The document discusses a quality improvement project at Reality Inc. to reduce app startup time. It began with measuring startup sequences on iOS and Android to identify bottlenecks. This showed networking requests and initializing distributions were slow. Performance was then measured in user environments using Firebase and GCP tools. Startup times of over 6 seconds were found. The project aims to parallelize processes, remove unnecessary tasks, and speed up networking to reduce startup time through ongoing measurement and optimization.
1. The document discusses various social media and video sharing platforms and tools for integrating them, including YouTube, Twitter, Flickr, iTunes, and Facebook.
2. It mentions several services that allow embedding or sharing content between platforms, such as CDTube for YouTube, ZonTube for Amazon, and amz.ly for shortening Amazon URLs for Twitter.
3. Programming languages and APIs mentioned include JavaScript, jQuery, Twitter API, and YouTube APIs for building integrations and plugins.
This document discusses WebRTC Native Client (WebRTC NaCl), which allows using the WebRTC API from native applications. It describes how WebRTC NaCl can be used to build native clients for WebRTC using C++ on Windows, macOS, Linux, iOS, and Android. It also summarizes the WebRTC Native Client project Momo, which provides a C++ library for building WebRTC applications that can run on devices like Raspberry Pi.
1. The document discusses various social media and video sharing platforms and tools for integrating them, including YouTube, Twitter, Flickr, iTunes, and Facebook.
2. It mentions several services that allow embedding or sharing content between platforms, such as CDTube for YouTube, ZonTube for Amazon, and amz.ly for shortening Amazon URLs for Twitter.
3. Programming languages and APIs mentioned include JavaScript, jQuery, Twitter API, and YouTube APIs for building integrations and plugins.
This document discusses WebRTC Native Client (WebRTC NaCl), which allows using the WebRTC API from native applications. It describes how WebRTC NaCl can be used to build native clients for WebRTC using C++ on Windows, macOS, Linux, iOS, and Android. It also summarizes the WebRTC Native Client project Momo, which provides a C++ library for building WebRTC applications that can run on devices like Raspberry Pi.
論文紹介:PitcherNet: Powering the Moneyball Evolution in Baseball Video AnalyticsToru Tamaki
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Jerrin Bright, Bavesh Balaji, Yuhao Chen, David A Clausi, John S Zelek,"PitcherNet: Powering the Moneyball Evolution in Baseball Video Analytics" CVPR2024W
https://openaccess.thecvf.com/content/CVPR2024W/CVsports/html/Bright_PitcherNet_Powering_the_Moneyball_Evolution_in_Baseball_Video_Analytics_CVPRW_2024_paper.html
論文紹介:"Visual Genome:Connecting Language and Vision?Using Crowdsourced Dense I...Toru Tamaki
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Ranjay Krishna, Yuke Zhu, Oliver Groth, Justin Johnson, Kenji Hata, Joshua Kravitz, Stephanie Chen, Yannis Kalantidis, Li-Jia Li, David A. Shamma, Michael S. Bernstein, Li Fei-Fei ,"Visual Genome:Connecting Language and Vision?Using Crowdsourced Dense Image Annotations??" IJCV2016
https://link.springer.com/article/10.1007/s11263-016-0981-7
Jingwei Ji, Ranjay Krishna, Li Fei-Fei, Juan Carlos Niebles ,"Action Genome: Actions As Compositions of ?Spatio-Temporal Scene Graphs????" CVPR2020
https://openaccess.thecvf.com/content_CVPR_2020/html/Ji_Action_Genome_Actions_As_Compositions_of_Spatio-Temporal_Scene_Graphs_CVPR_2020_paper.html
48. PromiseベースのAPI
// let the "negotiationneeded" event trigger offer generation
pc.onnegotiationneeded = function () {
pc.createOffer().then(function (offer) {
return pc.setLocalDescription(offer);
})
.then(function () {
// send the offer to the other peer
signalingChannel.send(JSON.stringify({ "desc":
pc.localDescription }));
})
.catch(logError);
};
49. pc.addTrack
// get a local stream, show it in a self-view and add it to be sent
navigator.mediaDevices.getUserMedia({ "audio": true, "video": true },
function (stream) {
selfView.srcObject = stream;
if (stream.getAudioTracks().length > 0)
pc.addTrack(stream.getAudioTracks()[0], stream);
if (stream.getVideoTracks().length > 0)
pc.addTrack(stream.getVideoTracks()[0], stream);
}, logError);