Presentation at the Digital Museum Expo "Beyond 3D Digitisation: Applications of 3D Technology in Cultural Heritage" on 12-13 March 2015 in the Royal Museum of Art and History in Brussels, Belgium
This document discusses new technologies for experiencing heritage sites through 3D digitization. It provides examples of virtual museums created from 3D scans of archaeological sites like Ename Abbey in Belgium. Technologies discussed include virtual reconstructions over time, interactive storytelling applications, natural interaction techniques, and digital restoration of artifacts. The goal is to digitally preserve cultural heritage and provide novel ways to explore archaeological sites and better understand the past.
presentation at the Blander conference in Amsterdam (25/10/15, http://www.blender.org/conference/ ) about interaction with 3D through natural interaction and tangible interfaces
This document discusses using serious games and interactive storytelling in museums. It provides examples of projects that use natural interaction technologies like hand gestures, augmented reality, and body motion to bring museum artifacts and historical sites to life. These include allowing visitors to interactively explore restored frescoes, virtual tomb reconstructions, and reconstructed heritage sites. The goal is to enhance the museum experience and make heritage more engaging through multimedia storytelling and educational games.
Natural interaction and tangible interfaces for museumsDaniel Pletinckx
油
This document discusses natural interaction and tangible interfaces used in the Keys2Rome project. It describes using body movements, hand gestures, and touch to interact with augmented reality, virtual reality, and interactive 3D prints of historical artifacts. Technologies discussed include Microsoft Kinect, Leap Motion, AdMotum, TimeGate, and Virtex/Virtex Light. Several museum installations are highlighted that allow visitors to interactively scan artifacts, explore virtual historical sites, and interact with 3D printed objects through touch. The goal is to provide layered, multi-perspective storytelling and reveal the human experiences behind museum collections through interactive storytelling.
Daniel Pletinckx gave a presentation on smart historical cities and digital cultural heritage. He discussed projects in Bologna, Cologne, and Amsterdam that used 3D modeling and virtual reconstructions to tell stories about the cities' histories. He also described the Ename archaeological park project, which reconstructed 16 periods of the city's evolution over 1000 years. Pletinckx argued that technology allows history to be experienced outside of museums and that cities themselves can become museums through augmented reality, virtual reconstructions, and location-based storytelling.
Methods and technologies for the creation of a Digital replica in Cultural He...Emanuel Demetrescu
油
The document discusses methods and technologies for creating digital replicas in cultural heritage. It provides examples from research projects on 3D reconstruction of archaeological sites like the Banditaccia Necropolis in Cerveteri and the Sarmizegetusa archaeological site. The research team uses techniques like photogrammetry, 3D scanning, and virtual reconstruction to create digital replicas for uses like virtual museums, academic research, and games. Validation of models is an ongoing challenge. The document emphasizes the multidisciplinary nature of the work and potential applications of digital replicas.
Net heritage final event and launch of the heritage portalDomenico Condito
油
The document announces the NET-HERITAGE Final Event and launch of the Heritage Portal to be held on September 23rd, 2011 in Rome. The event will include speeches from project partners and representatives of European institutions on the results of the NET-HERITAGE cultural heritage project and plans for future cooperation. It will conclude with a panel discussion on developing a Joint Programming Initiative on Cultural Heritage and Global Change in Europe.
Sustainable virtual reconstruction for the Keys2Rome exhibitionsDaniel Pletinckx
油
Presentation at the Digital Museum Expo in Amsterdam, about virtual reconstruction of a wide range of sites in the Roman Empire, applied in the Keys2Rome exhibitions in Amsterdam, Rome, Sarajevo and Alexandria. Virtual 3D reconstruction processes are scientific research processes that synthesise the knowledge of different domains to come to the most probable reconstruction of a man-made structure or landscape. This means that the process needs to be formalised and documented, in different ways, for different audiences (which we do through for example blogs and 3DPDF). But it means also that virtual reconstructions needs to be re-usable, hence they should be seen by museums and heritage institutions as investments, not as costs.
Design of 3D interactive applications for museumsDaniel Pletinckx
油
Presentation at the Digital Museum Expo in Amsterdam, about the design of innovative 3D interactive applications for museums. Integrating 3D in a museum context means also that easy interaction with 3D for a wide range of users is a must. We focus in this presentation on the design process and requirements of different types of interactive applications based on 3D digital heritage assets and how they can be applied in different museum activities.
Digital heritage assets of the Keys2Rome exhibitionDaniel Pletinckx
油
This presentation explains the creation of some of the digital assets for the V-MusT Keys2Rome exhibition, and shows why they can be re-used and exchanged with other museums
V-MUST is funded by the European Commission to apply knowledge and technology to improve how ICT is used in museums and cultural heritage. It brings together museums, research centers, and companies from across Europe. The document discusses several case studies of 3D virtual museums and reconstructions, including the Ename museum in Belgium and the landscape around Egmont castle in Zottegem. It emphasizes sustainable approaches through procedural modeling, standardized workflows, and enabling reuse of digital assets.
3D Virtual Reconstruction: experience of heritage toolDaniel Pletinckx
油
3D virtual reconstruction is a tool that is still heavily underused and underestimated in cultural heritage and perceived only as a way to create visitor experiences. This presentation shows the research workflow that sits behind the virtual reconstruction process, but also shows examples of innovative ways to experience 3D virtual reconstructions for museums, monuments and sites, with a focus on GroupVR
3D reconstructions for story telling and understandingCARARE
油
This slidedeck was prepared for a webinar exploring some of the ways that 3D reconstructions are being used for story telling and to aid understanding. Following an introduction to the webinar Daniel Pletinckx of Visual Dimension bvma gave a presentation on 'Interactive storytelling in virtual worlds' which is followed by a presentation by Catherine Cassidy of the Open Virtual Worlds group at the University of St Andrews on 'Dissemination Methods for 3D Historical Virtual Environments'.
The Future for our Past: ICT supports cultural heritage understanding (Daniel...heritageorganisations.eu
油
The Allard Pierson museum in Amsterdam celebrates its 75th anniversary by showcasing new technologies that help to understand and enjoy cultural heritage in the exhibition The Future for our Past. This exhibition focuses not only on innovative ways to digitise and showcase cultural heritage, but provides a rich, visual language that is in line with the current youth culture. The exhibition shows augmented reality on mobile devices (showing for example the Forum in Rome in 320 AD), allows to walk your avatar through the ruins and reconstructions of the villa of Livia (the wive of emperor Augustus) or shows the broken statue of a pharao being transported in time to its original state. By focusing on heritage education for youngsters, the exhibition makes a firm statement on where the Future of the Past lies.
Together with this exhibition, a series of workshops for cultural heritage experts will be held that shows the workflow behind each setup at the exhibition and allows to get acquainted with the dos and donts of these new technologies.
Visual Dimension
Presentation at the Digital Museum Expo "Beyond 3D Digitisation: Applications of 3D Technology in Cultural Heritage" on 12-13 March 2015 in the Royal Museum of Art and History in Brussels, Belgium
Digital restoration in the Keys2Rome exhibitionsDaniel Pletinckx
油
Presentation at the Digital Museum Expo in Amsterdam, about digital restoration of museum objects applied in the Keys2Rome exhibitions in Amsterdam, Rome, Sarajevo and Alexandria. One of the main goals of the Keys2Rome exhibitions is to re-contextualise museum objects in their original environment. Digitising museum objects and building elements and digitally restoring them is crucial for this process. Digital restoration is not only important for this visualisation process, but is also a powerful research tool, that focuses on structure of the object, the creation technique and its use.
Towards new digital cultural spaces (archive 2004)Jpsd consultant
油
Expos辿 pr辿sent辿 au 4竪me Sommet mondial pour l'Internet et le Multim辿dia de la FIAM qui s'est d辿roul辿 du 18 au 20 Octobre 2004 P辿kin (Beijing) dans le nouveau Centre des Congr竪s du "Media Boulevard".
ICOM Moscow 2014 with audio - The Virtual MuseumSusan Hazan
油
The document discusses the definition and qualities of a virtual museum. It summarizes initial work by the V-Must network to rethink the concept of virtual museums in light of emerging digital technologies. The network has identified and mapped tools and services that define and support virtual museums in the heritage sector. A virtual museum is defined as a digital entity that draws on characteristics of a physical museum to complement, enhance, or augment the museum experience through personalization, interactivity and rich content. Virtual museums can act as the digital presence of a physical museum or independently while maintaining the authoritative status of museums as defined by ICOM.
Cineca is a consortium of 70 Italian universities working in high performance computing (HPC) for research and education. It manages virtual heritage projects using open source tools like Blender for 3D modeling and simulation. Recent projects include a 3D movie about the history of Bologna and its Etruscan origins made in Blender. Cineca is developing smart historical city platforms to create emotional and participatory virtual spaces for cultural dissemination using transmedia technologies like virtual reality, augmented reality, and social media. The goal is to deal with the complexity of cultural heritage and promote Italy's historical and artistic heritage.
2+3D Photography 2017 INV 13 A critical reflection on the use of 3D technol...rijksmuseum
油
In a few thousand years, 99% of the physical material of our cultural heritage we try to preserve today will be lost. An inconvenient fact for all stakeholders involved in the preservation of the actual objects which testify to the richness of our past; most will end up as undefinable dust. Destruction is omnipresent: earthquakes, tsunamis, fires, volcanos, time, hostile environments, flashlights, war, neglect, vandalism, collateral damage, and deliberate violations. Concerning the last, whether it is the destruction of heritage sites to make place for the Olympics in Beijing, the dynamiting of the Buddhas of Bamiyan statues, the burning of the Timbuktu manuscripts or the demolishing of mausoleums of holy men in Syria and Iraq, people always seem to come up with justifying reasons. Our modern cities are built on the foundations of destructive progress. Strategies to overcome this must be formulated. The seven wonders of the world of which only the Giza Pyramids survived, have taken a central position in our understanding of great architectural accomplishments which were lost, to be remembered only thanks to ancient writings. Today the odds are more favorable. Over the last 150 years, architects, engineers, illustrators and archaeologists produced technical drawings of many heritage sites and artefacts. Digitalization projects and efforts are ongoing everywhere and imaging techniques allow reconstructions unthinkable up until recent times. But what to do with them? What is their accuracy? Do we have complete datasets linked with metadata? What is to be considered as a complete dataset? What has not been registered? Templates, protocols and standards should be developed to ensure their sustainability. When all of that is settled, if the original is lost, what gets preserved digitally, and what does not?
3D data acquisition and archaeological documentation, Alberto Sanchez, France...3D ICONS Project
油
3D data acquisition and archaeological documentation, presentation given by Alberto Sanchez, Francesco Gomez, Ana Martinez and Arturo Ruiz at the 3D ICONS workshop at the XVIII Borso Mediterranea del Turismo Archeologico conference in Paestrum.
The presentation describes the contribution of the University of Jaen Research Institute for Iberian Archaeology to the 3D ICONS project and the methodology used.
際際滷s from:
Seminar at Trinity College Dublin, Ireland
Department of History of Art and Architecture
BA | Two Subject Moderatorship History of Art (TSM) 2014/2015
HA1010: Introduction to the History of European Art and Architecture I
Introduction to digital art historical resources
Digitally preserving a submerged Bronze Age city - The Povlopetri Underwater ...Tom Pert
油
The Pavlopetri Underwater Archaeology Project digitally preserved a submerged Bronze Age city off the coast of Greece called Pavlopetri. Archaeological evidence and historical documents indicate the site was occupied as early as 3500 BC and was submerged underwater sometime in the 17th century AD. The project utilized 3D scanning technologies like a total station survey, 3D desktop scanner, and sonar to create detailed digital models and maps of the underwater ruins to allow for their long-term preservation and study.
Eham 1291 is een uitbreiding van de bestaande virtuele rondleiding "Ename 1290" die in juni 2017 in het museum in Ename wordt ge誰nstalleerd. Het is een educatieve game die niet alleen toelaat om in de virtuele reconstructie van Ename (toen: Eham) in 1291 rond te lopen, maar ook om er een spannend verhaal te beleven. Daarnaast is er de digitale restauratie van de kromstaf van Ename, een Vlaams Topstuk en uniek ivoren object uit de 12de eeuw, dat beschikbaar is als interactieve 3D print maar ook de hoofdrol speelt in de educatieve game.
Design of 3D interactive applications for museumsDaniel Pletinckx
油
Presentation at the Digital Museum Expo in Amsterdam, about the design of innovative 3D interactive applications for museums. Integrating 3D in a museum context means also that easy interaction with 3D for a wide range of users is a must. We focus in this presentation on the design process and requirements of different types of interactive applications based on 3D digital heritage assets and how they can be applied in different museum activities.
Digital heritage assets of the Keys2Rome exhibitionDaniel Pletinckx
油
This presentation explains the creation of some of the digital assets for the V-MusT Keys2Rome exhibition, and shows why they can be re-used and exchanged with other museums
V-MUST is funded by the European Commission to apply knowledge and technology to improve how ICT is used in museums and cultural heritage. It brings together museums, research centers, and companies from across Europe. The document discusses several case studies of 3D virtual museums and reconstructions, including the Ename museum in Belgium and the landscape around Egmont castle in Zottegem. It emphasizes sustainable approaches through procedural modeling, standardized workflows, and enabling reuse of digital assets.
3D Virtual Reconstruction: experience of heritage toolDaniel Pletinckx
油
3D virtual reconstruction is a tool that is still heavily underused and underestimated in cultural heritage and perceived only as a way to create visitor experiences. This presentation shows the research workflow that sits behind the virtual reconstruction process, but also shows examples of innovative ways to experience 3D virtual reconstructions for museums, monuments and sites, with a focus on GroupVR
3D reconstructions for story telling and understandingCARARE
油
This slidedeck was prepared for a webinar exploring some of the ways that 3D reconstructions are being used for story telling and to aid understanding. Following an introduction to the webinar Daniel Pletinckx of Visual Dimension bvma gave a presentation on 'Interactive storytelling in virtual worlds' which is followed by a presentation by Catherine Cassidy of the Open Virtual Worlds group at the University of St Andrews on 'Dissemination Methods for 3D Historical Virtual Environments'.
The Future for our Past: ICT supports cultural heritage understanding (Daniel...heritageorganisations.eu
油
The Allard Pierson museum in Amsterdam celebrates its 75th anniversary by showcasing new technologies that help to understand and enjoy cultural heritage in the exhibition The Future for our Past. This exhibition focuses not only on innovative ways to digitise and showcase cultural heritage, but provides a rich, visual language that is in line with the current youth culture. The exhibition shows augmented reality on mobile devices (showing for example the Forum in Rome in 320 AD), allows to walk your avatar through the ruins and reconstructions of the villa of Livia (the wive of emperor Augustus) or shows the broken statue of a pharao being transported in time to its original state. By focusing on heritage education for youngsters, the exhibition makes a firm statement on where the Future of the Past lies.
Together with this exhibition, a series of workshops for cultural heritage experts will be held that shows the workflow behind each setup at the exhibition and allows to get acquainted with the dos and donts of these new technologies.
Visual Dimension
Presentation at the Digital Museum Expo "Beyond 3D Digitisation: Applications of 3D Technology in Cultural Heritage" on 12-13 March 2015 in the Royal Museum of Art and History in Brussels, Belgium
Digital restoration in the Keys2Rome exhibitionsDaniel Pletinckx
油
Presentation at the Digital Museum Expo in Amsterdam, about digital restoration of museum objects applied in the Keys2Rome exhibitions in Amsterdam, Rome, Sarajevo and Alexandria. One of the main goals of the Keys2Rome exhibitions is to re-contextualise museum objects in their original environment. Digitising museum objects and building elements and digitally restoring them is crucial for this process. Digital restoration is not only important for this visualisation process, but is also a powerful research tool, that focuses on structure of the object, the creation technique and its use.
Towards new digital cultural spaces (archive 2004)Jpsd consultant
油
Expos辿 pr辿sent辿 au 4竪me Sommet mondial pour l'Internet et le Multim辿dia de la FIAM qui s'est d辿roul辿 du 18 au 20 Octobre 2004 P辿kin (Beijing) dans le nouveau Centre des Congr竪s du "Media Boulevard".
ICOM Moscow 2014 with audio - The Virtual MuseumSusan Hazan
油
The document discusses the definition and qualities of a virtual museum. It summarizes initial work by the V-Must network to rethink the concept of virtual museums in light of emerging digital technologies. The network has identified and mapped tools and services that define and support virtual museums in the heritage sector. A virtual museum is defined as a digital entity that draws on characteristics of a physical museum to complement, enhance, or augment the museum experience through personalization, interactivity and rich content. Virtual museums can act as the digital presence of a physical museum or independently while maintaining the authoritative status of museums as defined by ICOM.
Cineca is a consortium of 70 Italian universities working in high performance computing (HPC) for research and education. It manages virtual heritage projects using open source tools like Blender for 3D modeling and simulation. Recent projects include a 3D movie about the history of Bologna and its Etruscan origins made in Blender. Cineca is developing smart historical city platforms to create emotional and participatory virtual spaces for cultural dissemination using transmedia technologies like virtual reality, augmented reality, and social media. The goal is to deal with the complexity of cultural heritage and promote Italy's historical and artistic heritage.
2+3D Photography 2017 INV 13 A critical reflection on the use of 3D technol...rijksmuseum
油
In a few thousand years, 99% of the physical material of our cultural heritage we try to preserve today will be lost. An inconvenient fact for all stakeholders involved in the preservation of the actual objects which testify to the richness of our past; most will end up as undefinable dust. Destruction is omnipresent: earthquakes, tsunamis, fires, volcanos, time, hostile environments, flashlights, war, neglect, vandalism, collateral damage, and deliberate violations. Concerning the last, whether it is the destruction of heritage sites to make place for the Olympics in Beijing, the dynamiting of the Buddhas of Bamiyan statues, the burning of the Timbuktu manuscripts or the demolishing of mausoleums of holy men in Syria and Iraq, people always seem to come up with justifying reasons. Our modern cities are built on the foundations of destructive progress. Strategies to overcome this must be formulated. The seven wonders of the world of which only the Giza Pyramids survived, have taken a central position in our understanding of great architectural accomplishments which were lost, to be remembered only thanks to ancient writings. Today the odds are more favorable. Over the last 150 years, architects, engineers, illustrators and archaeologists produced technical drawings of many heritage sites and artefacts. Digitalization projects and efforts are ongoing everywhere and imaging techniques allow reconstructions unthinkable up until recent times. But what to do with them? What is their accuracy? Do we have complete datasets linked with metadata? What is to be considered as a complete dataset? What has not been registered? Templates, protocols and standards should be developed to ensure their sustainability. When all of that is settled, if the original is lost, what gets preserved digitally, and what does not?
3D data acquisition and archaeological documentation, Alberto Sanchez, France...3D ICONS Project
油
3D data acquisition and archaeological documentation, presentation given by Alberto Sanchez, Francesco Gomez, Ana Martinez and Arturo Ruiz at the 3D ICONS workshop at the XVIII Borso Mediterranea del Turismo Archeologico conference in Paestrum.
The presentation describes the contribution of the University of Jaen Research Institute for Iberian Archaeology to the 3D ICONS project and the methodology used.
際際滷s from:
Seminar at Trinity College Dublin, Ireland
Department of History of Art and Architecture
BA | Two Subject Moderatorship History of Art (TSM) 2014/2015
HA1010: Introduction to the History of European Art and Architecture I
Introduction to digital art historical resources
Digitally preserving a submerged Bronze Age city - The Povlopetri Underwater ...Tom Pert
油
The Pavlopetri Underwater Archaeology Project digitally preserved a submerged Bronze Age city off the coast of Greece called Pavlopetri. Archaeological evidence and historical documents indicate the site was occupied as early as 3500 BC and was submerged underwater sometime in the 17th century AD. The project utilized 3D scanning technologies like a total station survey, 3D desktop scanner, and sonar to create detailed digital models and maps of the underwater ruins to allow for their long-term preservation and study.
Eham 1291 is een uitbreiding van de bestaande virtuele rondleiding "Ename 1290" die in juni 2017 in het museum in Ename wordt ge誰nstalleerd. Het is een educatieve game die niet alleen toelaat om in de virtuele reconstructie van Ename (toen: Eham) in 1291 rond te lopen, maar ook om er een spannend verhaal te beleven. Daarnaast is er de digitale restauratie van de kromstaf van Ename, een Vlaams Topstuk en uniek ivoren object uit de 12de eeuw, dat beschikbaar is als interactieve 3D print maar ook de hoofdrol speelt in de educatieve game.
presentatie in de context van de workshop "3D- scanning van gebouwen en erfgoed", georganiseerd door VCB en WTCB op 23/03/16 in de abdij van Vlierbeek, in het kader van de opleidingscyclus "3D voor restauratie"
Strategy for Optimal Documentation of Museum ObjectsDaniel Pletinckx
油
This document discusses strategies for optimally documenting museum objects using 3D digitization. It recommends a three stage approach: 1) Create image-based visualizations using multiple photos from different angles. 2) Generate draft 3D models from the images when needed. 3) For specific goals, create high-end 3D models using specialized equipment and techniques. Each stage produces digital assets suitable for different uses like online viewing, research, or 3D printing. The document provides examples of digital documentation and interactive applications created for various museum objects.
Presentation at the Digital Museum Expo in Amsterdam, about the publication of 3D assets (in the context of the European 3D-ICONS project) on Europeana
Presentation at the Digital Museum Expo in Amsterdam (8-9 Dec 2014). To continue the activities of the V-MusT Network of Excellence, a non-profit international organisation will be started that will focus on knowledge transfer through the implementation of projects. In addition, the Competence Centre will provide training and re-usable digital assets.
EaseUS Partition Master Crack 2025 + Serial Keykherorpacca127
油
https://ncracked.com/7961-2/
Note: >> Please copy the link and paste it into Google New Tab now Download link
EASEUS Partition Master Crack is a professional hard disk partition management tool and system partition optimization software. It is an all-in-one PC and server disk management toolkit for IT professionals, system administrators, technicians, and consultants to provide technical services to customers with unlimited use.
EASEUS Partition Master 18.0 Technician Edition Crack interface is clean and tidy, so all options are at your fingertips. Whether you want to resize, move, copy, merge, browse, check, convert partitions, or change their labels, you can do everything with a few clicks. The defragmentation tool is also designed to merge fragmented files and folders and store them in contiguous locations on the hard drive.
30B Images and Counting: Scaling Canva's Content-Understanding Pipelines by K...ScyllaDB
油
Scaling content understanding for billions of images is no easy feat. This talk dives into building extreme label classification models, balancing accuracy & speed, and optimizing ML pipelines for scale. You'll learn new ways to tackle real-time performance challenges in massive data environments.
UiPath Agentic Automation Capabilities and OpportunitiesDianaGray10
油
Learn what UiPath Agentic Automation capabilities are and how you can empower your agents with dynamic decision making. In this session we will cover these topics:
What do we mean by Agents
Components of Agents
Agentic Automation capabilities
What Agentic automation delivers and AI Tools
Identifying Agent opportunities
If you have any questions or feedback, please refer to the "Women in Automation 2025" dedicated Forum thread. You can find there extra details and updates.
Transform Your Future with Front-End Development TrainingVtechlabs
油
Kickstart your career in web development with our front-end web development course in Vadodara. Learn HTML, CSS, JavaScript, React, and more through hands-on projects and expert mentorship. Our front-end development course with placement includes real-world training, mock interviews, and job assistance to help you secure top roles like Front-End Developer, UI/UX Developer, and Web Designer.
Join VtechLabs today and build a successful career in the booming IT industry!
Field Device Management Market Report 2030 - TechSci ResearchVipin Mishra
油
The Global Field Device Management (FDM) Market is expected to experience significant growth in the forecast period from 2026 to 2030, driven by the integration of advanced technologies aimed at improving industrial operations.
According to TechSci Research, the Global Field Device Management Market was valued at USD 1,506.34 million in 2023 and is anticipated to grow at a CAGR of 6.72% through 2030. FDM plays a vital role in the centralized oversight and optimization of industrial field devices, including sensors, actuators, and controllers.
Key tasks managed under FDM include:
Configuration
Monitoring
Diagnostics
Maintenance
Performance optimization
FDM solutions offer a comprehensive platform for real-time data collection, analysis, and decision-making, enabling:
Proactive maintenance
Predictive analytics
Remote monitoring
By streamlining operations and ensuring compliance, FDM enhances operational efficiency, reduces downtime, and improves asset reliability, ultimately leading to greater performance in industrial processes. FDMs emphasis on predictive maintenance is particularly important in ensuring the long-term sustainability and success of industrial operations.
For more information, explore the full report: https://shorturl.at/EJnzR
Major companies operating in Global油Field Device Management Market are:
General Electric Co
Siemens AG
ABB Ltd
Emerson Electric Co
Aveva Group Ltd
Schneider Electric SE
STMicroelectronics Inc
Techno Systems Inc
Semiconductor Components Industries LLC
International Business Machines Corporation (IBM)
#FieldDeviceManagement #IndustrialAutomation #PredictiveMaintenance #TechInnovation #IndustrialEfficiency #RemoteMonitoring #TechAdvancements #MarketGrowth #OperationalExcellence #SensorsAndActuators
Future-Proof Your Career with AI OptionsDianaGray10
油
Learn about the difference between automation, AI and agentic and ways you can harness these to further your career. In this session you will learn:
Introduction to automation, AI, agentic
Trends in the marketplace
Take advantage of UiPath training and certification
In demand skills needed to strategically position yourself to stay ahead
If you have any questions or feedback, please refer to the "Women in Automation 2025" dedicated Forum thread. You can find there extra details and updates.
Replacing RocksDB with ScyllaDB in Kafka Streams by Almog GavraScyllaDB
油
Learn how Responsive replaced embedded RocksDB with ScyllaDB in Kafka Streams, simplifying the architecture and unlocking massive availability and scale. The talk covers unbundling stream processors, key ScyllaDB features tested, and lessons learned from the transition.
FinTech - US Annual Funding Report - 2024.pptxTracxn
油
US FinTech 2024, offering a comprehensive analysis of key trends, funding activities, and top-performing sectors that shaped the FinTech ecosystem in the US 2024. The report delivers detailed data and insights into the region's funding landscape and other developments. We believe this report will provide you with valuable insights to understand the evolving market dynamics.
DevNexus - Building 10x Development Organizations.pdfJustin Reock
油
Developer Experience is Dead! Long Live Developer Experience!
In this keynote-style session, well take a detailed, granular look at the barriers to productivity developers face today and modern approaches for removing them. 10x developers may be a myth, but 10x organizations are very real, as proven by the influential study performed in the 1980s, The Coding War Games.
Right now, here in early 2025, we seem to be experiencing YAPP (Yet Another Productivity Philosophy), and that philosophy is converging on developer experience. It seems that with every new method, we invent to deliver products, whether physical or virtual, we reinvent productivity philosophies to go alongside them.
But which of these approaches works? DORA? SPACE? DevEx? What should we invest in and create urgency behind today so we dont have the same discussion again in a decade?
UiPath Document Understanding - Generative AI and Active learning capabilitiesDianaGray10
油
This session focus on Generative AI features and Active learning modern experience with Document understanding.
Topics Covered:
Overview of Document Understanding
How Generative Annotation works?
What is Generative Classification?
How to use Generative Extraction activities?
What is Generative Validation?
How Active learning modern experience accelerate model training?
Q/A
If you have any questions or feedback, please refer to the "Women in Automation 2025" dedicated Forum thread. You can find there extra details and updates.
Inside Freshworks' Migration from Cassandra to ScyllaDB by Premkumar PatturajScyllaDB
油
Freshworks migrated from Cassandra to ScyllaDB to handle growing audit log data efficiently. Cassandra required frequent scaling, complex repairs, and had non-linear scaling. ScyllaDB reduced costs with fewer machines and improved operations. Using Zero Downtime Migration (ZDM), they bulk-migrated data, performed dual writes, and validated consistency.
Many MSPs overlook endpoint backup, missing out on additional profit and leaving a gap that puts client data at risk.
Join our webinar as we break down the top challenges of endpoint backupand how to overcome them.
How Discord Indexes Trillions of Messages: Scaling Search Infrastructure by V...ScyllaDB
油
This talk shares how Discord scaled their message search infrastructure using Rust, Kubernetes, and a multi-cluster Elasticsearch architecture to achieve better performance, operability, and reliability, while also enabling new search features for Discord users.
What Makes "Deep Research"? A Dive into AI AgentsZilliz
油
About this webinar:
Unless you live under a rock, you will have heard about OpenAIs release of Deep Research on Feb 2, 2025. This new product promises to revolutionize how we answer questions requiring the synthesis of large amounts of diverse information. But how does this technology work, and why is Deep Research a noticeable improvement over previous attempts? In this webinar, we will examine the concepts underpinning modern agents using our basic clone, Deep Searcher, as an example.
Topics covered:
Tool use
Structured output
Reflection
Reasoning models
Planning
Types of agentic memory
4. 3D Virtual museums
≒ What does 3D offers to virtual museums?
Digitise existing buildings and objects
Recreate and visualise the past
Digitally restore museum objects
Explore virtual spaces
See evolution in time until today
≒ Monuments & landscapes are essential part of
virtual museums
≒ Provide context of museum objects
≒ Provide a visual reference framework for 2 people out of 3
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11.792
1
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11.887
9
13.18
24.363
12.584
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fenopa
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Dorpel
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息 Archaeological Prospection
Services of Southampton
Ename, Belgium
0 100m
N
16. Ename 1020
Magnetometer results of the archaeological site of Ename
E
BEA
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UC
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L
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0
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AKKER
WEILAND
WEILAND
BRAAK
RIETVELD
BRAAK
10.000
12.299
12.058
9
12.16
12.2
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10.850
9.420
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9.648
10.
9
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9.14
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9.193
10.2
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9.874
10.027
9.978
9.495
9.251
9.030
14
9.0
10.057
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10.7
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9.92
9.869
9.06
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9.755
9.696
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9.216
9.414
9.568
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24.363
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P
H
Hm
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息 Archaeological Prospection
Services of Southampton
Ename, Belgium
0 100m
N
53. Virtual reconstruction of Cim (Mostar)
≒ Early Christian basilica (5th 6th century)
≒ Basilica and memoria
≒ Seat of a bishop
≒ Excavated in 1970s
≒ Published in 1974, excavation log books available
≒ Archaeological park
≒ Remains poorly preserved
≒ Silver & ivory objects disappeared in the 1992-1995 war
≒ Should be significant community
≒ Only one house excavated