WebRTC Conference Japan 2016 (2016年2月16日) の講演資料です。
発表者は中蔵聡哉と大津谷亮祐 http://www.slideshare.net/rotsuya です。
“Telexistence Robot controlled with WebRTC”
It's the presentation slides at WebRTC Conference Japan on Feb 16, 2016.
The presenters were Toshiya Nakakura and Ryosuke Otsuya http://www.slideshare.net/rotsuya .
This document provides an overview of WebVR and its history. It discusses early VR devices from the 1960s, popular VR headsets today like Oculus Rift and HTC Vive, and frameworks for building VR experiences on the web like A-Frame. It also summarizes the WebVR API and how it allows accessing VR sensors and rendering to head-mounted displays from web content. While WebVR shows promise, the document notes it is still an editors draft and has limitations in browser support and requiring expensive hardware.
The document discusses the development and user experience focus of appear.in, a video conferencing service designed for ease of use without installation or login requirements. It emphasizes the importance of incorporating user feedback and maintaining a familiar interface to retain users, while acknowledging that overly complicated innovations can deter usage. The potential of WebRTC technology is highlighted as a foundational element of the service, enabling innovative user experiences.
The document discusses WebRTC, a technology enabling real-time communication for video conferencing without plugins. It covers its history, current market status in Japan, various business innovations and use cases, and the technology involved, emphasizing standardization and interoperability. Additionally, it highlights the impact on network operators, including traffic management and the integration of virtual systems.
This document discusses ORTC SimulCast and how it differs from WebRTC 1.0. It explains that ORTC is WebRTC 1.0 plus SimulCast and multi-stream interoperability. It then defines SimulCast and describes AVC and SVC SimulCast approaches. It provides details on SVC including base layers, enhancement layers, parameters like temporal, spatial and quality layers. The document also outlines the changes in the ORTC API compared to the previous PeerConnection API and provides an overview of the new classes-based architecture. It notes that WebRTC NV will merge aspects of ORTC and ends by providing additional resources.
An Introduction to WebVR – or How to make your user sick in 60 secondsGeilDanke
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The document provides an extensive introduction to WebVR, covering hardware concepts, APIs, and user experience design in virtual reality. It includes practical coding examples using the Three.js library, discussing browser compatibility and techniques to avoid motion sickness in VR environments. Additionally, it emphasizes the importance of comfort, interpretability, and design principles for effective VR application development.
The document discusses the lack of a standardized signaling protocol in WebRTC, emphasizing the need for open, decentralized communication solutions like Matrix. Matrix is presented as a non-profit, open-source project that supports various messaging and VoIP applications, offering a federated architecture and JSON-based API. It aims to enable users to communicate across different applications while maintaining control over their data and privacy.
Dokumen tersebut membahas tentang proses komunikasi antara klien dan server untuk mengonfirmasi konektivitas melalui pertukaran kandidat alamat IP dan port (ICE candidate) serta permintaan konfirmasi konektivitas (connectivity check). Proses tersebut melibatkan beberapa tahapan seperti pengiriman sinyal, permintaan kandidat alamat, konfirmasi konektivitas, hingga kesepakatan konektivitas antara klien dan server.
GENBAND is a Texas-based communications technology company with about 1,600 global employees across 5 development sites and local offices in 80 countries. It provides real-time communication solutions using voice and media gateway technologies to help customers improve productivity and reduce costs. Kandy is GENBAND's real-time mobile and web communication platform hosted in the cloud, delivering voice, video, messaging and collaboration through simple SDKs and APIs. It allows developers to offer real-time communications in applications on any device by wrapping GENBAND's communication assets into a developer-friendly cloud service.
The document discusses trends in WebRTC adoption and deployment. It notes that WebRTC deployments are expected to triple in 2015. It also discusses challenges around mobility, reliability, and interoperability that need to be addressed for wider WebRTC adoption beyond early adopters. Specifically, it outlines needed improvements in native mobile applications, connectivity capabilities, and network functionality to help WebRTC cross the chasm into mainstream use.
Protect Your IoT Data with UbiBot's Private Platform.pptxユビボット 株式会社
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Our on-premise IoT platform offers a secure and scalable solution for businesses, with features such as real-time monitoring, customizable alerts and open API support, and can be deployed on your own servers to ensure complete data privacy and control.