ABB has a truly global team with over 27 nationalities represented in its top 200 managers and executive committee. It has a unique local presence in 53 countries across 100+ locations. ABB Robotics provides integrated robot solutions for material handling, machine tending, welding, cutting, and painting, along with engineering for press automation, body-in-white, paint processes, and power train assembly. It also offers a wide range of customer services including parts & logistics, field service, training, and upgrade/reconditioning.
This document discusses solutions for virtual reality motion sickness from Preview Labs, a company that focuses on rapid prototyping for games and interactive software. It outlines various solutions that have been implemented or studied, such as showing a virtual nose, limiting field of view, subtle vignetting, avoiding rotation and tilting, indicating collisions, and ensuring a gradual build-up of VR experiences. It also describes challenges encountered in prototyping a forklift simulator and journey game. Links are provided for further information on different solutions and studies.
Virtual, augmented, and hybrid reality can be used to create immersive training experiences that go beyond traditional training. These technologies allow for improved learning retention and productivity as well as personalization. When used for training purposes, they make the learning process more impactful and efficient by allowing trainees to make mistakes in a virtual environment at low cost.
This document discusses how virtual worlds can be used to drive sales by creating immersive experiences for customers. It explores how virtual reality technologies are advancing and can be leveraged to improve customer experiences and increase sales conversions by bringing products to life in new virtual environments. The document also examines challenges that still exist with virtual reality and how companies can start implementing virtual and augmented reality strategies now to prepare for continued improvements in the technologies.
360-degree video is becoming an important tool for brand communication and marketing. It allows for immersive experiences that drive greater engagement from viewers. While 360-video metrics currently underperform traditional video, it motivates viewers to interact more and share content. As hardware adoption increases, 360-video content will be key to driving the virtual reality market forward. The document examines whether brands are ready to embrace 360-degree video and virtual reality, providing examples of inspiring 360-video uses.
This document discusses how virtual worlds can be used to drive sales by creating immersive experiences for customers. It explores how virtual reality technologies are advancing and can be leveraged to improve customer experiences and increase sales conversions by bringing products to life in new virtual environments. The document also examines challenges that still exist with virtual reality and how companies can start implementing virtual and augmented reality strategies now to prepare for continued improvements in the technologies.
360-degree video is becoming an important tool for brand communication and marketing. It allows for immersive experiences that drive greater engagement from viewers. While 360-video metrics currently underperform traditional video, it motivates viewers to interact more and share content. As hardware adoption increases, 360-video content will be key to driving the virtual reality market forward. The document examines whether brands are ready to embrace 360-degree video and virtual reality, providing examples of inspiring 360-video uses.
31. Framerate kiezen
• 25 fps => kan 2.7K 4:3 voor stabiel beeld
• 50 fps => voor beweging. Kan enkel in 1440p
• Welke playbackdevice gebruik ik?