Microsoft Build 2020 Community Connections experience でお話しした、Cogbotコミュニティ紹介の資料です。 #MSBuild #COM173
Connect with Microsoft Japan and your local dev community (Japanese)
https://mybuild.microsoft.com/sessions/151b86f1-8aef-4be0-9978-d37fa72f7328
Microsoft Build 2020 Community Connections experience でお話しした、Cogbotコミュニティ紹介の資料です。 #MSBuild #COM173
Connect with Microsoft Japan and your local dev community (Japanese)
https://mybuild.microsoft.com/sessions/151b86f1-8aef-4be0-9978-d37fa72f7328
- The document discusses previewing WebXR content created with Babylon.js Editor, including notes on developing WebXR apps and a planned preview execution feature.
- Currently the built-in server in Babylon.js Editor does not support HTTPS required for previews, but a HTTPS server functionality is being added which will allow previews from any device by accessing the editor PC URL and port number.
- An example is provided of previewing WebXR content from the editor using Firefox and a WebXR emulator, avoiding the need to build and export for each preview.
A 3DCG view trial in Noodl with Babylon.js and A-FrameWheetTweet
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Noodl is an useful prototyping tool combined with IoT. It is also useful for XR. This presentation introduces why prototyping is required in XR and show one solution that how Noodl shows 3DCG model in A-Frame or Babylonjs.
See the post (in Japanese): https://www.crossroad-tech.com/entry/noodl-advent-calendar-2019
1. The document discusses the merits and demerits of using Babylon.js to develop WebVR apps for the Oculus Quest.
2. Some merits of Babylon.js include being able to support different VR headsets without SDKs, no build time as it uses Javascript, and smaller project sizes.
3. Some demerits are that it can be harder for those unfamiliar with Javascript, developing environments are still evolving, and there is less VR development tips available especially in Japanese. These demerits can be addressed through methods like getting familiar with Javascript, using debug layers, and contributions from the community are increasing Japanese resources.
20171027 japan vr_fest開発者会_発表資料_発表用(English)WheetTweet
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This document discusses developing apps for the Meta2 augmented reality headset. It begins by introducing Meta2 as the second version of Meta, similar to HoloLens. It then considers what type of app to develop for Meta2, defining it as a see-through augmented reality headset. The document outlines some advantages of see-through AR, such as using general input devices and walking around. It concludes that an app will be developed for Meta2 based on these considerations of it being a see-through AR headset.
This document introduces XR (augmented reality, virtual reality, mixed reality) communities in Japan, including Holomagicians, the first HoloLens community in Japan. It also discusses Unity, a game engine used by many companies for XR app development. Finally, it mentions several Japanese XR communities like Japan VR Fest, SVVR Japan, and the Unity Android group that focuses on meetups and technical books about Unity.
これは2016/11/25のTechBuzz勉強会の発表資料です。
https://atnd.org/events/81260
Unityのnative pluginによってAndroid native機能を呼び出す方法を解説しました。一例として、MicrosoftのCognitive Serviceの一つ、Bing Speech To Text(Android)をUnityで使用できるようにして、Githubで公開しました。
https://github.com/flushpot1125/CognitiveSpeech-STT-Android_Unity
This presentation introduce how to implement Unity-Android native plugin. It also show an example of native plugin. See the above GitHub URL!.
2016/10/14に開催されたVRARMR勉強会(https://atnd.org/events/81259、http://vrar.connpass.com/event/39874/)での発表スライドです。内容はMetaについてです。
Unityの内容を一部含みます。
また、一部のスライドは発表時のみ公開し、ここでは省略させていただいております。ご了承ください。
The presentation was for VR/AR/MR workshop at 14th Oct, 2016.
The main theme was Meta information.
2016/9/2に開催されたUnity勉強会(https://atnd.org/events/78121)での発表スライドです。内容はHoloLensの向けアプリ開発についてです。
The presentation was for Unity community workshop at 2rd Sep, 2016.
The main theme was HoloLens app development.
The slide shows followings:
- What is HoloLens?
- How to setup environment for app development
- Tips for HoloLens app
- My app "HoloShooter" screen shot.