This presentation is all about counters, focusing on asynchronous and synchronous counters. The unique feature is the incorporation of the circuit images generated from MULTI SIM software imparting practical knowledge to the users.
Overview of Shift register and applicationsKarthik Kumar
油
Shift registers are used for temporary storage and can store multiple bits. There are two types: serial load and parallel load. Serial load registers shift data in or out one bit at a time on each clock cycle, while parallel load registers allow loading/output of all bits simultaneously. Common applications of shift registers include ring counters, Johnson counters, and pseudo-random pattern generators. A ring counter shifts data through the register and back to the first stage, counting through a fixed number of states. A Johnson counter also shifts data through the stages but with the last stage complement fed back to first, allowing it to count through more states than a ring counter.
The document describes the architecture of the Pentium family processor. It discusses the Pentium processor's architecture including its 64-bit data bus, separate code and data caches, pipeline sequence, and superscalar execution using two pipelines. It also describes the Pentium's registers including the general purpose, segment, debug, and EFlags registers. Finally, it discusses the Pentium's bus description including the address bus, data bus, control bus, byte enables, and bus cycles.
This document describes the architecture of the SAP-2 microprocessor. It has 16-bit address and data buses that can address 64K of memory space. The memory space includes 2K of ROM from addresses 0000H to 07FFH and 62K of RAM from 0800H to FFFFH. It has 8-bit registers including the accumulator, instruction register, flags, and temporary, B, and C registers. It supports common instructions like LDA, STA, MVI, ADD, SUB, logical operations, jumps, calls, inputs, outputs and rotations. The controller sequencer generates microinstructions to control the execution of up to 256 instructions, of which only 42 are implemented.
This presentation is all about counters, focusing on synchronous and asynchronous counters. The unique feature is the incorporation of the circuit images generated from MULTISIM software imparting practical knowledge to the users.
Explain cache memory with a diagram, demonstrate hit ratio and miss penalty with an example. Discussed different types of cache mapping: direct mapping, fully-associative mapping and set-associative mapping. Discussed temporal and spatial locality of references in cache memory. Explained cache write policies: write through and write back. Shown the differences between unified cache and split cache.
There are situations, called hazards, that prevent the next instruction in the instruction stream from executing during its designated cycle
There are three classes of hazards
Structural hazard
Data hazard
Branch hazard
A shift register is a digital circuit that can store and move data. It consists of flip-flops connected in a linear fashion so that data is shifted from one flip-flop to the next on each clock cycle. Shift registers can move data serially in or out, or in parallel, and are used for applications like serial-parallel conversion, temporary storage, arithmetic operations, communications, and counting.
Jump instructions in 8086 microprocessors are used to change the flow of instruction execution. There are two types of jump instructions: unconditional jump instructions which do not check any flags, and conditional jump instructions which check flags like carry or zero before jumping. Common jump instructions include unconditional JMP, and conditional JC, JE, JNE, JP, JNP. Loop instructions use the CX register as a counter, decrementing it each pass through the loop until CX reaches zero.
This document provides an introduction to USB (Universal Serial Bus). It discusses the original motivations for USB including flexibility, ease of use, and high speed data transfer. It describes the different USB speeds and the star topology of the USB bus. It explains that USB uses a host-controlled model and supports up to 127 devices connected at once. The document also covers USB packets, transactions, functions, endpoints, pipes, and the different types of transfers (control, interrupt, bulk, isochronous).
Modes of transfer - Computer Organization & Architecture - Nithiyapriya Pasav...priya Nithya
油
The document discusses three modes of data transfer between the central processing unit (CPU) and input/output (I/O) devices: programmed I/O, interrupt-initiated I/O, and direct memory access (DMA). Programmed I/O requires the CPU to continuously monitor the I/O device for data readiness, slowing performance. Interrupt-initiated I/O allows the I/O device to generate interrupts when ready, pausing the CPU to service transfers. DMA bypasses the CPU by allowing direct memory access between I/O devices and memory, speeding large data transfers.
This document outlines the syllabus for a course on computer organization and architecture. The syllabus covers 10 units: 1) introduction to computers, 2) register transfer and micro-operations, 3) computer arithmetic, 4) programming the basic computer, 5) central processing unit organization, 6) input-output organization, 7) memory organization, 8) parallel processing, 9) vector processing, and 10) multiprocessors. Key topics include Von Neumann architecture, computer generations, instruction execution, registers, buses, arithmetic logic units, assembly language, and memory hierarchies. References for the course are also provided.
This presentation discusses synchronous and asynchronous counters. It defines a counter as a register that counts clock pulses. Asynchronous counters do not use a universal clock; the clock input of subsequent flip-flops is driven by the output of the previous flip-flop, creating a ripple effect. Synchronous counters simultaneously provide a clock signal to all flip-flops. Asynchronous counters are slower but have a simpler circuit than synchronous counters. The presentation compares the two types and discusses their speed, complexity, cost, and whether they are parallel or serial.
The document discusses input/output (I/O) mapping schemes and the Intel 8255 Programmable Peripheral Interface (PPI) chip. It describes two I/O mapping schemes - memory mapped I/O and I/O mapped I/O. It then discusses the Intel 8255 PPI chip, its features, operating modes (I/O and BSR modes), and how to program it. Examples are provided of writing control words to configure the ports and a program to read from two ports and write the result to the third port.
The instruction cycle describes the process a computer follows to execute each machine language instruction. It involves 4 phases: 1) Fetch - the instruction is fetched from memory and placed in the instruction register. 2) Decode - the instruction is analyzed and decoded. 3) Execute - the processor executes the instruction by performing the specified operation. 4) The program counter is then incremented to point to the next instruction, and the cycle repeats. Each phase involves transferring data between the program counter, instruction register, memory, and other components via a common bus under the control of a timing unit. The instruction specifies the operation to be performed, such as a memory reference, register operation, or I/O access.
A ring counter is a type of shift register where the output of the last flip-flop is connected back to the input of the first flip-flop, creating a circular shift of bits. When a clock signal is applied, the single '1' bit circulates from one stage to the next in a continuous loop. Ring counters are commonly used as frequency dividers and to generate quadrature signals with multiple phases. Their applications include data counting, pattern detection, and producing square waves for timing signals.
The document discusses the control unit of a CPU. It describes the functions of the control unit, which include generating timing signals, controlling data flow between the processor and memory/peripherals, and directing the computer to carry out instructions. The control unit can be implemented using either a hardwired or microprogrammed design. A hardwired control unit uses logic circuits to generate signals, while a microprogrammed unit executes a stored program of microinstructions.
This document is a presentation on RAM that was presented by Tipu Sultan and Md Shakhawat Hossain Sujon to Tafisr Ahmed Khan. It summarizes the key differences between SRAM and DRAM. SRAM does not require refresh cycles but is more expensive and slower than DRAM. A typical SRAM cell uses 6 transistors arranged in two cross-coupled inverters, while a DRAM cell uses one transistor and one capacitor. DRAM must perform periodic refresh cycles to maintain its data due to capacitor leakage, whereas SRAM maintains its data statically without refresh.
The document discusses synchronous and asynchronous counters. It defines a counter as a digital circuit that counts input pulses. Asynchronous counters have flip-flops that change state at different times since they do not share a common clock. Synchronous counters have all flip-flops change simultaneously due to a shared global clock, allowing them to operate at higher frequencies. The document provides examples of 2-bit, 3-bit, and 4-bit synchronous binary counters as well as a 4-bit synchronous decade counter along with their operations and timing diagrams.
The flag register in the 8086 CPU contains 16 bits with each bit corresponding to a flip-flop that indicates the status of instructions. There are 9 active flags that serve different purposes - 6 are status flags reflecting results and 3 are control flags that enable/disable operations. The status flags indicate things like carry, parity, zero, sign, overflow while the control flags control tracing mode, interrupts, and direction of string operations.
This document provides an overview of computer organization and architecture topics, including:
- The evolution of computer hardware from 4-bit to 64-bit processors and how design impacts performance.
- Computer components like the CPU, memory, I/O, and how they interconnect using buses.
- How computers perform arithmetic operations in the ALU using techniques like Booth's algorithm for fast multiplication of binary numbers in two's complement form.
- Floating point number representation and operations according to the IEEE standard.
This document discusses floating point arithmetic operations including:
- The components of a floating point number including the mantissa and exponent.
- Normalization of floating point numbers to have a leading nonzero digit in the mantissa.
- Common floating point operations like addition, subtraction, multiplication, and division and how they are performed.
- The IEEE 754 standard for representing floating point numbers.
- How floating point arithmetic is implemented in hardware including registers and adders used to process mantissas and exponents.
Polar-NRZ and Polar-RZ scheme discussed with examples. The comparison with the unipolar encoding techniques are drawn here. the advantages and disadvantages to both the schemes are discussed.
The document discusses Dynamic Random Access Memory (DRAM). DRAM uses a capacitor and transistor to store each bit of data, which allows it to be implemented using less space than SRAM. However, DRAM is volatile and requires periodic refreshing to prevent data loss as the capacitor charge leaks over time. Common DRAM configurations include one transistor cells, three transistor cells, and four transistor cells. The document outlines the read and write operations for DRAM and how refreshing maintains the stored data.
The document discusses the instruction set of the 8086 microprocessor. It describes that the 8086 has over 20,000 instructions that are classified into several categories like data transfer, arithmetic, bit manipulation, program execution transfer, and string instructions. Under each category, it provides details about specific instructions like MOV, ADD, AND, CALL, etc. and explains their functionality and operand usage.
Digital Logic Design (EEEg4302)
Chapter 7 : Counters
This chapter discusses different types of counters, including asynchronous (ripple) counters and synchronous counters. Asynchronous counters use a ripple effect where one flip-flop triggers the next. Synchronous counters use a common clock signal to trigger all flip-flops simultaneously. The chapter also covers up/down counters, which can count up or down based on control signals, and methods for designing synchronous counters through state diagrams and logic expressions.
Jump instructions in 8086 microprocessors are used to change the flow of instruction execution. There are two types of jump instructions: unconditional jump instructions which do not check any flags, and conditional jump instructions which check flags like carry or zero before jumping. Common jump instructions include unconditional JMP, and conditional JC, JE, JNE, JP, JNP. Loop instructions use the CX register as a counter, decrementing it each pass through the loop until CX reaches zero.
This document provides an introduction to USB (Universal Serial Bus). It discusses the original motivations for USB including flexibility, ease of use, and high speed data transfer. It describes the different USB speeds and the star topology of the USB bus. It explains that USB uses a host-controlled model and supports up to 127 devices connected at once. The document also covers USB packets, transactions, functions, endpoints, pipes, and the different types of transfers (control, interrupt, bulk, isochronous).
Modes of transfer - Computer Organization & Architecture - Nithiyapriya Pasav...priya Nithya
油
The document discusses three modes of data transfer between the central processing unit (CPU) and input/output (I/O) devices: programmed I/O, interrupt-initiated I/O, and direct memory access (DMA). Programmed I/O requires the CPU to continuously monitor the I/O device for data readiness, slowing performance. Interrupt-initiated I/O allows the I/O device to generate interrupts when ready, pausing the CPU to service transfers. DMA bypasses the CPU by allowing direct memory access between I/O devices and memory, speeding large data transfers.
This document outlines the syllabus for a course on computer organization and architecture. The syllabus covers 10 units: 1) introduction to computers, 2) register transfer and micro-operations, 3) computer arithmetic, 4) programming the basic computer, 5) central processing unit organization, 6) input-output organization, 7) memory organization, 8) parallel processing, 9) vector processing, and 10) multiprocessors. Key topics include Von Neumann architecture, computer generations, instruction execution, registers, buses, arithmetic logic units, assembly language, and memory hierarchies. References for the course are also provided.
This presentation discusses synchronous and asynchronous counters. It defines a counter as a register that counts clock pulses. Asynchronous counters do not use a universal clock; the clock input of subsequent flip-flops is driven by the output of the previous flip-flop, creating a ripple effect. Synchronous counters simultaneously provide a clock signal to all flip-flops. Asynchronous counters are slower but have a simpler circuit than synchronous counters. The presentation compares the two types and discusses their speed, complexity, cost, and whether they are parallel or serial.
The document discusses input/output (I/O) mapping schemes and the Intel 8255 Programmable Peripheral Interface (PPI) chip. It describes two I/O mapping schemes - memory mapped I/O and I/O mapped I/O. It then discusses the Intel 8255 PPI chip, its features, operating modes (I/O and BSR modes), and how to program it. Examples are provided of writing control words to configure the ports and a program to read from two ports and write the result to the third port.
The instruction cycle describes the process a computer follows to execute each machine language instruction. It involves 4 phases: 1) Fetch - the instruction is fetched from memory and placed in the instruction register. 2) Decode - the instruction is analyzed and decoded. 3) Execute - the processor executes the instruction by performing the specified operation. 4) The program counter is then incremented to point to the next instruction, and the cycle repeats. Each phase involves transferring data between the program counter, instruction register, memory, and other components via a common bus under the control of a timing unit. The instruction specifies the operation to be performed, such as a memory reference, register operation, or I/O access.
A ring counter is a type of shift register where the output of the last flip-flop is connected back to the input of the first flip-flop, creating a circular shift of bits. When a clock signal is applied, the single '1' bit circulates from one stage to the next in a continuous loop. Ring counters are commonly used as frequency dividers and to generate quadrature signals with multiple phases. Their applications include data counting, pattern detection, and producing square waves for timing signals.
The document discusses the control unit of a CPU. It describes the functions of the control unit, which include generating timing signals, controlling data flow between the processor and memory/peripherals, and directing the computer to carry out instructions. The control unit can be implemented using either a hardwired or microprogrammed design. A hardwired control unit uses logic circuits to generate signals, while a microprogrammed unit executes a stored program of microinstructions.
This document is a presentation on RAM that was presented by Tipu Sultan and Md Shakhawat Hossain Sujon to Tafisr Ahmed Khan. It summarizes the key differences between SRAM and DRAM. SRAM does not require refresh cycles but is more expensive and slower than DRAM. A typical SRAM cell uses 6 transistors arranged in two cross-coupled inverters, while a DRAM cell uses one transistor and one capacitor. DRAM must perform periodic refresh cycles to maintain its data due to capacitor leakage, whereas SRAM maintains its data statically without refresh.
The document discusses synchronous and asynchronous counters. It defines a counter as a digital circuit that counts input pulses. Asynchronous counters have flip-flops that change state at different times since they do not share a common clock. Synchronous counters have all flip-flops change simultaneously due to a shared global clock, allowing them to operate at higher frequencies. The document provides examples of 2-bit, 3-bit, and 4-bit synchronous binary counters as well as a 4-bit synchronous decade counter along with their operations and timing diagrams.
The flag register in the 8086 CPU contains 16 bits with each bit corresponding to a flip-flop that indicates the status of instructions. There are 9 active flags that serve different purposes - 6 are status flags reflecting results and 3 are control flags that enable/disable operations. The status flags indicate things like carry, parity, zero, sign, overflow while the control flags control tracing mode, interrupts, and direction of string operations.
This document provides an overview of computer organization and architecture topics, including:
- The evolution of computer hardware from 4-bit to 64-bit processors and how design impacts performance.
- Computer components like the CPU, memory, I/O, and how they interconnect using buses.
- How computers perform arithmetic operations in the ALU using techniques like Booth's algorithm for fast multiplication of binary numbers in two's complement form.
- Floating point number representation and operations according to the IEEE standard.
This document discusses floating point arithmetic operations including:
- The components of a floating point number including the mantissa and exponent.
- Normalization of floating point numbers to have a leading nonzero digit in the mantissa.
- Common floating point operations like addition, subtraction, multiplication, and division and how they are performed.
- The IEEE 754 standard for representing floating point numbers.
- How floating point arithmetic is implemented in hardware including registers and adders used to process mantissas and exponents.
Polar-NRZ and Polar-RZ scheme discussed with examples. The comparison with the unipolar encoding techniques are drawn here. the advantages and disadvantages to both the schemes are discussed.
The document discusses Dynamic Random Access Memory (DRAM). DRAM uses a capacitor and transistor to store each bit of data, which allows it to be implemented using less space than SRAM. However, DRAM is volatile and requires periodic refreshing to prevent data loss as the capacitor charge leaks over time. Common DRAM configurations include one transistor cells, three transistor cells, and four transistor cells. The document outlines the read and write operations for DRAM and how refreshing maintains the stored data.
The document discusses the instruction set of the 8086 microprocessor. It describes that the 8086 has over 20,000 instructions that are classified into several categories like data transfer, arithmetic, bit manipulation, program execution transfer, and string instructions. Under each category, it provides details about specific instructions like MOV, ADD, AND, CALL, etc. and explains their functionality and operand usage.
Digital Logic Design (EEEg4302)
Chapter 7 : Counters
This chapter discusses different types of counters, including asynchronous (ripple) counters and synchronous counters. Asynchronous counters use a ripple effect where one flip-flop triggers the next. Synchronous counters use a common clock signal to trigger all flip-flops simultaneously. The chapter also covers up/down counters, which can count up or down based on control signals, and methods for designing synchronous counters through state diagrams and logic expressions.
This document discusses asynchronous and synchronous counters. It provides examples of MOD-4, MOD-8, and MOD-6 asynchronous up counters using D flip-flops. It explains how synchronous counters use a common clock signal for all flip-flops. Examples are given for designing MOD-4 and MOD-4 synchronous up and down counters using JK flip-flops. The document also discusses asynchronous counter ICs and provides examples of MOD counters greater than a power of 2, such as MOD-9 and MOD-10, using T flip-flops.
The document discusses different types of shift registers and counters. It describes serial-in serial-out, serial-in parallel-out, parallel-in serial-out, and parallel-in parallel-out shift registers. It also covers asynchronous and synchronous counters such as ripple counters, up/down counters, and mod-N counters. Diagrams and truth tables are provided to illustrate the working of different shift registers and counters.
There are several types of counters that can be implemented using flip-flops and logic gates. Asynchronous/ripple counters use the output of one flip-flop as the clock input for the next flip-flop, resulting in the clock pulse "ripping" through the chain. Synchronous counters clock all flip-flops simultaneously using a single clock. Decade counters count to 10 before resetting. Shift register counters like ring counters and Johnson counters produce specific output sequences by feeding the output back as the input.
This document discusses different types of counters used in digital circuits. It defines a counter as a sequential circuit that cycles through a sequence of states in response to clock pulses. Binary counters count in binary and can count from 0 to 2n-1 with n flip-flops. Asynchronous counters have flip-flops that are not triggered simultaneously by a clock, while synchronous counters use a common clock for all flip-flops. Other counter types include ring counters, Johnson counters, and decade counters. The document provides examples of binary, asynchronous, and synchronous counters and discusses their applications in areas like timing sequences and addressing memory.
This document discusses counters and their applications. It begins by defining a counter as a sequential digital device used for counting up or down. There are different types of counters including asynchronous (ripple) counters and binary counters. Counters are used for applications like frequency division and reducing the frequency of a clock signal. Flip-flops are also discussed as they are the basic building blocks of counters. Specific counter circuits like binary ripple counters, BCD counters, and techniques for designing counters with modular values other than powers of two are described.
The document discusses synchronous and asynchronous counters and registers. It begins with an introduction to counters and describes asynchronous ripple counters and how to construct counters with modulus less than 2^n. It then covers asynchronous down counters, cascading counters, and synchronous parallel counters. Finally, it discusses registers including shift registers and their applications.
The document discusses synchronous and asynchronous counters and registers. It begins by introducing counters and describing asynchronous (ripple) counters. Examples of 2-bit and 3-bit ripple binary counters are provided. It then discusses asynchronous counters with modulus less than 2n and decade counters. Synchronous (parallel) counters are introduced and examples of 2-bit and 3-bit synchronous binary counters are described. Finally, the document discusses cascading asynchronous counters to create higher modulus counters and using registers to implement sequential circuits.
The document provides an overview of various types of shift registers and counters. It describes serial-in serial-out, serial-in parallel-out, parallel-in serial-out, and parallel-in parallel-out shift registers. It explains how each type handles data input and output and the number of clock cycles needed for loading and reading. It also covers asynchronous and synchronous counters such as ripple counters and how they differ in clocking approach. Bidirectional shift registers are described as able to shift data either left or right depending on the mode.
Presentation on Counters for (Digital Systems Design).pptxAniruddh70
油
1. Counters are sequential circuits that cycle through a sequence of states upon receiving a clock pulse or other input signal. They are used for applications like counting events, generating timing sequences, and addressing memory.
2. There are two main types of counters: asynchronous/ripple counters where each flip-flop is triggered by the previous one, and synchronous counters where all flip-flops are triggered simultaneously by a clock. Asynchronous counters are simpler but slower while synchronous counters are faster but more complex.
3. Binary counters follow a binary sequence and can count from 0 to 2n-1 for an n-bit counter. Other counter types include up/down, ring, Johnson, and decade counters.
Counters are digital circuits that use flip-flops to count clock pulses. There are different types of counters including synchronous, asynchronous, up/down, decade, ring, and Johnson counters. Synchronous counters are faster but more complex and expensive than asynchronous counters. A decade counter uses JK flip-flops with the J and K inputs connected to logic 1 and the outputs in a cascade to count from 0 to 9 before resetting. A ring counter cascades flip-flops in a loop with the output of the last connected to the input of the first. A Johnson counter is similar but with the inverted output of the last flip-flop connected to the first.
This document discusses different types of counters, including asynchronous and synchronous counters. Asynchronous counters use flip-flops that are not connected to a common clock, resulting in a "ripple" effect. Synchronous counters connect all flip-flops to the same clock and use combinational logic to generate the next state. Counters can be cascaded to achieve higher modulus by connecting the output of one counter to the input of the next. The document also provides an example of designing a synchronous BCD counter and cascading a mod-10 and mod-8 counter.
際際滷 of MOD N COUNTERS , RING COUNTERS AND JOHNSON COUNTERSUnknownBoyz3
油
This is a ppt slide of mod n counters and Johnson counters. I hope you will like it. Here I have tried to explain the content as short and simple as possible so that the learner could easily understand this.
These slides contain the basic of sequential logic, and includes a detailed and animated description of Flip-Flop and latches, it includes shift registers and counters also. It covers the fourth unit of Digital Logic Design
APM People Interest Network Conference 2025
- Autonomy, Teams and Tension
- Oliver Randall & David Bovis
- Own Your Autonomy
Oliver Randall
Consultant, Tribe365
Oliver is a career project professional since 2011 and started volunteering with APM in 2016 and has since chaired the People Interest Network and the North East Regional Network. Oliver has been consulting in culture, leadership and behaviours since 2019 and co-developed HPTM速an off the shelf high performance framework for teams and organisations and is currently working with SAS (Stellenbosch Academy for Sport) developing the culture, leadership and behaviours framework for future elite sportspeople whilst also holding down work as a project manager in the NHS at North Tees and Hartlepool Foundation Trust.
David Bovis
Consultant, Duxinaroe
A Leadership and Culture Change expert, David is the originator of BTFA and The Dux Model.
With a Masters in Applied Neuroscience from the Institute of Organisational Neuroscience, he is widely regarded as the Go-To expert in the field, recognised as an inspiring keynote speaker and change strategist.
He has an industrial engineering background, majoring in TPS / Lean. David worked his way up from his apprenticeship to earn his seat at the C-suite table. His career spans several industries, including Automotive, Aerospace, Defence, Space, Heavy Industries and Elec-Mech / polymer contract manufacture.
Published in Londons Evening Standard quarterly business supplement, James Caans Your business Magazine, Quality World, the Lean Management Journal and Cambridge Universities PMA, he works as comfortably with leaders from FTSE and Fortune 100 companies as he does owner-managers in SMEs. He is passionate about helping leaders understand the neurological root cause of a high-performance culture and sustainable change, in business.
Session | Own Your Autonomy The Importance of Autonomy in Project Management
#OwnYourAutonomy is aiming to be a global APM initiative to position everyone to take a more conscious role in their decision making process leading to increased outcomes for everyone and contribute to a world in which all projects succeed.
We want everyone to join the journey.
#OwnYourAutonomy is the culmination of 3 years of collaborative exploration within the Leadership Focus Group which is part of the APM People Interest Network. The work has been pulled together using the 5 HPTM速 Systems and the BTFA neuroscience leadership programme.
https://www.linkedin.com/showcase/apm-people-network/about/
APM People Interest Network Conference 2025
-Autonomy, Teams and Tension: Projects under stress
-Tim Lyons
-The neurological levels of
team-working: Harmony and tensions
With a background in projects spanning more than 40 years, Tim Lyons specialised in the delivery of large, complex, multi-disciplinary programmes for clients including Crossrail, Network Rail, ExxonMobil, Siemens and in patent development. His first career was in broadcasting, where he designed and built commercial radio station studios in Manchester, Cardiff and Bristol, also working as a presenter and programme producer. Tim now writes and presents extensively on matters relating to the human and neurological aspects of projects, including communication, ethics and coaching. He holds a Masters degree in NLP, is an NLP Master Practitioner and International Coach. He is the Deputy Lead for APMs People Interest Network.
Session | The Neurological Levels of Team-working: Harmony and Tensions
Understanding how teams really work at conscious and unconscious levels is critical to a harmonious workplace. This session uncovers what those levels are, how to use them to detect and avoid tensions and how to smooth the management of change by checking you have considered all of them.
How to Setup WhatsApp in Odoo 17 - Odoo 際際滷sCeline George
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Integrate WhatsApp into Odoo using the WhatsApp Business API or third-party modules to enhance communication. This integration enables automated messaging and customer interaction management within Odoo 17.
Prelims of Rass MELAI : a Music, Entertainment, Literature, Arts and Internet Culture Quiz organized by Conquiztadors, the Quiz society of Sri Venkateswara College under their annual quizzing fest El Dorado 2025.
Research & Research Methods: Basic Concepts and Types.pptxDr. Sarita Anand
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This ppt has been made for the students pursuing PG in social science and humanities like M.Ed., M.A. (Education), Ph.D. Scholars. It will be also beneficial for the teachers and other faculty members interested in research and teaching research concepts.
How to attach file using upload button Odoo 18Celine George
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In this slide, well discuss on how to attach file using upload button Odoo 18. Odoo features a dedicated model, 'ir.attachments,' designed for storing attachments submitted by end users. We can see the process of utilizing the 'ir.attachments' model to enable file uploads through web forms in this slide.
How to Configure Restaurants in Odoo 17 Point of SaleCeline George
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Odoo, a versatile and integrated business management software, excels with its robust Point of Sale (POS) module. This guide delves into the intricacies of configuring restaurants in Odoo 17 POS, unlocking numerous possibilities for streamlined operations and enhanced customer experiences.
The Constitution, Government and Law making bodies .saanidhyapatel09
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This PowerPoint presentation provides an insightful overview of the Constitution, covering its key principles, features, and significance. It explains the fundamental rights, duties, structure of government, and the importance of constitutional law in governance. Ideal for students, educators, and anyone interested in understanding the foundation of a nations legal framework.
Blind Spots in AI and Formulation Science Knowledge Pyramid (Updated Perspect...Ajaz Hussain
油
This presentation delves into the systemic blind spots within pharmaceutical science and regulatory systems, emphasizing the significance of "inactive ingredients" and their influence on therapeutic equivalence. These blind spots, indicative of normalized systemic failures, go beyond mere chance occurrences and are ingrained deeply enough to compromise decision-making processes and erode trust.
Historical instances like the 1938 FD&C Act and the Generic Drug Scandals underscore how crisis-triggered reforms often fail to address the fundamental issues, perpetuating inefficiencies and hazards.
The narrative advocates a shift from reactive crisis management to proactive, adaptable systems prioritizing continuous enhancement. Key hurdles involve challenging outdated assumptions regarding bioavailability, inadequately funded research ventures, and the impact of vague language in regulatory frameworks.
The rise of large language models (LLMs) presents promising solutions, albeit with accompanying risks necessitating thorough validation and seamless integration.
Tackling these blind spots demands a holistic approach, embracing adaptive learning and a steadfast commitment to self-improvement. By nurturing curiosity, refining regulatory terminology, and judiciously harnessing new technologies, the pharmaceutical sector can progress towards better public health service delivery and ensure the safety, efficacy, and real-world impact of drug products.
2. COUNTER
The Counter is an electronic circuit that counts the events. The
events can be numbers.
It can also count the event related to the clock like rising
edge(low to high) and trailing edge(high to low)
It is a type of sequential logic circuit i.e. The present output
depends on the present input and the combination of previous
input)
Counter can be designed using t-flipflop(which is a special case
of JK flipflop).
3. TYPES OF COUNTERS
Broadly counters can be classified into two types based on the modes
of operation.
Synchronous
Asynchronous
In Synchronous mode, all the flip-flops receive input at the same
time and produce output at the same time. Synchronous counters are
counters that use the clock signal at the same time.
In Asynchronous mode, the clock is given only to the first flip flop
and each flipflop produces output one at a time. The input for the
successive flip-flops depends on the previous ones. These counters
are also called RIPPLE COUNTERS.
These counters can again be categorized as UP and DOWN counters.
4. WHY SYNCHRONOUS COUNTERS?
The major drawback in asynchronous counters is that they are
limited to high frequencies due to the propagation delay.
Synchronous counters can be operated at higher frequencies.
Synchronous counters are faster in operation.
Easy to design.
No delay in synchronous counters.
5. TABLE OF CONTENTS
MOD 4 Asynchronous
MOD 4 Synchronous
MOD 7 Asynchronous
Specialized IC for Counters
MOD 8 Asynchronous
MOD 8 Synchronous
MOD 16 Asynchronous
MOD 16 Synchronous
Applications of Counter
6. MOD 4 ASYNCHRONOUS
MOD (fully known as modulus) is
nothing but the number of output
states of the counter.
MOD 4 will have 4 output states
produced in asynchronous manner.
Now, the number of flip flops(i.e. n)
is based on the given formula:
2 = MOD
Here we already know that the
output state is 4. So 2
=4 implies
n=2.
2 flip flops are used to produce the
4 counts in MOD 4 asynchronous
counter.
4 output states are nothing but
7. O/P-1(01) O/P-
2(10)
These are some of the outputs of MOD 4 asynchronous counters. Q0 is LSB(Least
Significant Bit) and
Q1 is MSB (Most Significant Bit).
The first figure represents output 1 with Q1=0 & Q0=1 i.e. 01(Binary for 1)
The second figure represents output 2 with Q1=1 & Q0=0 i.e. 10(Binary for
2) O/P-output
8. MOD 4 SYNCHRONOUS
This is MOD 4 synchronous counter
where the count happens in two ways as
follows: ascending (UP) or in descending
manner (DOWN).
These counters are easier than
asynchronous counters.
Like the previous one,2 flip flops are
needed to produce the 4 output states.
The difference is that in synchronous
counters, the output changes
simultaneously due to the common
clock pulse and the count is done
sequentially in synchronous counter.
Here the counter counts from 0 to 3 (00
9. O/P-2(10) O/P-3(11)
Here are some of the outputs of the MOD 4 synchronous counter with the same
Q0 as LSB and Q1 as MSB
The first figure represents output 2(10 in binary)
The second figure represents output 3(11 in binary)
10. MOD 7 ASYNCHRONOUS
From the title, we came to know that
the output state is 7.
We know to calculate the number of
flip flops from the formula =output
state (7)
Here 7 is not a multiple of 2, hence we
may get confused about how to choose
the number of flip flops when the
output state is not equal to 2
In that case we choose a number which is a
multiple of 2, greater and nearer to 7. the
number that satisfies all the above
conditions is 8(23
). Hence, we conclude that
we should choose the least possible number
of flip-flops.
It is not fully sequenced. These types
of counters are called truncated
counters.
All the outputs of the flipflop are
2
11. Here we consider MOD 7 as an example.
After count 6, it automatically tries to go to count 7 (111 in binary) which is not
required here.
In that case the value 1 of all the flip-flops moves to the NAND gate.
So the output is 0 which is again sent to the clear pins of the respective flip
flops that use a NAND gate to reset to the required count between 0 to 5.
A Clear pin is a special pin present in T flip-flop (special of JK flip-flop). Once it
is activated it resets the flip flop(0) irrespective of a past condition. The clear pin
is activated by a logic low (0) signal. In this case, all the flip flop gets reset and
the value goes to 0. Hence MOD 7 is achieved.
This gave the way for the IC 74293 that is embedded with 4 flip flops and a
NAND gate.
NAND gate is mainly used to detect the output 1 which is generated by the flip-
flops.
WORKING OF THE TRUNCATED COUNTERS
12. O/P-4 O/P-5
The output 4(100 in binary) and output 5(101 in binary) of MOD 7
asynchronous counter is represented here.
13. MOD 8 ASYNCHRONOUS
MOD 8 Asynchronous counter can
be designed using 3 flip-flops.
It is a fully sequenced counter.
2
=8 implies n=3
It counts from 000 to 111 i.e. 0 to
7
14. O/P-2 O/P-6
LSB is Q0 and MSB is Q2
The first figure represents output 2(010 in binary)
The second figure represents output 6(110 in
binary)
15. MOD 8 SYNCHRONOUS
MOD 8 synchronous counter is
designed using 3 flip flops.
It is also a fully sequenced counter
which counts in a sequential
manner from 0 to 7 or 7 to 0.
The second flipflop gets its input
from the output of first flipflop
(Q1), the third flipflop gets its
input from the outputs of the first
and second flipflop through a AND
gate.
16. O/P-5 O/P-7
The output 5(101 in binary) and output 7(111 in binary) of MOD 8 synchronous
counter is given here.
17. MOD 16 ASYNCHRONOUS
MOD 16 asynchronous counter is
designed using 4 flip-flops as per the
formula.
It counts from 0000 to 1111 i.e. 0 to F(in
hexadecimal)
The outputs of all the four flip-flops are
connected to a four-pin NAND gate
Its output is sent to the clear pins of all
the flip-flops.
The counter has to reset back to 0(0000)
after counting 15(1111).
In the case of 15, the NAND gate receives
1 in all inputs, it produces an output of 0.
This logic 0 activates the clear pin of all
flipflops resetting them to count 0.
18. O/P-13 O/P-14
Here Q1 is LSB and Q4 is MSB
The first picture represents output 13 (decimal value) i.e.1101 in binary. It
is converted into hexadecimal value as d and displayed.
Similarly the next output 14 i.e. 1110 in binary is displayed as E
(Hexadecimal value).
19. MOD 16 SYNCHRONOUS
MOD 16 synchronous counter can be
constructed using 4 flipflops.
It can do either up count operation
(0-15) or down count operation (15-
0).
The second flipflop gets its input
from the output of first flipflop (Q1),
the third flipflop gets its input from
the outputs of the first and second
flipflop through a AND gate.
The fourth flipflop receives its input
from the output of first, second and
third flipflops.
A trick is to use the output of the
previous flipflop along with the
output of the previously connected
AND gate.
20. O/P 12 O/P 14
Here again, Q0 is LSB and Q3 is MSB
The first figure represents output 12 i.e.1100 in binary (C in
hexadecimal)
The second one represents output 14 i.e.1110 in binary (E in
hexadecimal)
21. UP-DOWN COUNTERS
As the name suggests it counts in both
ways i.e. from low to high and also from
high to low.
So these are also called bidirectional
counters.
They are built using JK flip-flops.
Here it is a 4 bit UP-DOWN counter.
It counts from 0 to F on one side and F
to 0 on the other side.
These are self reversing and used in
clock divider circuits.
22. COUNTS FOR UP-DOWN COUNTER
Some of the output counts
of the UP-DOWN counter
23. APPLICATIONS OF COUNTERS
Frequency counters
Digital clocks
Analog to digital converter
Calculators etc.,
24. 1) C.MURALIDHARAN
Assistant Professor, Biomedical Engineering, Rajalakshmi
Engineering College
2) A.SUBHA SHREE
Student, Biomedical Engineering, Rajalakshmi Engineering
College
3) V.A.SAIRAM
Student, Biomedical Engineering, Rajalakshmi Engineering
College