A presentation that was showed in Agile Japan 2010.
Speakers:
Masaki Nagai (Brain Lab.)
Akihito Enomoto (Brain Lab.)
Ren Ando (Cirius Technologies, Inc)
Kaz Takahashi (Cirius Technologies, Inc) - me
UI animations for digital devices should be between 300-400ms, with a minimum of 150ms. Proper timing of animations removes a little tugging and makes a rough experience smooth, providing a sense of accomplishment for the user. The pacing before and after major movements is also important.
This document provides information about SIGGRAPH Asia 2020, including registration options and pricing, conference content that will be available online, details on paper presentations, featured speakers and films, and upcoming SIGGRAPH conferences. SIGGRAPH Asia 2020 will take place December 14-17, 2020 in Tokyo, Japan with content available online. Registration options include Ultimate Attendee for $375 and Basic Attendee for $145.
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A presentation that was showed in Agile Japan 2010.
Speakers:
Masaki Nagai (Brain Lab.)
Akihito Enomoto (Brain Lab.)
Ren Ando (Cirius Technologies, Inc)
Kaz Takahashi (Cirius Technologies, Inc) - me
UI animations for digital devices should be between 300-400ms, with a minimum of 150ms. Proper timing of animations removes a little tugging and makes a rough experience smooth, providing a sense of accomplishment for the user. The pacing before and after major movements is also important.
This document provides information about SIGGRAPH Asia 2020, including registration options and pricing, conference content that will be available online, details on paper presentations, featured speakers and films, and upcoming SIGGRAPH conferences. SIGGRAPH Asia 2020 will take place December 14-17, 2020 in Tokyo, Japan with content available online. Registration options include Ultimate Attendee for $375 and Basic Attendee for $145.
This document provides an overview of UX design topics including strategy, design, business models, testing, and product management. It discusses concepts like personas, user flows, wireframing, prototyping, failing fast, and the importance of design for business. Case studies and examples are provided from companies like Skype, Zappos, and Casper. The document emphasizes testing ideas with customers and iterating designs based on feedback.
The document discusses Google Cardboard and virtual reality. Some key points:
- Google Cardboard was awarded the Cannes Lions Mobile Grand Prix for its role in advancing mobile VR experiences. Over 1 million Cardboard units have been distributed worldwide since 2014.
- The Cardboard SDK allows for the creation of VR apps and experiences for Android and iOS devices when placed in a Cardboard viewer. Tips are provided for effective VR design such as using reticles instead of cursors, considering depth for UI elements, and leveraging spatial audio.
- Google Spotlight Stories produces high-resolution 360 videos for Cardboard using specialized rigs with multiple cameras. Expeditions allows virtual field trips in VR classrooms. Various cameras and
The document discusses Google Cardboard and virtual reality (VR). Some key points:
- Cardboard was awarded the Cannes Lions Mobile Grand Prix for its innovative use of mobile technology. Over 1 million Cardboard units have been distributed worldwide since its 2014 debut.
- The Cardboard platform is open source and many companies have created their own Cardboard viewers. The Cardboard SDK allows for app development on Android and Unity.
- The document provides best practices and tips for creating VR content, such as using a reticle instead of a cursor, considering depth and eye strain, maintaining head tracking, leveraging scale through parallax effects, and utilizing spatial audio.
- Google Spotlight Stories creates high-quality