【領導管理】10種摧毀團隊的領導方式 (10 leadership traits that will kill your company)周建良 Zhou Jian Liang
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【領導管理】10種摧毀團隊的領導方式 (10 Leadership Traits That Will Kill Your Company)
領導能力不足,卻被放到需要帶人管理的職務上,可能不僅是自己的噩夢,更可能為團隊帶來災難。
優秀的團隊管理者,共通點就是具備領導能力。但對許多主管而言,常常是突然因為工作表現優異,進而被拔升到主管職務,但這不代表著就已經具備領導能力。領導能力不足,卻被放到需要帶人管理的職務上,可能不僅是自己的噩夢,更可能為團隊帶來災難。
矽谷行銷公司Adogy創辦人John Rampton就指出,他在第一次創業時,發現有10種領導方式,幾乎在幾個月的時間內,就可讓自己的企業完蛋,他將這些體會,以「10 Leadership Traits That Will Kill Your Company」(10種摧毀你公司的領導特質)寫在美國《Inc.》雜誌的網站上,建議所有管理者避免以下這10種領導方式:
1.缺乏願景(Lack of vision)
2.溝通失敗(Failure to communicate)
3.恐嚇(Intimidation
4.控制狂(Micromanagement)
5.零容忍政策(No tolerance policy)
6.無所不知( Being a know-it-all)
7.給予獎勵(Offering incentives)
8.「暗坎」有用的資訊(Withholding helpful information)
9.搶部屬的功勞(Taking credit for others' work)
10.過往走動式管理(Management by walking around the office)
【領導管理】10種摧毀團隊的領導方式 (10 leadership traits that will kill your company)周建良 Zhou Jian Liang
?
【領導管理】10種摧毀團隊的領導方式 (10 Leadership Traits That Will Kill Your Company)
領導能力不足,卻被放到需要帶人管理的職務上,可能不僅是自己的噩夢,更可能為團隊帶來災難。
優秀的團隊管理者,共通點就是具備領導能力。但對許多主管而言,常常是突然因為工作表現優異,進而被拔升到主管職務,但這不代表著就已經具備領導能力。領導能力不足,卻被放到需要帶人管理的職務上,可能不僅是自己的噩夢,更可能為團隊帶來災難。
矽谷行銷公司Adogy創辦人John Rampton就指出,他在第一次創業時,發現有10種領導方式,幾乎在幾個月的時間內,就可讓自己的企業完蛋,他將這些體會,以「10 Leadership Traits That Will Kill Your Company」(10種摧毀你公司的領導特質)寫在美國《Inc.》雜誌的網站上,建議所有管理者避免以下這10種領導方式:
1.缺乏願景(Lack of vision)
2.溝通失敗(Failure to communicate)
3.恐嚇(Intimidation
4.控制狂(Micromanagement)
5.零容忍政策(No tolerance policy)
6.無所不知( Being a know-it-all)
7.給予獎勵(Offering incentives)
8.「暗坎」有用的資訊(Withholding helpful information)
9.搶部屬的功勞(Taking credit for others' work)
10.過往走動式管理(Management by walking around the office)
This document outlines the key aspects of a new product development process, including phases, stages, gates, and goals. It discusses the typical phases from concept to launch, including opportunity identification, concept generation, evaluation, development, and commercialization. It describes the goals of quality execution, focus/prioritization, parallel processing, cross-functional teams, market orientation, upfront homework, and competitive advantage. It also explains the concepts of stages, gates, deliverables, criteria, and decisions. The stages include scoping, building a business case, and development. The gates are decision points to proceed, recycle, or terminate projects.
This sharing is from our speaker Angel Wu who shared us her Mobile App design experience on our May event. UiGathering is an non-profit organization to promote user experience design and research in Taiwan.
The document describes several ethnographic research methods used by IDEO to understand user behaviors and design opportunities. These include personal inventories to catalog important personal items, shadowing and guided tours to observe daily routines and contexts, and behavioral mapping to track user movements and identify high traffic areas. Understanding social relationships and motivations behind certain activities provided insights for IDEO's designs.
El documento describe un experimento realizado en el CEIP "Gadir" durante el curso 2014/15 sobre los líquidos. El profesor Carlos Gentil dirigió el experimento.
The document discusses developing mobile apps using HTML5, Sencha, and Phonegap for both iOS and Android platforms. It notes that while a hybrid approach can achieve cross-platform capabilities and performance, HTML5 is not a one-size-fits-all solution due to challenges from variations in browsers, devices, resolutions and OS versions. Important new web technologies for building high-quality apps include local storage, CSS3 for layout and media queries, safe JavaScript practices, and optionally Canvas and WebGL. While hybrid apps offer flexibility, native apps may have better performance depending on the situation.
The document describes a class for starting a mobile software or web 2.0 business venture. The 4-session class helps students form a product concept, do hands-on development, demo their product, and present their business plan. By the end, students will have a 6-minute presentation, answers to common questions, and a product specification sheet for engineers. The instructor has 8 years experience in marketing and 7 years in mobile/telecom. Examples of past mobile app successes are provided to understand trends.