The document discusses modular level design in video games, particularly in the context of Bethesda's Skyrim. It highlights the importance of reusable art kits for efficient level creation and the balance between complexity and functionality in artistic design. Various phases of kit development, from concept to ongoing polish, are outlined along with challenges and benefits related to collaboration between art and design teams.
This document outlines the phases of game development, emphasizing the importance of brainstorming, concept creation, prototyping, design, testing, and support. Key elements include understanding the target audience, creating a game design document, and utilizing alpha and beta testing for feedback. It underscores the necessity of assembling a skilled team for effective game development and promotion.
The document discusses modular level design in video games, particularly in the context of Bethesda's Skyrim. It highlights the importance of reusable art kits for efficient level creation and the balance between complexity and functionality in artistic design. Various phases of kit development, from concept to ongoing polish, are outlined along with challenges and benefits related to collaboration between art and design teams.
This document outlines the phases of game development, emphasizing the importance of brainstorming, concept creation, prototyping, design, testing, and support. Key elements include understanding the target audience, creating a game design document, and utilizing alpha and beta testing for feedback. It underscores the necessity of assembling a skilled team for effective game development and promotion.
24. UX ??? ? ?????B
UX ??? ??? ??? ?? #1: D.Norman? ??
by D. Norman, 1990?? ??
User Experience (UX) involves a person's behaviors, attitudes, and emotions about using
a particular product, system or service. (??? ????? ??? ??? ??)
25. UX ??? ? ?????B
UX ??? ??? ??? ?? #1: D.Norman? ??
by D. Norman, 1990?? ??
User Experience (UX) involves a person's behaviors, attitudes, and emotions about using
a particular product, system or service. (??? ????? ??? ??? ??)
behaviors
attitudes
emotions
product
system
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Who
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How
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