際際滷

際際滷Share a Scribd company logo
gamification, customer journey and moods
Priebatsch
Illustrations in this presentation are via https://thenounproject.com/
Elements for The Universe
TIME SPACE MATTER
Pine&Korn.PDF
When?
TIME NO-TIME
Actual events Autonomous events
Where?
SPACE NO-SPACE
Real places Virtual places
What?
MATTER NO-MATTER
Material substances Digital substances
gamification, customer journey and moods
Reality
 Staging the richest of experiences
 Really fully engages the five senses
 Enraptures the whole body
 Captivates the mind
 Involves the physical world
 Bonds with fellow members
Reality
Virtuality
 Crafting the most imaginative of experiences
 Immerses the mind, generally not the body
 Frees us from time, matter and space
Virtuality
Augmented Reality
 Enhancing the world around us
 Overlaying our experience with digital
information constructed to enhance, extend,
edit or amend the way we experience the real
world
Augmented Reality
Augmented Virtuality
 Bringing the material into the virtual
 We are able to alter, control, enhance or
amend how we experience the virtual world
Augmented Virtuality
Alternate Reality
 Creating an alternate view of the real world
 Uses reality as a digital playground via a
superimposed, virtual narrative feed
 ARG (alternate reality games)
 GPS games
 Geocaching
Alternate Reality
Physical Virtuality
 Takes an experience in a virtual place and then
realizes it in the real world
 Online design experience (3D-printing)
 First you dream it, then you build it (or
execute it)
Physical Virtuality
Warped Reality
 Playing with time
 Takes an experience in reality and shifts it
backwards or forward in time
 Re-enactment
 Cosplay
Warped Reality
Mirorred Virtuality
 Absorbing the real world into the virtual
 Creates a virtual expression of reality as it
actually happens.
 Providing a particular birds eye view
Mirorred Virtuality
gamification, customer journey and moods
Examples
Eterna
Tunnel
Tail
Gent
High Five Scorebord
Aviation empire
Waze playfulll
What is your user looking for?
Game mechanics
Enrich
Do all activities contribute to reach the communication targets?
Wrap-up: Present new insight
Your High Impact Touchpoints
Intervention / Consolidation via Time-Space-Matter
Added Mechanics to optimize emotional response
Literature
 Innovation
101 Design Methods  Vijay Kumar isbn 9781118083468
 Customer journey/touchpoints
De conversation manager  S.van Belleghem isbn 9789081516327
 Touchpoints
Building the brand driven business  S. Davis & M. Dunn isbn 9780787962555
 Digital realms
Infinite possibility  B.J. Pine & K. Korn isbn 9781605095639
 Games
Reality is broken  J. McGonigal isbn 9780099540281
 Why ILove Bees:Acase, Study in Collective Intelligence Gaming, Jane McGonigal -> PDF
 Motivations for Play in Online Games, Nick Yee -> PDF

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gamification, customer journey and moods