This document discusses how to predict future technological progress through exponential growth models. It provides several past predictions that were accurate to within 5% by using these models to extrapolate trends in data transmission speeds, computer processing power, and size reductions. The document then makes predictions for the last year magnetic hard drives will be manufactured (2020), the arrival of implantable computers (2030), and the development of human-level artificial intelligence between 2025-2050 based on estimated ongoing exponential growth rates. It acknowledges objections to exponential forecasts but argues measurable trends can still be reliably projected into the future.
This document discusses how to predict future technological progress through exponential growth models. It provides several past predictions that were accurate to within 5% by using these models to extrapolate trends in data transmission speeds, computer processing power, and size reductions. The document then makes predictions for the last year magnetic hard drives will be manufactured (2020), the arrival of implantable computers (2030), and the development of human-level artificial intelligence between 2025-2050 based on estimated ongoing exponential growth rates. It acknowledges objections to exponential forecasts but argues measurable trends can still be reliably projected into the future.
This document provides an overview of the Unified Modeling Language (UML) and object-oriented analysis and design techniques. It discusses the evolution and development of UML, provides a high-level tour of UML techniques such as use cases, class diagrams, interaction diagrams, and state diagrams. It also summarizes key books related to these techniques and introduces design patterns.
The document discusses massive sensing from both current and future perspectives, including the types of sensors in phones now, the concept of the Internet of Things connecting billions of sensors to share data through the cloud, and the potential for future sensing technologies like embedded sensors and their implications for applications in areas like health, environment, and cities.
Mobile marketing is becoming more common with new technologies. Some examples include interactive billboards that allow people to design shoes and see their design displayed, smartphone photo contests where people can win prizes by finding and photographing promotional items, and TV shows offering mobile wallpapers and games for additional revenue. Mobile engagement allows companies to promote brands, generate sales, and increase revenues across multiple platforms.
Wearable Ecologies - Insights From Intel Sponsored CoursePhilip van Allen
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This stack is a compilation of projects and insights on wearables and their implications. It is based on an Intel sponsored studio taught by Philip van Allen, Ben Hooker, and Wendy March (of Intel) in the Art Center College of Design, Media Design Practices MFA program.
The project brief was to discover new approaches to wearable technologies rather than design a specific product. Out of these experimental and speculative projects by the students, Phil and Ben sought to distill insights that can inform future design work in the wearables area. These are in the second part of the stack, starting with a mapping of the ideas.
We were particularly interested in the three themes of the course: Transactions, Contextual Adaptability, and the Aesthetics of Behavior.
See the project brief:
http://www.philvanallen.com/learning/wearables/course-notes/final-project-brief/
Special thanks to Ian Besler for designing the map and presentation
Zeroes is an IT consulting partnership that has been in business for five years. They provide a wide range of services including system advisory, web development, and mobile applications. Their goal is to add quantifiable value for clients through products like ERP systems, inventory management software, and HR information systems. Zeroes works with sectors such as healthcare, manufacturing, real estate, and fashion to implement solutions and analyze performance.
El documento describe un proyecto inmobiliario turístico propuesto llamado Caleta Las Varas en la costa de Nayarit, México. Incluye estadísticas sobre el turismo en la región, detalles sobre la ubicación y zonificación de la propiedad, y planes conceptuales para el desarrollo de viviendas, campos de golf, playas y otros servicios. También discute proyectos turísticos cercanos planeados y la infraestructura de transporte existente y planificada.
This document summarizes a presentation on people and HR analytics. It defines people analytics as using people-related data to optimize business outcomes. HR analytics uses statistical methods and multiple data sources to gain insights into workforce dynamics. The presentation recommends segmenting data, integrating people data with business metrics, and communicating findings clearly. It also describes a certificate course that teaches HR professionals how to develop analytical models, use tools like Excel for analysis and visualization, and apply an analytics process model to measure outcomes like employee satisfaction.
The document discusses recommendations from a committee on curriculum and pedagogy at Art Center College of Design. It recommends adopting a comprehensive approach, establishing learning outcomes and improving support structures. It advocates renewing values like integrating the making of things, pursuing deep quality, integrating work, looking outward, making for emerging mediums, and constant program innovation. It concludes Art Center has an opportunity to establish leadership in advanced art/design education through curriculum research and development that engages faculty and may require rethinking programs.
Keynote presentation @ SMWF conference in March '10 in London by @awaldstein on how social video on Facebook is the next step for online communications.
This document provides an overview and introduction to the Unified Modeling Language (UML). It discusses the evolution and development of UML, provides a high-level tour of common UML techniques such as use cases, class diagrams, interaction diagrams, and state diagrams. It also references some key books and resources for learning more about UML and object-oriented design. The document is intended to familiarize readers with UML and the types of diagrams used in modeling software systems.