This document discusses exploring legal and library communities in the virtual world Second Life. It provides an overview of why people explore Second Life, including experiencing a new interface, learning new skills, hosting distance events, networking, and having fun. It also lists some legal concepts and papers related to law in virtual worlds. Finally, it summarizes the evolution of Nova Southeastern University's law library presence in Second Life, from early static displays to the current more modular and accessible design.
1 of 25
Download to read offline
More Related Content
Energize! Exploring Legal and Library Communities in a Virtual World
1. Energize! Teleporting to Second Life: Exploring the Legal and Library Communities in a Virtual World AALL Annual Meeting 2008, Session I-2 Meg Kribble aka Anne Idler Emerging Technologies, Reference, & Instructional Services Librarian Nova Southeastern University - Shepard Broad Law Center [email_address]
4. There was a day when I looked forward to my browser not taking several minutes to load. . . . We're not World of Warcraft. We're not structured like any game. Second Life is a 3-D version of your browser in 1993. --Jean Miller , Linden Lab Community Manager, February 2007
14. Exploring virtual world law 'Stranger than Fiction': Taxing Virtual Worlds, Leandra Lederman, Indiana University The Virtual World as a Company Town - Freedom of Speech in Massively Multiple Online Role Playing Games, Peter S. Jenkins, York University Leave Those Orcs Alone: Property Rights in Virtual Worlds, Kevin Edward Deenihan, UCLA Anti-Social Contracts: The Contractual Governance of Online Communities, Joshua Fairfield, Indiana University Virtual Worlds: Yet Another Challenge to Intellectual Property Law, Martine Boonk and Arno R. Lodder, Free University of Amsterdam