Facebook London - Learning from User InteractionsRishabh Mehrotra
油
As increasingly larger proportions of users interact with online services like search engines and recommender systems to satisfy their information needs, developing better understanding of user interactions becomes important for improving user experience and gauging user satisfaction. In this talk, I will focus on different aspects of user behavior, and present algorithms that learn from user interactions. Starting with understanding users information needs, I will present techniques which aim at extracting tasks from a collection of search log data. The mined knowledge from log activity data reveals users' underlying intentions and interests, which provide unique signals for human centric optimization and personalization. I will discuss different ways of building user models which leverage such behavioral signals. Going beyond user modeling, I will touch upon novel ways of leveraging user interaction sequences to detect implicit measures of user satisfaction for metric development. Finally, I will discuss offline counterfactual estimation of online metrics which are essential for efficient experimentation.
We the humans are surrounded with immense unprecedented wealth of information which are available as documents, database or other resources. The access to this information is difficult as by having the information it is not necessary that it could be searched or extracted by the activity we are using. The search engines available should be also customized to handle such queries, sometime the search engines are also not aware of the information they have within the system. The method known as keyword extraction and clustering is introduced which answers this shortcoming by spontaneously recommending documents that are related to users current activities. When the communication takes place the important text can be extracted from the conversation and the words extracted are grouped and then are matched with the parts in the document. This method uses Natural Language Processing for extracting of keywords and making the subgroup that is a meaningful statement from the group, another method used is the Hierarchical Clustering for creating clusters form the keywords, here the similarity of two keywords is measured using the Euclidean distance. This paper reviews the various methods for the system.
This document summarizes a literature review on prediction and personalization in Massive Open Online Courses (MOOCs).
It finds that MOOCs are commonly used to predict outcomes like certificate earning, dropout rates, scores and forum post classification. Features used include demographics, video interactions, and platform usage. Common techniques are regression, decision trees, random forests and neural networks. Metrics for evaluation include accuracy, AUC, F-score and recall/precision.
The review also identifies needs for personalization in MOOCs like accommodating learner diversity, offering personalized paths and assessment, and improving community continuity after courses end. The seminar topic could be extended to a project applying predictive models to analyze student performance data
From multistage information seeking models to multistage search systems (IIiX...TimelessFuture
油
Presentation at Information Interaction in Context (IIiX) conference 2014. Best presentation award. Paper available via: humanities.uva.nl/~kamps/publications/2014/huur:from14.pdf
Human Being Character Analysis from Their Social Networking ProfilesBiswaranjan Samal
油
In this paper, characteristics of human beings obtained from profile statement present in their social
networking profile status are analyzed in terms of introvert, extrovert or ambivert. Recently, Machine learning
plays a vital role in classifying the human characteristics. The user profile status is collected from LinkedIn, a
popular professional social networking application. Oauth2.0 protocol is used for login into the LinkedIn and
web scrapping using JavaScript is used for information extraction of the registered users. Then, Word Net: a
lexical database is used for forming the word clusters such as: extrovert and introvert using semi-supervised
learning techniques. K-nearest neighbor classification algorithm is finally considered for classifying the profiles
into various available categories. The results obtained in the proposed method are encouraging with good
accuracy
Detecting Good Abandonment in Mobile SearchJulia Kiseleva
油
Web search queries for which there are no clicks are referred to as abandoned queries and are usually considered
as leading to user dissatisfaction. However, there are many
cases where a user may not click on any search result page
(SERP) but still be satised. This scenario is referred to
as good abandonment and presents a challenge for most ap-
proaches measuring search satisfaction, which are usually
based on clicks and dwell time. The problem is exacerbated
further on mobile devices where search providers try to in-
crease the likelihood of users being satised directly by the
SERP. This paper proposes a solution to this problem us-
ing gesture interactions, such as reading times and touch
actions, as signals for dierentiating between good and bad
abandonment. These signals go beyond clicks and charac-
terize user behavior in cases where clicks are not needed to
achieve satisfaction. We study different good abandonment
scenarios and investigate the dierent elements on a SERP
that may lead to good abandonment. We also present an
analysis of the correlation between user gesture features and
satisfaction. Finally, we use this analysis to build models to
automatically identify good abandonment in mobile search
achieving an accuracy of 75%, which is significantly better
than considering query and session signals alone. Our fundings have implications for the study and application of user
satisfaction in search systems.
From Exploration to Construction - How to Support the Complex Dynamics of In...TimelessFuture
油
Search engines on the Web provide a world of information at our fingertips, and the answers to many of our common questions are just one click away. However, for the complex and multifaceted tasks involving a process of knowledge construction, various information seeking models describe an intricate set of cognitive stages (Kuhlthau, 2004; Vakkari, 2001). These stages influence the interplay of users feelings, thoughts and actions. Despite the evidence of the models, common search engines, nowadays the prime intermediaries between information and user, still feature a streamlined set of 'ten blue links'. While efficient for lookup tasks, this approach may not be beneficial for supporting sustained information-intensive tasks and knowledge construction. Would there be other approaches to support the complex dynamics of these ventures? Based on previous experiments, this talk discusses how the utility of search functionality during different stages of complex tasks is essentially dynamic. This provides opportunities for designing 'stage-aware' search systems, which may evolve along with a user's information journey.
System U: Computational Discovery of Personality Traits from Social Media for...Michelle Zhou
油
The document discusses a system called System U that uses computational methods to discover personality traits, values, needs, and emotional styles of individuals from their social media posts. It aims to provide personalized experiences at scale. The system analyzes text using psycholinguistic analytics and models to predict traits according to frameworks like the Big 5 personality traits. It was validated through studies showing its predictions correlated well with standard personality surveys for most people. Further field studies on Twitter showed traits could help predict who would respond to recommendations or help others.
2 hours training on Mobile UX with Farah Nuraini, Interaction Designer at Traveloka, Indonesia
45 min theory: Research, Analysis, Design solutions and Testing
+ 1h15 min of hands-on exercises with the 5 facilitators from Traveloka.
The cognitive walkthrough is a usability inspection method that evaluates how easily users can learn to use an interface by exploring it. It involves defining tasks, expected action sequences, and users. Evaluators then walk through each task step-by-step to identify any issues like mismatches between actions and effects or inadequate feedback. The goal is to catch problems that could hinder a user's ability to learn through exploration.
Information Experience Lab, IE Lab at SISLTIsa Jahnke
油
Founded in 2003
The Information Experience Laboratory, IE Lab is a usability and user experience lab
with the mission to improve learning technologies, information and communication systems.
We here present the IE Lab and methods .
Usability testing is the easiest, cheapest way to know how users are interacting with your website or app. Users can view an existing site to see where it can improve or get a sneak peek at something in progress and discover where it is falling short. Usability testing can be performed on mobile devices, applications, remotely, or on the sidewalk in front of your office. In short, usability testing is extremely flexible. During this talk we will share our experiences with usability testing and arm you with techniques that you can take away and try on your own. We'll also discuss the pop-up lab we hosted on usability testing in October 2014 and how the concept might benefit your organization. Usability testing is a tool you should have in your toolbox.
Presenters: @MelindaMiller & @CateKompare
Observer Rubric: http://tinyurl.com/webcon15rubric
You can easily understand Evaluation Techniques in HCI from this ppt.
Hope you understand in easy way by thoroughly reading this material.
For clear understanding I also give examples of each and every concept.
If you get any knowledge or understanding from this material then, Kindly share further wit your family members and friends, and don't forget to give likes to this material THANKS.
際際滷s from a workshop put up by UX Champaign Urbana (http://www.meetup.com/UXBookClubCU/) describing the process and benefits of Usability Testing. Workshops took place from October 12-November 1, 2014 and the [co][lab]. For more information: http://usabilitypopuplab.com/
Heuristic Evaluation is the process of thorough evaluation/assessment where the experts in a particular domain, used to measure the usability of the user interface.
Jennifer Romano Bergstrom gave a presentation on integrating usability testing methods in development. She discussed the importance of testing with end users, as things may seem straightforward to developers but not users. Usability testing can uncover issues developers may have overlooked. Bergstrom covered different testing methods like one-on-one sessions, focus groups, surveys, and prototypes of varying fidelity. Both qualitative and quantitative data should be collected through methods like observation, eye tracking, and questionnaires. Testing should occur throughout the development process from early concepts to final designs.
This document outlines the key stages and considerations for conducting new media research, including relating methods to the research question, data collection, analysis, and presentation. It discusses qualitative and quantitative approaches and tools for gathering data like observations, questionnaires, interviews, and focus groups. The stages of a user experience research process are defined, including understanding users, conceptual design, prototyping, testing functionality and design, and evaluating emotional design and usability. Methods for each stage like walkthroughs, scenarios, card sorts, think aloud protocols, and heuristics are also described.
What Is UX Research & How Is It Done.pptxTurboAnchor
油
<a href="https://turboanchor.com/what-is-ux-research/">What Is UX Research & How Is It Done?</a>
To develop products that can meet users needs (and captivate them as well), you first have to determine who your user is and what their needs are. Thats where user experience (UX) research comes in. UX researchers thoroughly research target users to collect and interpret data that assist inform the product design process.
So for more in-depth knowledge, lets take a closer look at what is UX research is,
UX research is learning about target users, product needs, and wants, then using those insights to enhance the design process. UX researchers follow different methods to discover problems & design opportunities. Its all about finding insights to direct successful design. As discussed above, when you conduct UX research, you can provide the best solutions as you know what they need. It can be applied at any stage of the design process.
Does the field of user-centered design mystify you? Does user research seem like the last thing you have time to think about?
Any team can look at analytics to understand what users are doing and how often theyre doing it. What analytics wont tell you is *why* users are doing certain things sometimes you need more context. Thats where user research comes in. This session will map out a framework for incorporating user research into your development cycle.
This document provides an overview of intelligent user interfaces and user experience design. It discusses obtaining information about users through explicit and non-explicit means. User experience must be designed with culture and context in mind. Script theory and prototype theory are approaches to understanding how users will interact with a system based on objectives, context, steps, roles, and representations. Case studies on an augmented reality app and e-voting system are presented. Testing and evaluation methods like interviews and observations are recommended.
Biometric attendance systems allow organizations to meet their legal responsibility through exact tracking of employee work time estimation and overtime durations and absence documentation.
The Rise of AI and Machine Learning in Mobile App Development.pdfLilly Gracia
油
AI and ML are transforming mobile apps with smart automation, personalized user experiences, and enhanced security. From AI-powered chatbots to predictive analytics, these technologies drive efficiency and engagement. This PDF explores key trends and strategies for leveraging AI and ML in mobile app development. Download now to stay ahead!
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Detecting Good Abandonment in Mobile SearchJulia Kiseleva
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Web search queries for which there are no clicks are referred to as abandoned queries and are usually considered
as leading to user dissatisfaction. However, there are many
cases where a user may not click on any search result page
(SERP) but still be satised. This scenario is referred to
as good abandonment and presents a challenge for most ap-
proaches measuring search satisfaction, which are usually
based on clicks and dwell time. The problem is exacerbated
further on mobile devices where search providers try to in-
crease the likelihood of users being satised directly by the
SERP. This paper proposes a solution to this problem us-
ing gesture interactions, such as reading times and touch
actions, as signals for dierentiating between good and bad
abandonment. These signals go beyond clicks and charac-
terize user behavior in cases where clicks are not needed to
achieve satisfaction. We study different good abandonment
scenarios and investigate the dierent elements on a SERP
that may lead to good abandonment. We also present an
analysis of the correlation between user gesture features and
satisfaction. Finally, we use this analysis to build models to
automatically identify good abandonment in mobile search
achieving an accuracy of 75%, which is significantly better
than considering query and session signals alone. Our fundings have implications for the study and application of user
satisfaction in search systems.
From Exploration to Construction - How to Support the Complex Dynamics of In...TimelessFuture
油
Search engines on the Web provide a world of information at our fingertips, and the answers to many of our common questions are just one click away. However, for the complex and multifaceted tasks involving a process of knowledge construction, various information seeking models describe an intricate set of cognitive stages (Kuhlthau, 2004; Vakkari, 2001). These stages influence the interplay of users feelings, thoughts and actions. Despite the evidence of the models, common search engines, nowadays the prime intermediaries between information and user, still feature a streamlined set of 'ten blue links'. While efficient for lookup tasks, this approach may not be beneficial for supporting sustained information-intensive tasks and knowledge construction. Would there be other approaches to support the complex dynamics of these ventures? Based on previous experiments, this talk discusses how the utility of search functionality during different stages of complex tasks is essentially dynamic. This provides opportunities for designing 'stage-aware' search systems, which may evolve along with a user's information journey.
System U: Computational Discovery of Personality Traits from Social Media for...Michelle Zhou
油
The document discusses a system called System U that uses computational methods to discover personality traits, values, needs, and emotional styles of individuals from their social media posts. It aims to provide personalized experiences at scale. The system analyzes text using psycholinguistic analytics and models to predict traits according to frameworks like the Big 5 personality traits. It was validated through studies showing its predictions correlated well with standard personality surveys for most people. Further field studies on Twitter showed traits could help predict who would respond to recommendations or help others.
2 hours training on Mobile UX with Farah Nuraini, Interaction Designer at Traveloka, Indonesia
45 min theory: Research, Analysis, Design solutions and Testing
+ 1h15 min of hands-on exercises with the 5 facilitators from Traveloka.
The cognitive walkthrough is a usability inspection method that evaluates how easily users can learn to use an interface by exploring it. It involves defining tasks, expected action sequences, and users. Evaluators then walk through each task step-by-step to identify any issues like mismatches between actions and effects or inadequate feedback. The goal is to catch problems that could hinder a user's ability to learn through exploration.
Information Experience Lab, IE Lab at SISLTIsa Jahnke
油
Founded in 2003
The Information Experience Laboratory, IE Lab is a usability and user experience lab
with the mission to improve learning technologies, information and communication systems.
We here present the IE Lab and methods .
Usability testing is the easiest, cheapest way to know how users are interacting with your website or app. Users can view an existing site to see where it can improve or get a sneak peek at something in progress and discover where it is falling short. Usability testing can be performed on mobile devices, applications, remotely, or on the sidewalk in front of your office. In short, usability testing is extremely flexible. During this talk we will share our experiences with usability testing and arm you with techniques that you can take away and try on your own. We'll also discuss the pop-up lab we hosted on usability testing in October 2014 and how the concept might benefit your organization. Usability testing is a tool you should have in your toolbox.
Presenters: @MelindaMiller & @CateKompare
Observer Rubric: http://tinyurl.com/webcon15rubric
You can easily understand Evaluation Techniques in HCI from this ppt.
Hope you understand in easy way by thoroughly reading this material.
For clear understanding I also give examples of each and every concept.
If you get any knowledge or understanding from this material then, Kindly share further wit your family members and friends, and don't forget to give likes to this material THANKS.
際際滷s from a workshop put up by UX Champaign Urbana (http://www.meetup.com/UXBookClubCU/) describing the process and benefits of Usability Testing. Workshops took place from October 12-November 1, 2014 and the [co][lab]. For more information: http://usabilitypopuplab.com/
Heuristic Evaluation is the process of thorough evaluation/assessment where the experts in a particular domain, used to measure the usability of the user interface.
Jennifer Romano Bergstrom gave a presentation on integrating usability testing methods in development. She discussed the importance of testing with end users, as things may seem straightforward to developers but not users. Usability testing can uncover issues developers may have overlooked. Bergstrom covered different testing methods like one-on-one sessions, focus groups, surveys, and prototypes of varying fidelity. Both qualitative and quantitative data should be collected through methods like observation, eye tracking, and questionnaires. Testing should occur throughout the development process from early concepts to final designs.
This document outlines the key stages and considerations for conducting new media research, including relating methods to the research question, data collection, analysis, and presentation. It discusses qualitative and quantitative approaches and tools for gathering data like observations, questionnaires, interviews, and focus groups. The stages of a user experience research process are defined, including understanding users, conceptual design, prototyping, testing functionality and design, and evaluating emotional design and usability. Methods for each stage like walkthroughs, scenarios, card sorts, think aloud protocols, and heuristics are also described.
What Is UX Research & How Is It Done.pptxTurboAnchor
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<a href="https://turboanchor.com/what-is-ux-research/">What Is UX Research & How Is It Done?</a>
To develop products that can meet users needs (and captivate them as well), you first have to determine who your user is and what their needs are. Thats where user experience (UX) research comes in. UX researchers thoroughly research target users to collect and interpret data that assist inform the product design process.
So for more in-depth knowledge, lets take a closer look at what is UX research is,
UX research is learning about target users, product needs, and wants, then using those insights to enhance the design process. UX researchers follow different methods to discover problems & design opportunities. Its all about finding insights to direct successful design. As discussed above, when you conduct UX research, you can provide the best solutions as you know what they need. It can be applied at any stage of the design process.
Does the field of user-centered design mystify you? Does user research seem like the last thing you have time to think about?
Any team can look at analytics to understand what users are doing and how often theyre doing it. What analytics wont tell you is *why* users are doing certain things sometimes you need more context. Thats where user research comes in. This session will map out a framework for incorporating user research into your development cycle.
This document provides an overview of intelligent user interfaces and user experience design. It discusses obtaining information about users through explicit and non-explicit means. User experience must be designed with culture and context in mind. Script theory and prototype theory are approaches to understanding how users will interact with a system based on objectives, context, steps, roles, and representations. Case studies on an augmented reality app and e-voting system are presented. Testing and evaluation methods like interviews and observations are recommended.
Biometric attendance systems allow organizations to meet their legal responsibility through exact tracking of employee work time estimation and overtime durations and absence documentation.
The Rise of AI and Machine Learning in Mobile App Development.pdfLilly Gracia
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AI and ML are transforming mobile apps with smart automation, personalized user experiences, and enhanced security. From AI-powered chatbots to predictive analytics, these technologies drive efficiency and engagement. This PDF explores key trends and strategies for leveraging AI and ML in mobile app development. Download now to stay ahead!
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10. Change in Acoustics
Slower speech rate is more prevalent
when ASR quality is bad
Loudness is the perception of the
strength or weakness of a sound
wave resulting from the amount of
pressure produced
Pitch represents how high or low a
sound is perceived by the human ear
and is determined by a
sound's frequency
0%
5%
10%
15%
20%
25%
30%
35%
40%
0% 10% 20% 30% 40% 50% 60% 70% 80% 90%100%
% requests
slower ratio r
SAT ASR Quality
DSAT ASR Quality
[Kulkarni et al., ICASSP 2017]
12. Tasks as a Trail
ENDtataSTARTG nn ,,,.......,, 11=
Goal 1: Q 4s RL 1s SR 53s SR 118s END
Goal 2: Q 3s Q 5s SR 10s AD 44s END
Goal 3: Q 4s RL 1s SR 53s SR 118s END
A user search task can be represented by:
An ordered sequence of actions
Time between actions
18. Semi-supervised Model
Can we learn from both labeled and unlabeled data?
Labeled data is typically limited
Unlabeled data is available at a larger scale
Generative Model + EM
E Step: Use the current classifier
to estimate class probabilities
for unlabeled data
M Step: Re-estimate model
parameters using the labeled data
and the component membership of
the unlabeled data
Model
Expectation Step
Maximization Step
[Hassan, SIGIR 2012]
20. Personalized Model
There are large differences between
users
A one-size-fits-all model of user
behavior cannot capture the variance in
behavior associated with satisfaction
Making generalizations about particular
behaviors is risky
[Hassan and White, CIKM 2013]
28. Field Studies
Richer Client Instrumentation (e.g. Toolbars)
Users install a special software that monitors their tasks and
collects feedback from them at specific points
Example: Curious Browser, Search TrailBlazer, SearchVote, etc.
[Fox et al., TOIS 2005; Hassan et al., CIKM 2011]
Explicit Satisfaction Signals
30. Summary: Section IV
User behavior signals
Acoustics for voice interactions
Attention modeling in viewport
Action sequences
Predictive Models of SAT
Markov model for action sequences
CRF models
Semi-supervised model
Deep sequential model for task SAT
Explicit Satisfaction Signals
Judges/annotators
Lab studies
Field studies
Data gathering A/B tests