Docker @ FOSS4G 2016, BonnDaniel Nüsthttp://2016.foss4g.org/talks.html#146
Docker is a growing open-source platform for building and shipping applications as cloud services in so called containers. But containers can be more than that! Following the idea of DevOps, Dockerfiles are a complete scripted definition of an application with all it's dependencies, which can be build and published as ready to use images. As each container is only running "one thing" (e.g. one application, one database, a worker instance), multiple containers can be configured with the help of docker-compose.
More and more geospatial open source projects or third parties provide Dockerfiles. In this talk, we try to give an overview of the existing Docker images and docker-compose configurations for FOSS4G projects. We report on test runs that we conducted with them, informing about the evaluation results, target purposes, licenses, commonly used base images, and more. We will also give a short introduction into Docker and present the purposes that Docker images can be used for, such as easy evaluation for new users, education, testing, or common development environments.
This talk integrates and summarizes information from previous talks at FOSS4G and FOSSGIS conferences, so I'd like to thank Sophia Parafina, Jonathan Meyer, and Björn Schilberg for their contributions.
A new vision for OSGeoJody GarnettThe Open Source Geospatial Foundation is undergoing a period of change. For the tenth anniversary of the foundation the board is embracing this change with a new vision, mission statement and goals.
This talk introduces this new direction for the foundation, and explores details of 2016 strategic plan. This talk is of particular importance to foundation projects, community participants and our sponsors.
Attend this talk if you are interested in what OSGeo does in the FOSS4G community and where we are heading next.
OSGeo: think global, act localDirk FrigneOSGeo is a non-profit organization that supports collaborative development of open source geospatial software. It was started in 2006 and has grown each year, with 312 charter members in 2016 from around the world. OSGeo facilitates numerous open source geospatial projects across web mapping, desktop applications, libraries, and outreach. It is focused on building an active community to both develop and promote open source geospatial software.
10 years of OSGeo - Happy BirthdayMarkus NetelerThis year, in 2016, we celebrate 10 years of OSGeo, the Open Source Geospatial Foundation. The presentation highlights the last decade(s).
FOSS4G NA 2016 reviewPeter BattyA quick review of various things I found interesting at FOSS4G NA 2016. Presented at the Geospatial Amateurs meetup in Denver on May 17, 2016.
From a niche to a global user community: Open Source GIS and OSGeoMarkus NetelerOGRS 2009: International Opensource Geospatial Research Symposium
www.ogrs2009.org
From a niche to a global user community: Open Source GIS and OSGeo
Markus Neteler
IASMA Research and Innovation Centre
Fondazione Edmund Mach
Environment and Natural Resources Area
GIS and Remote Sensing Unit, Trento, Italy
Web: http://gis.fem-environment.eu/
Email: markus.neteler . iasma.it
Geographical Information Systems (GIS) have evolved from a highly specialized niche to a technology that affects nearly every aspect of our lives, from finding driving directions to managing natural disasters. The masses have discovered geospatial data and technologies through the availability of popular globes; wiki-fied street mapping which was started by a few individuals has grown to weekly mapping parties around the globe. Today almost everybody can create customized maps or overlay GIS data. Current GIS technology covers viewing maps and images on the web, simple and complex spatial analysis, modeling and simulations.
In our presentation we'll present highlights of the last 20 years of Open Source GIS developments. Many projects are born as initiative of individuals when the lack of available software for a specific application is solved by own development and the result is then made available to the public on the Internet for further collaborative development. In the early 80's, the first Open Source GIS (MOSS and GRASS GIS) reached production status followed by the PROJ4 library project, a first crucial library for many Open Source GIS applications. In 1995 the UMN MapServer project was started to implement OGC standard. The second cross-project library GDAL/OGR was born in 1998. While these projects became mature, new applications were started with partially extraordinary success (OpenEV, OSSIM, MapBuilder, PostGIS, Geoserver, Quantum GIS, uDIG, MapGuide Open Source, MapBender, gvSIG, Geonetwork and OpenLayers).
The wealth of available but partially unconnected projects suggested to establish an umbrella foundation to foster source code and knowledge sharing. Hence, in February 2006, the Open Source Geospatial Foundation (OSGeo, www.osgeo.org) has been created to support and promote worldwide use and collaborative development of Open Source geospatial technologies and data. The foundation supports outreach and advocacy activities to promote Open Source concepts. It also builds shared infrastructure for improved cross-project collaboration. OSGeo has been a stimulating force for cooperative developments of sister projects, leveraging each other efforts by developing shared architecture components and expanding interoperability.
To become an OSGeo member, the software project needs to undergo a rigorous review of its source code, development structure and community health. In these community-developed projects a whole “ecosystem” of users, translators, developers, and provides quick support and tested solutions, both for beginners and professionals.
In our opinion, Open Source GIS is an appropriate choice for scientific computing as it is developed in a peer review process. We will show some case studies for GRASS GIS usage in research which illustrates its academic roots especially in environmental applications. This covers analysis of spatio-temporal data sets such as multi-temporal Lidar and remote sensing data including processing of large amounts of geospatial data on a cluster.
Final productTheSupaPabloThis document contains a final product that goes beyond noise. It includes a front cover, contents page, and a double page spread.
Image editingTheSupaPabloThe author edited two images in their work. For the first image, they adjusted the hue and saturation to make the center picture match the other three images. For the second image, the author adjusted the hue and saturation, added a drop shadow above two band members to make them appear bigger and more powerful, used glow and auto levels to make the image brighter as it appeared dull, and used Gaussian blur to add a border to the shadow to indicate the size of the band members. The edits were used to make the work look more professional and stand out.
The evaluationTheSupaPabloMy media product is a magazine aimed at teenage fans of punk rock music. It uses conventions from existing magazines like Kerrang but puts its own unique spin on the design. The magazine represents its target audience of punk rock-loving teenagers through authentic photos of bands in their own clothing styles and a modern font. It would likely be distributed in supermarkets and newsagents where teenagers shop. The entire magazine is tailored to its niche audience, from the punk-inspired masthead to funny stories meant to make readers smile and encourage repeat purchases. Creating the magazine has improved my skills with Adobe Fireworks effects and photo editing tools like hue and saturation levels.
The evaluationTheSupaPabloMy media product is a magazine aimed at teenage fans of punk rock music. It uses conventions from existing magazines like Kerrang to attract this niche audience. The magazine represents the punk rock music genre and lifestyle through photos of bands dressed casually. As a magazine for a small, specialized audience, it would likely be distributed in supermarkets and newsagents. The content, design, and techniques used aim to attract and engage teenage punk rock fans. Through creating this magazine, I have improved my skills with Adobe Fireworks and learned how to effectively manipulate images through adjusting hue and saturation levels.
Colour paletteTheSupaPabloThe author has chosen a colour palette for their magazine using mainly primary colours to make it stand out from other magazines. They selected a colour scheme that has a tabloid style to convey an informal tone and appeal to a young audience. The document discusses the author's choice of colour scheme for their magazine design.
TypefacesTheSupaPabloThis document lists 10 different typefaces and fonts, asking "Bueno?" after each one to inquire about the quality or suitability of each typeface. It includes both common fonts like Arial, Calibri, and Verdana as well as some less common and non-English language fonts such as Rockwell, Gulim, Batang, and Microsoft New Tai Lue.
NamesTheSupaPabloThe document lists various music-related terms that could represent the titles of magazines. The respondent provides their top 5 choices for magazine titles, explaining that "Unplugged" would represent a genuine magazine focusing on truth, "Colourful Rush" a cluttered magazine about loud fast music, "Frozen Loud" a consistent reliable magazine, "Beyond Noise" a magazine featuring loud rock bands, and "Outspoken" a magazine highlighting what bands are doing each week in music.
ActorsTheSupaPabloThis 1-paragraph document describes that the horror trailer will feature one actor, Josh Wayman, who will play the character Tom Wells who is being tormented and possessed by a demon. Tom will be setting up cameras around his home to try and capture evidence of the demon haunting him on film.
PropsTheSupaPabloThe document discusses props needed for a trailer, including blood stained clothing created using food coloring, berries and ketchup to look bloody, as well as wires and ropes to have objects fly around and drag or tie up an actress portraying possession.
A2 media storyboard paTheSupaPabloThe storyboard outlines 9 scenes for a horror film trailer. Scene 1 introduces the possessed main character Tom. Scenes 2-4 establish strange paranormal activity occurring in the character's house captured on video cameras, including doors opening and closing on their own and lights turning on and off. Scenes 5-6 depict the character reviewing disturbing footage and flashing satanic symbols. The climax in Scene 7 shows the character dragged downstairs by an unseen force. Scene 8 shows a montage of the character being possessed and injured. The trailer ends in Scene 9 with a bloody character attacking the camera.
NamesTheSupaPabloThe document lists various terms related to music and magazines, along with their Latin translations. It then provides an analysis of the terms, selecting "Unplugged", "Colourful Rush", "Frozen Loud", "Beyond Noise", and "Outspoken" as the top five choices for a music magazine name, based on their positive connotations of presenting genuine, impactful, consistent, loud rock music and news in an outspoken manner.
GenreTheSupaPabloThe document discusses conventions for a rock music magazine. It will focus on rock music as the writer enjoys that genre. The masthead of the magazine will always be white with a shattered look to stand out from other magazines. The cover image shows a band member making eye contact with the reader to involve them and show not everyone understands the band. The font and layout are cluttered to attract readers by appearing a "mash up" like the target audience.
PropsTheSupaPabloThe document discusses props needed for a trailer, including blood stained clothing created using food coloring, berries and ketchup to appear bloody after a character is killed. Wires and ropes will also be used, with ropes to drag an actress across the floor and tie her to a bed during possession scenes. Other unspecified props are also mentioned.
Music magazine reviews contents pageTheSupaPabloThis document provides a summary of a music magazine contents page layout:
The contents page uses a unique three-part title and creative visuals to draw in readers in a modern and distinctive way. Band names and page numbers are listed clearly in red and black for easy navigation. Bold subheadings and featured articles are highlighted in white and red to stand out from photos and guide the eye. The overall design aims to present the magazine as professional, well-organized, and structured while blending sections together smoothly for a modern look.
Music magazine reviews front coverTheSupaPabloThe document provides an analysis of the cover of a music magazine. It discusses several design elements of the cover and their intended purposes:
1) The central image of the lead singer is placed above the masthead to indicate its greater importance and that the magazine focuses on that band.
2) Competition ads, free posters, and article snippets are meant to encourage readers to purchase the magazine.
3) The color scheme, text styles, and images are coordinated to emphasize particular articles and keep the reader's attention.
Lighting effectsTheSupaPabloThe document discusses camera shots and angles for a night-time filming project. It plans to use night vision or an attached torch for night shots, and natural light will allow clear daytime filming. Close ups will show actors' fearful expressions, and extreme close ups of a possessed woman's eyes will reveal something is inside her. Wide angle shots of the full room will let viewers see all the action, and attaching the camera to a fan will create steadier "CCTV footage" to make the film look more realistic.
Lighting effectsTheSupaPabloThe document discusses camera shots and angles for a night-time filming project. It plans to use night vision or an attached torch for night shots, and natural light will allow clear daytime filming. Close ups will show actors' faces expressing fear and desperation, while extreme close ups of a possessed woman's eyes will show something else within her. Wide angle shots of a full room will provide context of the scene, and attaching the camera to a fan will create steadier "CCTV footage" to make the film look more realistic.
Camera angles and shotsTheSupaPabloThe document discusses camera shots and angles for a night-time filming project. It plans to use night vision or an attached torch for night shots, and natural light will allow clear daytime filming. Close ups will show actors' faces to convey fear and desperation, and extreme close ups of a possessed woman's eyes will show something else within her. Wide angle shots of a full room will let viewers see all the action, and attaching the camera to a fan will create steadier "CCTV footage" to look more realistic.
Image editingTheSupaPabloThe author edited two images in their work. For the first image, they adjusted the hue and saturation to make the center picture match the other three images. For the second image, the author adjusted the hue and saturation, added a drop shadow above two band members to make them appear bigger and more powerful, used glow and auto levels to make the image brighter as it appeared dull, and used Gaussian blur to add a border to the shadow to indicate the size of the band members. The edits were used to make the work look more professional and stand out.
The evaluationTheSupaPabloMy media product is a magazine aimed at teenage fans of punk rock music. It uses conventions from existing magazines like Kerrang but puts its own unique spin on the design. The magazine represents its target audience of punk rock-loving teenagers through authentic photos of bands in their own clothing styles and a modern font. It would likely be distributed in supermarkets and newsagents where teenagers shop. The entire magazine is tailored to its niche audience, from the punk-inspired masthead to funny stories meant to make readers smile and encourage repeat purchases. Creating the magazine has improved my skills with Adobe Fireworks effects and photo editing tools like hue and saturation levels.
The evaluationTheSupaPabloMy media product is a magazine aimed at teenage fans of punk rock music. It uses conventions from existing magazines like Kerrang to attract this niche audience. The magazine represents the punk rock music genre and lifestyle through photos of bands dressed casually. As a magazine for a small, specialized audience, it would likely be distributed in supermarkets and newsagents. The content, design, and techniques used aim to attract and engage teenage punk rock fans. Through creating this magazine, I have improved my skills with Adobe Fireworks and learned how to effectively manipulate images through adjusting hue and saturation levels.
Colour paletteTheSupaPabloThe author has chosen a colour palette for their magazine using mainly primary colours to make it stand out from other magazines. They selected a colour scheme that has a tabloid style to convey an informal tone and appeal to a young audience. The document discusses the author's choice of colour scheme for their magazine design.
TypefacesTheSupaPabloThis document lists 10 different typefaces and fonts, asking "Bueno?" after each one to inquire about the quality or suitability of each typeface. It includes both common fonts like Arial, Calibri, and Verdana as well as some less common and non-English language fonts such as Rockwell, Gulim, Batang, and Microsoft New Tai Lue.
NamesTheSupaPabloThe document lists various music-related terms that could represent the titles of magazines. The respondent provides their top 5 choices for magazine titles, explaining that "Unplugged" would represent a genuine magazine focusing on truth, "Colourful Rush" a cluttered magazine about loud fast music, "Frozen Loud" a consistent reliable magazine, "Beyond Noise" a magazine featuring loud rock bands, and "Outspoken" a magazine highlighting what bands are doing each week in music.
ActorsTheSupaPabloThis 1-paragraph document describes that the horror trailer will feature one actor, Josh Wayman, who will play the character Tom Wells who is being tormented and possessed by a demon. Tom will be setting up cameras around his home to try and capture evidence of the demon haunting him on film.
PropsTheSupaPabloThe document discusses props needed for a trailer, including blood stained clothing created using food coloring, berries and ketchup to look bloody, as well as wires and ropes to have objects fly around and drag or tie up an actress portraying possession.
A2 media storyboard paTheSupaPabloThe storyboard outlines 9 scenes for a horror film trailer. Scene 1 introduces the possessed main character Tom. Scenes 2-4 establish strange paranormal activity occurring in the character's house captured on video cameras, including doors opening and closing on their own and lights turning on and off. Scenes 5-6 depict the character reviewing disturbing footage and flashing satanic symbols. The climax in Scene 7 shows the character dragged downstairs by an unseen force. Scene 8 shows a montage of the character being possessed and injured. The trailer ends in Scene 9 with a bloody character attacking the camera.
NamesTheSupaPabloThe document lists various terms related to music and magazines, along with their Latin translations. It then provides an analysis of the terms, selecting "Unplugged", "Colourful Rush", "Frozen Loud", "Beyond Noise", and "Outspoken" as the top five choices for a music magazine name, based on their positive connotations of presenting genuine, impactful, consistent, loud rock music and news in an outspoken manner.
GenreTheSupaPabloThe document discusses conventions for a rock music magazine. It will focus on rock music as the writer enjoys that genre. The masthead of the magazine will always be white with a shattered look to stand out from other magazines. The cover image shows a band member making eye contact with the reader to involve them and show not everyone understands the band. The font and layout are cluttered to attract readers by appearing a "mash up" like the target audience.
PropsTheSupaPabloThe document discusses props needed for a trailer, including blood stained clothing created using food coloring, berries and ketchup to appear bloody after a character is killed. Wires and ropes will also be used, with ropes to drag an actress across the floor and tie her to a bed during possession scenes. Other unspecified props are also mentioned.
Music magazine reviews contents pageTheSupaPabloThis document provides a summary of a music magazine contents page layout:
The contents page uses a unique three-part title and creative visuals to draw in readers in a modern and distinctive way. Band names and page numbers are listed clearly in red and black for easy navigation. Bold subheadings and featured articles are highlighted in white and red to stand out from photos and guide the eye. The overall design aims to present the magazine as professional, well-organized, and structured while blending sections together smoothly for a modern look.
Music magazine reviews front coverTheSupaPabloThe document provides an analysis of the cover of a music magazine. It discusses several design elements of the cover and their intended purposes:
1) The central image of the lead singer is placed above the masthead to indicate its greater importance and that the magazine focuses on that band.
2) Competition ads, free posters, and article snippets are meant to encourage readers to purchase the magazine.
3) The color scheme, text styles, and images are coordinated to emphasize particular articles and keep the reader's attention.
Lighting effectsTheSupaPabloThe document discusses camera shots and angles for a night-time filming project. It plans to use night vision or an attached torch for night shots, and natural light will allow clear daytime filming. Close ups will show actors' fearful expressions, and extreme close ups of a possessed woman's eyes will reveal something is inside her. Wide angle shots of the full room will let viewers see all the action, and attaching the camera to a fan will create steadier "CCTV footage" to make the film look more realistic.
Lighting effectsTheSupaPabloThe document discusses camera shots and angles for a night-time filming project. It plans to use night vision or an attached torch for night shots, and natural light will allow clear daytime filming. Close ups will show actors' faces expressing fear and desperation, while extreme close ups of a possessed woman's eyes will show something else within her. Wide angle shots of a full room will provide context of the scene, and attaching the camera to a fan will create steadier "CCTV footage" to make the film look more realistic.
Camera angles and shotsTheSupaPabloThe document discusses camera shots and angles for a night-time filming project. It plans to use night vision or an attached torch for night shots, and natural light will allow clear daytime filming. Close ups will show actors' faces to convey fear and desperation, and extreme close ups of a possessed woman's eyes will show something else within her. Wide angle shots of a full room will let viewers see all the action, and attaching the camera to a fan will create steadier "CCTV footage" to look more realistic.