The document discusses strategies for educators to better integrate technology into learning. It suggests that educators should train students on how to use technology as a tool rather than a toy. Some key strategies mentioned include creating activities that resemble technologies students already use, providing photo and video opportunities to engage students, teaching critical thinking and honest self-presentation online, and using technology to introduce new skills and boost engagement with important tasks. The overall message is that educators should focus on effective educational principles over specific tools when integrating technology.
El informe resume los objetivos, logros y dificultades de varios pacientes en su terapia f鱈sica. Los objetivos principales incluyen mejorar la higiene postural, la marcha, el equilibrio y la coordinaci坦n. Algunos pacientes han logrado mejorar su bipedestaci坦n y tolerancia a la marcha asistida, mientras que otros contin炭an teniendo dificultades conductuales y cognitivas.
Sanjay Kumar Singh Chauhan is seeking a job as a software developer. He has a Bachelor's degree in Computer Science from Lakshmi Narain College of Technology with an aggregate of 6.51. He has 8 months of experience developing applications in C Sharp and ASP.Net. He completed a 45-day training where he developed a website for Star Moon Pvt. Ltd. using .Net technologies. He has experience developing projects including a milk production management system and a school learning management system. His skills include C Sharp, ASP.Net, SQL, CSS, HTML and Microsoft Office.
Breakfast seminar: Personal Information data within a test data perspektive
So your company is using data in Norway? What's in it for you?
Will the new regulation benefit you, your customers, the government or the lawyers?
We've had the assumption that Norwegian companies have an edge in the marketplace with the Norwegian privacy regulation, what now?
The revised version of the November INSET presentation I used.
Version one had some font problems and also some of the slides were formatted wrongly... serves me right for using a ppt file!
The document discusses strategies for motivating unmotivated students. It suggests understanding that students often perceive schoolwork as too difficult, too easy, or irrelevant. It recommends ensuring learning tasks are appropriately challenging, scaffolding new skills, focusing on topics students care about, teaching critical thinking, creating activities similar to students' interests, making real-world connections, integrating subjects, and using problem-based learning and varied approaches. Praise, power, projects, prestige, prizes and people are also listed as potential motivators.
The document discusses how technology is enabling a "re-making revolution" where people are re-learning how to make things through rapid prototyping, 3D printing, and other technologies. It argues that this will break down industrial silos and redefine success. Manufacturing is being redefined as more of an open, digital process where people can learn new skills and explore new applications like smart products, robots, and the internet of things.
Jeffrey Piontek discusses his background as co-founder of Foundation 9 Entertainment, a large game development company. He introduces Creativity Academies which use programming tools like Scratch to teach students skills like computer literacy, teamwork, and project management. Students can design simulations, games, and other projects that also meet science standards. The goal is for students to build 3D virtual worlds and simulations that can be explored by others.
This document discusses strategies for improving student engagement through the use of technology in education. It recommends focusing on both the present and future by reflecting the real world while preparing students for future tools and problems. Specific strategies proposed include having students identify examples of curriculum topics in the real world, transforming them from audio consumers to producers through music creation tools, providing photo-taking tips and opportunities, and thinking of devices as video cameras to create simple video projects. The document emphasizes connecting with every student, especially prickly ones, through the use of games, gamification, and higher-order thinking questions.
This is about creativity management, need for more innovation in business and the web2.0 incorporating much of innovative concepts. much more information and webinks in the slide notes when downloaded
The Rant, I Can't, the Elephant, and the AntDave Truss
油
"I can do that without technology... Actually no you can't!"
My final of 3 presentations at BLC08.
You can find info on this presentation done for SFU students here:
http://pairadimes.davidtruss.com/the-ant/
and more recent information here:
http://pairadimes.davidtruss.com/the-ant-2/
Both links have the Ustream of the presentation.
This document discusses tangible play and how physical objects can be used to teach coding to young children. It references Seymour Papert's work exploring how technology, specifically computers, could enhance education. Tangible programming toys like Cubetto embed technology in physical blocks and objects to make coding more accessible and familiar for young kids. These toys allow children to learn basic coding concepts before they can read through interactive play.
These slides are an edited version of a formal address delivered by David Warlick. Learn more about the presentation at: http://davidwarlick.com/wordpress/?page_id=32
The document discusses how games can support learning. It explains that games incorporate many elements that align with learning theories, such as engaging students and allowing them to apply new knowledge. It also provides examples of how specific popular games incorporate elements like levels, tutorials, and feedback that help teach players based on theories such as Gagne's nine events of instruction. Finally, it discusses how games are being used for serious purposes in areas like health, science, and training.
Erik Duval gave a presentation on developing more powerful tools for science using a "snowflake effect" approach to deal with an abundance of information. He discussed examples of music recommendation systems that use collaborative filtering. Duval proposed a similar system called "Shazam for conferences" to help researchers find relevant information. He highlighted ongoing research projects on technology enhanced learning and called for participants to help develop new tools by sharing their web feeds and research.
The document discusses the use of technology in education from the perspective of both teachers and students. It presents statistics showing high levels of technology use by students outside of school, but lower levels of use within the classroom. It also notes that many students report learning technology skills on their own rather than being taught in school. The document advocates for increased technology integration in the classroom in order to make learning more relevant to students' lives and to address the gap between how students live and learn. It argues that both teachers and school leaders need to make technology a priority and examine how it can be used to transform teaching and learning.
Alexandra Deschamps-Sonsino is a designer and entrepreneur who focuses on smart products related to the internet of things. She designs electronics for rapid prototyping, prosthetics, plastic surgery, robots, and more. She believes we are re-learning how to make things by breaking from industrialized innovation models and redefining media through online collaboration. Manufacturing has historically defined economic and political strength but is now being relearned in a digital context, allowing us to learn more about ourselves through new technologies.
Penguins fans are banned from wearing team attire to upcoming Lightning home games in Tampa Bay
as the Penguins and Lightning are tied 1-1 in the Eastern Conference Finals. Penguins fans are excited
after Sidney Crosby's overtime goal in Game 2 helped even the series. Fans of both teams are now
traveling to Tampa for the upcoming games as the highly competitive series continues.
The document discusses how games can support learning and why they are a natural fit. It summarizes that games incorporate many elements of instructional design theories even if not intentionally. It also discusses how serious games are being used in fields like science, health, and training.
This document discusses Hawaii Technology Academy's approach to immersive learning through creativity academies. It focuses on using game development and interactive 3D worlds to teach STEM concepts in an engaging way. Students learn skills like programming, animation, and project management by designing their own games, simulations, and virtual environments. The goal is to prepare students for 21st century careers through hands-on, collaborative projects.
The document discusses the history and future of computing and communication technologies from the 1960s to the present. It notes that early visions from the 1960s envisioned an "intergalactic computer network" that could allow communication with aliens. By the 1970s, models of distributed computing using "particles and fields" were being explored. The document suggests that future technologies may treat applications and services as "aliens" that can communicate through open interfaces. It advocates moving beyond normal conceptions to an intergalactic approach that allows scaling across networks.
Exploring Writing Paragraphs And Essays By John LanganBrittany Allen
油
The document provides instructions for requesting writing assistance from HelpWriting.net in 5 steps:
1. Create an account with a password and email.
2. Complete a 10-minute order form with instructions, sources, deadline, and attach a sample for style imitation.
3. Review bids from writers and choose one based on qualifications, history, and feedback, then pay a deposit.
4. Review the completed paper and authorize full payment or request revisions if needed.
5. Choose HelpWriting.net for original, high-quality content with the option of revisions and a refund if plagiarized.
The revised version of the November INSET presentation I used.
Version one had some font problems and also some of the slides were formatted wrongly... serves me right for using a ppt file!
The document discusses strategies for motivating unmotivated students. It suggests understanding that students often perceive schoolwork as too difficult, too easy, or irrelevant. It recommends ensuring learning tasks are appropriately challenging, scaffolding new skills, focusing on topics students care about, teaching critical thinking, creating activities similar to students' interests, making real-world connections, integrating subjects, and using problem-based learning and varied approaches. Praise, power, projects, prestige, prizes and people are also listed as potential motivators.
The document discusses how technology is enabling a "re-making revolution" where people are re-learning how to make things through rapid prototyping, 3D printing, and other technologies. It argues that this will break down industrial silos and redefine success. Manufacturing is being redefined as more of an open, digital process where people can learn new skills and explore new applications like smart products, robots, and the internet of things.
Jeffrey Piontek discusses his background as co-founder of Foundation 9 Entertainment, a large game development company. He introduces Creativity Academies which use programming tools like Scratch to teach students skills like computer literacy, teamwork, and project management. Students can design simulations, games, and other projects that also meet science standards. The goal is for students to build 3D virtual worlds and simulations that can be explored by others.
This document discusses strategies for improving student engagement through the use of technology in education. It recommends focusing on both the present and future by reflecting the real world while preparing students for future tools and problems. Specific strategies proposed include having students identify examples of curriculum topics in the real world, transforming them from audio consumers to producers through music creation tools, providing photo-taking tips and opportunities, and thinking of devices as video cameras to create simple video projects. The document emphasizes connecting with every student, especially prickly ones, through the use of games, gamification, and higher-order thinking questions.
This is about creativity management, need for more innovation in business and the web2.0 incorporating much of innovative concepts. much more information and webinks in the slide notes when downloaded
The Rant, I Can't, the Elephant, and the AntDave Truss
油
"I can do that without technology... Actually no you can't!"
My final of 3 presentations at BLC08.
You can find info on this presentation done for SFU students here:
http://pairadimes.davidtruss.com/the-ant/
and more recent information here:
http://pairadimes.davidtruss.com/the-ant-2/
Both links have the Ustream of the presentation.
This document discusses tangible play and how physical objects can be used to teach coding to young children. It references Seymour Papert's work exploring how technology, specifically computers, could enhance education. Tangible programming toys like Cubetto embed technology in physical blocks and objects to make coding more accessible and familiar for young kids. These toys allow children to learn basic coding concepts before they can read through interactive play.
These slides are an edited version of a formal address delivered by David Warlick. Learn more about the presentation at: http://davidwarlick.com/wordpress/?page_id=32
The document discusses how games can support learning. It explains that games incorporate many elements that align with learning theories, such as engaging students and allowing them to apply new knowledge. It also provides examples of how specific popular games incorporate elements like levels, tutorials, and feedback that help teach players based on theories such as Gagne's nine events of instruction. Finally, it discusses how games are being used for serious purposes in areas like health, science, and training.
Erik Duval gave a presentation on developing more powerful tools for science using a "snowflake effect" approach to deal with an abundance of information. He discussed examples of music recommendation systems that use collaborative filtering. Duval proposed a similar system called "Shazam for conferences" to help researchers find relevant information. He highlighted ongoing research projects on technology enhanced learning and called for participants to help develop new tools by sharing their web feeds and research.
The document discusses the use of technology in education from the perspective of both teachers and students. It presents statistics showing high levels of technology use by students outside of school, but lower levels of use within the classroom. It also notes that many students report learning technology skills on their own rather than being taught in school. The document advocates for increased technology integration in the classroom in order to make learning more relevant to students' lives and to address the gap between how students live and learn. It argues that both teachers and school leaders need to make technology a priority and examine how it can be used to transform teaching and learning.
Alexandra Deschamps-Sonsino is a designer and entrepreneur who focuses on smart products related to the internet of things. She designs electronics for rapid prototyping, prosthetics, plastic surgery, robots, and more. She believes we are re-learning how to make things by breaking from industrialized innovation models and redefining media through online collaboration. Manufacturing has historically defined economic and political strength but is now being relearned in a digital context, allowing us to learn more about ourselves through new technologies.
Penguins fans are banned from wearing team attire to upcoming Lightning home games in Tampa Bay
as the Penguins and Lightning are tied 1-1 in the Eastern Conference Finals. Penguins fans are excited
after Sidney Crosby's overtime goal in Game 2 helped even the series. Fans of both teams are now
traveling to Tampa for the upcoming games as the highly competitive series continues.
The document discusses how games can support learning and why they are a natural fit. It summarizes that games incorporate many elements of instructional design theories even if not intentionally. It also discusses how serious games are being used in fields like science, health, and training.
This document discusses Hawaii Technology Academy's approach to immersive learning through creativity academies. It focuses on using game development and interactive 3D worlds to teach STEM concepts in an engaging way. Students learn skills like programming, animation, and project management by designing their own games, simulations, and virtual environments. The goal is to prepare students for 21st century careers through hands-on, collaborative projects.
The document discusses the history and future of computing and communication technologies from the 1960s to the present. It notes that early visions from the 1960s envisioned an "intergalactic computer network" that could allow communication with aliens. By the 1970s, models of distributed computing using "particles and fields" were being explored. The document suggests that future technologies may treat applications and services as "aliens" that can communicate through open interfaces. It advocates moving beyond normal conceptions to an intergalactic approach that allows scaling across networks.
Exploring Writing Paragraphs And Essays By John LanganBrittany Allen
油
The document provides instructions for requesting writing assistance from HelpWriting.net in 5 steps:
1. Create an account with a password and email.
2. Complete a 10-minute order form with instructions, sources, deadline, and attach a sample for style imitation.
3. Review bids from writers and choose one based on qualifications, history, and feedback, then pay a deposit.
4. Review the completed paper and authorize full payment or request revisions if needed.
5. Choose HelpWriting.net for original, high-quality content with the option of revisions and a refund if plagiarized.
Overv奪kning er et stort gode, eller trenger vi AMS til smarte hjem og alt connected?
Om overv奪kning, AMS, internet of everything
Presentasjon fra TEK.no konferansen mai 2015.
Internet of What? Some thought on the internet of things, og everything, of humans etc... at Oslo Business Regions Startup Day on the internet of things
There's something online someone doesn't like or want to be there!
What do we do, what do our regulators, the NGOs and special interest groups do?
Who's to look out for the free, open & democratic Internett - and what is the Internett really?
So what's up in the future, we know a lot about up coming tech & we also know we don't know whats going to kick the next ass. We do know there's a question into if the next big thing(s) to focus on anonymous vs anonymous-ishas a growing factor?
m淡tet mellom politkk, marked & tinfoil hats... og litt om hvorfor internet of things er viktig for samfunnet og noen verdier som utfordres og m奪 ivaretas n奪r vi utivkler nye tjenester
Kroppsn脱r teknologi og flyvende objekter og hvilke utfordringer dette skaper for personvernet
En av de nye megatrendene ser ut til 奪 bli kroppsn脱r teknologi, der vi er koblet p奪 nett gjennom klokker, briller, joggesko og kl脱r. Mobil helseteknologi inkluderes i det norske helsevesenet og mobiltelefonen gj淡r at vi kan lokaliseres hover enn vi g奪r. I denne sesjonen gis en teknologisk oppdatering, og vi sp淡r hvordan dette utfordrer personvernet.
The Internet is hailed as a free, open & democratic force with great transformational powers. Theres no doubt its contributed substantially to the progress of society. Is this about to change? Are governments, NGOs and special interest groups around the world introducing legislation and putting forward proposals to cripple the openness, reduce personal freedom and take control of the communication?
How to Configure Flexible Working Schedule in Odoo 18 EmployeeCeline George
油
In this slide, well discuss on how to configure flexible working schedule in Odoo 18 Employee module. In Odoo 18, the Employee module offers powerful tools to configure and manage flexible working schedules tailored to your organization's needs.
How to use Init Hooks in Odoo 18 - Odoo 際際滷sCeline George
油
In this slide, well discuss on how to use Init Hooks in Odoo 18. In Odoo, Init Hooks are essential functions specified as strings in the __init__ file of a module.
Useful environment methods in Odoo 18 - Odoo 際際滷sCeline George
油
In this slide well discuss on the useful environment methods in Odoo 18. In Odoo 18, environment methods play a crucial role in simplifying model interactions and enhancing data processing within the ORM framework.
Computer Network Unit IV - Lecture Notes - Network LayerMurugan146644
油
Title:
Lecture Notes - Unit IV - The Network Layer
Description:
Welcome to the comprehensive guide on Computer Network concepts, tailored for final year B.Sc. Computer Science students affiliated with Alagappa University. This document covers fundamental principles and advanced topics in Computer Network. PDF content is prepared from the text book Computer Network by Andrew S. Tenanbaum
Key Topics Covered:
Main Topic : The Network Layer
Sub-Topic : Network Layer Design Issues (Store and forward packet switching , service provided to the transport layer, implementation of connection less service, implementation of connection oriented service, Comparision of virtual circuit and datagram subnet), Routing algorithms (Shortest path routing, Flooding , Distance Vector routing algorithm, Link state routing algorithm , hierarchical routing algorithm, broadcast routing, multicast routing algorithm)
Other Link :
1.Introduction to computer network - /slideshow/lecture-notes-introduction-to-computer-network/274183454
2. Physical Layer - /slideshow/lecture-notes-unit-ii-the-physical-layer/274747125
3. Data Link Layer Part 1 : /slideshow/lecture-notes-unit-iii-the-datalink-layer/275288798
Target Audience:
Final year B.Sc. Computer Science students at Alagappa University seeking a solid foundation in Computer Network principles for academic.
About the Author:
Dr. S. Murugan is Associate Professor at Alagappa Government Arts College, Karaikudi. With 23 years of teaching experience in the field of Computer Science, Dr. S. Murugan has a passion for simplifying complex concepts in Computer Network
Disclaimer:
This document is intended for educational purposes only. The content presented here reflects the authors understanding in the field of Computer Network
Database population in Odoo 18 - Odoo slidesCeline George
油
In this slide, well discuss the database population in Odoo 18. In Odoo, performance analysis of the source code is more important. Database population is one of the methods used to analyze the performance of our code.
Finals of Kaun TALHA : a Travel, Architecture, Lifestyle, Heritage and Activism quiz, organized by Conquiztadors, the Quiz society of Sri Venkateswara College under their annual quizzing fest El Dorado 2025.
How to Manage Putaway Rule in Odoo 17 InventoryCeline George
油
Inventory management is a critical aspect of any business involved in manufacturing or selling products.
Odoo 17 offers a robust inventory management system that can handle complex operations and optimize warehouse efficiency.
Computer Application in Business (commerce)Sudar Sudar
油
The main objectives
1. To introduce the concept of computer and its various parts. 2. To explain the concept of data base management system and Management information system.
3. To provide insight about networking and basics of internet
Recall various terms of computer and its part
Understand the meaning of software, operating system, programming language and its features
Comparing Data Vs Information and its management system Understanding about various concepts of management information system
Explain about networking and elements based on internet
1. Recall the various concepts relating to computer and its various parts
2 Understand the meaning of softwares, operating system etc
3 Understanding the meaning and utility of database management system
4 Evaluate the various aspects of management information system
5 Generating more ideas regarding the use of internet for business purpose
Research & Research Methods: Basic Concepts and Types.pptxDr. Sarita Anand
油
This ppt has been made for the students pursuing PG in social science and humanities like M.Ed., M.A. (Education), Ph.D. Scholars. It will be also beneficial for the teachers and other faculty members interested in research and teaching research concepts.
How to Configure Restaurants in Odoo 17 Point of SaleCeline George
油
Odoo, a versatile and integrated business management software, excels with its robust Point of Sale (POS) module. This guide delves into the intricacies of configuring restaurants in Odoo 17 POS, unlocking numerous possibilities for streamlined operations and enhanced customer experiences.
2. IT-n脱ringens interesseorganisasjon ikt-norge.no
School's out for summer(?)
photo: aerokay / http://aerokay.deviantart.com/art/Alice-Cooper-Wallpaper-236009268
Writer(s): Glen Buxton, Michael Bruce,Alice Cooper, Neal A. Smith, Dennis Dunaway
Copyright: Ezra Music, Ezra Music Corp.,Warner-tamerlane Publishing Corp.,Third Palm Music
6. IT-n脱ringens interesseorganisasjon ikt-norge.no
Since 2000, 52 percent of the companies
in the Fortune 500 have either gone
bankrupt, been acquired or ceased to exist
http://blog.softwareinsider.org/2014/02/18/research-summary-sneak-peaks-from-constellations-futurist-framework-and-2014-outlook-on-digital-disruption/
9. IT-n脱ringens interesseorganisasjon ikt-norge.no
You have all these rules,
and you think theyll save you!
https://creativecommons.org/licenses/by/2.0/
https://www.鍖ickr.com/photos/morningmagician/2421087353/sizes/o/
Some rights reserved by Luke M. Schierholz
14. IT-n脱ringens interesseorganisasjon ikt-norge.no
School's out with fever
photo: aerokay / http://aerokay.deviantart.com/art/Alice-Cooper-Wallpaper-236009268
Writer(s): Glen Buxton, Michael Bruce,Alice Cooper, Neal A. Smith, Dennis Dunaway
Copyright: Ezra Music, Ezra Music Corp.,Warner-tamerlane Publishing Corp.,Third Palm Music
23. IT-n脱ringens interesseorganisasjon ikt-norge.no
Then, after a few years of that, we give them two or
three colors and permit them to only paint straight
lines over and over until they've mastered them.
so says Teacher Tom
24. IT-n脱ringens interesseorganisasjon ikt-norge.no
Then we work on arcs and then other curved lines for
a few years. Finally, after many years of this sort of
drilling, we move on to shapes where we drill some
more.
so says Teacher Tom
25. IT-n脱ringens interesseorganisasjon ikt-norge.no
Then comes more repetitive drilling on colors, color
mixing, composition, until 鍖nally, after many tedious
years, the art student, now at a university, is 鍖nally
permitted to actually create something of his own.
so says Teacher Tom
26. IT-n脱ringens interesseorganisasjon ikt-norge.no
Oh, and never, ever take a peek at someone else's paper.
It's a ridiculous, backwards idea, but in a very real sense,
this is exactly how we attempt to teach math.
so says Teacher Tom
27. IT-n脱ringens interesseorganisasjon ikt-norge.no
I do know that math learning can and should be a joyful,
fully human experience, one, like art, that is not discrete
from the rest of the world, but woven through
everything we do, yet we are producing generation after
generation of young adults who "hate" math.
so says Teacher Tom
29. IT-n脱ringens interesseorganisasjon ikt-norge.no
School's out forever
School's been blown to pieces
photo: aerokay / http://aerokay.deviantart.com/art/Alice-Cooper-Wallpaper-236009268
Writer(s): Glen Buxton, Michael Bruce,Alice Cooper, Neal A. Smith, Dennis Dunaway
Copyright: Ezra Music, Ezra Music Corp.,Warner-tamerlane Publishing Corp.,Third Palm Music