Maths subject for highschool 11th grade quadratics and complex numbers by ...PEPITMARYJEANELM
油
This document provides a template for an educational presentation on quadratics and complex numbers for 11th grade math. It includes slides on defining the topics, quadratic equations, complex numbers, examples, and assignments. The template offers formatting, images, icons, and other resources that can be customized for a presentation. Instructions are provided on how to edit, modify and attribute the template.
Panel Discussion: What Are the Major Tasks to Tackle Within the Next Two Years?mfrancis
油
Moderator: Peter Kriens, OSGi Alliance Technical Director
Panelists: Dr. Alex Blewitt, Founder, Bandlem Limited; Anish Karmarkar, Oracle; Neil Bartlett, Paremus; Christer Larsson, Makewave AB; and Karl Pauls, Luminis
TRESOR: The modular cloud - Building a domain specific cloud platform with OS...mfrancis
油
The document discusses building a domain specific cloud platform using OSGi. It describes TRESOR, a modular cloud platform developed using OSGi that aims to provide security, flexibility and no vendor lock-in. It outlines TRESOR's goals and architecture, including the domain specific API, modular bundles, configuration management, security features and cloud provisioning. The challenges of developing with OSGi are also examined, along with strategies for managing dependencies, persistence, web applications and other concerns.
For Coordination, State Component Transitions - Radoslaw Szymanek, Simon Bliudzemfrancis
油
For Coordination, State Component Transitions discusses applying lessons learned from embedded systems to Java using the BIP framework. BIP provides a toolset for component-based system design with independent software entities that must be coordinated as they share resources and exchange data and communication can be complex. The document presents examples of how BIP separates coordination concerns from component behavior through the use of finite state machines and an engine to control interactions based on priorities. It describes implementing coordination of Camel routes using a BIP model and monitor component to limit the number of active routes.
When is 'optional' really optional? - Tim Wardmfrancis
油
OSGi Community Event 2013 (http://www.osgi.org/CommunityEvent2013/Schedule)
Lightning Talk
ABSTRACT
OSGi has an excellent, flexible dependency model and enables loosely coupled interactions between bundles via the service registry. Most of the time this is easy to reason about, but having optional dependencies can sometimes lead to surprising results. This talk will highlight the issues you might come across if you start playing with optional dependencies.
Continuous Automated Deployment with Apache Ace - Jago de Vreede, Marcel Offe...mfrancis
油
The document discusses continuous integration and deployment with Apache ACE. It covers traditional CI/CD approaches, moving from monolithic to modular applications, versioning bundles, using Bndtools for baselining, and configuring a build environment with ACE. Key aspects include organizing artifacts into features and distributions, versioning bundles based on changes, and using a script to deploy snapshots to a repository from a CI build. The presentation includes a demo of these techniques with an example application.
Dynamic Hybrid Cloud Applications - Bram de Kruijff, Alexander Broekhuismfrancis
油
OSGi Community Event 2013 (http://www.osgi.org/CommunityEvent2013/Schedule)
ABSTRACT
The Cloud is booming. Economic advantages of utility computing, better time-to-market and apparent flexibility is what drives more and more businesses to move their critical systems into the third party infrastructures of cloud providers such as Amazon and Google. But are these providers and their infrastructures reliable? Are they secure and do they comply to local rules and regulations with regard to privacy sensitive data? Most "Service License Agreements" are nowhere near to accepted industry standards and, as such, certainly do not meet the requirements for time and mission critical systems. And what about that so called flexibility? Each provider introduces their own proprietary management interfaces and platform services locking customers in as fast as possible. The infrastructure may be virtualized, but unless great care is taken, moving between providers when infrastructure fails or a cheaper alternative emerges, becomes a major hurdle.
This talk introduces INAETiCS, a research project that aims to define an open platform architecture and application model that supports truly dynamic and hybrid cloud applications by leveraging, but not locking into, existing public and private cloud solutions as well as native and embedded systems. Through a "Quality of Service" based deployment model, run-time automated infrastructure management, resource and topology management as well as dynamic software provisioning and configuration, the goal is to provide a non-intrusive environment where applications can run anywhere, anytime in a most optimal configuration. These concepts will be illustrated by looking at the implementations of key components and mechanisms, such as OSGi Remote Services, being developed by the open-source projects Amdatu Platform, Apache ACE and Apache JClouds where anyone interested is welcome to get involved.
SPEAKER BIOS
This document discusses engaging patients as partners in healthcare. It notes that patients know best and their involvement can help drive constant system improvement. The Radboud REshape & Innovation Center works to transition healthcare from the traditional Health 1.0 model to participatory healthcare by crowdsourcing ideas from patient communities and using social media. The center promotes daring to dream, do, and fail with innovations to reshape healthcare.
This presentation was held during the games for brands event in London in 2011 (www.gamesforbrands.com). It shows you:
1. why games are such fun to play
2. who plays games in the UK
3. two examples of games used to build up a CRM dBase or sell in-game clothing (Diesel)
4. Future trends
For more information check my weblog: www.gamesandbrands.com or www.gamingandbranding.com
Download my book at www.brandnewplayground.com (available end of 2011)
Or do business at www.brandnewgame.nl
A presentation for our creative leader meeting where we talked about a project e were proud of, things that inspire us and things at the agency we can improve on
This document appears to be a presentation about trends in cloud, mobile, and social media. It discusses topics like location-based social media, gamification, internet-connected devices, and Google AdWords. It also covers the growth of video uploads to YouTube, rise of social networks, and trends toward co-creation using social tools. Presentation materials include stats on time spent on different media and the demographics of blog authors.
The document contains monthly calendar templates for the year 2012. Each template displays a calendar for a single month with space to write notes or events. There are templates provided for each month of the year from January through December. The document also contains terms of use for the templates, stating that they can be used for personal and business presentations but cannot be redistributed or sold.
The document discusses gamification, which is using game design techniques to engage audiences and solve problems. It notes that billions of hours are spent playing online games each week. Gamification is being used in workplaces, innovation, and customer relationships to bring positive emotions like joy, curiosity, and pride. The economic forecasts predict the gamification market will grow from $100 million in 2011 to $1.6 billion in 2015 and $2.8 billion in 2016. Various workplace, innovation, personal growth, and customer relationship examples are provided. The document argues that games provide voluntary challenges that allow people to develop strengths and acquire skills over time.
This document discusses adding and subtracting rational expressions, providing 6 examples of doing so with fractions that have variables in the numerator and denominator. The section explains how to combine like terms when adding or subtracting rational expressions and then demonstrates the process on the example problems.
Top 5 Social Media Tactics Every School Should Implementfrank barry
油
Top 5 Social Media Tactics Every School Should Implement. If you're looking to start or improve your social media efforts at your schools then these 5 Social Media Tactics are for you. You'll walk away with great tips and tactics for effective social media use.
This presentation shows some gamification examples we developed since 2009 for companies like Vodafone, Foot Locker and NN Group, more information about workshops at brandnewgame.com or gamificationacademy.com
Gamification & Progress loop by - Bart Hufen (BrandNewGame)Bart Hufen
油
How can you level up your business continuously using game mechanics that are addictive and contagious? Check out Bart's talk on YouTube #gamification #europe #amsterdam 2018
This is a more elaborate description of the event we will organize to train GameStorm Troopers. Become a certified and authorized reseller of the GameStorm methodology. You will receive your own playground, sand timers and your personal coach to assist you during the first three GameStorm sessions you sell.
Using gamification as a game plan for agile change - BrandNewGame 2016Bart Hufen
油
How can gamification help your organization to become more agile and responsive in times where markets overflow with competition and startups. Kick start your change with gamification. Download Bart's book about this topic at https://www.managementboek.nl/boek/9789089653529/gamification-als-motor-van-verandering-bart-hufen?affiliate=3209
Gamification in de Logistieke sector - Case Schiphol Bart Hufen
油
Een voorbeeld hoe gamification (in dit geval een serious game) een bijdrage leverde aan beter inzicht in elkaars problematiek binnen de logistieke luchtvracht sector.
Gamification van het onderwijs 2015 BrandNewGameBart Hufen
油
Deze presentatie gaf oprichter Bart Hufen tijdens HR in het onderwijs. De visie van BrandNewGame is dat games het meest krachtige leer - en verandermiddel zijn dat op dit moment voorhande is. Onderwijsinstellingen zullen snel de transformatie moeten maken naar serious games om aansluiting met de doelgroep te houden. Onze games zijn te spelen via www.brandnewgame.nl
This presentation is the basis for my new book: Playing on the Job. It explains two basic games, their mechanics and how you can apply them to your organization to become more agile or responsive. The GameStorm methodology and its assets are copyright protected - all rights reserved 2015 BrandNewGame.
The document discusses using gamification and game elements to drive change in businesses. It recommends identifying a business's "progress loop" of invent, do/make, test & improve, and tell/sell. It also recommends starting change efforts by holding a "GameStorm" workshop to define challenges, objectives, and constructive versus destructive actions through a game-inspired framework. The overall message is that businesses should take an agile, iterative approach and focus on synergizing processes rather than traditional departments and systems to drive progressive change.
Gamification van het onderwijs door BrandNewGameBart Hufen
油
Onze visie op het onderwijs is dat gamification de toekomst wordt voor vrijwillige kennisoverdracht en kennisverrijking. Peer-to-peer knowledge sharing en alle content op het internet zal studenten slimmer maken. Docenten krijgen de rol van coach en facilitator in plaats van kennisbrenger.
GameStorm by BrandNewGame (copyright protected)Bart Hufen
油
BrandNewGame developed this methodology to help clients determining their main organizational objectives, challenges and required employee behavior to face those challenges. We also calculate the potential wins in terms of 'cost reduction' and 'revenue growth'. The GameStorm empowers people to start change and create their future.
Gamification and serious games Projects by BrandNewGameBart Hufen
油
BrandNewGame is a consultancy that develops behavioral change games for marketing and training purposes. It has helped clients like ABN Amro Bank, Unilever, and Schiphol Airport. The document outlines BrandNewGame's process, which begins with a GameStorm workshop to identify objectives, challenges, and desired behaviors. Then BrandNewGame develops a custom game concept and takes care of production. Finally, the results are evaluated using a management dashboard to determine if further iterations are needed.
These are the handouts for the Gamification Workshops we organize in Amsterdam, Istanbul, London, New York, San Francisco and Utrecht (The Netherlands). You can subscribe to our workshops here: www.brandnewgame.nl
We developed this game concept for Bjorn Borg Europe to increase traffic to the retail channel, build up a CRM database and increase options for relevant propositions to the target audience.
More Related Content
Similar to Bart Hufen BrandNewGame at MIE 2012 IN Ipsos synovate 2 feb 2012 (7)
This presentation was held during the games for brands event in London in 2011 (www.gamesforbrands.com). It shows you:
1. why games are such fun to play
2. who plays games in the UK
3. two examples of games used to build up a CRM dBase or sell in-game clothing (Diesel)
4. Future trends
For more information check my weblog: www.gamesandbrands.com or www.gamingandbranding.com
Download my book at www.brandnewplayground.com (available end of 2011)
Or do business at www.brandnewgame.nl
A presentation for our creative leader meeting where we talked about a project e were proud of, things that inspire us and things at the agency we can improve on
This document appears to be a presentation about trends in cloud, mobile, and social media. It discusses topics like location-based social media, gamification, internet-connected devices, and Google AdWords. It also covers the growth of video uploads to YouTube, rise of social networks, and trends toward co-creation using social tools. Presentation materials include stats on time spent on different media and the demographics of blog authors.
The document contains monthly calendar templates for the year 2012. Each template displays a calendar for a single month with space to write notes or events. There are templates provided for each month of the year from January through December. The document also contains terms of use for the templates, stating that they can be used for personal and business presentations but cannot be redistributed or sold.
The document discusses gamification, which is using game design techniques to engage audiences and solve problems. It notes that billions of hours are spent playing online games each week. Gamification is being used in workplaces, innovation, and customer relationships to bring positive emotions like joy, curiosity, and pride. The economic forecasts predict the gamification market will grow from $100 million in 2011 to $1.6 billion in 2015 and $2.8 billion in 2016. Various workplace, innovation, personal growth, and customer relationship examples are provided. The document argues that games provide voluntary challenges that allow people to develop strengths and acquire skills over time.
This document discusses adding and subtracting rational expressions, providing 6 examples of doing so with fractions that have variables in the numerator and denominator. The section explains how to combine like terms when adding or subtracting rational expressions and then demonstrates the process on the example problems.
Top 5 Social Media Tactics Every School Should Implementfrank barry
油
Top 5 Social Media Tactics Every School Should Implement. If you're looking to start or improve your social media efforts at your schools then these 5 Social Media Tactics are for you. You'll walk away with great tips and tactics for effective social media use.
This presentation shows some gamification examples we developed since 2009 for companies like Vodafone, Foot Locker and NN Group, more information about workshops at brandnewgame.com or gamificationacademy.com
Gamification & Progress loop by - Bart Hufen (BrandNewGame)Bart Hufen
油
How can you level up your business continuously using game mechanics that are addictive and contagious? Check out Bart's talk on YouTube #gamification #europe #amsterdam 2018
This is a more elaborate description of the event we will organize to train GameStorm Troopers. Become a certified and authorized reseller of the GameStorm methodology. You will receive your own playground, sand timers and your personal coach to assist you during the first three GameStorm sessions you sell.
Using gamification as a game plan for agile change - BrandNewGame 2016Bart Hufen
油
How can gamification help your organization to become more agile and responsive in times where markets overflow with competition and startups. Kick start your change with gamification. Download Bart's book about this topic at https://www.managementboek.nl/boek/9789089653529/gamification-als-motor-van-verandering-bart-hufen?affiliate=3209
Gamification in de Logistieke sector - Case Schiphol Bart Hufen
油
Een voorbeeld hoe gamification (in dit geval een serious game) een bijdrage leverde aan beter inzicht in elkaars problematiek binnen de logistieke luchtvracht sector.
Gamification van het onderwijs 2015 BrandNewGameBart Hufen
油
Deze presentatie gaf oprichter Bart Hufen tijdens HR in het onderwijs. De visie van BrandNewGame is dat games het meest krachtige leer - en verandermiddel zijn dat op dit moment voorhande is. Onderwijsinstellingen zullen snel de transformatie moeten maken naar serious games om aansluiting met de doelgroep te houden. Onze games zijn te spelen via www.brandnewgame.nl
This presentation is the basis for my new book: Playing on the Job. It explains two basic games, their mechanics and how you can apply them to your organization to become more agile or responsive. The GameStorm methodology and its assets are copyright protected - all rights reserved 2015 BrandNewGame.
The document discusses using gamification and game elements to drive change in businesses. It recommends identifying a business's "progress loop" of invent, do/make, test & improve, and tell/sell. It also recommends starting change efforts by holding a "GameStorm" workshop to define challenges, objectives, and constructive versus destructive actions through a game-inspired framework. The overall message is that businesses should take an agile, iterative approach and focus on synergizing processes rather than traditional departments and systems to drive progressive change.
Gamification van het onderwijs door BrandNewGameBart Hufen
油
Onze visie op het onderwijs is dat gamification de toekomst wordt voor vrijwillige kennisoverdracht en kennisverrijking. Peer-to-peer knowledge sharing en alle content op het internet zal studenten slimmer maken. Docenten krijgen de rol van coach en facilitator in plaats van kennisbrenger.
GameStorm by BrandNewGame (copyright protected)Bart Hufen
油
BrandNewGame developed this methodology to help clients determining their main organizational objectives, challenges and required employee behavior to face those challenges. We also calculate the potential wins in terms of 'cost reduction' and 'revenue growth'. The GameStorm empowers people to start change and create their future.
Gamification and serious games Projects by BrandNewGameBart Hufen
油
BrandNewGame is a consultancy that develops behavioral change games for marketing and training purposes. It has helped clients like ABN Amro Bank, Unilever, and Schiphol Airport. The document outlines BrandNewGame's process, which begins with a GameStorm workshop to identify objectives, challenges, and desired behaviors. Then BrandNewGame develops a custom game concept and takes care of production. Finally, the results are evaluated using a management dashboard to determine if further iterations are needed.
These are the handouts for the Gamification Workshops we organize in Amsterdam, Istanbul, London, New York, San Francisco and Utrecht (The Netherlands). You can subscribe to our workshops here: www.brandnewgame.nl
We developed this game concept for Bjorn Borg Europe to increase traffic to the retail channel, build up a CRM database and increase options for relevant propositions to the target audience.
Bart Hufen is a Dutch digital branding expert born in 1974. He has worked in marketing roles for companies like Atari and Diesel. He obtained a Master's degree in brand management and authored a book on branding. He now runs his own branding consultancy called BrandNewGame, where he helps others develop their personal brands using various digital tools like LinkedIn, blogs, slideshares, analytics, and social media platforms. His document provides guidance on choosing expertise areas, focusing content, using multiple channels to promote your brand, and experimenting with different digital tools.
This presentation shows you the Trash-can Run. An idea I invented in 2010 to use the crowd (consumers / runners) to clean up litter in forests, woods and parks during their run or park. We are always looking for sponsors or friends that help to improve the concept. If you're a iOS or Android programmer and want to help - let us know!
The document discusses using games as a branding and marketing tool. It outlines five ways to position a concept through games: being realistic, remarkable, relevant, righteous, and building relationships. Context is important when developing concepts. Games can be used as a marketing tool through virtual products, influencing price, new distribution places, training staff, and promoting organizations through product placement, in-game ads, branded content, adapted games, and advergames. More information can be found through the speaker's book, blog, business website, and Twitter account.
The document describes the concept of gamification and how it can benefit organizations and brands. It defines gamification as using game mechanics to achieve business objectives. It outlines key game elements like objectives, variables, rules, feedback systems, and administrators. It provides an example called "Trash Can Run," a game designed to reduce litter by rewarding players for collecting trash while running. The game would track players' progress, provide points and badges to motivate continued participation.
CCleaner Pro 6.33 Crack + Key Free Download 2025kortez3
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Direct License file Link Below https://up-community.net/dl/
CCleaner Pro Crack is the industry-leading system optimization tool trusted by millions to clean, optimize, and protect their computers.
Your brand might be pushing clients away without you knowing.Group Buy Seo Tools
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Avoid these personal branding mistakes:
Being inconsistent (confusing messaging = lost trust).
Only posting sales content (value first, sales later).
Not engaging with your audience (ghosting your followers isnt good for business).
Branding is more than a logo; its your reputation.
Follow for more branding tips.
Norman Cooling - Founder And President Of N.LNorman Cooling
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Norman Cooling founded N.L. Cooling Strategic Consulting LLC where he serves as President. A man of faith and usher for Wesley Memorial Methodist Church, he lives with his wife, Beth, in High Point, North Carolina. Norm is an active volunteer, serving as a Group Leader for Enduring Gratitude since 2019 and volunteering with the Semper Fi Fund.
What PE Teachers and PEX Professionals Have in CommonKaiNexus
油
Presented by Shawna Forst, Performance Excellence, Quality & Risk Coordinator at MercyOne Newton Medical Center
What do physical education teachers and performance excellence professionals have in common? More than you think! This session will feature one former P.E. Teacher's perspective on the similarities between coaching kids and leading quality and improvement efforts in the workplace while also sharing how to leverage KaiNexus to support and encourage those endeavors.
In this webinar, you'll learn:
To explore the basic fundamentals of being an effective coach, regardless of field.
To identify how KaiNexus can be leveraged in being an effective coach.
To understand how Lean methodology, leveraging KaiNexus, can help eliminate waste, build teamwork, reduce conflicts, reduce or eliminate defects, create IDEAL processes, services, and products as well as improve client satisfaction.
About the Presenter:
Shawna Forst
Shawna is the Performance Excellence Quality & Risk Coordinator and Lean Healthcare Coach at MercyOne Newton Medical Center. Shawna has been a Lean Healthcare facilitator since January 2007 and has two years of experience as a technician in a cardiac unit. Since then, she has had various roles in Healthcare Quality and Safety. Shawna graduated from Simpson College in 2002 with a Bachelor of Arts in Physical Education and a Coaching Endorsement. In 2010, she became a Certified Professional in Healthcare Quality (CPHQ) and received her LEAN Green Belt certification in 2014. She also received her Masters in Business Administration from Western Governors University in 2018.
Taylor Swift The Man Music Video Productioneclark941
油
For my school project, I analyzed Taylor Swift's "The Man" music video. I explored how it critiques gender inequality by depicting Taylor Swift as a man to highlight the double standards and societal expectations placed on men and women. The video uses satire and symbolism to comment on issues of power and privilege
Ross Chayka: AI in Business: Quo Vadis? (UA)
Kyiv AI & BigData Day 2025
Website https://aiconf.com.ua/kyiv
Youtube https://www.youtube.com/startuplviv
FB https://www.facebook.com/aiconf
TablePlus Crack with Free License Key Downloadhilexalen1
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Please copy the link and paste it into New Tab
https://dr-up-community.info/
TablePlus is a cross-platform database management GUI tool designed to make managing databases easy and efficient. It supports a wide range of relational databases such as MySQL, PostgreSQL, SQLite, and more.
Holden Melia - An Accomplished ExecutiveHolden Melia
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Holden Melia is an accomplished executive with over 15 years of experience in leadership, business growth, and strategic innovation. He holds a Bachelors degree in Accounting and Finance from the University of Nebraska-Lincoln and has excelled in driving results, team development, and operational efficiency.
No Objection Letter, No Objection CertificateSeemaAgrawal43
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A No Objection Certificate (NOC) is a formal document issued by an organization or authority indicating that they have no objections to the specified actions or decisions of the recipient. Commonly used for various legal and administrative purposes, an NOC typically includes the issuer's name, recipient's name, the purpose of the certificate, and a clear statement of no objection. It may also include conditions or limitations if applicable. The NOC is signed and stamped by the authorized person from the issuing organization, providing official consent and facilitating processes like property transfers, job changes, or further studies.
The financial technology landscape is evolving at an unprecedented pace, and 2025 promises to be a transformative year for the industry. From AI-driven banking to decentralized finance, the future of FinTech is brimming with innovation. In this carousel, we explore the five key trends that will shape the FinTech ecosystem in 2025. Stay ahead of the curve and discover how these advancements will redefine the way we manage, invest, and interact with money. Swipe through to dive into the future of finance! 叶
2025 CEO Impact Index: Business Transformation Drives Executive ImpactGolin
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In summary, the traditional playbook for CEO communications has been completely rewritten. While CEOs once balanced business performance with social purpose and personal branding, today's leaders must focus primarily on articulating their business transformation story. Golin's 2025 CEO Impact Index reveals that the most influential CEOs are those who can effectively communicate their transformation vision while navigating complex regulatory environments and combating misinformation.
The Will-Skill Matrix is an essential framework for managers and consultants aiming to optimize team performance. This model divides employees into four quadrants based on their levels of motivation (Will) and competencies (Skill):
1.Contributors (Guide): High Will, Low Skill
2.High Performers (Challenge): High Will, High Skill
3.Low Performers (Direct): Low Will, Low Skill
4.Potential Detractors (Motivate): Low Will, High Skill
This PowerPoint presentation is only a small preview of our content. For more details, visit www.domontconsulting.com
2. +1
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donderdag 26 januari 2012
3. A Brand New Playground
How can we use games as a branding and marketing tool?
donderdag 26 januari 2012
4. Content
1. Who is He?
2. What makes a game a good game?
3. How can we use it as a marketing tool?
4. Why use games as a marketing tool?
5. Where is more information?
donderdag 26 januari 2012
28. Some Facts to kick off?
50% of Facebook users log in to play games (= 350 million players)
Angry Birds was downloaded 500 million times
> 300 million people play games through the portals of Spil Games
Call of Duty Black Ops was played by >25 million people (PS3 + Xbox 360 + PC)
Average amount of gamers playing through Steam is 4 million daily
The average gamer is 37 years old
donderdag 26 januari 2012
29. 2/5: What makes it good?
Playing a Game is like entering a Circle
donderdag 26 januari 2012
30. 2/5: What makes it good?
Playing a Game is like entering a Circle
Levels of involvement
donderdag 26 januari 2012
31. 2/5: What makes it good?
The Flow makes it so Addictive and Fun to play games
donderdag 26 januari 2012
32. 2/5: What makes it good?
Games stimulate Gradual learning through Levels
Challenges
Playtime
donderdag 26 januari 2012
33. 2/5: What makes it good?
Peaks of Frustration create Epic Experiences
donderdag 26 januari 2012
34. 2/5: What makes it good?
A Game exists of these elements:
1. Objectives (purpose & challenge)
2. Variables (freedom)
3. Rules
4. Feedback system
5. Rewards
6. Levels
7. Theme
donderdag 26 januari 2012
35. 3/5: How can We?
Limited Time forces me to show just two examples
donderdag 26 januari 2012
36. 3/5: How can We?
Limited Time forces me to show just two examples
They show you how games can help to reach objectives in the field of:
1. Product
2. Price
3. Place
4. Personnel
5. Promotion
donderdag 26 januari 2012
37. 3/5: How can We?
2/5: A game that influences the Price (and builds up a CRM dBase)
Objective: increase store traffic
Target: young minded consumers
Essence: being comfortable during uncomfortable situations
donderdag 26 januari 2012
38. 3/5: How can We?
2/5: A game that influences the Price (and builds up a CRM dBase)
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39. 2/3: How can We? Price (and builds up a CRM
2/5: A game that influences the Price (and builds up a CRM dBase)
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40. 3/5: How can We?
2/5: A game that influences the Price (and builds up a CRM dBase)
donderdag 26 januari 2012
41. 3/5: How can We?
2/5: A game that influences the Price (and builds up a CRM dBase)
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42. 3/5: How can We?
2/5: A game that influences the Price (and builds up a CRM dBase)
donderdag 26 januari 2012
43. 3/5: How can We?
2/5: A game that influences the Price (and builds up a CRM dBase)
donderdag 26 januari 2012
44. 3/5: How can We?
2/5: A game that influences the Price (and builds up a CRM dBase)
donderdag 26 januari 2012
45. 3/5: How can We?
2/5: A game that influences the Price (and builds up a CRM dBase)
donderdag 26 januari 2012
46. 3/5: How can We?
2/5: A game that influences the Price (and builds up a CRM dBase)
http://www.youtube.com/watch?v=XgaVrEu6JRs
donderdag 26 januari 2012
47. 3/5: How can We?
3/5: New distribution Places
donderdag 26 januari 2012
48. 3/5: How can We?
3/5: New distribution Places
donderdag 26 januari 2012
49. 3/5: How can We?
3/5: New distribution Places
donderdag 26 januari 2012
50. 3/5: How can We?
4/5: Games to train Staff (Personnel)
ABN Amro bank merged with Fortis
donderdag 26 januari 2012
51. 3/5: How can We?
4/5: Games to train Staff (Personnel)
Objective: learn new brand values and way to work
Target: all bank employees (retail)
Essence: learn how to profile consumers quicker and build trust
donderdag 26 januari 2012
52. 2/3: How can We?
4/5: Games to train Staff (Personnel)
donderdag 26 januari 2012
53. 3/5: How can We?
4/5: Games to train Staff (Personnel)
donderdag 26 januari 2012
54. 3/5: How can We?
4/5: Games to train Staff (Personnel)
donderdag 26 januari 2012
55. 3/5: How can We?
Promotion (Gamevertising)
1. Product Placement Light involvement
2. In-game advertising
3. Branded scripted content
4. Visually adapted games
5. Advergames Maximum involvement
donderdag 26 januari 2012
56. 3/5: How can We?
5/5: Games to Promote your organization or brand (Gamevertising)
5. Advergame
Just pay attention to advertising... ;-)
An example how you SHOULDNT do it: Autotaalglas.
donderdag 26 januari 2012
58. 4/5: Why should We?
1. 100% Attention
2. Fun!
3. Active multi-sensory, re-playable, experience
4. Hours, weeks, years of engagement
5. Immersion - depth
donderdag 26 januari 2012
59. 5/5: Where is More?
The objective of this presentation was to show you how games can
help to achieve your organizational- or brand objectives
I hope I succeeded!
donderdag 26 januari 2012
60. 5/5: Where is More?
The objective of this presentation was to show you how games can
help to achieve your organizational- or brand objectives
I hope I succeeded!
If so... reward me by jumping up and down!
donderdag 26 januari 2012
61. 5/5: Where is More?
Book: www.brandnewplayground.com
Blog: www.gamingandbranding.com
Bizz: www.brandnewgame.nl
Twitter: @BartHufen
donderdag 26 januari 2012
62. Book: www.brandnewplayground.com
PLAY CONSULT
ING
Blog: www.gamingandbranding.com
CONCEPT
Bizz: www.brandnewgame.nl
Twitter: @BartHufen
donderdag 26 januari 2012