The document discusses advanced rendering techniques for achieving anime-style rendering in Unity. It covers topics such as advanced rendering features for mobile like bloom and dynamic particles. It also discusses stylized scene lighting, specialized shaders for materials like silk and hair, character shading techniques including multi-ramp shading and facial expression blending, and effects like volume lights, depth of field, and image-space outlines. The overall goal is to achieve high quality anime-style rendering on mobile and PC platforms.
講演動画:https://youtu.be/jykrWtBQEz0
2019年10月6日に行われた「UNREAL FEST EAST 2019」における「メカアクションゲーム『DAEMON X MACHINA』 信念と血と鋼鉄の開発事例」の登壇資料です。
●公式サイト
https://unrealengine.jp/unrealfest/
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Nintendo Switch用ソフト『DAEMON X MACHINA(デモンエクスマキナ)』の開発について、エンジニアからはUE4をどのように活用しメカアクションを実現したか、また、アーティストからは本作の特徴的なルックの一つであるVFXをメインに、お伝えします。
Physically Based Lighting in Unreal Engine 4Lukas Lang
?
The document describes a rapidly growing independent game development company founded in 2013, specializing in Unreal Engine development with a team of 42 employees. They have released over 25 projects, including popular titles, and emphasize their commitment to on-time and on-budget production, as well as efficient development practices. The company has a proven track record in creating both corporate and entertainment applications, leveraging advanced technology and tools to enhance their project outcomes.
Physically Based Lighting in Unreal Engine 4Lukas Lang
?
The document describes a rapidly growing independent game development company founded in 2013, specializing in Unreal Engine development with a team of 42 employees. They have released over 25 projects, including popular titles, and emphasize their commitment to on-time and on-budget production, as well as efficient development practices. The company has a proven track record in creating both corporate and entertainment applications, leveraging advanced technology and tools to enhance their project outcomes.