The document is a glossary template for a games design course assignment, requiring students to research and define video game development terms. It includes terms related to video game testing (e.g. demo, beta, alpha), game engines (e.g. vertex shader, pixel shader, post processing), 3D modeling (e.g. normal map, UV map, procedural texture), physics, and other core concepts (e.g. collision, lighting, animation, sprites). Students must provide a short definition from an online source for each term along with an example of how it applies to their own work.