本文件介绍了如何使用 Vuforia 引擎在 Unity 中设计 AR 应用程序,包括项目设置、导入特征数据库、添加 AR 识别图像和 3D 模型,以及在 Android 手机上发布和测试应用程序的步骤。文中详细说明了环境准备、功能实现及求解错误的解决方法,适合初学者学习 AR 开发。此文档的核心在于提供一套完整的指南来帮助用户顺利完成 AR 项目的构建。
Autodesk is a leader in 3D design software for multiple industries, including media and entertainment. The document highlights their software, middleware, consulting services, and specific products like Kynapse and HumanIK, which enhance gaming and animation development. Key features include advanced AI capabilities, workflow optimizations, and cross-platform support for mobile and gaming environments.
The document discusses using a micro:bit for light sensing applications. It explains how the micro:bit can sense light levels using its LEDs as photodiodes. When an LED pin is set as an analog input, the voltage measured corresponds to the ambient light level. Two example projects are described - an automatic night light that adjusts its brightness based on light levels, and a magic face panel display that changes expressions when the LED is covered and uncovered.
The document provides instructions and examples for using switches, capacitive touch, and game controls on the micro:bit. It includes tutorials for building guessing games where the micro:bit guesses a number by narrowing the range, adjusting LED brightness with touch pins, and creating a dodgeball game where the player character avoids falling balls. Code snippets and step-by-step explanations are given for each example project.
Autodesk is a leader in 3D design software for multiple industries, including media and entertainment. The document highlights their software, middleware, consulting services, and specific products like Kynapse and HumanIK, which enhance gaming and animation development. Key features include advanced AI capabilities, workflow optimizations, and cross-platform support for mobile and gaming environments.
The document discusses using a micro:bit for light sensing applications. It explains how the micro:bit can sense light levels using its LEDs as photodiodes. When an LED pin is set as an analog input, the voltage measured corresponds to the ambient light level. Two example projects are described - an automatic night light that adjusts its brightness based on light levels, and a magic face panel display that changes expressions when the LED is covered and uncovered.
The document provides instructions and examples for using switches, capacitive touch, and game controls on the micro:bit. It includes tutorials for building guessing games where the micro:bit guesses a number by narrowing the range, adjusting LED brightness with touch pins, and creating a dodgeball game where the player character avoids falling balls. Code snippets and step-by-step explanations are given for each example project.
This document discusses LED display control on the micro:bit board. It covers LED principles and applications, the micro:bit LED matrix, LED display control commands including displaying numbers, text, images and arrows. It provides examples of breathing lights, fireworks, and a dynamic screen using variables, conditional and counting loops.
The document describes how to create a 2D platformer game in Unity, including:
1) Adding background animations and music
2) Creating and controlling the player character
3) Spawning random enemies
4) Implementing a health bar UI to display the player's health