際際滷

際際滷Share a Scribd company logo
???? ??? ?????????
???(kulkal@thingsoft.com)
???? ?? ?? ???
UE4 ??? ???? ??
??
1. ????
2. Global Illumination
3. VolumetricFog
4. Ambient Occlusion
5. QnA
Ue4 ??? ???? ??
UE4 Lightmass
3rd order SH Irradiance Volume
2nd order SH Lightmap
Indirect Diffuse & Shadow Only
Great quality & Low flexibility
UE4 Reflection Environment
Compute Shader Tiled rendering
Prefiltered cubemap for PBR
UE4 ? Look ? ?? ??? ??
SSR ? ????? Specular ??
????? ??
??? ??? ?? ???.
??? ???? ??????
???? SH Irradiance Volume ? ???
????? ??
UV Seam
????(SH Volume, cubemap) ? ???
??? ?????? ??? ???
???? ??
??? Global Illumination
Light propagation volume Voxel cone tracing
Enlighten
??? ??? ?
?? ?? ???? ???
???? UV ? ? ? ??.
??? ?? ??? ???.
???
??? ???/??? ??? ??? ?? ??.
?? ?? ??
???? ? ? ??? ?? ??.
???? ??? ?? ???? ??
Try #1 : Clipmap SH Irradiance Volume
3D Clipmap ? SH Irradiance Volume ? ??? ?? ????
CPU Octree SH + GPU 3d clip map : ??? ? ?? CPU ??
GPU Octree SH + GPU 3d clip map : ?????? ?? ???? ???
Try #2 : Tiled Diffuse Probe Blending
UE4 reflection capture cubemap ?? 3rd order SH ? Projection
UE4
Diffuse(??)
SH Projection
GPU ?? SH Projection : ??? ??? ??
UE4 ? SkyLight Diffuse SH Projection ??? ??
3rd Order Spherical Harmonics(9 float / channel)
Rendering
Compute Shader tiled culling
Reflection environment ?? ??
Interpolation ?? ??
(PrecomputedLightVolume ??)
Probe ? Artist ???
(Color Tint, Intensity, Lighting Channel)
Lightmass & Probe
Overdraw?
Tiled Rendering ? ?? ???? ???
Overdraw ??? ??
Cluster Rendering ?? ?? ? ?? ?
Probe Occlusion
Light leak?
Depth cubemap ?? visibility
?? :Probe ? ????? ? ??(???, ??)
2017 Nvidia GDC ??
Probe ?? Depth cubemap ? VSM??
Irradiance Probe ? Occlusion ??
??:
Editor Tool
?? ??? ??
? ?? ???
??? ?? ???
??(??)
??
???(PPVolume)
???(PPVolume)
??( UE4??)
??? ?? ???
ULevel
PostProcessVolume
PostProcessVolume
ULevel
ULevel
?? ?? ?????
??? ??(GI ??)
?? ? ??
Voxel based Volumetric Fog
Volumetric Rendering ???
??? Fog ? ??? Volumetric ???
???? ?? ????? ?? ???? ??(??/??)
Fog Sheet
Alpha Blending ???
??? ?? ??
Dynamic Solution
Geomtery ??2D Raymarching
Inside Fallout 4
Voxel based Volumetric Fog
Assasin creed 4 ? ????
Full Dynamic
Screen Aligened Voxel
Compute Shader Scattering
?? ?? ??? ?? ??
Shadow on Volumetric fog
In-Scatterred Voxel
??? ??? PostProcess ?? ??
??? ??? Volume Texture ??(Screen Aligned)
CSM ESM
ESM Shadow Projection
ESM
Sun Light
Down sample & Blur
In-Scatterred Voxel
In-Scatterred Voxel CS Loop per voxel
2D Compute ShaderIn-Scatterred Voxel Out-Scattered Voxel
Voxel based Volumetric Fog
Solving Scattering equation(?? ray(pixel 1 ?? CS Thread 1?)
2D compute shader [numthreads(4, 5, 1)
DispatchComputeShader(Width/4, Height/5, 1)
Z ?? ??? Loop
Aliasing ???(???)
Exponential Shadow Map
???? ??? ??? ? Aliasing
???
Shadow map ? ?? ?????
soft shadow ??
6144x2048 CSM 768x256 ESM(Gaussian blurred)
Voxel based Volumetric Fog
Ambient Occlusion
SSAO ? ???? ?? ??? ??
Two-Pass Rendering(HBAO+ Ultra)
? ??? ????
?? ?? Halo ??
??? ???? ??
AO ???? ??
Hbao+ Hbao+ Ultra
Two-Pass Rendering(HBAO+ Ultra)
Two-Pass Rendering(HBAO+ Ultra)
?? ??? stencil bit 1
?? AO ???
(?? ?? AO ????)
??? ??? stencil bit 2
BasePass ??
Two-Pass Rendering(HBAO+ Ultra)
?? AO ???(invert stencil 2,
Min Blend, ??? AO ????)
??? AO ???
(stencil 2 ? ???, Overwrite,
??? AO ????)
Q & A
Reference
https://mynameismjp.wordpress.com/2016/10/09/new-blog-series-lightmap-baking-and-spherical-gaussians/
Spherical harmonics ?? ?? ??
HBAO+ Ultra ???? ????
Volumetric fog ????
Spherical Gaussian ????
http://silviojemma.com/public/papers/lighting/spherical-harmonic-lighting.pdf
http://www.ppsloan.org/publications/StupidSH36.pdf
https://cseweb.ucsd.edu/~ravir/papers/envmap/envmap.pdf
https://bartwronski.files.wordpress.com/2014/08/bwronski_volumetric_fog_siggraph2014.pdf
http://developer.download.nvidia.com/gameworks/events/GDC2016/atatarinov_alpanteleev_advanced_ao.pdf
?????? ? ??? ?? ?? ?
???? ?? ????.
?? ?? ? ?? ?? ????.

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Editor's Notes

  • #5: ?? ??? ?? ???. ????? ??? ???? ??????? ??? ?? ??? ????? ????? ???? ????? ?? ???? ???? ???? ?? ??? ???? ??(????? ?? ??)
  • #8: ??? ?????? sh ? ??? ??? ???? uv ? ????? ??? ??? seam ? ??? ???, ?? ??? ?? ?? ? ??? ?? ???? ? ????? ???? ??? (??) ?? ??? ?????? ???? ???? ???? ???? ?? ??? ?? ? ? ??? ?????? ????. ???? ??? ??? ???? ??? ????? ??? ?
  • #9: LPV ? Sh Irradiance ??? ????? ??? ?? ??? Voxel Contrace ? ??? Direct Lighting ? Voxelize ? ?? Contracing (ray ? ?? ???? ??? ??? ??????) ????? ????? ????? ??? ?(Specular ???, ?? ??????? ????? ??? ?? ??? ??? ??)
  • #10: ?? ? ??? ?? ?? ????? ??? ?? ???? ??? ??? ???? ?????? ?? ?. UE4 ? precoputed lighting volume?? ???? ????? ?? ???? ???? ?? ??.2nd order sh, ??? 3rd order sh) ? ????? ?? ?? ?? ??? ??? ??? ?? ??.
  • #11: ???? ????? ???, SH irradiance volume ? ?? ??? ??, Gpu clip ?? ?? ? ????? ?? ?? ?? ??? ?? ???? CPU Octree? ??, ??? ???? GPU ???? ???? ??? ???, GPU Octree ? ?? ??? ?? ???? ??? ??? cpu octree ??? ?? ??. ??? GPU Octree ? ?? ?? ???? ??, ???? ???? ?? ?? ??? ?? ??.
  • #12: ????? gpu ?? pbr specular ? ?? ???? ???? ?????, diffuse irradiance sh ? ?????? ??? ??. ???? ??? ????? ???? ?? ???? ???? ????? ???? ? ?? diffuse sh ? ?? ReflectionEnvironment ? Tiled ????? ??? Diffuse SH ??? ??, ???? ?????? ?? ??? ???? ??? ??
  • #13: ????? gpu ?? pbr specular ? ?? ???? ???? ?????, diffuse irradiance sh ? ?????? ??? ??. ???? ??? ????? ???? ?? ???? ???? ????? ???? ? ?? diffuse sh ? ?? ReflectionEnvironment ? Tiled ????? ??? Diffuse SH ??? ??, ???? ?????? ?? ??? ???? ??? ??
  • #15: ???? ?????? ?? ??? ???? ??? ??
  • #16: ????? gpu ?? pbr specular ? ?? ???? ???? ?????, diffuse irradiance sh ? ?????? ??? ??. ???? ??? ????? ???? ?? ???? ???? ????? ???? ? ?? diffuse sh ? ?? ReflectionEnvironment ? Tiled ????? ??? Diffuse SH ??? ??, ???? ?????? ?? ??? ???? ??? ??
  • #17: ????? gpu ?? pbr specular ? ?? ???? ???? ?????, diffuse irradiance sh ? ?????? ??? ??. ???? ??? ????? ???? ?? ???? ???? ????? ???? ? ?? diffuse sh ? ?? ReflectionEnvironment ? Tiled ????? ??? Diffuse SH ??? ??, ???? ?????? ?? ??? ???? ??? ??
  • #19: ??, ?? ????? ?? ???? ???? ????? ????? ????? ?? ???, ??? ??? ?? ??? UE4 ??? ??? ?? ? ???? ?? ??? ???? ?? ??? ?????, ??? ??? ????? ?? ??? ???? ??? ???? ??? ??? ???? ??? ??? ???? ?.
  • #20: ??, ?? ????? ?? ???? ???? ????? ????? ????? ?? ???, ??? ??? ?? ??? UE4 ??? ??? ?? ? ???? ?? ??? ???? ?? ??? ?????, ??? ??? ????? ?? ??? ???? ??? ???? ??? ??? ???? ??? ??? ???? ?.
  • #21: ??, ?? ????? ?? ???? ???? ????? ????? ????? ?? ???, ??? ??? ?? ??? UE4 ??? ??? ?? ? ???? ?? ??? ???? ?? ??? ?????, ??? ??? ????? ?? ??? ???? ??? ???? ??? ??? ???? ??? ??? ???? ?.
  • #24: ??? ?????? raymarching ?? ???? ??, ????? ?? ?? ?? ??? ???? ???? ??? ??? ???? ??
  • #25: ????? ??? ???? ?? ??, ??? Phase function ??. ??? ??? ?? ??? ??? ??? ???? ? ??????, ???? ??? ??? ????, ??? shading ??? ?? ??? ???? ???? ??? ??? ??.
  • #26: ?? ???? ?? ??? ?? ESM ?? ?? ????, ??? ???, ???? ??? ?? Exponential shadow map?? ????. ESM ? ??? ??? ??? ??? ??? ?? ????? In-Scatter ???? ?????. ???? ??? ??? ??????/?????? In-scatter ???? ?????. ?? ???? 2D compute shader ? ??? (z ?? ?? ???? ????) Out-scatter ??(? ?? ??? In-scatter ???? ??? ?? ??? ???? ??)
  • #27: ??? xy ?? ??? ??? ??? ??? 1?? ?? ??? ??? ?????? ? ??? ?.
  • #28: ????? ????? d ? z ? ???? ?? ???? ??? ?????? VSM ? ??? ???, ???? ?? ???? ???? ?????? ??? ??? ???? ????? ???? ?? ???? ???.
  • #30: ?? ??? ???? ???? ??? ???? ???? ??? ????? ???? ??, ?? ?????? ???. AO ? ???? ?? ???? ? ? ???? , ?? ????, AO ? ??? ???? ??? ???? ???? ?????? ???. ?????? ?? ?? ??? ????? AO ? ?? ???? ????? ??? ?? ?? ????, SSAO ?? ??? ??? ???? ???´..
  • #31: ?????, ??? ???? ?? AO ? ????????? ???. ??? ?? ?? AO, ???? ?? ???? ?? ?? AO, ???? ? ??? ? ?? ?? ???? ?? DFAO ? ? ??? ????, voxe Cone tracing ? ???? ??? ???.
  • #32: ?????, ??? ???? ?? AO ? ????????? ???. ??? ?? ?? AO, ???? ?? ???? ?? ?? AO, ???? ? ??? ? ?? ?? ???? ?? DFAO ? ? ??? ????, voxe Cone tracing ? ???? ??? ???.
  • #33: ???? ????? ???? ???? ??? ???? ???? ?. ?? ??? ???? ????? ????? ??? AO ??? AO ? ??? ???? ???? ?? ??? ? ???? ??? ?? ??? ???(??? ??????? ?) (Hbao+ ultra ????? ???? ?? ???? ??)
  • #34: ??? hbao ????? ???? ? ??? ??, ??? AO ? overwrite ? ao ??? ??? ?? AO ? Min Blend ? AO ??? ???(??? ??? ??? ?? ? ??) (??? ??? ??? 3 ????? ? ?? ??? ??? 2 ??)