication tools and/or access, manage, integrate, evaluate and create information in order to function in a knowledge society.
This document discusses designing dynamic online instructional environments using multimedia. It proposes using multimedia like graphics, audio and video to make online learning more engaging by addressing multiple senses, as traditional online learning using only text can be passive. Various technologies are presented that can help replicate the instructor presence and interactions of face-to-face learning online, like blogs, Facebook, Google Docs and wikis. The concept of the zone of proximal development and cognitive apprenticeship models of learning are discussed as frameworks for the online environment. Open resources for different types of multimedia content are also listed.
The document discusses technology enhanced learning and assessment. It describes how today's students are accustomed to online interactions and multimedia. Various web tools are presented that can be used to engage students, including social networks, blogs, wikis, podcasts, and lecture capture software. Concerns about inclusion, academic integrity, and pedagogical purpose are also addressed. The document advocates using these technologies to build relationships with flexible, interactive learners.
This document discusses e-learning tools and their benefits. It defines e-learning as learning facilitated through information and communication technologies. Key benefits identified include connectivity, flexibility, interactivity, collaboration, and extended learning opportunities. Specific e-learning tools are also outlined, such as online discussion boards, wikis, blogs and virtual lectures. The document notes that e-learning can personalize learning and extend classroom activities through opportunities for peer-to-peer learning and automation. However, it also acknowledges that implementing e-learning may require more time from instructors and a re-evaluation of teaching practices.
This document summarizes emerging trends in educational technology. It discusses frameworks for 21st century learning skills like collaboration, critical thinking, and communication. Emerging technologies discussed include learning analytics, adaptive learning, location-based services, makerspaces, wearable devices, and the internet of things. The document cautions that technology alone does not guarantee improved learning outcomes and that teachers must craft challenging tasks to transform learning with technology.
The document provides a review of the top 10 educational apps for use in K-12 classrooms. It summarizes the features and uses of apps such as Kahoot, Google Classroom, YouTube, Quizlet, Khan Academy, ABCYa, BrainPOP Jr., and Epic Books. For each app, the summary addresses how it connects to curriculum standards, provides feedback, encourages higher-order thinking skills, is intuitive for students to use, and offers privacy protections. Most of the reviewed apps were found to directly align with curriculum, immediately score student work, and be easy for students to independently navigate.
The document discusses Korea's digital textbook project which aims to improve access to education and learning quality through technology. It defines a digital textbook, outlines the project's pilot implementation and challenges. The project will develop 25 digital textbook titles by 2011 and equip 100 schools for testing. Key challenges include reducing infrastructure costs, proving academic benefits, ensuring quality assurance, and developing effective instructional models and content for the new platform.
There are 5 main benefits of multimedia learning according to the document: 1) It leads to deeper understanding by taking advantage of connections between verbal and visual representations, 2) It improves problem solving by stimulating both visual and textual brain processing, 3) It increases positive emotions which enhances learning, 4) It provides access to a vast variety of online information resources, and 5) It allows students to explore places and subjects they otherwise would not be able to through interactive multimedia.
This document discusses different tools for delivering educational content effectively and efficiently, including face-to-face learning, asynchronous learning, and synchronous learning. It provides screenshots of example learning management systems like Moodle, Blackboard, and CourseSites. Other eLearning tools shown include Adobe Connect, Edmodo, and WebEx. The document concludes by asking which tool would work best for the reader's needs and providing references for further information.
Implications of web based project learningwhitneywa12
油
Web-based project learning is a student-driven, teacher-facilitated approach to learning where students develop inquiry based on their interests and conduct research under teacher supervision. It develops real-world skills, incorporates higher levels of thinking, and increases intrinsic motivation. Valuable skills gained include technological skills, teamwork, and independence. While scaffolding is needed for success and it requires significant teacher time initially, web-based project learning engages students and better prepares them for the future.
Digital storytelling uses interactive digital media to convey information to students in an engaging way. It allows teachers to develop creative stories using tools like PowerPoint, iMovie, and digital cameras while incorporating visual and audio elements. Studies show students retain more information, up to 50%, when they are able to both see and hear lesson materials. Digital storytelling benefits both students by providing an interactive learning experience and teachers by offering an efficient way to engage students using modern technology.
The document discusses how technology is changing classroom learning experiences. iPads and other mobile devices allow students to access homework, lessons, and communicate with others anywhere. Teachers and students may one day communicate remotely through electronic media like email and video conferencing instead of traditional in-person classes. This could provide new opportunities for flexible learning.
- An e-portfolio is a personal digital collection of information that describes a person's learning, experiences, achievements, and allows them to reflect on their learning over time.
- E-portfolios can be used for learning, assessment, experience, and personal development planning. They allow users to collect artifacts, receive feedback, and showcase their work to potential employers.
- Blackboard e-portfolios provide a simple interface for users to create, edit, share, and collaborate on portfolio entries containing text, media, and links between artifacts.
The document discusses the potential of mobile learning to transform education. It explores how mobile technologies can help address issues like the digital divide, and enable learning that is personalized, contextual, collaborative and lifelong. Examples are provided of several projects that used mobile phones and location-aware apps to support situated, authentic and socially-connected learning in both formal and informal settings. The document encourages reflection on how mobile approaches could be adopted in other contexts.
The document discusses eLearning in higher education and training. It provides examples of different forms of eLearning like learning management systems, Moodle, browser-based training, Open University, and distance learning. It also discusses the positives of eLearning in increasing access and student engagement, and the challenges of eLearning like student and instructor skills, technical issues, and managing student motivation in distance learning.
Multimedia is an important innovation in educational technology that can improve teaching and learning. It involves using various media like text, pictures, sound, animation and video together in a program. Multimedia approaches can be classified in different ways, such as by instructional methods, auto-instructional techniques, mass communication tools, audiovisual materials, experiential learning, and teaching resources. Implementing multimedia approaches requires changes to organizational structures, infrastructure, teacher training, and attitudes. It provides benefits like making learning more engaging, individualized, and memorable for students.
New microsoft office power point presentationNausheen Anwar
油
This document discusses the use of information and communication technology (ICT) in teaching and learning. It outlines several benefits of using online collaboration, including engaging students in discussions, collaborative projects, and understanding other cultures. Some limitations are discussed, such as bandwidth issues slowing down multimedia. The document also provides examples of how ICT can engage students and develop their creativity, as well as challenges integrating regional languages. It then discusses how to design purposeful learning activities using ICT and gives examples of projects incorporating reflection and critical thinking. Overall, the document advocates for the safe, responsible, and effective use of ICT in education.
This document summarizes an online seminar on e-learning given by Dr. Virginie Aimard of the United Nations University. The seminar covered definitions of e-learning, trends in e-learning such as the shift from computer-based to web-based learning, dimensions of e-learning including pedagogical modalities and competency profiles, and questions to consider when developing an e-learning approach. Examples of open educational resources and blended learning structures were also provided.
The document discusses distance learning and e-learning. It provides an overview of key concepts, including definitions of distance learning, a brief history, learning models, and the roles of teachers and students. It outlines benefits such as flexibility and convenience, as well as challenges like technical difficulties and costs. Examples are given of how e-learning could be implemented at Kampala University, including online lectures, email, chat rooms, and video.
Implementing videos in online educational settingsM. Laeeq Khan
油
This document discusses the implementation of videos in online educational settings. It notes that education has undergone a paradigm shift with greater use of internet resources for learning. Online learning has seen rapid growth in enrollments. Videos can benefit online learning by providing visual cues, easing complexity, and motivating students. They allow instructors to better convey complex concepts. Successful video implementation requires appropriate technology, instructor guidance, and understanding student characteristics and needs. Videos have been effectively used in various educational contexts, such as teacher training and language learning. Overall, videos can enhance communication and motivation if used strategically.
This document discusses the potential of Web 2.0 technologies to support social inclusion in education. It outlines the changing landscape of technologies, learners, and pedagogies. While Web 2.0 offers opportunities like user-generated content and social networking, barriers include digital divides, cultural differences, and challenges adopting new practices. The document recommends strategies at teacher, institutional and national levels to help realize Web 2.0's potential for social inclusion in education.
ICT literacy basically involves using digital technology, communication tools and/or access, manage, integrate, evaluate and create information in order to function in a knowledge society.
This document discusses designing dynamic online instructional environments using multimedia. It proposes using multimedia like graphics, audio and video to make online learning more engaging by addressing multiple senses, as traditional online learning using only text can be passive. Various technologies are presented that can help replicate the instructor presence and interactions of face-to-face learning online, like blogs, Facebook, Google Docs and wikis. The concept of the zone of proximal development and cognitive apprenticeship models of learning are discussed as frameworks for the online environment. Open resources for different types of multimedia content are also listed.
The document discusses technology enhanced learning and assessment. It describes how today's students are accustomed to online interactions and multimedia. Various web tools are presented that can be used to engage students, including social networks, blogs, wikis, podcasts, and lecture capture software. Concerns about inclusion, academic integrity, and pedagogical purpose are also addressed. The document advocates using these technologies to build relationships with flexible, interactive learners.
Lecture capture in your toolkit: building digital media into course design Clive Young
油
Dr. Clive Young, University College London
Keynote for TILT eLearning showcase 2016-17: Innovating design and delivery
Date: Wednesday 14 December 2016
Nottingham Trent University
The document discusses Universal Design for Learning (UDL), which aims to provide multiple means of representation, expression, and engagement to reach more learners through flexible instructional methods and technologies. It explains the three principles of UDL and provides examples of how teachers can implement each principle using various instructional strategies and technologies. The goal of UDL is to increase student motivation and engagement by offering diverse learners more choices that capitalize on their strengths.
Multimedia in education combines text, video, sound, graphics, and animation to provide a powerful new tool for teaching and learning. When used interactively, it allows students and teachers to choose their own path through linked ideas, rather than following a linear presentation. Effective use of multimedia requires considering human and technical factors like how much text or graphics will overwhelm viewers. It also requires resources like appropriate classroom architecture and technology. When students also produce their own multimedia works, it enhances the learning process by having them research, design, and communicate their understanding from multiple perspectives.
This document provides an agenda for a workshop on blended learning. It introduces the presenters Tanya Joosten and Amy Mangrich and their relevant experience. It then discusses what blended learning is and poses 10 questions to help redesign a course for blended learning. The rest of the document outlines sample content, activities, and assessments that could be used in an blended course on organizational communication. It provides strategies for integrating online and face-to-face components and assessing student work in a blended format.
This document summarizes Greg Esteves' presentation on using technology and web 2.0 tools to engage students in the classroom. It introduces several tools like Google Docs, screen casting, wikis, blogs, social bookmarking, Twitter, Glogster, 際際滷Share, Wordle and photo tools that teachers can use. It also discusses benefits of these tools for student collaboration, editing and quality of work. However, it notes risks like applications changing or not being accessible long-term. The top priority is choosing the right tool for the lesson. The teacher's skills remain most important for an effective learning experience.
Modding the Metaverse; The Pedagogy of Participation - AoIR 2007Joanna Robinson
油
The document discusses participatory pedagogy and its advantages over traditional didactic teaching methods. Participatory pedagogy incorporates student experiences and knowledge, encourages interaction, and gives students an active role in the learning process. It also discusses how virtual worlds and Web 2.0 technologies can support participatory learning through interactive and collaborative features. The document describes a workshop held in Second Life to explore collaborative modding and building of virtual learning spaces.
The document discusses using video streaming to enhance classroom instruction. It begins with definitions of video streaming and how it works, then discusses the effectiveness of video streaming in instruction. Some advantages include minimal computer memory requirements, free plug-ins, and providing a large video collection at low cost. Disadvantages include variable bandwidth and a limited amount of content cleared for digital rights. The document then provides examples of how teachers can use video streaming, such as for research projects, customized assignments, and bringing real-world examples into the classroom.
The document discusses a study called the LLiDA project which aims to understand effective learning in the digital age. It examines conceptual frameworks around digital literacies, how they are supported in higher education institutions through audits and best practices, and evidence around successful learning outcomes. It describes activities at an event to discuss definitions of digital literacies and audit tools to collect data on institutional provision. Snapshots of best practices at one institution are presented, showing uses of online forums and social media to engage students before and after enrollment.
Mssaa ap conference 21st century leadershipMaureen Cohen
油
This document outlines goals of providing an overview of web 2.0 tools, barriers to technology integration, and strategies used at Grafton High School. It discusses preparing students for the future by using tools like blogs, podcasts, and online polling. Barriers like limited resources and training were overcome through collaborative leadership and professional development. Web 2.0 allows learning anywhere and helps engage and assess students for 21st century skills.
This document provides an overview of videoconferencing in education, including benefits, drawbacks, and examples of applications. Key points include:
Videoconferencing can provide meaningful learning experiences, increase interaction, and access outside resources, but also requires resources, training, and reliable technology. Examples of uses include research collaboration, virtual field trips, telementoring, and telecollaborative projects between classes. Transactional distance theory and transactional presence are discussed as frameworks for understanding videoconferencing pedagogy.
Lecture capture: lessons and future directionsClive Young
油
This document summarizes lecture capture use at University College London (UCL) over 7 years, identifies pedagogical considerations and opportunities, and discusses future directions. Key points include: lecture capture is now mainstream at UCL with over 2000 recordings per term; while originally meant to address student demand, it also drives traffic to the online learning platform and builds media capacity; however, the "lecture capture" label fails to capture its disruptive potential, and focusing on pedagogy and active learning is important for quality and sustainability. The future includes more tools and training for student input and integration of lecture capture into courses.
Implementing Effective Online Teaching And Learninggellynn
油
The document discusses various aspects of implementing effective online learning and teaching. It provides examples of online tools that can be used like Skype, TokBox and Audacity. It emphasizes the importance of clear structure, materials and frameworks in online courses. It also highlights the need for student and teacher interaction and participation as well as providing feedback for successful online teaching.
E-learning refers to the use of technology for educational purposes and can take various forms. It includes using tools like the internet, intranets, audio/video media, and software/applications to deliver course content and facilitate communication. E-learning can support traditional classroom learning, be used as a teaching medium, be its own subject of study, or be used for administrative purposes like education management systems. It can be self-paced and individualized using offline content, or involve synchronous or asynchronous online group interactions. Key advantages include improved access to education and tools for independent problem-solving, while potential challenges include distractions, cheating, lack of social interaction, and technical difficulties.
E-learning refers to the use of technology in learning and education. It includes various types of media like text, audio, video and interactive formats delivered through different technologies. E-learning can support traditional classroom subjects, act as a communication tool for knowledge exchange, be taught as its own subject, or be used for administrative purposes like education management systems. It can be self-paced and individualized using offline or online resources, or conducted synchronously or asynchronously in groups over intranets or the internet. While e-learning provides benefits like improved access and interactions, it also faces challenges like potential distractions, ease of cheating, and lack of direct feedback and social interaction.
Video can be used to provide rich, descriptive feedback to students on both formative and summative work. This presentation will focus on two specific examples from the University of York of how these resources have been created, distributed through the Blackboard VLE, augmented with other types of feedback and the impact that they have had on student learning and skills development.
Our rapid blended learning design method is ACE! Clive Young
油
ALT-C conference, liverpool
Thu, Sep 7 2017, 10:45am 12:00pm
Authors: Natasa Perovic, and Clive Young
Room: Harold Wilson (2)
Theme: Moving from the practical to the publishable
Type: 20-minute session
The Secrets of ABC Rapid Learning Design "Think Globally, Act Locally"Clive Young
油
- The document describes the Arena Blended Connected (ABC) curriculum design workshop, which is a collaborative activity-based design workshop used at University College London (UCL) and University of Milan (UNIMI) to help academics design blended learning curriculums.
- Over 300 participants have gone through the ABC workshop at UCL and 138 at UNIMI from January to July 2017. The workshop focuses on turning learning outcomes into sequenced activities and assessments through storyboarding and graphic representations.
- ABC links curriculum design to institutional strategies and priorities through localizing the workshop and follow up support at each university. It aims to remove barriers to curriculum innovation through its collaborative and practical approach.
Clive Young and Nata邸a Perovic
Digital Education, UCL - University College London
Presentation given to the Adolfo Ib叩単ez University, Santiago, Chile on 17 and 18 November 2016
The impact of video becoming mainstream across the whole UCL campusClive Young
油
Video has become mainstream across the University College London (UCL) campus over the past decade. Initially, lectures were simply recorded for students to access online (lecture capture). However, UCL has increasingly focused on using video in pedagogically innovative ways to engage students. Staff now create online video lessons, screen recordings, and flipped classroom models. Students also produce and interact with videos. UCL aims to support these practices by providing training and easy-to-use video tools integrated with the learning management system. The goal is high-quality, sustainable video use that improves the student learning experience.
The document describes the Arena Blended Connected (ABC) curriculum design method.
ABC addresses three key UCL educational initiatives through a rapid curriculum design workshop based on Laurillard's framework. The workshop uses learning type cards to map activities, assess blend, and design a connected curriculum with formative and summative assessment. The result is a storyboarded module plan with graphs showing the design's evolution. Next steps include an action plan, student journey map, and Moodle site development.
Who manages e-learning now? (ALT-C 2014)Clive Young
油
The document discusses the changing landscape of e-learning in higher education. It is becoming more complex with more stakeholders involved and a greater variety of technologies used. Institutions are struggling with how to manage this change, whether through diffuse adoption by many groups or disruptive overhauls. Two case studies examine how University College London and Imperial College London have approached this change, with UCL focusing on building expertise among teaching administrators and Imperial using a crisis-driven model. The discussion centers on how institutions can support e-learning at scale now that the role of learning technologists alone is no longer sufficient.
The Application of Presentation Technologies in HE (1998)Clive Young
油
Essaka ML and Young CPL (1998) The Application of Presentation Technologies in HE, Harnessing New Technologies Seminar, University of Warwick, UK
Found this lurking on the web - a presentation I did over 15 years ago!
From E-Learning to Active Learning: Transforming the Learning EnvironmentClive Young
油
Experts from University College London share findings and best practices.
際際滷s from a webinar event 25 April 2013
Always on the forefront of education and research, University College London boasts one of the worlds most sophisticated e-learning strategies and learning environments. With a mission to deliver the voices and ideas of UCL experts to a global audience, the team bringing that goal to fruition is uncovering the benefits of e-learning. By utilising blended learning technologies, the UCL E-Learning Environments team realises the potential to deliver an active learning experience to instructors and students alike.
Presentation to UCL E-Learning ChampionsClive Young
油
The document discusses the mainstream adoption of e-learning at UCL, with over 500,000 hits on the Moodle platform monthly. It introduces the E-Learning Champions initiative to support e-learning across departments by having academic and administrative champions in each department. The role of the champions is to build the e-learning champion network, create e-learning statements for their departments, and help disseminate good practices. It aims for the champions network to be self-sustaining and better support departments' e-learning needs.
What do we know about what students do with Lecturecast? Clive Young
油
This document discusses lecture capture technology and student use of lecture recordings at UCL. It provides the following information:
- UCL uses the Echo360 system to record lectures from 39 centrally bookable spaces and make them available online. Over 8,000 hours of content has been recorded.
- An estimated 250,000 views of content were made last year, with 20-30,000 hits on Moodle per day.
- Research suggests students use lecture recordings for various purposes like reviewing material they missed, listening again for better understanding as an international student, and choosing specific sections to review rather than passively rewatching full lectures.
- Lecture capture allows students more control over their learning but
Diverse 2012: Workshop: Moving beyond recorded lecturesClive Young
油
This document discusses moving beyond traditional recorded lectures to more flexible learning designs using lecture capture technologies. It provides examples of different lecture capture scenarios and how they could be used in a case study about a teacher taking students to Rome to study the history of film. In week one, students would watch lecture captures about relevant film theories and films shot in Rome. In week two, students would do research using tools like Geoplaza to find film locations and upload their own content to Google Maps. The document also provides a chart comparing different lecture capture tools and how they could be used for different levels of learning, from remembering content to creating their own work. It concludes by providing links to join and follow further work on the REC:all project
How can we move beyond recorded lectures?Clive Young
油
Sylvia Moes, Vrije Universiteit, Amsterdam and Clive Young, University College London
European Distance Education Network (EDEN) Conference, June 2012, Oporto, Portugal
as part of the Erasmus REC:all project [http://www.rec-all.info/]
This document discusses findings from two projects at UCL related to using lecture capture and video in teaching and learning. It addresses how pedagogy is important for support, scalability, sustainability and evaluation. It explores how interactivity and integration can enhance lecture capture resources to actively engage learners. Different synchronous and asynchronous uses are outlined, including flipping the classroom. The role of students is shifting from passive viewers to active contributors as resources become more social.
1. 際際滷s from ViTAL (http://vital-sig.ning.com/) webinar 9 March 2011Recording available at http://lancasteruni.adobeconnect.com/p60258356/Video and pedagogy - what questions should we be asking now ?Clive Young, UCL
3. Who needs pedagogy?Managers and support staff is the investment worth it? Teachers How can I justify this to my HoD?Students How do I know Im looking at/learning the right stuff?Learning technologists/AV how can we provide models of good practice/support?
4. How can I design and produce effective video resources?e.g. is lecture capture a good use of my (and my students) time?ideas, models of use, descriptions, practical tips, models of design, process guides, vocabulary, examples, evaluation
5. Getting ever more complex?Image+ Interactivity+ IntegrationFilm strip/slideTV / VHSDesktop videoMultimediaWeb mediaStreamingMobile videoSocial video+ InputBased on Thornhill, Asensioand Young (2002)
7. Image from ViTAL discussionPractical instructional videos...on phonesI've used video in a few of our 'learning objects' and it's saved a) a lot of descriptive text and b) a lot of custom drawing/animation.Because both objects were trying to describe physical body methods, video was ideal [Fred Riley]Short lectures summaries [Janice Whatley]Quality e.g. lecture capture, Flip cameras
8. Image Jack Kuomis frameworkOriginal at http://jackkoumi.co.uk/resources.html
11. Interactivitythe main reason why television did not become everyones teacher was because it lacked the very essential quality of teaching: the ability to interact with the learner Mark Rosenberg 2001AboutAccess own computer + mobile devicesChoice on-demand (+ search)Control start, stop, pause, skip, reviewhttp://www.flickr.com/photos/nesster/3714783252/
12. InteractivityCatch up missed lectures or review of ones attended more common? can listen to several timesMobile video...or just audioDownload-ability some are resistant...Affordances of LC and other tools (search, metadata etc)Accessibility e.g. text versionshttp://www.flickr.com/photos/bredgur/1323025528/
13. IntegrationVideo as student assessmentPeer review of performanceLink LC to a LMS + collaborative tools?The relationship between live and recordingFlipping/Vodcasting viewing the lecture/ demonstration/worked example beforehand makes the face-to-face interactions of the lecturer and student more productive (also covertly introduces independent learning)
14. Integration Sams and Bergmannhttp://mast.unco.edu/programs/vodcasting/
15. Integration dial-e designs (JISC)using digital video resources to actively engage learnersengagementknowledgereflectionhttp://misc.jisc.ac.uk/JISC/framework.php
16. InputEvolution of the moving image?Sit back (film and TV)Sit forward (internet video)Stand up (social video)[after Chris OHagan]http://www.flickr.com/photos/daquellamanera/310344132/
18. Is this the best use of video?Focus on student rather than on teacherStudent as co-creator of knowledgeVideo as process rather than on productthe demands of producing even a short video threw learners back on the subject clarifying understandings through articulation and also increased confidence . there's a production cost in terms of time and effort but I was surprised that wasn't higher. [Grant Barclay]
19. Input process/cultureMass media culture: As we move away from a mass media culture and into the era of crowd sourced content, the ability to produce quality content will become increasingly important.油 We tend to teach yesterdays media, i.e. how to interpret the Novel, and how to write a good essay. [Laurence Cuffe]Is crowd sourced media a disruptive technology? Michael Wesch's"The Visions of Students Today" 2011 Remix One
21. Or is it just about good pedagogy?e.g. Chickering & Gamsons 7 Principles of Good Practice Encourages contacts between students and faculty;Develops reciprocity and cooperation among students;Uses active learning techniques;Gives prompt feedback;Emphasises time on task;Communicates high expectations; andRespects diverse talents and ways of learning[Tim O'Riordan]
22. Some questionsHow important is quality/glossiness? Just good enough' will serve the purpose in terms of learning. [Lindsay Jordan]The accessibility challenges and油 benefits [Adam Warren]What kinds of video will learners want to view on their mobile devices? Mini-lectures or personalised feedback [Adam Warren]What type of criteria should we apply to student-generated video, and does the glossiness of the presentation have an undue influence on our assessment of its quality? Is poor audio a bit like poor spelling? [Adam Warren]How do we engage with our academics in all this? [Ollie Furlong]Additional to traditional modes of delivery or can video change the way courses are designed? [John Conway] are we at the horseless carriage stage? http://www.flickr.com/photos/exfordy/4735918547/