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2015.12.10 defferd renderring_
Aug 22, 2021
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2015.12.10 defferd renderring_
1.
Deferred Rendering 豕
2.
伎
3.
Deferred Rendering 覓殊牡
覃伎 觜 覦 螻(Bidirectional Reflectance Distribution Function) れ螳朱(DynamicLight), 朱 豌 襴企慨. Lambert = dot(N,L) Physically Based
4.
朱 襷 螻殊. Game Loop Tick Object.Draw Object.Draw Object.Draw Object.Draw GraphicLibrary.SetMesh GraphicLibrary.SetTexture GraphicLibrary.SetShader GraphicLibrary.SetWorldMatrix GraphicLibrary.SetLightObject .(DataToGPU) GraphicLibrary.Draw In
Object Drawing~ GraphicLibrary? DirectX OpenGL . In GPU
5.
朱 襷 螻殊. Bidirectional
Reflectance Distribution Function 覲 Position NormalVector LightVector LightDirectionVector LightPosition ViewVector DefuseColor AmbientColor SpeculerTex NormalTex ReflectionMap .. 螳 BRDF覈語 磯 覲れ 譟郁 轟 豌 襷 るゴ. 朱朱 Pixel Shading螻 螻一 .
6.
Forward Renderering Light
Calculate Object.Draw Object.Draw Object.Draw Object.Draw Frame Buffer
7.
Forward Renderering Light
Calculate Object.Draw Object.Draw Object.Draw Object.Draw Frame Buffer
8.
Forward Renderering Light
Calculate Object.Draw Object.Draw Object.Draw Object.Draw . 覃伎 蠏碁れ る語 曙 (譴覲牛) * 殊危 螳 = 殊危 一 豐 Frame Buffer
9.
碁 覦覲給(?) 殊危
一一 譴 蟾? => Defferd Rendering
10.
Forward 襷 Game Loop Tick Object.Draw Object.Draw Object.Draw Object.Draw GraphicLibrary.SetMesh GraphicLibrary.SetTexture GraphicLibrary.SetShader GraphicLibrary.SetWorldMatrix GraphicLibrary.SetLightObject1 GraphicLibrary.SetLightObject2 GraphicLibrary.SetLightObject3 .(DataToGPU) GraphicLibrary.Draw In Object
Drawing In GPU
11.
Defferrd 襷 Game Loop Tick Object.Draw Object.Draw Object.Draw Object.Draw Light1.Draw Light2.Draw Light3.Draw GraphicLibrary.SetMesh GraphicLibrary.SetTexture GraphicLibrary.SetShader GraphicLibrary.SetWorldMatrix .(DataToGPU) GraphicLibrary.DrawToG-Buffer (NeedMultiRenderTarget) In Object
Drawing In GPU GraphicLibrary.SetLightData GraphicLibrary.DrawToFrameBuffer
12.
Defferd Rederering Light
Calculate Object.Draw Object.Draw Object.Draw Object.Draw Light.Draw
13.
Defferd Rederering Light
Calculate Object.Draw Object.Draw Object.Draw Object.Draw Light.Draw Frame Buffer
14.
Defferd Rederering Light
Calculate Object.Draw Object.Draw Object.Draw Object.Draw . Light.Draw 覃伎 曙 * 殊危 螳 = 殊危 一 豐 Frame Buffer
15.
企至 螳ロ螳?
16.
朱 襷 螻殊. Bidirectional
Reflectance Distribution Function 覲 Position NormalVector LightVector LightDirectionVector LightPosition ViewVector DefuseColor AmbientColor SpeculerTex NormalTex ReflectionMap .. 螳 BRDF覈語 磯 覲れ 譟郁 轟 豌 襷 るゴ. 朱朱 Pixel Shading螻 螻一 . 殊危 螻一 覲れ 覩碁Μ れ 企!
18.
Light 襷 螻殊. Bidirectional
Reflectance Distribution Function 覲 LightVector LightDirectionVector LightPosition RT1 RT2 RT3 RT1, RT2, RT3 覲企ゼ 覦朱 曙 殊危螻一 .
21.
Deferred Rendering 企 1988
蠏碁 朱語 蠍磯 螳 . 蠏碁 豺企 覦襦 伎 れ螳 螳!
22.
Deferred Rendering 螳ロる癌 MRT(Multi
Render Target) 蠍磯蓋朱 4 伎 伎 . ShaderModel 3.0伎
23.
Deferred Rendering レ.
襷 殊危 朱 豌襴 . G-Buffer 煙 るジ 蠍磯 . (ろ 襦語 )
24.
Deferred Rendering .
覦覈 る語 襷 覿螳ロ. 碁 覦覲給(?) 殊危 一一 碁伎 螳.. MRT -> 覃覈襴讀螳 一襴伎煙 る. (2Dろ襴 覃伎 螻一願鍵覓)
25.
Unity Deferrd Rendering
一襴伎 X 覦覈 る 豌襴 x る碁れ forward襷覦 襷襦 豢豌. RT0, ARGB32 format: Diffuse color (RGB), unused (A). RT1, ARGB32 format: Specular color (RGB), roughness (A). RT2, ARGB2101010 format: World space normal (RGB), unused (A). RT3, ARGB32 (non-HDR) or ARGBHalf (HDR) format: Emission + lighting + lightmaps + reflection probes buffer. Depth+Stencil buffer. http://docs.unity3d.com/kr/current/Manual/RenderTech- DeferredShading.html 蟲 碁.
26.
Unity Deferrd Rendering
27.
覈覦 覈覦殊? MRT襯 讌
覈覦 GPU 讌蟾 讌 蠎暑も. Orz..
28.
谿瑚襭 http://www.slideshare.net/agebreak/ndc11-deferred-shading (貊貊 殊企一
...願襷 覲伎覃企) http://http.download.nvidia.com/developer/presentations/2004/680 0_Leagues/6800_Leagues_Deferred_Shading.pdf http://gamedevelopment.tutsplus.com/articles/forward-rendering- vs-deferred-rendering--gamedev-12342 http://http.download.nvidia.com/developer/SDK/Individual_Samples /DEMOS/Direct3D9/DeferredShading.zip ( 貊)
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