The document discusses HTML5 technology and capabilities for games. It describes HTML5 rendering and technologies like WebGL that enable 3D graphics. It also covers sound, controls, and game engines in HTML5. The document addresses current limitations of HTML5 like lower performance compared to native apps. It outlines a three-phase project to test HTML5 and WebGL capabilities for games on mobile and PC by developing test games and evaluating performance, gameplay and development process. Keywords mentioned for HTML5 include the internet, sharing content across platforms, and its potential.
Abe Taraky provides a concept design presentation covering world building for a triple AAA title. The presentation discusses what makes a character design iconic, diving deep into reference material to reverse engineer source inspiration. It also addresses bringing different design variables together and putting the concept art insights into practice, noting the goal involves two different variables. The presentation concludes by thanking the audience and asking if there are any questions.
This document discusses AMD's graphics technologies for gamers. It highlights features for gamers like overlay, sync, Wattman, chill, and relive link. It also discusses asynchronous compute capabilities and how they improve performance. Finally, it promotes AMD's commitment to gamers and stable drivers.
This document provides a list of Unreal Engine API documentation links related to gameplay frameworks, getting started with Unreal Engine after using Unity, and optimizing game performance on CPU, GPU, and reducing package size. The links cover topics such as pool resource management, texture sizes for different platforms, and techniques for improving performance.
The document discusses HTML5 technology and capabilities for games. It describes HTML5 rendering and technologies like WebGL that enable 3D graphics. It also covers sound, controls, and game engines in HTML5. The document addresses current limitations of HTML5 like lower performance compared to native apps. It outlines a three-phase project to test HTML5 and WebGL capabilities for games on mobile and PC by developing test games and evaluating performance, gameplay and development process. Keywords mentioned for HTML5 include the internet, sharing content across platforms, and its potential.
Abe Taraky provides a concept design presentation covering world building for a triple AAA title. The presentation discusses what makes a character design iconic, diving deep into reference material to reverse engineer source inspiration. It also addresses bringing different design variables together and putting the concept art insights into practice, noting the goal involves two different variables. The presentation concludes by thanking the audience and asking if there are any questions.
This document discusses AMD's graphics technologies for gamers. It highlights features for gamers like overlay, sync, Wattman, chill, and relive link. It also discusses asynchronous compute capabilities and how they improve performance. Finally, it promotes AMD's commitment to gamers and stable drivers.
This document provides a list of Unreal Engine API documentation links related to gameplay frameworks, getting started with Unreal Engine after using Unity, and optimizing game performance on CPU, GPU, and reducing package size. The links cover topics such as pool resource management, texture sizes for different platforms, and techniques for improving performance.