Game Development and Automation @ Agile Sapporo 2018 #1Michael Tedder
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A thirty minute presentation I gave at Agile Sapporo 2018 #1 (on 2018/2/28) describing in detail how Cold Fusion uses buildbot for Continuous Integration for development, and fastlane to easily deploy updated binaries and metadata to iTunes Connect and Google Play for our flagship game, Crystal Clash. I also cover a few interesting issues related to GPU differences, and OS/tool bugs that I've run into while developing our mobile game engine on both iOS and Android.
(Note: This presentation is only in Japanese, sorry.)
For deep learning engineer and server engineer, this slides illustrates how to create VGG image recognition API with Flask, Keras in Python, which is very simple and easy to get started. All code shown in slides can be found in gist
https://gist.github.com/asterisk37n/e139272963f1bd659fcd532a35c59978
This slides is used in a lecture done on June 1, at Shibuya.
The document discusses using facial tracking with AI and WebXR to create a pseudo-3D representation. It provides steps to download sample files and setup, then explains using MediaPipe and TensorFlow to implement real-time facial recognition and link the camera position to the detected face position, creating a sense of 3D. Code snippets are included to initialize the model, start face tracking each frame, and display the 3D scene and camera video feed.