Transmedia storytelling, TV Fiction and Fandom margrandio
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This document discusses transmedia storytelling and fandom. It defines transmedia storytelling as the expansion of fiction across multiple media platforms so that each platform can stand alone but also contributes to the overall story. It notes that each medium should contribute uniquely to the narrative. The document then provides examples of transmedia storytelling in TV shows like El Barco and Skins, including their use of websites, videoblogs, webisodes, social media, novels and more. It also briefly mentions transmedia in movies. Finally, it discusses fandom and fan participation online, providing a YouTube link as an example.
1) The document discusses challenges in the audiovisual industry due to convergence and cross-media storytelling.
2) It introduces concepts like transmedia narratives, contextual products, and web-oriented narratives that spread stories across multiple platforms.
3) Key points are that each medium should play to its strengths and franchises must be self-contained enough for standalone consumption across different platforms. The document also addresses multi-tasking audiences, user-generated content, and geolocated experiences.
This document maps the progress of audience research in Spain from 2005 to 2010 focusing on the reception of television fiction and film. It finds that audience research in Spain has been fragmented but is growing. Regarding television fiction reception, key areas studied include the impact on youth identity formation, cultural identity, concepts of pleasure and entertainment, and media literacy perspectives. Methodologies often combine quantitative and qualitative measures. Film reception studies have focused on character identification processes, using mixed methodologies. Emerging areas of interest are crossmedia audiences and media literacy/skills of citizens, especially children.
The document introduces database regression testing using DbFit. It discusses why databases need to be tested, including areas like schema, stored procedures, and data values. It provides an overview of DbFit, highlighting how it allows creating and executing database tests through a wiki interface without extensive programming knowledge. The document demonstrates DbFit by example, showing how tests can validate database metadata, business logic, and data in an easy to use and repeatable manner.
This document analyzes TV genres in the Spanish market. It identifies three main macro-genres: fiction, reality, and entertainment. Fiction includes soap operas, dramedies, sitcoms, dramas, and TV movies. Reality includes newscasts, documentaries, and reality shows. Entertainment includes infotainment programs like political talk shows, magazines, and info-shows that blend information and entertainment. Examples of popular programs in each genre are provided.
El relato transmedia ante el reto de Internetmargrandio
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Presentación en las IV Jornadas sobre Ficción en Cine y Televisión bajo el título "La ficción ante el reto de Internet" celebradas en la Universidad San Jorge de Zaragoza. 14 de marzo de 2013.
1) The document discusses challenges in the audiovisual industry due to convergence and cross-media storytelling.
2) It introduces concepts like transmedia narratives, contextual products, and web-oriented narratives that spread stories across multiple platforms.
3) Key points are that each medium should play to its strengths and franchises must be self-contained enough for standalone consumption across different platforms. The document also addresses multi-tasking audiences, user-generated content, and geolocated experiences.
Transmedia storytelling, TV Fiction and Fandom margrandio
?
This document discusses transmedia storytelling and fandom. It defines transmedia storytelling as the expansion of fiction across multiple media platforms so that each platform can stand alone but also contributes to the overall story. It notes that each medium should contribute uniquely to the narrative. The document then provides examples of transmedia storytelling in TV shows like El Barco and Skins, including their use of websites, videoblogs, webisodes, social media, novels and more. It also briefly mentions transmedia in movies. Finally, it discusses fandom and fan participation online, providing a YouTube link as an example.
1) The document discusses challenges in the audiovisual industry due to convergence and cross-media storytelling.
2) It introduces concepts like transmedia narratives, contextual products, and web-oriented narratives that spread stories across multiple platforms.
3) Key points are that each medium should play to its strengths and franchises must be self-contained enough for standalone consumption across different platforms. The document also addresses multi-tasking audiences, user-generated content, and geolocated experiences.
This document maps the progress of audience research in Spain from 2005 to 2010 focusing on the reception of television fiction and film. It finds that audience research in Spain has been fragmented but is growing. Regarding television fiction reception, key areas studied include the impact on youth identity formation, cultural identity, concepts of pleasure and entertainment, and media literacy perspectives. Methodologies often combine quantitative and qualitative measures. Film reception studies have focused on character identification processes, using mixed methodologies. Emerging areas of interest are crossmedia audiences and media literacy/skills of citizens, especially children.
The document introduces database regression testing using DbFit. It discusses why databases need to be tested, including areas like schema, stored procedures, and data values. It provides an overview of DbFit, highlighting how it allows creating and executing database tests through a wiki interface without extensive programming knowledge. The document demonstrates DbFit by example, showing how tests can validate database metadata, business logic, and data in an easy to use and repeatable manner.
This document analyzes TV genres in the Spanish market. It identifies three main macro-genres: fiction, reality, and entertainment. Fiction includes soap operas, dramedies, sitcoms, dramas, and TV movies. Reality includes newscasts, documentaries, and reality shows. Entertainment includes infotainment programs like political talk shows, magazines, and info-shows that blend information and entertainment. Examples of popular programs in each genre are provided.
El relato transmedia ante el reto de Internetmargrandio
?
Presentación en las IV Jornadas sobre Ficción en Cine y Televisión bajo el título "La ficción ante el reto de Internet" celebradas en la Universidad San Jorge de Zaragoza. 14 de marzo de 2013.
1) The document discusses challenges in the audiovisual industry due to convergence and cross-media storytelling.
2) It introduces concepts like transmedia narratives, contextual products, and web-oriented narratives that spread stories across multiple platforms.
3) Key points are that each medium should play to its strengths and franchises must be self-contained enough for standalone consumption across different platforms. The document also addresses multi-tasking audiences, user-generated content, and geolocated experiences.