The document lists home office equipment including a keyboard, monitor, printer, telephone and wall mounted clock. It also lists a container of assorted sweets and a pair of black heels. The items are numbered for inventory purposes.
The document proposes final title ideas for a film that include using the Miramax logo with a green lighting effect to set an eerie tone. It also suggests a production company logo in white on black to connote good and evil, with whole screen titles spread throughout the opening that fade to white and reveal the main title of "The Watcher".
This document discusses scenes from an Imagine Dragons music video. It describes a 7-second scene of the guitarist Chris sitting on steps and playing guitar, a scene of Chris singing under an archway of trees, and a scene of Chris walking across a bridge that was filmed close-up under the bridge.
This document defines different types of shots used in filmmaking including extreme close up, close up, middle shot, long shot, extreme long shot, high angle, and low angle shots.
This single sentence document provides images as examples for an energy drink brochure design that the author needs to create. The images show visual designs and layouts that could be used for marketing an energy drink product in a brochure format.
We used Pinnacle video editing software to edit our trailer, add effects like color correction and strobing, and create titles. Camerawork techniques included match cuts for action and jump cuts to create tension. A camera and tripod were used to capture a variety of steady shots. Pinnacle enabled editing individual shots but occasionally crashed without saving, though more frequent saving prevented data loss. Overall, the technology enabled editing and effects while the software issues posed minor constraints.
Sstem pendukung pengambilan keputusan bab 11Jejak Kelana
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Dokumen tersebut membahas tentang sistem pendukung pengambilan keputusan, termasuk proses pemecahan masalah dan pembuatan keputusan, serta penggunaan model matematika dan simulasi untuk membantu pengambilan keputusan."
Grand Theft Auto IV was initially released in 2008 for PlayStation 3 and Xbox 360. It was later released for PC in December 2008 to expand its audience. The game allowed players to engage in a variety of real-world activities and follow a main story as the character Niko Bellic. By 2010, over 17 million copies of GTA IV had been sold globally. Rockstar Games also released two episodic expansions for the game and a compilation called Grand Theft Auto: Episodes from Liberty City. The game continues to thrive through multiplayer features, downloadable updates, and partnerships that enhance the in-game experience.
The document provides a costume list and analysis for a character named Carly featured in various film shots. It describes the clothing, accessories, and colors used for Carly in different scenes and explains the suggested meanings and story implications. For example, an outfit with a scarf and t-shirt in shots 1, 4, and 12 is meant to suggest cold weather and that Carly has something to hide. Another outfit featuring a coat, bag, and jeans in multiple shots emphasizes fashion but a cold environment. The various costumes are meant to subtly convey details about Carly's personality, emotional state, and the surrounding context through symbolic meanings of the clothing choices and colors.
The document summarizes the technical elements used in the short film "The Exam", including camera shots, editing techniques, sound, titles, codes and conventions, representation, audience, and themes. Camera shots included extreme close-ups, close-ups, and medium shots. Editing primarily used straight cuts and fades between shots. The film also includes dialogue, non-diegetic sounds, and diegetic sounds. It represents the characters through different camera shots and levels and includes stereotypes. The intended audience is teenagers and university students who can relate to the comedy genre and themes about working hard to succeed in life.
This document provides information about deafness and hard of hearing individuals in the UK. It begins by explaining key terms used to describe levels of hearing loss. It then shares some facts and figures, noting that approximately 9 million people in the UK are deaf or hard of hearing and the prevalence increases with age. Causes of hearing loss are also outlined, including age, disease, loud noise, and other medical conditions. The document discusses communication methods for those with hearing loss such as lip reading, sign language, and technology. It provides an overview of hearing aids and other assistive devices available.
The document summarizes the production meetings for a student film project over several sessions. It discusses the development of the narrative, location scouting, casting, filming initial scenes, reviewing footage, completing additional filming, and rough editing. The film's story is about a deaf girl who attends a sign language center to learn about how she lost her hearing.
This document discusses three disability posters found through an online search. The first poster depicts deaf eyes to represent how deaf people rely on sight for communication. The second poster shows two women where one appears shy while being closely watched by the other, possibly representing overpowering or patronizing attitudes. The third poster uses advanced Photoshop techniques and bright colors on a technology-focused image that could inspire how the group portrays technology changes for their film poster.
Permission was obtained to film at an empty office and a bar in Slough. At the office, emergency exits were identified and the lighting could be adjusted as needed. A test was done beforehand and no sound or video issues were found. Filming details were confirmed with the crew. At the bar, areas inside and outside were checked for safety and the owner was aware of the filming. Most filming would be indoors or at night, and the crew had parking permission. Photos were taken of the locations beforehand to plan shots and avoid issues later.
The film follows a young woman named Laura who loses her hearing in a tragic accident. She goes to a sign language center seeking help in coming to terms with her deafness. The film flashes back to show the night of Laura's accident at a bar with friends that altered her life forever. By the end of the film, Laura is learning her first sign as she works to communicate in her new situation. The documentary aims to increase awareness of the challenges faced by deaf people, especially with communication and social situations.
This document is a production log for a group school project detailing meetings between 4 students - Alice, Liv, Hannah, and Jack. It documents the development of their story idea, screenplay, storyboarding, and filming over several weeks. However, it notes that Hannah and then Jack left the group, leaving Alice and Liv to complete the project themselves. They finished editing their film and completed all associated folder work by the deadline.
This document summarizes the process of creating a short film about deafness awareness. The group conducted research on deafness, reviewed similar films to identify conventions, and considered representation and target audiences. They decided on a storyline where the main character becomes deaf after an attack to bring awareness to challenges of living with disabilities. Advanced technology like DSLR cameras and editing software allowed professional-quality production. Ancillary materials like a poster further promoted the film's educational message.
Toy Story is an animated film about Woody, a cowboy toy, whose position as Andy's favorite toy is threatened by the arrival of Buzz Lightyear. When Woody accidentally gets left behind during a family move, he and Buzz must work together to escape from Andy's neighbor and return to their rightful owner. The film was nominated for several awards for its animation and story. It uses techniques like point-of-view shots and lighting to develop its characters and story.
The document discusses the target audience, representation, editing techniques, genre, themes, ideology, and narrative of a short film created by the author. The target audience was 16+ due to topics covered and included portraying modern youth culture. Characters were portrayed as working class, white teenagers to allow for natural performances and audience relatability. Editing techniques from shows like Skins were utilized to engage audiences. The film aimed to raise awareness about disabilities through its themes while also portraying contemporary British culture like drinking at pubs. The narrative was non-linear with flashbacks to challenge conventions and maintain audience attention.
The mod subculture originated in London in the late 1950s and peaked in the early-to-mid 1960s. Mods listened to modern jazz, R&B, and beat music from bands like The Who. They favored tailored suits and rode Italian motor scooters. As youth began having more disposable income, boutique stores opened selling mod fashion. Mods and rockers were two youth subcultures that emerged in the early 1960s and clashed, with mods seen as sophisticated and rockers as scruffy.
THE BIG TEN BIOPHARMACEUTICAL MNCs: GLOBAL CAPABILITY CENTERS IN INDIASrivaanchi Nathan
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This business intelligence report, "The Big Ten Biopharmaceutical MNCs: Global Capability Centers in India", provides an in-depth analysis of the operations and contributions of the Global Capability Centers (GCCs) of ten leading biopharmaceutical multinational corporations in India. The report covers AstraZeneca, Bayer, Bristol Myers Squibb, GlaxoSmithKline (GSK), Novartis, Sanofi, Roche, Pfizer, Novo Nordisk, and Eli Lilly. In this report each company's GCC is profiled with details on location, workforce size, investment, and the strategic roles these centers play in global business operations, research and development, and information technology and digital innovation.
DevNexus - Building 10x Development Organizations.pdfJustin Reock
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Developer Experience is Dead! Long Live Developer Experience!
In this keynote-style session, we¡¯ll take a detailed, granular look at the barriers to productivity developers face today and modern approaches for removing them. 10x developers may be a myth, but 10x organizations are very real, as proven by the influential study performed in the 1980s, ¡®The Coding War Games.¡¯
Right now, here in early 2025, we seem to be experiencing YAPP (Yet Another Productivity Philosophy), and that philosophy is converging on developer experience. It seems that with every new method, we invent to deliver products, whether physical or virtual, we reinvent productivity philosophies to go alongside them.
But which of these approaches works? DORA? SPACE? DevEx? What should we invest in and create urgency behind today so we don¡¯t have the same discussion again in a decade?
This is session #4 of the 5-session online study series with Google Cloud, where we take you onto the journey learning generative AI. You¡¯ll explore the dynamic landscape of Generative AI, gaining both theoretical insights and practical know-how of Google Cloud GenAI tools such as Gemini, Vertex AI, AI agents and Imagen 3.
UiPath Automation Developer Associate Training Series 2025 - Session 1DianaGray10
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Welcome to UiPath Automation Developer Associate Training Series 2025 - Session 1.
In this session, we will cover the following topics:
Introduction to RPA & UiPath Studio
Overview of RPA and its applications
Introduction to UiPath Studio
Variables & Data Types
Control Flows
You are requested to finish the following self-paced training for this session:
Variables, Constants and Arguments in Studio 2 modules - 1h 30m - https://academy.uipath.com/courses/variables-constants-and-arguments-in-studio
Control Flow in Studio 2 modules - 2h 15m - https:/academy.uipath.com/courses/control-flow-in-studio
?? For any questions you may have, please use the dedicated Forum thread. You can tag the hosts and mentors directly and they will reply as soon as possible.
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EASEUS Partition Master Crack is a professional hard disk partition management tool and system partition optimization software. It is an all-in-one PC and server disk management toolkit for IT professionals, system administrators, technicians, and consultants to provide technical services to customers with unlimited use.
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The document provides a costume list and analysis for a character named Carly featured in various film shots. It describes the clothing, accessories, and colors used for Carly in different scenes and explains the suggested meanings and story implications. For example, an outfit with a scarf and t-shirt in shots 1, 4, and 12 is meant to suggest cold weather and that Carly has something to hide. Another outfit featuring a coat, bag, and jeans in multiple shots emphasizes fashion but a cold environment. The various costumes are meant to subtly convey details about Carly's personality, emotional state, and the surrounding context through symbolic meanings of the clothing choices and colors.
The document summarizes the technical elements used in the short film "The Exam", including camera shots, editing techniques, sound, titles, codes and conventions, representation, audience, and themes. Camera shots included extreme close-ups, close-ups, and medium shots. Editing primarily used straight cuts and fades between shots. The film also includes dialogue, non-diegetic sounds, and diegetic sounds. It represents the characters through different camera shots and levels and includes stereotypes. The intended audience is teenagers and university students who can relate to the comedy genre and themes about working hard to succeed in life.
This document provides information about deafness and hard of hearing individuals in the UK. It begins by explaining key terms used to describe levels of hearing loss. It then shares some facts and figures, noting that approximately 9 million people in the UK are deaf or hard of hearing and the prevalence increases with age. Causes of hearing loss are also outlined, including age, disease, loud noise, and other medical conditions. The document discusses communication methods for those with hearing loss such as lip reading, sign language, and technology. It provides an overview of hearing aids and other assistive devices available.
The document summarizes the production meetings for a student film project over several sessions. It discusses the development of the narrative, location scouting, casting, filming initial scenes, reviewing footage, completing additional filming, and rough editing. The film's story is about a deaf girl who attends a sign language center to learn about how she lost her hearing.
This document discusses three disability posters found through an online search. The first poster depicts deaf eyes to represent how deaf people rely on sight for communication. The second poster shows two women where one appears shy while being closely watched by the other, possibly representing overpowering or patronizing attitudes. The third poster uses advanced Photoshop techniques and bright colors on a technology-focused image that could inspire how the group portrays technology changes for their film poster.
Permission was obtained to film at an empty office and a bar in Slough. At the office, emergency exits were identified and the lighting could be adjusted as needed. A test was done beforehand and no sound or video issues were found. Filming details were confirmed with the crew. At the bar, areas inside and outside were checked for safety and the owner was aware of the filming. Most filming would be indoors or at night, and the crew had parking permission. Photos were taken of the locations beforehand to plan shots and avoid issues later.
The film follows a young woman named Laura who loses her hearing in a tragic accident. She goes to a sign language center seeking help in coming to terms with her deafness. The film flashes back to show the night of Laura's accident at a bar with friends that altered her life forever. By the end of the film, Laura is learning her first sign as she works to communicate in her new situation. The documentary aims to increase awareness of the challenges faced by deaf people, especially with communication and social situations.
This document is a production log for a group school project detailing meetings between 4 students - Alice, Liv, Hannah, and Jack. It documents the development of their story idea, screenplay, storyboarding, and filming over several weeks. However, it notes that Hannah and then Jack left the group, leaving Alice and Liv to complete the project themselves. They finished editing their film and completed all associated folder work by the deadline.
This document summarizes the process of creating a short film about deafness awareness. The group conducted research on deafness, reviewed similar films to identify conventions, and considered representation and target audiences. They decided on a storyline where the main character becomes deaf after an attack to bring awareness to challenges of living with disabilities. Advanced technology like DSLR cameras and editing software allowed professional-quality production. Ancillary materials like a poster further promoted the film's educational message.
Toy Story is an animated film about Woody, a cowboy toy, whose position as Andy's favorite toy is threatened by the arrival of Buzz Lightyear. When Woody accidentally gets left behind during a family move, he and Buzz must work together to escape from Andy's neighbor and return to their rightful owner. The film was nominated for several awards for its animation and story. It uses techniques like point-of-view shots and lighting to develop its characters and story.
The document discusses the target audience, representation, editing techniques, genre, themes, ideology, and narrative of a short film created by the author. The target audience was 16+ due to topics covered and included portraying modern youth culture. Characters were portrayed as working class, white teenagers to allow for natural performances and audience relatability. Editing techniques from shows like Skins were utilized to engage audiences. The film aimed to raise awareness about disabilities through its themes while also portraying contemporary British culture like drinking at pubs. The narrative was non-linear with flashbacks to challenge conventions and maintain audience attention.
The mod subculture originated in London in the late 1950s and peaked in the early-to-mid 1960s. Mods listened to modern jazz, R&B, and beat music from bands like The Who. They favored tailored suits and rode Italian motor scooters. As youth began having more disposable income, boutique stores opened selling mod fashion. Mods and rockers were two youth subcultures that emerged in the early 1960s and clashed, with mods seen as sophisticated and rockers as scruffy.
THE BIG TEN BIOPHARMACEUTICAL MNCs: GLOBAL CAPABILITY CENTERS IN INDIASrivaanchi Nathan
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This business intelligence report, "The Big Ten Biopharmaceutical MNCs: Global Capability Centers in India", provides an in-depth analysis of the operations and contributions of the Global Capability Centers (GCCs) of ten leading biopharmaceutical multinational corporations in India. The report covers AstraZeneca, Bayer, Bristol Myers Squibb, GlaxoSmithKline (GSK), Novartis, Sanofi, Roche, Pfizer, Novo Nordisk, and Eli Lilly. In this report each company's GCC is profiled with details on location, workforce size, investment, and the strategic roles these centers play in global business operations, research and development, and information technology and digital innovation.
DevNexus - Building 10x Development Organizations.pdfJustin Reock
?
Developer Experience is Dead! Long Live Developer Experience!
In this keynote-style session, we¡¯ll take a detailed, granular look at the barriers to productivity developers face today and modern approaches for removing them. 10x developers may be a myth, but 10x organizations are very real, as proven by the influential study performed in the 1980s, ¡®The Coding War Games.¡¯
Right now, here in early 2025, we seem to be experiencing YAPP (Yet Another Productivity Philosophy), and that philosophy is converging on developer experience. It seems that with every new method, we invent to deliver products, whether physical or virtual, we reinvent productivity philosophies to go alongside them.
But which of these approaches works? DORA? SPACE? DevEx? What should we invest in and create urgency behind today so we don¡¯t have the same discussion again in a decade?
This is session #4 of the 5-session online study series with Google Cloud, where we take you onto the journey learning generative AI. You¡¯ll explore the dynamic landscape of Generative AI, gaining both theoretical insights and practical know-how of Google Cloud GenAI tools such as Gemini, Vertex AI, AI agents and Imagen 3.
UiPath Automation Developer Associate Training Series 2025 - Session 1DianaGray10
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Welcome to UiPath Automation Developer Associate Training Series 2025 - Session 1.
In this session, we will cover the following topics:
Introduction to RPA & UiPath Studio
Overview of RPA and its applications
Introduction to UiPath Studio
Variables & Data Types
Control Flows
You are requested to finish the following self-paced training for this session:
Variables, Constants and Arguments in Studio 2 modules - 1h 30m - https://academy.uipath.com/courses/variables-constants-and-arguments-in-studio
Control Flow in Studio 2 modules - 2h 15m - https:/academy.uipath.com/courses/control-flow-in-studio
?? For any questions you may have, please use the dedicated Forum thread. You can tag the hosts and mentors directly and they will reply as soon as possible.
EaseUS Partition Master Crack 2025 + Serial Keykherorpacca127
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https://ncracked.com/7961-2/
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EASEUS Partition Master Crack is a professional hard disk partition management tool and system partition optimization software. It is an all-in-one PC and server disk management toolkit for IT professionals, system administrators, technicians, and consultants to provide technical services to customers with unlimited use.
EASEUS Partition Master 18.0 Technician Edition Crack interface is clean and tidy, so all options are at your fingertips. Whether you want to resize, move, copy, merge, browse, check, convert partitions, or change their labels, you can do everything with a few clicks. The defragmentation tool is also designed to merge fragmented files and folders and store them in contiguous locations on the hard drive.
The Future of Repair: Transparent and Incremental by Botond De?nesScyllaDB
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Regularly run repairs are essential to keep clusters healthy, yet having a good repair schedule is more challenging than it should be. Repairs often take a long time, preventing running them often. This has an impact on data consistency and also limits the usefulness of the new repair based tombstone garbage collection. We want to address these challenges by making repairs incremental and allowing for automatic repair scheduling, without relying on external tools.
Many MSPs overlook endpoint backup, missing out on additional profit and leaving a gap that puts client data at risk.
Join our webinar as we break down the top challenges of endpoint backup¡ªand how to overcome them.
Understanding Traditional AI with Custom Vision & MuleSoft.pptxshyamraj55
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Understanding Traditional AI with Custom Vision & MuleSoft.pptx | ### ºÝºÝߣ Deck Description:
This presentation features Atul, a Senior Solution Architect at NTT DATA, sharing his journey into traditional AI using Azure's Custom Vision tool. He discusses how AI mimics human thinking and reasoning, differentiates between predictive and generative AI, and demonstrates a real-world use case. The session covers the step-by-step process of creating and training an AI model for image classification and object detection¡ªspecifically, an ad display that adapts based on the viewer's gender. Atulavan highlights the ease of implementation without deep software or programming expertise. The presentation concludes with a Q&A session addressing technical and privacy concerns.
DealBook of Ukraine: 2025 edition | AVentures CapitalYevgen Sysoyev
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The DealBook is our annual overview of the Ukrainian tech investment industry. This edition comprehensively covers the full year 2024 and the first deals of 2025.
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Field Device Management Market Report 2030 - TechSci ResearchVipin Mishra
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The Global Field Device Management (FDM) Market is expected to experience significant growth in the forecast period from 2026 to 2030, driven by the integration of advanced technologies aimed at improving industrial operations.
? According to TechSci Research, the Global Field Device Management Market was valued at USD 1,506.34 million in 2023 and is anticipated to grow at a CAGR of 6.72% through 2030. FDM plays a vital role in the centralized oversight and optimization of industrial field devices, including sensors, actuators, and controllers.
Key tasks managed under FDM include:
Configuration
Monitoring
Diagnostics
Maintenance
Performance optimization
FDM solutions offer a comprehensive platform for real-time data collection, analysis, and decision-making, enabling:
Proactive maintenance
Predictive analytics
Remote monitoring
By streamlining operations and ensuring compliance, FDM enhances operational efficiency, reduces downtime, and improves asset reliability, ultimately leading to greater performance in industrial processes. FDM¡¯s emphasis on predictive maintenance is particularly important in ensuring the long-term sustainability and success of industrial operations.
For more information, explore the full report: https://shorturl.at/EJnzR
Major companies operating in Global?Field Device Management Market are:
General Electric Co
Siemens AG
ABB Ltd
Emerson Electric Co
Aveva Group Ltd
Schneider Electric SE
STMicroelectronics Inc
Techno Systems Inc
Semiconductor Components Industries LLC
International Business Machines Corporation (IBM)
#FieldDeviceManagement #IndustrialAutomation #PredictiveMaintenance #TechInnovation #IndustrialEfficiency #RemoteMonitoring #TechAdvancements #MarketGrowth #OperationalExcellence #SensorsAndActuators
UiPath Document Understanding - Generative AI and Active learning capabilitiesDianaGray10
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This session focus on Generative AI features and Active learning modern experience with Document understanding.
Topics Covered:
Overview of Document Understanding
How Generative Annotation works?
What is Generative Classification?
How to use Generative Extraction activities?
What is Generative Validation?
How Active learning modern experience accelerate model training?
Q/A
? If you have any questions or feedback, please refer to the "Women in Automation 2025" dedicated Forum thread. You can find there extra details and updates.
Inside Freshworks' Migration from Cassandra to ScyllaDB by Premkumar PatturajScyllaDB
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Freshworks migrated from Cassandra to ScyllaDB to handle growing audit log data efficiently. Cassandra required frequent scaling, complex repairs, and had non-linear scaling. ScyllaDB reduced costs with fewer machines and improved operations. Using Zero Downtime Migration (ZDM), they bulk-migrated data, performed dual writes, and validated consistency.
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The ultimate guide to FL Studio 12.9 Crack, the revolutionary digital audio workstation that empowers musicians and producers of all levels. This software has become a cornerstone in the music industry, offering unparalleled creative capabilities, cutting-edge features, and an intuitive workflow.
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