This document discusses solutions for virtual reality motion sickness from Preview Labs, a company that focuses on rapid prototyping for games and interactive software. It outlines various solutions that have been implemented or studied, such as showing a virtual nose, limiting field of view, subtle vignetting, avoiding rotation and tilting, indicating collisions, and ensuring a gradual build-up of VR experiences. It also describes challenges encountered in prototyping a forklift simulator and journey game. Links are provided for further information on different solutions and studies.