Presentation made to parents regarding the implementation of Compass Learning Odyssey.
Bullitt County Public Schools
http://ww2.bullittschools.org/technology
Tips & Tricks to utilizing an iPad in your Early Childhood Education Classroom. Technology is becoming must-use tool for teachers & parents of children with autism and other developmental delays.
The document discusses various technologies that can be used in the classroom, including Google Apps for Education, web apps, and math apps. Google Apps for Education allows students to access documents, photos, videos and files from any device. Web apps mentioned include Storybird for digital storytelling, Toontastic for helping students structure stories, and Write About This for illustrations. Nearpod and Kahoot are discussed as engaging tools for interactive lessons and reviews. Google Classroom is highlighted for creating and managing assignments.
30 ways to Teach Computing with a ComputerDavid Gillon
油
A lot of people say they struggle to teach Computing because of a lack of hardware or software. Here are 30 different ways you can introduce computational thinking and Computer-related activities into your lessons - even if you have no technology available.
Wake 'Em Up! 7 Tips for Interactive E-LearningSharon Bowman
油
This article provides 7 tips for making e-learning interactive:
1. Send learners pre-class activities called "warm-ups" to complete with accountability checks.
2. Provide a visually interesting graphic organizer for note-taking instead of a standard PowerPoint handout.
3. Start with a "fast pass" where learners quickly brainstorm what they already know about the topic.
Teaching Adults ANYTHING in 4 Easy StepsSharon Bowman
油
This document outlines a 4-step process for engaging adult learners:
1. Get them connected by having learners write down facts and goals to connect to prior learning.
2. Show and tell by demonstrating concepts and having learners explain them to each other.
3. Let them do it through activities like teach-backs where learners practice and demonstrate skills.
4. Stand back and applaud by having learners self-assess and commit to applying what they learned.
Make Your Next Training an EPIC Experience!Sharon Bowman
油
The document discusses how to create memorable and impactful training experiences called "EPIC experiences". EPIC is an acronym that stands for experiences that are Emotional, Participatory, Image-rich, and Connected. It provides tips for making training more EPIC, such as using stories, humor, engaging activities, and relating content to trainees' lives. The goal is to create experiences that trainees will remember and apply what they learn.
This document provides information on various educational technology tools that can be used for practice, instruction, and assessment. It describes tools such as Front Row Ed, Moby Max, Storyboard That, Edpuzzle, Reflex Math, and others. For each tool, it discusses how teachers can set them up and assign them to students, and how students can access and interact with the tools. It also explains how the tools can support learning and be aligned with standards like PARCC.
This document provides information on various educational technology tools including Front Row Ed, Moby Max, Storyboard That, Edpuzzle, Reflex Math, Practutor, Popplet, Zeal, Quill, Socrative, and more. For each tool, it describes the website, how to sign up and use the tool, features for students and teachers, and how the tools can support PARCC skills. The tools covered provide options for practice, assessment, interactive activities, and data tracking to support student learning.
This document provides information on 10 different educational tools: Front Row Ed, Moby Max, Storyboard That, Edpuzzle, Reflex Math, Practutor, Zeal, Quill, Socrative, and Popplet. For each tool, it describes the website, how to sign up and use the tool, how it can be used by students and teachers, and how it relates to PARCC skills. It also lists additional educational tools and resources at the end.
This document discusses using iPads in elementary classrooms to promote 21st century teaching and learning. It outlines goals of increasing student engagement, literacy skills, and facilitating learning through creativity, critical thinking, collaboration and communication. It then provides examples of literacy and math apps, as well as apps for social studies, art, reading, writing, and content management. It discusses using iPads to create tutorials, movies, comics and more. Finally, it discusses resources for finding iPad apps and evaluating them for classroom use.
The document proposes an educational game to teach computer science concepts to children in a non-programming way. It would involve helping an Eco-Bot character complete missions through logic puzzles and problem-solving. Lessons would introduce concepts like sequences, image representation with pixels, and text compression. Children would interact directly by dragging and dropping code blocks or modifying code. Hints from Eco-Bot would provide guidance. The game would have different levels with rewards to encourage progression. Lessons would include a variety of short tasks to keep engagement, with a bigger final task to pass each level.
This document discusses using technology tools for pre-assessment, formative assessment, and summative assessment of student learning. It provides examples of digital tools such as Kahoot, Answer Garden, and Socrative that can be used for pre-assessment to gauge student understanding before a lesson. Formative assessments with tools like newspaper clipping generators and fake texting can help teachers modify lessons. A variety of fun options are presented for summative assessments that allow students to demonstrate their learning through creative projects using tools like Animoto, Audacity, and Big Huge Labs. Rubrics should assess student mastery of standards rather than their proficiency with specific apps or programs.
Birds of a Feather: A High-Energy Way to Open a TrainingSharon Bowman
油
This document describes an opening activity called "Birds-of-a-Feather" that is designed to help training participants connect with each other and the training topic in a short amount of time. The activity involves participants grouping with others who have similar initial thoughts about the training topic. They then answer questions in their groups to build understanding and engagement before the training begins. The activity is flexible and helps meet the important goals of opening activities in an efficient manner.
Study Island is an online program that helps students master state standards through interactive lessons, practice questions, and assessments in different subject areas; it provides students with individual logins to access topics and track their progress, and teachers can assign topics and view usage and performance reports to help students in areas they are struggling. The document provides information on how students can access and navigate Study Island, how parents can view their child's stats and progress, and contact details for technical support.
This document provides instructions for parents on how to assist their child in using the Study Island educational program. It outlines the parent objectives of logging in, assisting their child to start studying, checking progress, and accessing support. It then describes Study Island as a web-based program designed to help children master state standards and prepare for tests. It provides directions for students on selecting subjects and topics for study, and playing games and tests. It also explains how parents can check their child's real-time progress reports and monitor ribbon awards. Time recommendations and technical support resources are mentioned.
This document provides an overview and agenda for a parent education event about the PARCC assessment. The 3-sentence summary is:
The document outlines an agenda to inform parents about the PARCC exam, which will replace the ISAT in assessing students' mastery of Common Core standards in math and English through computer-based testing. The PARCC aims to better measure college and career readiness by testing skills demanded outside of school, and the presentation covers what PARCC is, its goals, terminology, online resources, test preparation and managing testing anxiety.
This document provides summaries of several educational apps for use in the classroom:
- Time Duration App teaches time telling and includes multiple levels and progress tracking.
- Second Grade Learning Games App has 18 games covering 2nd grade topics like math and spelling with voice narration.
- Kids Academy App includes activities for all grades with weekly reports and 30 minutes of use can supplement school learning.
- Kahoot App makes creating learning games quick and easy to engage students for in-class or remote learning.
- Reading Eggs and Reading Eggspress are online reading programs that use games and activities to teach children phonics, sight words, spelling, grammar, and comprehension. They adapt to a child's level and include rewards.
- Mathletics is an online math program that individualizes learning through levels and allows students to practice skills and earn certificates. It includes homework tasks, activities to master, and support resources.
- Ultranet class pages share a class's weekly learning through links and activities. Subpages further organize curriculum areas and resources for skills practice. Parents can view progress and discuss learning at home.
The document provides various teaching tips and strategies for educators. It discusses using blended learning approaches that combine both online and offline learning. Specific techniques mentioned include the flipped classroom model, as well as synchronous and asynchronous learning. Tips are provided for lesson planning, managing student attention spans, classroom interaction and communication, and gamification of learning activities. The importance of clear explanations, involvement of all students, and avoiding overuse of technical terms is emphasized.
This document provides instructions for a SPED 600 course assignment on inclusion considerations for students with disabilities. Students are asked to:
1) Describe a student in their class who seems lost using a pseudonym, without revealing the student's real name or class.
2) Complete a tutorial and module on an educational website about inclusion considerations for students with disabilities.
3) Develop two to three measurable and achievable IEP goals focused on core subjects and behavior for a selected student, considering the school's curriculum priorities.
4) Draft the "Context for Learning" section of a portfolio including a sample SST form and completed SST form with fictional student information.
This document discusses an educational website for children. It provides fun games, videos, and activities to help children learn skills like reading, math, science, and more. The website can be used in classrooms or at home. It is suitable for ages 3-7 and focuses on topics like animals, seasons, and science. While it is easy to use and has no ads, it may not foster deeper learning or real-life application. Some games emphasize drill/practice over constructivism.
The document provides tips and strategies for effective literacy teaching organized by letter, including assessing students, being explicit in lessons, using class blogs, guided reading, independent reading, handwriting practice, oral language activities, questioning techniques, comprehension exercises, visual literacy, spelling programs, and using technology in literacy instruction. Many websites and resources are also recommended throughout for teachers to utilize. The author also provides her contact information and blog links at the end.
ACTIVITY-BASED-LEARNING. For DemonstrationpptxRandyBaquiran1
油
Activity-based learning is a student-centered approach where students are actively involved in learning activities rather than just listening. It emphasizes learning by doing. Teachers act as facilitators, planning exploratory, constructive, and expressional activities for students. Examples include art, writing, cooking, science experiments, games, and digital tools. The method develops students' skills, confidence, and understanding while making learning engaging and relevant. However, it requires more time and effort from teachers to plan and ensure activities are properly structured for learning.
This document outlines strategies for differentiating instruction in math and science. It discusses allowing variations in time, scaffolding instruction, and allowing students to demonstrate understanding in different ways. Both math and science can utilize these techniques. Challenges include keeping pacing varied and grading varied work. Suggested strategies to activate prior knowledge include image brainstorming, using picture books, and class brainstorming webs. An example lesson plan for teaching multiplication of double digit numbers is also provided.
The survey results from teachers showed that the majority wanted professional development time spent on apps for the classroom. Most teachers did not use iPads at home. The teachers varied in their iPad knowledge from basic use to being able to teach others. Few had used Edmodo or Google accounts. Favorite classroom apps included Class Dojo, word games, and ebooks. Teachers asked about time management, engaging iPad lessons, and using iPads with smartboards. The presenter then demonstrated reading, math, science, and other educational apps. Teachers shared systems for small group and individual iPad use including rotations and rewards. Engaging apps mentioned were for spelling, math, sight words, and creative tools like iMovie.
The document provides instructions for an icebreaker activity involving age guessing. Students are split into groups and each group is given 10 pictures of individuals. They must guess the age of each person and record their guesses. The actual ages will then be revealed so groups can calculate their error for each guess. The group with the lowest total error will win. Statistical concepts like bias, variance, and averages are introduced through this activity.
What is abacus math?
Abacus is a method used to improve mathematical skills in kids in an intelligent and playful way. It is considered to be the fastest way of learning math thereby helping improve the problem-solving ability in kids.
Its an ancient multi-sensory calculating tool, that helps kids understand math in an easy and interesting manner. Abacus a Chinese calculator also called Suanpan and has been used for more than 2,000 years back.
It consists of a wooden frame divided by a horizontal bar into upper and lower sections. The vertical wires consist of beads from top to bottom. The part of the wire is referred to as heaven or upper deck, and the area below the bar is referred to as Earth or lower deck.
In this tool, the lower bead has a value of one and the upper bead has a value of 5. The abacus method is used to perform math problems like addition, subtraction, multiplication, and even extraction of square-roots and cubic roots.
Advantage of Abacus maths
Higher sense of reasoning power The abacus learning tool doesnt need a pencil and paper or mechanical calculators as it relies on visual working memory.
It improves concentration it is normal for the child to get distracted especially while they are learning math, but in abacus math, the child gets more focused and starts visualizing the movements of beads in mind. This exercise helps the child to apply the same logic in their day-to-day lives thereby increasing their concentration.
Development of long- and short-term memory with abacus the child learns to analyze and solve complex calculations mentally and when they apply the same technique to the other subjects outside mathematics they are in well position to solve it with ease as it keeps the childs mind sharp.
Critical thinking skills abacus math helps the child improve hand-eye coordination which stimulates the right side of the brain. Such child becomes multi-tasking and performs well in other extracurricular activities such as sports, music, and other subjects that enhance mind development and the capability of thinking out of the box
Selfreliance once the child develops the skill of problem-solving on their own, their sense of confidence grows higher encouraging them to solve the problems one after
This document provides information on various educational technology tools including Front Row Ed, Moby Max, Storyboard That, Edpuzzle, Reflex Math, Practutor, Popplet, Zeal, Quill, Socrative, and more. For each tool, it describes the website, how to sign up and use the tool, features for students and teachers, and how the tools can support PARCC skills. The tools covered provide options for practice, assessment, interactive activities, and data tracking to support student learning.
This document provides information on 10 different educational tools: Front Row Ed, Moby Max, Storyboard That, Edpuzzle, Reflex Math, Practutor, Zeal, Quill, Socrative, and Popplet. For each tool, it describes the website, how to sign up and use the tool, how it can be used by students and teachers, and how it relates to PARCC skills. It also lists additional educational tools and resources at the end.
This document discusses using iPads in elementary classrooms to promote 21st century teaching and learning. It outlines goals of increasing student engagement, literacy skills, and facilitating learning through creativity, critical thinking, collaboration and communication. It then provides examples of literacy and math apps, as well as apps for social studies, art, reading, writing, and content management. It discusses using iPads to create tutorials, movies, comics and more. Finally, it discusses resources for finding iPad apps and evaluating them for classroom use.
The document proposes an educational game to teach computer science concepts to children in a non-programming way. It would involve helping an Eco-Bot character complete missions through logic puzzles and problem-solving. Lessons would introduce concepts like sequences, image representation with pixels, and text compression. Children would interact directly by dragging and dropping code blocks or modifying code. Hints from Eco-Bot would provide guidance. The game would have different levels with rewards to encourage progression. Lessons would include a variety of short tasks to keep engagement, with a bigger final task to pass each level.
This document discusses using technology tools for pre-assessment, formative assessment, and summative assessment of student learning. It provides examples of digital tools such as Kahoot, Answer Garden, and Socrative that can be used for pre-assessment to gauge student understanding before a lesson. Formative assessments with tools like newspaper clipping generators and fake texting can help teachers modify lessons. A variety of fun options are presented for summative assessments that allow students to demonstrate their learning through creative projects using tools like Animoto, Audacity, and Big Huge Labs. Rubrics should assess student mastery of standards rather than their proficiency with specific apps or programs.
Birds of a Feather: A High-Energy Way to Open a TrainingSharon Bowman
油
This document describes an opening activity called "Birds-of-a-Feather" that is designed to help training participants connect with each other and the training topic in a short amount of time. The activity involves participants grouping with others who have similar initial thoughts about the training topic. They then answer questions in their groups to build understanding and engagement before the training begins. The activity is flexible and helps meet the important goals of opening activities in an efficient manner.
Study Island is an online program that helps students master state standards through interactive lessons, practice questions, and assessments in different subject areas; it provides students with individual logins to access topics and track their progress, and teachers can assign topics and view usage and performance reports to help students in areas they are struggling. The document provides information on how students can access and navigate Study Island, how parents can view their child's stats and progress, and contact details for technical support.
This document provides instructions for parents on how to assist their child in using the Study Island educational program. It outlines the parent objectives of logging in, assisting their child to start studying, checking progress, and accessing support. It then describes Study Island as a web-based program designed to help children master state standards and prepare for tests. It provides directions for students on selecting subjects and topics for study, and playing games and tests. It also explains how parents can check their child's real-time progress reports and monitor ribbon awards. Time recommendations and technical support resources are mentioned.
This document provides an overview and agenda for a parent education event about the PARCC assessment. The 3-sentence summary is:
The document outlines an agenda to inform parents about the PARCC exam, which will replace the ISAT in assessing students' mastery of Common Core standards in math and English through computer-based testing. The PARCC aims to better measure college and career readiness by testing skills demanded outside of school, and the presentation covers what PARCC is, its goals, terminology, online resources, test preparation and managing testing anxiety.
This document provides summaries of several educational apps for use in the classroom:
- Time Duration App teaches time telling and includes multiple levels and progress tracking.
- Second Grade Learning Games App has 18 games covering 2nd grade topics like math and spelling with voice narration.
- Kids Academy App includes activities for all grades with weekly reports and 30 minutes of use can supplement school learning.
- Kahoot App makes creating learning games quick and easy to engage students for in-class or remote learning.
- Reading Eggs and Reading Eggspress are online reading programs that use games and activities to teach children phonics, sight words, spelling, grammar, and comprehension. They adapt to a child's level and include rewards.
- Mathletics is an online math program that individualizes learning through levels and allows students to practice skills and earn certificates. It includes homework tasks, activities to master, and support resources.
- Ultranet class pages share a class's weekly learning through links and activities. Subpages further organize curriculum areas and resources for skills practice. Parents can view progress and discuss learning at home.
The document provides various teaching tips and strategies for educators. It discusses using blended learning approaches that combine both online and offline learning. Specific techniques mentioned include the flipped classroom model, as well as synchronous and asynchronous learning. Tips are provided for lesson planning, managing student attention spans, classroom interaction and communication, and gamification of learning activities. The importance of clear explanations, involvement of all students, and avoiding overuse of technical terms is emphasized.
This document provides instructions for a SPED 600 course assignment on inclusion considerations for students with disabilities. Students are asked to:
1) Describe a student in their class who seems lost using a pseudonym, without revealing the student's real name or class.
2) Complete a tutorial and module on an educational website about inclusion considerations for students with disabilities.
3) Develop two to three measurable and achievable IEP goals focused on core subjects and behavior for a selected student, considering the school's curriculum priorities.
4) Draft the "Context for Learning" section of a portfolio including a sample SST form and completed SST form with fictional student information.
This document discusses an educational website for children. It provides fun games, videos, and activities to help children learn skills like reading, math, science, and more. The website can be used in classrooms or at home. It is suitable for ages 3-7 and focuses on topics like animals, seasons, and science. While it is easy to use and has no ads, it may not foster deeper learning or real-life application. Some games emphasize drill/practice over constructivism.
The document provides tips and strategies for effective literacy teaching organized by letter, including assessing students, being explicit in lessons, using class blogs, guided reading, independent reading, handwriting practice, oral language activities, questioning techniques, comprehension exercises, visual literacy, spelling programs, and using technology in literacy instruction. Many websites and resources are also recommended throughout for teachers to utilize. The author also provides her contact information and blog links at the end.
ACTIVITY-BASED-LEARNING. For DemonstrationpptxRandyBaquiran1
油
Activity-based learning is a student-centered approach where students are actively involved in learning activities rather than just listening. It emphasizes learning by doing. Teachers act as facilitators, planning exploratory, constructive, and expressional activities for students. Examples include art, writing, cooking, science experiments, games, and digital tools. The method develops students' skills, confidence, and understanding while making learning engaging and relevant. However, it requires more time and effort from teachers to plan and ensure activities are properly structured for learning.
This document outlines strategies for differentiating instruction in math and science. It discusses allowing variations in time, scaffolding instruction, and allowing students to demonstrate understanding in different ways. Both math and science can utilize these techniques. Challenges include keeping pacing varied and grading varied work. Suggested strategies to activate prior knowledge include image brainstorming, using picture books, and class brainstorming webs. An example lesson plan for teaching multiplication of double digit numbers is also provided.
The survey results from teachers showed that the majority wanted professional development time spent on apps for the classroom. Most teachers did not use iPads at home. The teachers varied in their iPad knowledge from basic use to being able to teach others. Few had used Edmodo or Google accounts. Favorite classroom apps included Class Dojo, word games, and ebooks. Teachers asked about time management, engaging iPad lessons, and using iPads with smartboards. The presenter then demonstrated reading, math, science, and other educational apps. Teachers shared systems for small group and individual iPad use including rotations and rewards. Engaging apps mentioned were for spelling, math, sight words, and creative tools like iMovie.
The document provides instructions for an icebreaker activity involving age guessing. Students are split into groups and each group is given 10 pictures of individuals. They must guess the age of each person and record their guesses. The actual ages will then be revealed so groups can calculate their error for each guess. The group with the lowest total error will win. Statistical concepts like bias, variance, and averages are introduced through this activity.
What is abacus math?
Abacus is a method used to improve mathematical skills in kids in an intelligent and playful way. It is considered to be the fastest way of learning math thereby helping improve the problem-solving ability in kids.
Its an ancient multi-sensory calculating tool, that helps kids understand math in an easy and interesting manner. Abacus a Chinese calculator also called Suanpan and has been used for more than 2,000 years back.
It consists of a wooden frame divided by a horizontal bar into upper and lower sections. The vertical wires consist of beads from top to bottom. The part of the wire is referred to as heaven or upper deck, and the area below the bar is referred to as Earth or lower deck.
In this tool, the lower bead has a value of one and the upper bead has a value of 5. The abacus method is used to perform math problems like addition, subtraction, multiplication, and even extraction of square-roots and cubic roots.
Advantage of Abacus maths
Higher sense of reasoning power The abacus learning tool doesnt need a pencil and paper or mechanical calculators as it relies on visual working memory.
It improves concentration it is normal for the child to get distracted especially while they are learning math, but in abacus math, the child gets more focused and starts visualizing the movements of beads in mind. This exercise helps the child to apply the same logic in their day-to-day lives thereby increasing their concentration.
Development of long- and short-term memory with abacus the child learns to analyze and solve complex calculations mentally and when they apply the same technique to the other subjects outside mathematics they are in well position to solve it with ease as it keeps the childs mind sharp.
Critical thinking skills abacus math helps the child improve hand-eye coordination which stimulates the right side of the brain. Such child becomes multi-tasking and performs well in other extracurricular activities such as sports, music, and other subjects that enhance mind development and the capability of thinking out of the box
Selfreliance once the child develops the skill of problem-solving on their own, their sense of confidence grows higher encouraging them to solve the problems one after
The document discusses using iPads in the classroom and provides tips and strategies for integrating them into lessons. It recommends several education apps, including Whiteboard Free for collaborative work, Super Why to teach letters and sounds, and Skype to allow students to communicate like walkie-talkies around the school. The document emphasizes using iPads to enhance student engagement, promote visual and social learning, and foster differentiated instruction through interactive activities.
Squeak is an educational multimedia software program that allows students to create their own models, stories, and games to stay engaged in learning subjects like math, science, and language arts in a fun and interactive way. It aims to motivate students and teach concepts in a hands-on manner by allowing them to visualize and explore abstract ideas. Teachers guide students as they interact with and respond to Squeak, while students follow non-linear instruction to build their own projects and experiments.
This PowerPoint presentation discusses differentiated instruction, which is an approach to teaching that aims to accommodate students' different readiness levels, interests, and learning profiles. It begins with objectives, which are to discuss differentiated instruction principles, identify activities for different components (content, process, product, environment), and identify activities that respond to student needs in readiness, interest, and learning profile.
The presentation then covers theoretical bases for differentiated instruction including theories from Vygotsky, Bruner, Gardner, and learning styles researchers. It defines differentiated instruction as a teacher's response to student needs through respectful tasks, continual assessment, and flexible grouping according to readiness, interest, and learning profile for content, process, and product. Examples of differentiated strategies
OdysseyWare is an online learning platform that provides web-based courses to schools. It offers 21st century learning opportunities through innovative eLearning solutions. The document provides guidance on navigating and using various features of OdysseyWare, including how to access assignments, view grades and feedback, communicate with teachers, and get help. It emphasizes completing all assignments by their due dates to keep progress on track.
The document describes several educational software tools, apps, websites and hardware for students. GCompris is educational software for ages 2-10 that includes over 100 activities in subjects like math, science and reading. Nearpod allows teachers to share content with students' devices and assess comprehension in real time. The Hamilton DC9W is a durable 9MP digital camera for $179 that students can use to take photos or videos for school projects.
The document provides an overview guide for students and parents on using the Odyssey learning program. It summarizes the key areas and features of the program, including the launch pad, assignments, portfolio, reports, FAQs, and a section for parents. The guide is organized across multiple pages with topics like launch pad and assignments, portfolio and reports, and FAQs.
This document provides instructions for deleting or unassigning assignments (RIT folders) that have been imported from MAP into Compass. The key steps are:
1. Access the Assignment Status window by clicking on the Assignments tab and then Assignment Status.
2. Select the class and search for students.
3. For each student, view their assignment status and check assignments from December/January that have not been started. Place a checkmark next to these old assignments and click Unassign to delete them.
Odyssey Reports from Student Login allows students to log into Odyssey and view their portfolio to check the status of assignments in their month view. Students can click on the score link to access more details on quiz results, including whether their answers were correct.
Guide for setting up classes for Kindergarten / 1st grade teachers in Bullitt County Public Schools.
Bullitt County Public Schools
http://ww2.bullittschools.org/technology
A guide for setting Decision Points and Progress Alerts on customized assignments on Compass Learning Odyssey.
Bullitt County Public Schools
http://ww2.bullittschools.org/technology
The State Correlation Curriculum Report allows teachers to align Kentucky's curriculum with activities in Compass Learning. Teachers can generate a report by selecting a state, subject, and grade level, which will provide a list of activity numbers linked directly to relevant Compass Learning activities and quizzes. The report can be printed as a PDF.
The Assignment Archive allows users to edit, delete, or make copies of assignments they have previously created. To access it, click Assignments then Assignment Archive in the toolbar. Users can search for assignments, delete them, or open a copy to edit the tasks and activities. When editing a copy, users can change settings like the title or task order before completing the updated assignment.
The document provides instructions for creating curriculum reports in Compass Learning that align Kentucky curriculum standards with available Compass Learning content. Users can generate reports that list specific learning activities, questions within activities, or questions within chapters that correlate to a selected subject, grade level, chapter, and lesson. The reports make it easy to find appropriate Compass Learning activities and questions to use for lessons, tests, or exit slips.
Guide for use of eInstruction CPS software for quick start. This was used in "Why Raise a Hand When You Can Click a Button" Session for KySTE 2011 by: Christie Turbeville & Susan Jenkins. Quick Start Guide by: Keith Frank - Proven Learning
The document is an instructional technology presentation that discusses various educational technology tools including Study Island, Compass Learning, History Alive, and Verbal Mode interactive whiteboard lessons. It provides contact information for representatives from Proven Learning and Study Island who can provide more information about the products. The presentation encourages using technology like Verbal Mode to check understanding during lessons in an interactive way.
Bullitt county public_schools_bullitt_blogsSusan Jenkins
油
The document discusses Bullitt County Public Schools moving their blogging capabilities to WordPress to allow teachers, administrators, and staff throughout the district to have their own blogs on a centralized system. WordPress MU allows for multiple blogs to exist within one installation and be administered from a single dashboard. The district has provided training and resources to help teachers set up and utilize blogs for communicating with parents and students by posting things like lesson plans, newsletters, and contact information.
Below is a presentation that my co-workers and I have used to showcase our Technology offerings in our district. We have used this on our TIS website, with parents, and also as a PR tool for various community showcases. This shows many of the technology opportunities available to our students.
2. Log In to Compass Learning Odyssey
Open the Internet, type the following address and
click enter: http://odyssey.bullittschools.org
Username is your childs
computer login; typically
first name.last name
Password is typically your
childs lunch number /
computer password.
School remains Odyssey.
Click Log In.
3. Student Launch Pad
An ORANGE
circle around a
subject area
means there is
an assignment
waiting.
No CIRCLE
around a
subject allows Student Odyssey Writing Tool
the students to
choose any
activity in that Math Resource Tools
subject area.
Activity Finder
4. Math Resource Tools
Interactive MATH resource
tools that can be used with
the math assignments or
straight from the launch
pad as a learning tool.
5. Compass Learning Assignments
Assignments: Your child has folders assigned by a teacher or by his/her
MAP results that contain learning activities or tutorials.
The various activities may be scored activities, quizzes, tests, or guided
practice. Some may be quick, short activities while others may take your
child more time to read passages or solve math problems.
Click on the WORDS to see the
topics or activities within the folder.
6. Compass Learning at Home
Follow the green or white flashing
ARROW to guide the learning path.
A green checkmark means a
completed assignment but doesnt
always mean a good score. Be sure to
check the report for scores.
7. Learning Activities
You will need SOUND for all learning
activities.
Before activities load, your child may
answer multiple choice questions or
play a short game.
Once the activity loads, your child will
listen to the characters explain math
concepts and procedures. Your child
will see problems and concepts
modeled. Sometimes, your child will
interact with the characters by clicking
and dragging or by typing numbers.
Children will advance to the next
scene by clicking the blinking forward
arrow.
8. Tutorials
You will need SOUND for all learning
tutorials.
Your child should begin by listening to
the text on the left side of the screen,
then the directions in red text at the
bottom of the screen. Your child should
interact with the pictures on the
screen. During each scene, your child
should take notes about and/or discuss
any math concepts.
Your child can advance or go back to
any scenes by clicking the forward and
backward arrows. The scenes are
labeled with number blocks on the
lower right side of the screen. When
your child clicks exit, he/she completes
the tutorial.
9. Student Launch Pad My Portfolio
Click the backpack
icon on the upper
left side of the
Student Launch Pad.
Click on a tab:
Recent Work
Assignments
Reports
10. Navigating the Backpack Page
Home / Back
to Launch Pad
Click on a tab:
Recent Work
Assignments
Reports
11. Recent Work Tab
Allows you to view what assignments your
child began/completed today, in the past
week, and in the past month.
Details of the Recent Work tab include:
Activity Name and Activity Number*
*If you would like to review
Type of Activity
the activity, you may copy
the activity number into the Subject
Activity Finder on the Launch Date
Pad to review with your Score
child. Status
12. Assignments Tab
Details of the Assignment tab include:
Allows you to
Assignment Name
view your
Details of each Assignment
childs
Subject of the Assignment
complete and
Date/time assigned
incomplete
Compass Learning Grade Level
assignments.
Status
Person assigned
13. Reports Tab
Allows you to view your childs scores and times for
all assignments.
Details of the Reports tab include:
Ability to Choose Subject
Ability to Choose Activity Type
Ability to Choose Dates
15. Other NOTES for
Compass Learning Odyssey
Your child should practice Compass Learning Odyssey at
least 60 minutes per week between home and school.
Your child may benefit from using headphones during
Compass Learning Odyssey sessions so he/she may focus
on the activities and tutorials and ignore other noises.
Your child should have scrap paper and pencil available
during Compass Learning Odyssey sessions.
Questions about Compass Learning Odyssey can be sent to
your childs classroom teacher.
16. Other Computer NEEDS for
Compass Learning Odyssey
Compass Learning requires Internet Access.
Adobe Flash Player will be required for Compass to run
correctly. You can download Flash Player at
http://www.adobe.com/support/flashplayer/downloads.html
If your child wishes to print resource pages (PDF files),
then your computer needs to have Adobe Reader. You can
download Adobe Reader at http://get.adobe.com/reader/
Questions about Compass Learning Odyssey computer
requirements can be sent to your childs classroom teacher.