e-commercesecara umum dapat diartikan sebagai proses transaksi jual beli secara elektronik melalui media internet, Menurut Mariza Arfinadan Robert Marpaunge-commerceatau yang lebih dikenal dengan e-comdapat diartikan sebagai suatu cara berbelanja atau berdagang secara onlineatau direct sellingyang memanfaatkan fasilitas Internet dimana terdapat websiteyang dapat menyediakan layanan "get and deliver"
E-business merujuk pada penggunaan teknologi informasi dan komunikasi untuk meningkatkan proses bisnis organisasi, meliputi interaksi eksternal dengan pemasok, pelanggan, dan interaksi internal. Jenis-jenis e-business antara lain B2C, B2B, B2G, B2E. Teknologi seperti EDI, Internet dan komunikasi nirkabel meningkatkan efisiensi dan mengurangi biaya proses bisnis.
Dokumen tersebut membahas tentang e-business dan e-commerce. E-business adalah praktik pelaksanaan dan pengelolaan proses bisnis utama seperti perancangan produk, pengelolaan pasokan bahan baku, manufaktur, penjualan, pemenuhan pesanan, dan penyediaan servis melalui penggunaan teknologi komunikasi, komputer, dan data yang telah terkomputerisasi. E-commerce adalah penyebaran, pembelian, penjualan, pemasaran barang dan
E-business merupakan kegiatan berbisnis di internet yang meliputi pembelian, penjualan, jasa, pelayanan pelanggan, dan kerja sama dengan rekan bisnis. E-business memiliki kelebihan seperti memperluas pasar, menurunkan biaya, dan mempercepat alur informasi, namun juga memiliki risiko seperti pencurian data, gangguan layanan, dan kerugian yang tidak terduga. Faktor penyebab kegagalan e-business antara lain kurangnya
Dokumen tersebut membahas tentang mekanisme e-commerce dalam dunia bisnis, mulai dari definisi e-commerce, sejarah perkembangannya, dan bagaimana mekanisme kerja e-commerce yang meliputi proses pembelian secara online, distribusi produk, dan layanan pelanggan."
Seven incidents are described that significantly impacted social media. They include the hacking of major corporation and news organization Twitter accounts, like Burger King and the Associated Press, spreading misinformation. Hactivist groups hacked accounts to spread propaganda. The security group SEA hacked multiple Guardian and Financial Times accounts. An employee accidentally posted inappropriate content to the KitchenAid brand account. The document promotes online security and warns more hacks could occur.
This document discusses remote client authentication for an application. It outlines setting up the application, adding an authentication provider, and selecting an active authentication provider.
This unit plan is for a first grade class of 24 students learning about Groundhog Day. Over five days, students will learn about the history and significance of Groundhog Day, make predictions, research different seasons in small groups, create a picture book about an animal's day for their assigned season, share their books, and discuss the groundhog's prediction and its implications for the length of winter. Students will be engaged through class discussions, online research, developing a picture book, and show and tell. The goal is for students to understand Groundhog Day and the connection between seasons and animals.
This unit plan is for a first grade class to learn about Groundhog Day. Over five days, the students will learn about the history and significance of Groundhog Day through class discussions, online research, reading a picture book, and sharing their own animal stories. On day one, the teacher will give an overview of seasons and Groundhog Day using a PowerPoint. Day two has students researching seasons in computer lab groups. Day three has groups making picture books about animals in their season. Day four has students sharing their books. Day five reviews the actual Groundhog Day forecast and discusses the predicted winter length.
Este documento define y compara la educaci坦n y la pedagog鱈a. Explica que la educaci坦n es un proceso de desarrollo de facultades intelectuales y morales a trav辿s del aprendizaje, mientras que la pedagog鱈a es la ciencia de la educaci坦n que estudia el fen坦meno educativo de manera cr鱈tica y sistem叩tica. Finalmente, se単ala que la educaci坦n es la pr叩ctica mientras que la pedagog鱈a es la teor鱈a del hecho educativo.
This document summarizes a student project on simulating the movement of nitrogen, phosphorus, and potassium (NPK) under soil conditions. It describes the roles of NPK in plant growth and how they can be depleted from soil over time. It also discusses how NPK occurs in different forms in soil, with nitrogen present as nitrate or organic forms, phosphorus measured using soil tests, and potassium undergoing exchange reactions that impact its availability to plants. The document is presented by a student for their project guide at Central University of Jharkhand, India.
MT-C is a company that provides backup and storage solutions for IBM systems like iSeries, zSeries, and VSE. In 2012, MT-C was acquired by new Belgian shareholders and reorganized with a new management team. MT-C's product portfolio includes storage appliances, library servers, and client agents that allow backup of tapes located in physical or virtual tape libraries. In 2012, MT-C had sales in the Americas, Europe and Asia-Pacific regions and over 400 customers using its LMS/400, LMS/VSE, LMS/VM and other products. MT-C sees opportunities in the iSeries and mainframe markets where it can provide unique interconnectivity solutions to consolidate backup strategies.
This 5-day lesson plan aims to teach first grade students about Groundhog Day and the significance of seasonal change. Over the course of the week, students will learn about Groundhog Day traditions, research different seasons in small groups, create a picture book collaboratively about an animal of their chosen season, and share their books with the class. On the final day, the teacher will show a Groundhog Day video from that year and facilitate a discussion about the predicted length of winter.
The social groups featured in the filmmaker's thriller include gender, age, ethnicity, but not sexuality. Gender is represented through the female victim and male killer. Age is shown through the 17-year-old victim and older male killer. Ethnicity includes three Caucasian characters and one Romanian character, who is the killer. The film portrays these groups in both a positive and negative light through the innocent female victim wearing a hoodie versus the killer also wearing one.
Griffins are legendary creatures with the body of a lion and head and wings of an eagle. They were considered powerful and majestic as the king of beasts and birds. Griffins were thought to guard treasure and mate for life. Phoenixes are birds that build nests and are reborn from their ashes after living 500-1000 years. Hellhounds are supernatural dogs associated with guarding the underworld with abilities like glowing eyes and fire. Dragons are legendary serpentine creatures depicted in many cultures like China, Japan and Europe that can breathe fire. Angels are supernatural beings found in religions with forms varying by status from seraphim to cherubim to humans with wings.
This document lists various examples of humor in different media that can help teach disposition, including the poem "Sick" by Shel Silverstein, the song "Always Look on the Bright Side of Life" from Monty Python's Life of Brian, the movie Monty Python and the Holy Grail, and the TV show Monty Python's Flying Circus. It suggests that humor can help with teacher disposition.
Dokumen tersebut membahas tentang teknologi canggih yang digunakan dalam film After Earth, seperti pakaian luar angkasa yang dapat mengubah warna dan tekstur sesuai lingkungan, komputer yang dipasang di pergelangan tangan untuk komunikasi dan navigasi, serta alat pemeriksaan organ dalam tubuh menggunakan sinar X yang hasilnya dibaca oleh komputer untuk memberikan solusi penanganannya.
This unit plan is for a first grade class to learn about Groundhog Day. Over five days, students will learn about the history and tradition of Groundhog Day, research different seasons in small groups, create picture books about animals in their assigned season, present their books to the class, and discuss the groundhog's prediction and its implications for the length of winter. Students will be engaged through class discussions, online research, developing a picture book, and show and tell. The goal is for students to understand Groundhog Day and the significance of seasonal change.
La perfecci坦n en la Biblia se refiere a estar completo, sin defectos o carencias. Se aplica a Dios, quien es la medida m叩xima de perfecci坦n, y tambi辿n a los seres humanos que buscan madurar en su fe y servicio a trav辿s de la Palabra de Dios.
E-business merupakan kegiatan berbisnis di internet yang meliputi pembelian, penjualan, jasa, pelayanan pelanggan, dan kerja sama dengan rekan bisnis. E-business memiliki kelebihan seperti memperluas pasar, menurunkan biaya, dan mempercepat alur informasi, namun juga memiliki risiko seperti pencurian data, gangguan layanan, dan kerugian yang tidak terduga. Faktor penyebab kegagalan e-business antara lain kurangnya
Dokumen tersebut membahas tentang mekanisme e-commerce dalam dunia bisnis, mulai dari definisi e-commerce, sejarah perkembangannya, dan bagaimana mekanisme kerja e-commerce yang meliputi proses pembelian secara online, distribusi produk, dan layanan pelanggan."
Seven incidents are described that significantly impacted social media. They include the hacking of major corporation and news organization Twitter accounts, like Burger King and the Associated Press, spreading misinformation. Hactivist groups hacked accounts to spread propaganda. The security group SEA hacked multiple Guardian and Financial Times accounts. An employee accidentally posted inappropriate content to the KitchenAid brand account. The document promotes online security and warns more hacks could occur.
This document discusses remote client authentication for an application. It outlines setting up the application, adding an authentication provider, and selecting an active authentication provider.
This unit plan is for a first grade class of 24 students learning about Groundhog Day. Over five days, students will learn about the history and significance of Groundhog Day, make predictions, research different seasons in small groups, create a picture book about an animal's day for their assigned season, share their books, and discuss the groundhog's prediction and its implications for the length of winter. Students will be engaged through class discussions, online research, developing a picture book, and show and tell. The goal is for students to understand Groundhog Day and the connection between seasons and animals.
This unit plan is for a first grade class to learn about Groundhog Day. Over five days, the students will learn about the history and significance of Groundhog Day through class discussions, online research, reading a picture book, and sharing their own animal stories. On day one, the teacher will give an overview of seasons and Groundhog Day using a PowerPoint. Day two has students researching seasons in computer lab groups. Day three has groups making picture books about animals in their season. Day four has students sharing their books. Day five reviews the actual Groundhog Day forecast and discusses the predicted winter length.
Este documento define y compara la educaci坦n y la pedagog鱈a. Explica que la educaci坦n es un proceso de desarrollo de facultades intelectuales y morales a trav辿s del aprendizaje, mientras que la pedagog鱈a es la ciencia de la educaci坦n que estudia el fen坦meno educativo de manera cr鱈tica y sistem叩tica. Finalmente, se単ala que la educaci坦n es la pr叩ctica mientras que la pedagog鱈a es la teor鱈a del hecho educativo.
This document summarizes a student project on simulating the movement of nitrogen, phosphorus, and potassium (NPK) under soil conditions. It describes the roles of NPK in plant growth and how they can be depleted from soil over time. It also discusses how NPK occurs in different forms in soil, with nitrogen present as nitrate or organic forms, phosphorus measured using soil tests, and potassium undergoing exchange reactions that impact its availability to plants. The document is presented by a student for their project guide at Central University of Jharkhand, India.
MT-C is a company that provides backup and storage solutions for IBM systems like iSeries, zSeries, and VSE. In 2012, MT-C was acquired by new Belgian shareholders and reorganized with a new management team. MT-C's product portfolio includes storage appliances, library servers, and client agents that allow backup of tapes located in physical or virtual tape libraries. In 2012, MT-C had sales in the Americas, Europe and Asia-Pacific regions and over 400 customers using its LMS/400, LMS/VSE, LMS/VM and other products. MT-C sees opportunities in the iSeries and mainframe markets where it can provide unique interconnectivity solutions to consolidate backup strategies.
This 5-day lesson plan aims to teach first grade students about Groundhog Day and the significance of seasonal change. Over the course of the week, students will learn about Groundhog Day traditions, research different seasons in small groups, create a picture book collaboratively about an animal of their chosen season, and share their books with the class. On the final day, the teacher will show a Groundhog Day video from that year and facilitate a discussion about the predicted length of winter.
The social groups featured in the filmmaker's thriller include gender, age, ethnicity, but not sexuality. Gender is represented through the female victim and male killer. Age is shown through the 17-year-old victim and older male killer. Ethnicity includes three Caucasian characters and one Romanian character, who is the killer. The film portrays these groups in both a positive and negative light through the innocent female victim wearing a hoodie versus the killer also wearing one.
Griffins are legendary creatures with the body of a lion and head and wings of an eagle. They were considered powerful and majestic as the king of beasts and birds. Griffins were thought to guard treasure and mate for life. Phoenixes are birds that build nests and are reborn from their ashes after living 500-1000 years. Hellhounds are supernatural dogs associated with guarding the underworld with abilities like glowing eyes and fire. Dragons are legendary serpentine creatures depicted in many cultures like China, Japan and Europe that can breathe fire. Angels are supernatural beings found in religions with forms varying by status from seraphim to cherubim to humans with wings.
This document lists various examples of humor in different media that can help teach disposition, including the poem "Sick" by Shel Silverstein, the song "Always Look on the Bright Side of Life" from Monty Python's Life of Brian, the movie Monty Python and the Holy Grail, and the TV show Monty Python's Flying Circus. It suggests that humor can help with teacher disposition.
Dokumen tersebut membahas tentang teknologi canggih yang digunakan dalam film After Earth, seperti pakaian luar angkasa yang dapat mengubah warna dan tekstur sesuai lingkungan, komputer yang dipasang di pergelangan tangan untuk komunikasi dan navigasi, serta alat pemeriksaan organ dalam tubuh menggunakan sinar X yang hasilnya dibaca oleh komputer untuk memberikan solusi penanganannya.
This unit plan is for a first grade class to learn about Groundhog Day. Over five days, students will learn about the history and tradition of Groundhog Day, research different seasons in small groups, create picture books about animals in their assigned season, present their books to the class, and discuss the groundhog's prediction and its implications for the length of winter. Students will be engaged through class discussions, online research, developing a picture book, and show and tell. The goal is for students to understand Groundhog Day and the significance of seasonal change.
La perfecci坦n en la Biblia se refiere a estar completo, sin defectos o carencias. Se aplica a Dios, quien es la medida m叩xima de perfecci坦n, y tambi辿n a los seres humanos que buscan madurar en su fe y servicio a trav辿s de la Palabra de Dios.
Optimizing market segmentation for a global mobile phoneElsa Agustina
油
Jurnal ini menggambarkan upaya MTS dalam mengoptimalkan segmentasi pasar global untuk menargetkan 80 juta pelanggan per negara dengan menggunakan pendekatan kombinasi survei dan data penagihan pelanggan selama setahun untuk mengidentifikasi segmen berdasarkan hubungan antara perilaku dan sikap pelanggan. MTS berupaya menciptakan kerangka kerja umum untuk memfasilitasi pemasaran di seluruh pasar.
The document summarizes an intelligent wireless security and lighting control system called AccessNode that allows users to control devices remotely through an app or remote. The system uses reliable two-way RF technology and forms a mesh network between devices. It includes features like automated lighting schedules and occupancy simulation to save energy and provide security while away from home. The system offers switches, dimmers, security cameras, sensors and other devices that are customizable and come with warranty support.
Astro Arts is e- business Consulting Firm
Arun Chavan, Web Designer in Mumbai, e- business consulting, Matrimonial Website, School Website, Dynamic website, Chamber of Commerce Website, Manufacturer Website, Traders Website, Architects Website, Charitable Trust Website, PR Website, Database Website
BAB 3Menggunakan Teknologi Informasi dalam Menjalankan Perdagangan Elektroni...Emilia Wati
油
Dokumen tersebut membahas tentang e-commerce yang meliputi pengertian, jenis, manfaat, kendala, strategi, dan langkah selanjutnya e-commerce. Dibahas pula tentang peran internet dalam mendukung e-commerce melalui world wide web, cyberpace, dan dampaknya ke depan.
Pertemuan 3 sim ( menggunakan teknologi informasi dalam menjalankan perdagang...minumKopi
油
Dokumen tersebut membahas mengenai penggunaan teknologi informasi dalam menjalankan perdagangan elektronik (e-commerce). Beberapa poin kunci yang diangkat antara lain manfaat penggunaan sistem interorganisasi seperti efisiensi, kekuatan negosiasi, serta langkah-langkah awal dalam menerapkan e-commerce seperti rencana bisnis strategis dan memperoleh informasi bisnis."
Dokumen tersebut membahas empat faktor utama yang mempengaruhi implementasi konsep e-business, yaitu harapan pelanggan, imperatif kompetitif, deregulasi, dan teknologi. Faktor-faktor ini saling berinteraksi dan mempercepat adopsi e-business.
E-Commerce Chap 2: E-COMMERCE BUSINESS MODELS AND CONCEPTS (D3 A 2018)Shandy Aditya
油
Berdasarkan buku Loudon, K. C., & Travel, C. G. (2014). E-Commerce: Business, Technology, Society. New Jersey: Pearson Education.
kali ini kita akan membahas chapter 2: E-COMMERCE BUSINESS MODELS AND CONCEPTS (D3 A 2018)
Video Presentation Link:
https://youtu.be/bpCHXZDr_pA
Dokumen tersebut membahas tentang perkembangan e-commerce dan e-business, termasuk pengertian, manfaat, tantangan, dan peran pemerintah. Secara ringkas, e-commerce merupakan transaksi perdagangan melalui internet yang telah mengalami pertumbuhan pesat, namun masih dihadapkan pada berbagai tantangan seperti keamanan, regulasi, dan ketersediaan infrastruktur pendukung.
Dokumen tersebut membahas tentang peluang bisnis di era digital, termasuk transformasi digital, penggunaan internet di Indonesia, dan berbagai model bisnis yang dapat diterapkan pada media online seperti monetisasi melalui iklan, konten berbayar, dan langganan keanggotaan."
Dokumen tersebut membahas tentang perusahaan berbasis teknologi informasi dalam era digital dan bagaimana teknologi informasi mendukung operasional perusahaan untuk meningkatkan efisiensi dan daya saing.
E-Commerce Chap 2: E-COMMERCE BUSINESS MODELS AND CONCEPTS (D3 B 2018)Shandy Aditya
油
Dokumen tersebut membahas berbagai model bisnis e-commerce dan konsep-konsepnya, termasuk delapan elemen kunci bisnis, proposisi nilai, model pendapatan, peluang pasar, lingkungan kompetitif, keunggulan kompetitif, strategi pasar, pengembangan organisasi, tim manajemen, penggalangan modal, model bisnis B2C seperti e-tailer dan penyedia layanan, model bisnis B2B seperti e-distributor dan jaringan industri swasta, s
2. Ekonomi digital
Definisi
the virtual arena in which business
actually is conducted, value is created
and exchanged, transactions occur, and
one-to-one relationship mature by using
any internet initiative as medium of
exchange (Hartman, 2000)
Free Powerpoint Templates
Page 2
3. Untuk bertahan dan memenangkan
persaingan di ekonomi digital pelaku harus
memahami karakteristik ekonomi digital
sebagian besar perusahaan lama yang ingin
memanfaatkan keberadaan ekonomi digital
harus mengadakan perubahan mendasar
pada proses bisnisnya secara radikal
(business process reengineering)
Free Powerpoint Templates
Page 3
4. 12 karakteristik ekonomi digital
THEME
ECONOMY
ORGANISATION
Knowledge
Knowledge becomes an important element
of products
Knowledge work becomes the basis of
value, revenue, and profit
Digitization
Products and services forms are
transformed into ones and zeros format
Internal communication shifts from analog
to digital
Virtualization
Physical things (institution and
relationship) can become virtual
The business transformation into virtual
corporations type company
Molecularization
Replacement of the mass media into
molecular media
End of command-and-control hierarchy,
shifting to team-based, molecular
structures
Internetworking
Networked economy with deep and reach
interconnections of economic entities
Disintermediation
Elimination of intermediaries and any
stand between producers and consumers
Convergence
Convergence of computing,
communications, and content
Integration of modular, independent,
organizational components for network of
services
Elimination of middle managers, internal
agents, etc. who boost the communication
signals
Convergence of organizational structures
responsible
Innovation
Innovation becomes the key driver of
business success
The only sustainable advantage is
organizational learning
Prosumption
Gap between consumers and producers
blurs in a number of ways
Consumers of information and technology
become producers
Immediacy
It is a real-time economy that occurs at the
speed of light
Required a new real-time enterprise that
can adjust to changing business conditions
Globalization
Knowledge knows no boundaries, there is
only a world of economy
The new enterprise enables time and
space independence
Discordance
Massive social contradictions are arising
Profound organizational
contradictions are arising
Free Powerpoint Templates
Page 4
5. 12 karakteristik ekonomi digital
(lanj)
Knowledge SDM, pemahaman
terhadap teknologi
Digitization transformasi data
menjadi digital
Virtualization tidak perlu aset fisik,
hanya komputer dan koneksi internet
bisa menjangkau seluruh dunia
Free Powerpoint Templates
Page 5
6. 12 karakteristik ekonomi digital
(lanj)
Molecularization mudah beradaptasi
Internetworking relationship,
cooperation
Disintermediation berkurangnya
mediator
Convergence computing,
communication, content
Free Powerpoint Templates
Page 6
7. 12 karakteristik ekonomi digital
(lanj)
Inovation selalu ada sesuatu yang baru
Prosumption batas yang kabur antara
produsen dan konsumen
Imediacy persamaan produk, pembeli
lebih jeli dan kritis
Globalization borderless
Discordance perubahan struktur sosial dan
budaya
Free Powerpoint Templates
Page 7
8. E business Value Matrix
E-business Value Matrix memberikan
gambaran posisi pemilik perusahaan
pada bagian mana dia berada dalam
kerangka strategis perusahaan
Free Powerpoint Templates
Page 8
9. E business Value Matrix (lanj)
OPERATIONAL
EXCELLENCE
BREAKTHROUGH
STRATEGIES
Reengineering
Leveraging Strength
Efficiency Focused
High Risk
Market Creation
New Business Model
Shift Industry Dynamics
High Risk
NEW
FUNDAMENTALS
RATIONAL
EXPERIMENTATION
Cost Savings
Webification
Experience Building
Low Risk
New Market Segments
Business Model Shift
New Revenue Source
Low/Moderate Risk
Business
Criticality
Practice Innovation
Sumber: Amir Hartman, 2000
Free Powerpoint Templates
Page 9
10. E business Value Matrix (lanj)
-
Kuadran I : New Fundamental
tujuan utama menghemat pengeluaran
Penggunaan bersifat tambahan
Jenis aplikasi nya umum company
profil
- Bersifat coba-coba
Free Powerpoint Templates
Page 10
11. E business Value Matrix (lanj)
Kuadran II: Rational Experimentation
- mencari penghasilan tambahan
baru/extra revenue
- Mencari segmen pasar baru
Free Powerpoint Templates
Page 11
12. E business Value Matrix (lanj)
-
Kuadran III: Operational Experience
memiliki aplikasi e business tertentu
Ketergantungan terhadap aplikasi tinggi
Efisiensi, lebih murah, lebih cepat
Free Powerpoint Templates
Page 12
13. E business Value Matrix (lanj)
Kuadran IV: Breakthrough strategies
- ketergantungan tinggi terhadap aplikasi
- Memiliki sistem yang membedakan
dengan ebusiness lainnya
- Pendapatan secara total diperoleh dari
e-business
Free Powerpoint Templates
Page 13
14. Komunitas dunia maya
Tahapan pengembangan digital
community/komunitas digital
1. Pembangunan koneksitas
hardware, infrastruktur
2. Komunikasi pertukaran data
3. Komunitas membangun kontent,
membuka interaksi dengan pengguna
Free Powerpoint Templates
Page 14
16. Mekanisme transaksi
pembayaran internet (lanj)
Kartu magnetic/magnetic stripe card
kartu plastik kecil yang memiliki pita
magnetic.
Contoh: kartu ATM, kartu kredit
Biasanya memiliki salah satu dari
karakteristik berikut:
- on line stripe
- Off line strip
- Smart card hybrid
Free Powerpoint Templates
Page 16
18. Mekanisme transaksi
pembayaran internet (lanj)
On line strip menyimpan informasi
pengguna, informasi tersebut digunakan
untuk mengakses informasi tentang
pengguna. Contoh: kartu debet, kartu absen ,
kartu perpustakaan
Off line strip menyimpan informasi yang
dapat langsung diterjemahkan oleh pembaca
kartu. Contoh : kartu pulsa telepon, kartu
Flazz BCA
Free Powerpoint Templates
Page 18
20. Mekanisme transaksi
pembayaran internet (lanj)
Kartu kredit
Konsumen memberikan nomor kartu
kreditnya ke pedagang. Pedagang
memverifikasi no kartu ke bank
penerbit.
Free Powerpoint Templates
Page 20
22. Digital cash
Token berisi serial number
pengguna akan didebit oleh bank
1
As PC
A uses PC to generate
random number and
assigns a worth of $10
5
A sends the number to
B the merchant
As PC
Random #
?
Encrypted
Random
2
A encrypts the random number
?
As Bank
B the Merchant
3
4
6 B sends the number
Bank decrypts message,
verifying that it came
from A, debits his/her
account for $10
to Bs bank
?
Random #
Bank adds its digital
signature to number,
returns it to A
?
Random #
Free Powerpoint Templates
7
Bs bank verifies number,
credits Bs account for $10
Bs Bank
?
Random #
8 As number is added
Page 22
to spent list
23. Serial number hanya sekali pakai
Free Powerpoint Templates
Page 23
25. Kesalahan utama memulai ecommerce
Mengelola bisnis di dunia maya tidak
sama dengan mengelola bisnis di dunia
nyata
Hanya 20 % perusahaan e-commerce
yang mampu bertahan dalam waktu
lama
Free Powerpoint Templates
Page 25
26. Kesalahan utama memulai ecommerce (lanj)
field of dreams syndrom
berasumsi pelanggan datang sendiri
over confident
merasa sudah menginvestasikan modal
banyak
Free Powerpoint Templates
Page 26
27. Kesalahan utama memulai ecommerce (lanj)
Inadequate architecture
Spesifikasi arsitektur TI kurang
memadai
Contoh: situs menyediakan content
multimedia tetapi jaringan nya lemot,
bandwidth server kecil, situs penyedia
layanan free download tetapi storage
server kecil
Free Powerpoint Templates
Page 27
28. Kesalahan utama memulai ecommerce (lanj)
Putting lipstic on a bulldog
Tampilan kurang menarik sehingga
pelanggan enggan browsing
Tampilan/sistem front office (SFO)
menarik tetapi sistem back office (SBO)
lemah
Free Powerpoint Templates
Page 28
29. Kesalahan utama memulai ecommerce (lanj)
Island of webification
Tambal sulam tanpa blue print/desain
Contoh: perkembangan jumlah
pelanggan tidak diimbangi peningkatan
infrastruktur (storage database,
peningkatan bandwidth, sistem
penunjang lainnya, dll)
Free Powerpoint Templates
Page 29
30. Kesalahan utama memulai ecommerce (lanj)
Akibat Island of webification
Hubungan antar data menjadi tidak terkontrol sehingga
mengurangi tingkat reliability dan accuracy data atau informasi
yang diolah;
Menurunnya tingkat sistem keamanan (security system) karena
banyaknya modul-modul liar yang belum terdeteksi;
Semakin lambatnya kinerja sistem karena semakin besarnya beban
aplikasi yang dibangun secara tidak optimum;
Sulitnya melakukan updating karena kuantitas modul yang
semakin bertambah besar dan tidak terkendali;
Minimnya kontrol terhadap masing-masing modul karena
keterbatasan sumber daya yang dimiliki perusahaan; dan lain
sebagainya.
Free Powerpoint Templates
Page 30
31. Kesalahan utama memulai ecommerce (lanj)
Me too strategy
Ikut-ikutan/latah
Tidak memperhatikan keunggulan
komparatif dan kompetitif
Tidak memiliki ciri pembeda/diferensiasi
Free Powerpoint Templates
Page 31
32. Kesalahan utama memulai ecommerce (lanj)
One time effort mentality
Situs diluncurkan, upaya selesai. Tidak
melakukan maintaince
Tidak dikelola lebih lanjut
Cepat puas
Free Powerpoint Templates
Page 32
33. Kesalahan utama memulai ecommerce (lanj)
Thinking too small
act local, think global
Free Powerpoint Templates
Page 33
34. Bagaimana menghindari kesalahan di atas?
Bagaimana memulai bisnis maya yang baik?
Bagaimana strategi penyediaan software ecommerce?
Apa contoh sukses perusahaan konvensional
yang membunglon menjadi perusahaan
berbasis e-commerce?
Free Powerpoint Templates
Page 34
36. Tugas ke-2
Baca artikel e-commerce di Indonesia
dan negara lainnya di majalah bisnis,
surat kabar atau internet
Dikumpulkan pemahamannya paling
lambat saat UTS :-p
Free Powerpoint Templates
Page 36