1. This document provides explanations for the AtCoder Regular Contest 038 programming problems in Japanese.
2. It describes the logic and pseudocode for solving a problem about determining if a knight piece on a chessboard will win or lose from its current position. Dynamic programming is used to store and lookup previously computed results.
3. It then provides sample test cases and outputs for the knight problem.
- The document contains code and explanations for solving optimization problems using dynamic programming, including calculating minimum costs using a 2D array to store results.
- It describes applying dynamic programming to problems involving finding minimum costs for tasks that can be split into subtasks, with the overall cost determined by combining subtask costs.
- The code provided shows initializing a 2D array and using nested for loops to iterate through values, calculate minimum costs based on previous results, and store them in the 2D array to build up an optimal solution.
1. This document provides explanations for the AtCoder Regular Contest 038 programming problems in Japanese.
2. It describes the logic and pseudocode for solving a problem about determining if a knight piece on a chessboard will win or lose from its current position. Dynamic programming is used to store and lookup previously computed results.
3. It then provides sample test cases and outputs for the knight problem.
- The document contains code and explanations for solving optimization problems using dynamic programming, including calculating minimum costs using a 2D array to store results.
- It describes applying dynamic programming to problems involving finding minimum costs for tasks that can be split into subtasks, with the overall cost determined by combining subtask costs.
- The code provided shows initializing a 2D array and using nested for loops to iterate through values, calculate minimum costs based on previous results, and store them in the 2D array to build up an optimal solution.
This document contains mathematical equations and calculations involving variables and coefficients. Steps are shown to solve for unknown variables through algebraic manipulation and substitution of values into equations. The final lines indicate the solution was checked against the original problem.
30. 調整中のもの
?リーグごとの人数
名人 2人 1人陥落
A 8人 1人昇級 2人陥落
B 20人 2人昇級 5人陥落
C 50人 5人昇級 20人陥落
D 100人 20人昇級 30人陥落
E 200人 30人昇級 50人陥落
F 300人 50人昇級 100人陥落
G 500人 100人昇級 200人陥落
H 無制限 200人昇級